RadioActiveLobster Posted January 21, 2009 Share Posted January 21, 2009 Has anyone found a way to set the friends like/respect of you to 100% and have it stay there, so I can ignore their annoying ass calls without it having a negative affect on the game? Link to comment Share on other sites More sharing options...
Rachinator Posted January 21, 2009 Share Posted January 21, 2009 Called sleep mode on phone Link to comment Share on other sites More sharing options...
RadioActiveLobster Posted January 22, 2009 Author Share Posted January 22, 2009 Called sleep mode on phone Sleep mode gets reset a lot and doesn't freeze their like/dislike levels to a certain percentage. Link to comment Share on other sites More sharing options...
Intosia Posted January 22, 2009 Share Posted January 22, 2009 Functions to set the stats: static void SetIntStat(eIntStatistic stat, u32 value) { NativeInvoke::Invoke<scriptVoid>("SET_INT_STAT", stat, value); }static void SetFloatStat(ScriptAny p0, ScriptAny p1) { NativeInvoke::Invoke<scriptVoid>("SET_FLOAT_STAT", p0, p1); } List with Stats: enum eIntStatistic{ STAT_MISSIONS_PASSED = 253, //Missions passed STAT_MISSIONS_FAILED = 254, //Missions failed STAT_MISSIONS_ATTEMPTED = 255, //Missions attempted STAT_REPLAYS_USED = 256, //Replays used STAT_PEOPLE_KILLED = 257, //People killed STAT_NUMBER_OF_TAXI_FARES_COMPLETED = 258, //Number of Taxi Fares completed STAT_TIMES_CHEATED = 259, //Times cheated STAT_DAYS_PASSED = 260, //Days passed STAT_TIMES_DIED = 261, //Times died STAT_PEOPLE_RUN_DOWN = 262, //People run down STAT_FLIPS_DONE_IN_A_VEHICLE = 264, //Flips done in a vehicle STAT_MOST_VEHICLE_AIR_SPINS = 265, //Most vehicle air spins STAT_AIR_LAUNCHES = 266, //Air launches STAT_HELICOPTER_TOURS_TAKEN = 267, //Helicopter tours taken STAT_TAXIS_HAILED = 268, //Taxis hailed STAT_STUNT_JUMPS_FOUND = 269, //Stunt jumps found STAT_STUNT_JUMPS_COMPLETED = 270, //Stunt jumps completed STAT_KILLS_SINCE_LAST_SAVE = 271, //Kills since last save STAT_FIRES_STARTED = 272, //Fires started STAT_CRIMINALS_KILLED = 273, //Criminals killed STAT_CARS_STOLEN = 274, //Cars stolen STAT_BIKES_STOLEN = 275, //Bikes stolen STAT_BOATS_STOLEN = 276, //Boats stolen STAT_HELICOPTERS_STOLEN = 277, //Helicopters stolen STAT_STARS_ATTAINED = 278, //Stars attained STAT_STARS_EVADED = 279, //Stars evaded STAT_VEHICLES_EXPORTED = 280, //Vehicles exported STAT_NUMBER_OF_BRIDGES_FLOWN_UNDER = 281, //Number of bridges flown under STAT_PAY_N_SPRAY_VISITS = 282, //Pay 'n' Spray visits STAT_TIMES_GOT_DRUNK = 283, //Times got drunk STAT_DRUG_PACKAGES_DELIVERED = 284, //Drug packages delivered STAT_CARS_SOLD_TO_STEVIE = 285, //Cars sold to Stevie STAT_RANDOM_CHARACTERS_MET = 286, //Random characters met STAT_BULLETS_FIRED = 287, //Bullets fired STAT_BULLETS_HIT = 288, //Bullets hit STAT_KILLS_BY_HEADSHOTS = 289, //Kills by headshots STAT_MELEE_KILLS = 290, //Melee kills STAT_ARMED_KILLS = 291, //Armed kills STAT_SUCCESSFUL_COUNTERS = 292, //Successful counters STAT_NUMBER_OF_EXPLOSIONS = 293, //Number of explosions STAT_CARS_EXPLODED = 294, //Cars exploded STAT_BIKES_EXPLODED = 295, //Bikes exploded STAT_BOATS_EXPLODED = 296, //Boats exploded STAT_HELICOPTERS_EXPