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[Q] Freeze those annoying "buddies"


RadioActiveLobster
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RadioActiveLobster

Has anyone found a way to set the friends like/respect of you to 100% and have it stay there, so I can ignore their annoying ass calls without it having a negative affect on the game?

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RadioActiveLobster
Called sleep mode on phone suicidal.gif

Sleep mode gets reset a lot and doesn't freeze their like/dislike levels to a certain percentage.

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Functions to set the stats:

 

static void SetIntStat(eIntStatistic stat, u32 value) { NativeInvoke::Invoke<scriptVoid>("SET_INT_STAT", stat, value); }static void SetFloatStat(ScriptAny p0, ScriptAny p1) { NativeInvoke::Invoke<scriptVoid>("SET_FLOAT_STAT", p0, p1); }

 

 

List with Stats:

 

 

enum eIntStatistic{ STAT_MISSIONS_PASSED = 253,        	//Missions passed STAT_MISSIONS_FAILED = 254,        	//Missions failed STAT_MISSIONS_ATTEMPTED = 255,        //Missions attempted STAT_REPLAYS_USED = 256,        	//Replays used STAT_PEOPLE_KILLED = 257,        	//People killed STAT_NUMBER_OF_TAXI_FARES_COMPLETED = 258,    	//Number of Taxi Fares completed STAT_TIMES_CHEATED = 259,        	//Times cheated STAT_DAYS_PASSED = 260,          //Days passed STAT_TIMES_DIED = 261,          //Times died STAT_PEOPLE_RUN_DOWN = 262,        	//People run down STAT_FLIPS_DONE_IN_A_VEHICLE = 264,      	//Flips done in a vehicle STAT_MOST_VEHICLE_AIR_SPINS = 265,      	//Most vehicle air spins STAT_AIR_LAUNCHES = 266,        	//Air launches STAT_HELICOPTER_TOURS_TAKEN = 267,      	//Helicopter tours taken STAT_TAXIS_HAILED = 268,        	//Taxis hailed STAT_STUNT_JUMPS_FOUND = 269,        //Stunt jumps found STAT_STUNT_JUMPS_COMPLETED = 270,      	//Stunt jumps completed STAT_KILLS_SINCE_LAST_SAVE = 271,      	//Kills since last save STAT_FIRES_STARTED = 272,        	//Fires started STAT_CRIMINALS_KILLED = 273,        //Criminals killed STAT_CARS_STOLEN = 274,          //Cars stolen STAT_BIKES_STOLEN = 275,        	//Bikes stolen STAT_BOATS_STOLEN = 276,        	//Boats stolen STAT_HELICOPTERS_STOLEN = 277,        //Helicopters stolen STAT_STARS_ATTAINED = 278,        	//Stars attained STAT_STARS_EVADED = 279,        	//Stars evaded STAT_VEHICLES_EXPORTED = 280,        //Vehicles exported STAT_NUMBER_OF_BRIDGES_FLOWN_UNDER = 281,    	//Number of bridges flown under STAT_PAY_N_SPRAY_VISITS = 282,        //Pay 'n' Spray visits STAT_TIMES_GOT_DRUNK = 283,        	//Times got drunk STAT_DRUG_PACKAGES_DELIVERED = 284,      	//Drug packages delivered STAT_CARS_SOLD_TO_STEVIE = 285,        //Cars sold to Stevie STAT_RANDOM_CHARACTERS_MET = 286,      	//Random characters met STAT_BULLETS_FIRED = 287,        	//Bullets fired STAT_BULLETS_HIT = 288,          //Bullets hit STAT_KILLS_BY_HEADSHOTS = 289,        //Kills by headshots STAT_MELEE_KILLS = 290,          //Melee kills STAT_ARMED_KILLS = 291,          //Armed kills STAT_SUCCESSFUL_COUNTERS = 292,        //Successful counters STAT_NUMBER_OF_EXPLOSIONS = 293,      	//Number of explosions STAT_CARS_EXPLODED = 294,        	//Cars exploded STAT_BIKES_EXPLODED = 295,        	//Bikes exploded STAT_BOATS_EXPLODED = 296,        	//Boats exploded STAT_HELICOPTERS_EXPLODED = 297,      	//Helicopters exploded STAT_TIRES_POPPED_BY_GUNSHOT = 298,      	//Tires popped by gunshot STAT_WEAPONS_PICKED_UP = 299,        //Weapons picked up STAT_TEXTS_RECEIVED = 300,        	//Texts received STAT_CALLS_MADE_FROM_PHONE = 301,      	//Calls made from phone STAT_CALLS_RECEIVED_ON_PHONE = 302,      	//Calls received on phone STAT_PROSTITUTE_VISITS = 303,        //Prostitute visits STAT_TRAMPS_GIVEN_MONEY_TO = 304,      	//Tramps given money to STAT_EMAILS_SENT = 305,          //Emails sent STAT_MEALS_EATEN = 306,          //Meals eaten STAT_HOTDOGS_EATEN = 307,        	//Hotdogs eaten STAT_BURGERS_EATEN = 308,        	//Burgers eaten STAT_NUTS_EATEN = 309,          //Nuts eaten STAT_BINOCULARS_USED = 310,        	//Binoculars used STAT_PLAYER_DIED_BY_MELEE = 311,      	//Player died by melee STAT_PLAYER_SHOT_TO_DEATH = 312,      	//Player shot to death STAT_PLAYER_WAS_BLOWN_UP = 313,        //Player was blown up STAT_PLAYER_WAS_ROADKILL = 314,        //Player was roadkill STAT_SCORED_WITH_GIRL = 315,        //Scored with girl STAT_POOL_WINS = 316,          //Pool wins STAT_POOL_DEFEATS = 317,        	//Pool defeats STAT_POOL_CLEARANCES_FROM_BREAK = 318,      //Pool clearances from break STAT_DARTS_WINS = 319,          //Darts wins STAT_DARTS_DEFEATS = 320,        	//Darts defeats STAT_DARTS_180S_HIT = 321,        	//Darts 180's hit STAT_DARTS_BULLSEYE = 322,        	//Darts bullseye STAT_DARTS_SHORTEST_CHECK_OUT = 323,      //Darts shortest check out STAT_BOWLING_HIGH_SCORE = 324,        //Bowling high score STAT_BOWLING_WINS = 325,        	//Bowling wins STAT_BOWLING_DRAWS = 326,        	//Bowling draws STAT_BOWLING_DEFEATS = 327,        	//Bowling defeats STAT_BOWLING_SPARES = 328,        	//Bowling spares STAT_BOWLING_PERFECTS = 329,        //Bowling perfects STAT_BOWLING_STRIKES = 330,        	//Bowling strikes STAT_NUMBER_OF_RACES_LOST = 331,      	//Number of races lost STAT_NUMBER_OF_RACES_WON = 332,        //Number of races won STAT_SOUTH_BROKER_WINS = 333,        //South Broker wins STAT_SOUTH_BROKER_RACES = 334,        //South Broker races STAT_AIRPORT_RUN_WINS = 335,        //Airport Run wins STAT_AIRPORT_RUN_RACES = 336,        //Airport Run races STAT_DUKES_BOULEVARD_WINS = 337,      	//Dukes Boulevard wins STAT_DUKES_BOULEVARD_RACES = 338,      	//Dukes Boulevard races STAT_SOUTH_ALGONQUIN_WINS = 339,      	//South Algonquin wins STAT_SOUTH_ALGONQUIN_RACES = 340,      	//South Algonquin races STAT_STAR_JUNCTION_WINS = 341,        //Star Junction wins STAT_STAR_JUNCTION_RACES = 342,        //Star Junction races STAT_ROAD_TO_BOHAN_WINS = 343,        //Road to Bohan wins STAT_ROAD_TO_BOHAN_RACES = 344,        //Road to Bohan races STAT_NORTH_ALDERNEY_WINS = 345,        //North Alderney wins STAT_NORTH_ALDERNEY_RACES = 346,      	//North Alderney races STAT_ELEVATED_WINS = 347,        	//Elevated wins STAT_ELEVATED_RACES = 348,        	//Elevated races STAT_SOUTH_ALDERNEY_WINS = 349,        //South Alderney wins STAT_SOUTH_ALDERNEY_RACES = 350,      	//South Alderney races STAT_QUB3D_HIGH_SCORE = 351,        //QUB3D high score STAT_BOATING_DESTINATIONS = 352,      	//Boating destinations STAT_HELI_RIDE_DESTINATIONS = 353,      	//Heli ride destinations STAT_ACTIVITIES_WITH_ROMAN = 354,      	//Activities with Roman STAT_ACTIVITIES_WITH_JACOB = 355,      	//Activities with Jacob STAT_ACTIVITIES_WITH_BRUCIE = 356,      	//Activities with Brucie STAT_ACTIVITIES_WITH_DWAYNE = 357,      	//Activities with Dwayne STAT_ACTIVITIES_WITH_PACKIE = 358,      	//Activities with Packie STAT_VIGILANTE_LEVELS_DONE = 359,      	//Vigilante levels done STAT_MOST_WANTED_COMPLETED = 360,      	//Most wanted completed STAT_PIGEONS_EXTERMINATED = 361,      	//Pigeons exterminated STAT_FIRST_AID_COLLECTED = 362,        //First aid collected STAT_ISLANDS_UNLOCKED = 363,        //Islands unlocked STAT_TOTAL_DATES = 364,          //Total dates STAT_SUCCESSFUL_DATES = 365,        //Successful dates STAT_BAD_DATES = 366,          //Bad dates STAT_GIRLS_DUMPED = 367,        	//Girls dumped STAT_EMAILS_RECEIVED = 368,        	//Emails received STAT_PHOTOS_TAKEN = 369,        	//Photos taken STAT_MOCAP_CUTSCENES_SKIPPED = 370,      	//Mocap cutscenes skipped STAT_MOCAP_CUTSCENES_WATCHED = 371,      	//Mocap cutscenes watched STAT_CUTSCENES_SKIPPED = 372,        //Cutscenes skipped STAT_CUTSCENES_WATCHED = 373,        //Cutscenes watched STAT_SODA_DRUNK = 374,          //Soda drunk STAT_KILLS_WITH_UNARMED = 375,        //Kills with Unarmed STAT_KILLS_WITH_BASEBALL_BAT = 376,      	//Kills with Baseball Bat STAT_KILLS_WITH_POOLCUE = 376,        //Kills with Poolcue STAT_KILLS_WITH_KNIFE = 378,        //Kills with Knife STAT_KILLS_WITH_GRENADE = 379,        //Kills with Grenade STAT_KILLS_WITH_MOLOTOV = 380,        //Kills with Molotov STAT_KILLS_WITH_ROCKET = 381,        //Kills with Rocket STAT_KILLS_WITH_PISTOL = 382,        //Kills with Pistol STAT_KILLS_WITH_COMBAT_PISTOL = 383,      //Kills with Combat Pistol STAT_KILLS_WITH_PUMP_SHOTGUN = 384,      	//Kills with Pump Shotgun STAT_KILLS_WITH_COMBAT_SHOTGUN = 385,      //Kills with Combat Shotgun STAT_KILLS_WITH_MICRO_SMG = 386,      	//Kills with Micro-SMG STAT_KILLS_WITH_SMG = 387,        	//Kills with SMG STAT_KILLS_WITH_ASSAULT_RIFLE = 388,      //Kills with Assault Rifle STAT_KILLS_WITH_CARBINE_RIFLE = 389,      //Kills with Carbine Rifle STAT_KILLS_WITH_COMBAT_SNIPER = 390,      //Kills with Combat Sniper STAT_KILLS_WITH_SNIPER_RIFLE = 391,      	//Kills with Sniper Rifle STAT_KILLS_WITH_RPG = 392,        	//Kills with RPG STAT_KILLS_WITH_FLAME_THROWER = 393,      //Kills with Flame Thrower STAT_KILLS_WITH_MINIGUN = 394,        //Kills with Minigun STAT_KILLS_WITH_EPISODIC_1 = 395,      	//Kills with Episodic 1 STAT_KILLS_WITH_EPISODIC_2 = 396,      	//Kills with Episodic 2 STAT_KILLS_WITH_EPISODIC_3 = 397,      	//Kills with Episodic 3 STAT_KILLS_WITH_EPISODIC_4 = 398,      	//Kills with Episodic 4 STAT_KILLS_WITH_EPISODIC_5 = 399,      	//Kills with Episodic 5 STAT_KILLS_WITH_EPISODIC_6 = 400,      	//Kills with Episodic 6 STAT_KILLS_WITH_EPISODIC_7 = 401,      	//Kills with Episodic 7 STAT_KILLS_WITH_EPISODIC_8 = 402,      	//Kills with Episodic 8 STAT_KILLS_WITH_EPISODIC_9 = 403,      	//Kills with Episodic 9 STAT_KILLS_WITH_EPISODIC_10 = 404,      	//Kills with Episodic 10 STAT_KILLS_WITH_EPISODIC_11 = 405,      	//Kills with Episodic 11 STAT_KILLS_WITH_EPISODIC_12 = 406,      	//Kills with Episodic 12 STAT_KILLS_WITH_EPISODIC_13 = 407,      	//Kills with Episodic 13 STAT_KILLS_WITH_EPISODIC_14 = 408,      	//Kills with Episodic 14 STAT_KILLS_WITH_EPISODIC_15 = 409,      	//Kills with Episodic 15 STAT_KILLS_WITH_EPISODIC_16 = 410,      	//Kills with Episodic 16 STAT_KILLS_WITH_EPISODIC_17 = 411,      	//Kills with Episodic 17 STAT_KILLS_WITH_EPISODIC_18 = 412,      	//Kills with Episodic 18 STAT_KILLS_WITH_EPISODIC_19 = 413,      	//Kills with Episodic 19 STAT_KILLS_WITH_EPISODIC_20 = 414,      	//Kills with Episodic 20 STAT_KILLS_WITH_EPISODIC_21 = 415,      	//Kills with Episodic 21 STAT_KILLS_WITH_EPISODIC_22 = 416,      	//Kills with Episodic 22 STAT_KILLS_WITH_EPISODIC_23 = 417,      	//Kills with Episodic 23 STAT_KILLS_WITH_EPISODIC_24 = 418,      	//Kills with Episodic 24 STAT_TIMES_BUSTED = 419,        	//Times busted STAT_SAVES_MADE = 420,          //Saves made STAT_TOTAL_LEGITIMATE_KILLS = 421,      	//Total legitimate kills STAT_FLYING_SKILL = 422,        	//Flying skill STAT_PROGRESS_WITH_DENISE = 423,      	//Progress with Denise STAT_PROGRESS_WITH_MICHELLE = 424,      	//Progress with Michelle STAT_PROGRESS_WITH_HELENA = 425,      	//Progress with Helena STAT_PROGRESS_WITH_BARBARA = 426,      	//Progress with Barbara STAT_PROGRESS_WITH_KATIE = 427,        //Progress with Katie STAT_PROGRESS_WITH_MILLIE = 428,      	//Progress with Millie STAT_PIMPING_LEVEL = 429,        	//Pimping level STAT_RESPECT_MISSION = 430,        	//Respect Mission STAT_RESPECT_MISSION_TOTAL = 431,      	//Respect Mission Total STAT_KILLS_SINCE_LAST_CHECKPOINT = 432,      //Kills since last checkpoint STAT_TOTAL_MISSIONS = 433,        	//Total missions STAT_ENERGY = 434,          	//Energy STAT_ARMOUR = 435,          	//Armour STAT_DRIVING_SKILL = 436,        	//Driving skill STAT_BIKE_SKILL = 437,          //Bike skill STAT_LUCK = 438,          	//Luck STAT_CYCLE_SKILL = 439,          //Cycle skill STAT_UNDERWATER_BREATH_STAMINA = 440,      //Underwater breath stamina STAT_CALORIES = 441,          //Calories STAT_PEOPLE_SAVED_IN_AN_AMBULANCE = 442,    	//People saved in an Ambulance STAT_CRIMINALS_KILLED_ON_VIGILANTE_MISSION = 443,  	//Criminals killed on Vigilante Mission STAT_HIGHEST_PARAMEDIC_MISSION_LEVEL = 444,    	//Highest Paramedic Mission level STAT_HIGHEST_FIREFIGHTER_MISSION_LEVEL = 445,    //Highest Firefighter Mission level STAT_TOTAL_FIRES_EXTINGUISHED = 446,      //Total fires extinguished STAT_KGS_OF_EXPLOSIVES_USED = 447,      	//Kgs of explosives used STAT_NUMBER_OF_POLICE_BRIBES = 448,      	//Number of Police bribes STAT_FIRES_STARTED_INT = 449,        //Fires started STAT_HIGHEST_NUMBER_OF_PEDS_KILLED_IN_ONE_SPREE = 450,      //Highest number of peds killed in one spree STAT_HIGHEST_NUMBER_OF_COPS_KILLED_IN_ONE_SPREE = 451,      //Highest number of cops killed in one spree STAT_HIGHEST_NUMBER_OF_VEHICLES_DESTROYED_IN_ONE_SPREE = 452,    //Highest number of vehicles destroyed in one spree STAT_HIGHEST_NUMBER_OF_COP_CARS_DESTROYED_IN_ONE_SPREE = 453,    //Highest number of cop cars destroyed in one spree STAT_HIGHEST_NUMBER_OF_PED_KILLS_ON_SPREE = 454,      	//Highest number of ped kills on spree STAT_HIGHEST_NUMBER_OF_POLICE_KILLS_ON_SPREE = 455,      	//Highest number of police kills on spree STAT_HIGHEST_NUMBER_OF_CIVILIAN_VEHICLES_DESTROYED_ON_SPREE = 456,  	//Highest number of civilian vehicles destroyed on spree STAT_HIGHEST_NUMBER_OF_COP_VEHICLES_DESTROYED_ON_SPREE = 457,    //Highest number of cop vehicles destroyed on spree STAT_HIGHEST_NUMBER_OF_TANKS_DESTROYED_ON_SPREE = 458,      //Highest number of tanks destroyed on spree STAT_RAMPAGES_ATTEMPTED = 459,        //Rampages attempted STAT_RAMPAGES_PASSED = 460,        	//Rampages passed STAT_PEOPLE_WASTED_BY_OTHERS = 461,      	//People wasted by others STAT_NUMBER_OF_VEHICLES_IMPORTED = 462,      //Number of vehicles imported STAT_GANG_MEMBERS_RECRUITED = 463,      	//Gang members recruited STAT_ENEMY_GANG_MEMBERS_KILLED = 464,      //Enemy gang members killed STAT_FRIENDLY_GANG_MEMBERS_KILLED = 465,    	//Friendly gang members killed STAT_RECRUITED_GANG_MEMBERS_KILLED = 466,    	//Recruited gang members killed STAT_TIME_SPENT_LOOKING_THROUGH_TELESCOPE = 467,  	//Time spent looking through telescope STAT_PLANES_EXPLODED = 468,        	//Planes exploded STAT_NUMBER_OF_EXOTIC_EXPORTS_DONE = 469,    	//Number of Exotic Exports done STAT_ADDICTION_LEVEL = 473,        	//Addiction level STAT_FAVORITE_RADIO_STATION = 474,      	//Favorite radio station STAT_LEAST_FAVORITE_STATION = 475,      	//Least favorite station STAT_FAVORITE_TRANSPORT = 476,        //Favorite transport STAT_FAVORITE_CAR = 477,        	//Favorite car STAT_FAVORITE_BIKE = 478,        	//Favorite bike STAT_FAVORITE_BOAT = 479,        	//Favorite boat STAT_FAVORITE_HELICOPTER = 480,        //Favorite helicopter STAT_MILES_TRAVELLED = 481,        	//Miles travelled STAT_PLAYER_IMAGE = 482,        	//Player image STAT_FAVORITE_CAR_COLOR = 483,        //Favorite car color STAT_TOP_VEHICLE_SPEED = 484,        //Top Vehicle Speed STAT_FAVORITE_ACTIVITY = 486,        //Favorite activity STAT_NIKO_AND_ROMAN_HANGOUT = 487,      	//Niko and Roman hangout STAT_NIKO_AND_JACOB_HANGOUT = 488,      	//Niko and Jacob hangout STAT_NIKO_AND_BRUCIE_HANGOUT = 489,      	//Niko and Brucie hangout STAT_NIKO_AND_DWAYNE_HANGOUT = 490,      	//Niko and Dwayne hangout STAT_NIKO_AND_PACKIE_HANGOUT = 491,      	//Niko and Packie hangout STAT_FAVORITE_SHOP = 492,        	//Favorite shop STAT_FAVORITE_INTERNET_SITE = 493,      	//Favorite internet site STAT_LAST_MISSION_NAME = 494,        //Last mission name STAT_VEHICLES_BLOWN_UP = 500,        //Vehicles blown up STAT_HEALTH = 501,          	//Health STAT_GANG_MEMBER_COUNT = 502,        //Gang member count};enum eFloatStatistic{ STAT_GAME_PROGRESS = 0,          //Game progress STAT_ROMAN_LIKE = 1,          //Roman like STAT_ROMAN_RESPECT = 2,          //Roman respect STAT_ROMAN_MISSION_PROGRESS = 3,      	//Roman mission progress STAT_VLAD_MISSION_PROGRESS = 4,        //Vlad mission progress STAT_JACOB_LIKE = 5,          //Jacob like STAT_JACOB_RESPECT = 6,          //Jacob respect STAT_JACOB_MISSION_PROGRESS = 7,      	//Jacob mission progress STAT_FAUSTIN_MISSION_PROGRESS = 8,      	//Faustin mission progress STAT_MANNY_MISSION_PROGRESS = 9,      	//Manny mission progress STAT_ELIZABETA_MISSION_PROGRESS = 10,      //Elizabeta mission progress STAT_DWAYNE_LIKE = 11,          //Dwayne like STAT_DWAYNE_RESPECT = 12,        	//Dwayne respect STAT_DWAYNE_MISSION_PROGRESS = 13,      	//Dwayne mission progress STAT_BRUCIE_LIKE = 14,          //Brucie like STAT_BRUCIE_RESPECT = 15,        	//Brucie respect STAT_BRUCIE_MISSION_PROGRESS = 16,      	//Brucie mission progress STAT_PLAYBOY_MISSION_PROGRESS = 17,      	//Playboy mission progress STAT_FRANCIS_MISSION_PROGRESS = 18,      	//Francis mission progress STAT_ULPC_MISSION_PROGRESS = 19,      	//U.L.P.C. mission progress STAT_PACKIE_LIKE = 20,          //Packie like STAT_PACKIE_RESPECT = 21,        	//Packie respect STAT_PACKIE_MISSION_PROGRESS = 22,      	//Packie mission progress STAT_RAY_MISSION_PROGRESS = 23,        //Ray mission progress STAT_GERRY_MISSION_PROGRESS = 24,      	//Gerry mission progress STAT_DERRICK_MISSION_PROGRESS = 25,      	//Derrick mission progress STAT_BERNIE_MISSION_PROGRESS = 26,      	//Bernie mission progress STAT_BELL_MISSION_PROGRESS = 27,      	//Bell mission progress STAT_GAMBETTI_MISSION_PROGRESS = 28,      //Gambetti mission progress STAT_JIMMY_MISSION_PROGRESS = 29,      	//Jimmy mission progress STAT_CARMEN_ORTIZ_FONDNESS = 30,      	//Carmen Ortiz fondness STAT_CARMEN_TRUST = 31,          //Carmen trust STAT_ALEX_CHILTON_FONDNESS = 32,      	//Alex Chilton fondness STAT_ALEX_TRUST = 33,          //Alex trust STAT_KIKI_JENKINS_FONDNESS = 34,      	//Kiki Jenkins fondness STAT_KIKI_TRUST = 35,          //Kiki trust STAT_MICHELLE_FONDNESS = 36,        //Michelle fondness STAT_MICHELLE_TRUST = 37,        	//Michelle trust STAT_KATE_FONDNESS = 38,        	//Kate fondness STAT_KATE_TRUST = 39,          //Kate trust STAT_SHOOTING_ACCURACY = 40,        //Shooting accuracy STAT_KILLS_PERCENT_IN_FREE_AIM = 41,      //Kills % in free aim STAT_BIKE_OR_CAR_AVERAGE_SPEED = 42,      //Bike/Car Average speed STAT_PLAYING_TIME = 44,          //Playing time STAT_LONGEST_COP_CHASE_TIME = 45,      	//Longest cop chase time STAT_TIME_WANTED_ON_6_STARS = 46,      	//Time wanted on 6 stars STAT_LAST_COP_CHASE_TIME = 47,        //Last cop chase time STAT_TIME_SPENT_IN_THE_WATER = 49,      	//Time spent in the water STAT_TIME_SPENT_SHOPPING = 50,        //Time spent shopping STAT_TIME_SPENT_IN_COVER = 51,        //Time spent in cover STAT_POOL_PLAYED_TIME = 52,        	//Pool played time STAT_DARTS_TIME_PLAYED = 53,        //Darts time played STAT_BOWLING_TIME_PLAYED = 54,        //Bowling time played STAT_TOTAL_RACE_TIME = 55,        	//Total race time STAT_SOUTH_BROKER_RECORD = 56,        //South Broker record STAT_AIRPORT_RUN_RECORD = 57,        //Airport Run record STAT_DUKES_BOULEVARD_RECORD = 58,      	//Dukes Boulevard record STAT_SOUTH_ALGONQUIN_RECORD = 59,      	//South Algonquin record STAT_STAR_JUNCTION_RECORD = 60,        //Star Junction record STAT_ROAD_TO_BOHAN_RECORD = 61,        //Road to Bohan record STAT_NORTH_ALDERNEY_RECORD = 62,      	//North Alderney record STAT_ELEVATED_RECORD = 63,        	//Elevated record STAT_SOUTH_ALDERNEY_RECORD = 64,      	//South Alderney record STAT_QUB3D_TIME_PLAYED = 65,        //QUB3D time played STAT_BOATING_TIME = 66,          //Boating time STAT_HELI_RIDE_TIME = 67,        	//Heli ride time STAT_TIME_SPENT_ON_INTERNET = 68,      	//Time spent on internet STAT_TIME_SPENT_CALLING = 69,        //Time spent calling STAT_TIME_SPENT_WALKING = 70,        //Time spent walking STAT_TIME_SPENT_DRIVING_CAR = 71,      	//Time spent driving car STAT_TIME_SPENT_DRIVING_HELI = 72,      	//Time spent driving heli STAT_TIME_SPENT_DRIVING_BIKE = 73,      	//Time spent driving bike STAT_TIME_SPENT_DRIVING_BOAT = 74,      	//Time spent driving boat STAT_TIME_SPENT_SWIMING = 75,        //Time spent swiming STAT_MILES_BY_HELICOPTER = 76,        //Miles by helicopter STAT_MILES_BY_CAR = 77,          //Miles by car STAT_MILES_BY_BIKE = 78,        	//Miles by bike STAT_MILES_BY_BOAT = 79,        	//Miles by boat STAT_MILES_ON_FOOT = 80,        	//Miles on foot STAT_MILES_SWAM = 81,          //Miles swam STAT_LONGEST_2WHEEL_STUNT = 82,        //Longest 2wheel stunt STAT_LONGEST_BIKE_STOPPIE = 83,        //Longest bike stoppie STAT_LONGEST_BIKE_WHEELIE = 84,        //Longest bike wheelie STAT_MILES_BY_TRAIN = 85,        	//Miles by train STAT_MILES_AS_TAXI_PASSENGER = 86,      	//Miles as taxi passenger STAT_FARTHEST_JUMP_DISTANCE = 87,      	//Farthest jump distance STAT_HIGHEST_JUMP_REACHED = 88,        //Highest jump reached STAT_LONGEST_FREE_FALL = 89,        //Longest free fall STAT_SPENT_ON_PAY_N_SPRAY = 90,        //Spent on Pay 'n' Spray STAT_SPENT_ON_DATES = 91,        	//Spent on dates STAT_SPENT_BUYING_CLOTHES = 92,        //Spent buying clothes STAT_MADE_FROM_MISSIONS = 93,        //Made from missions STAT_SPENT_IN_BARS_AND_CLUBS = 94,      	//Spent in bars & clubs STAT_SPENT_ON_PROSTITUTES = 95,        //Spent on prostitutes STAT_SPENT_IN_STRIP_CLUBS = 96,        //Spent in strip clubs STAT_SPENT_ON_FOOD = 97,        	//Spent on food STAT_SPENT_ON_TAXIS = 98,        	//Spent on taxis STAT_MONEY_LOST_ON_STREET_RACES = 99,      //Money lost on street races STAT_MADE_FROM_VIGILANTE = 100,        //Made from vigilante STAT_SPENT_ON_COP_BRIDES = 101,        //Spent on cop brides STAT_SPENT_ON_HEALTH_CARE = 102,      	//Spent on health care STAT_GIVEN_TO_TRAMPS = 103,        	//Given to tramps STAT_SPENT_ON_VENDORS = 104,        //Spent on vendors STAT_SPENT_ON_BINOCULARS = 105,        //Spent on binoculars STAT_SPENT_IN_GUN_SHOP = 106,        //Spent in gun shop STAT_MOST_SPENT_ON_A_DATE = 107,      	//Most spent on a date STAT_CURRENT_MONEY = 108,        	//Current money STAT_MADE_FROM_STREET_RACES = 109,      	//Made from street races STAT_TOTAL_PROGRESS = 110,        	//Total progress STAT_LONGEST_STOPPIE_TIME = 111,      	//Longest stoppie time STAT_LONGEST_WHEELIE_TIME = 112,      	//Longest wheelie time STAT_LONGEST_2WHEEL_TIME = 113,        //Longest 2wheel time STAT_FLIGHT_TIME = 114,          //Flight time STAT_RESPECT_TOTAL = 115,        	//Respect total STAT_MONEY_MADE_FROM_USJS = 116,      	//Money made from USJs STAT_PICKED_UP_ON_STREET = 117,        //Picked up on street STAT_LONGEST_NON_STOP_GAME = 118,      	//Longest non-stop game STAT_MADE_FROM_VEHICLE_THEFTS = 119,      //Made from vehicle thefts STAT_MADE_FROM_RANDOM_PEDS = 120,      	//Made from random peds};

 

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these are some interesting stats:

 

STAT_PLANES_EXPLODED = 468, //Planes exploded

STAT_UNDERWATER_BREATH_STAMINA = 440, //Underwater breath stamina

STAT_CALORIES = 441, //Calories

STAT_PEOPLE_SAVED_IN_AN_AMBULANCE = 442, //People saved in an Ambulance

STAT_HIGHEST_PARAMEDIC_MISSION_LEVEL = 444, //Highest Paramedic Mission level

STAT_HIGHEST_FIREFIGHTER_MISSION_LEVEL = 445, //Highest Firefighter Mission level

STAT_TOTAL_FIRES_EXTINGUISHED = 446, //Total fires extinguished

STAT_KILLS_WITH_FLAME_THROWER = 393, //Kills with Flame Thrower

 

are we supposed to be able to do this?

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I have included the Friends & Dates modification to the gta4 center. Will post the current version in a day or so.

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RadioActiveLobster
I have included the Friends & Dates modification to the gta4 center. Will post the current version in a day or so.

Awesome.

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I have included the Friends & Dates modification to the gta4 center. Will post the current version in a day or so.

Freaking awesome , can't wait.

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Thanks for the Stat List Intosia. I was interesteed to reset the Cheat Counter ...

 

 

function ResetCheatCount() PushInt(259) PushInt(0) CallNative("SET_INT_STAT") ShowText("Cheats-Stat resetted") Wait(300)end

 

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Thanks for the Stat List Intosia. I was interesteed to reset the Cheat Counter ...

 

 

function ResetCheatCount() PushInt(259) PushInt(0) CallNative("SET_INT_STAT") ShowText("Cheats-Stat resetted") Wait(300)end

 

NP, those are from Aru's C++ Hook smile.gif

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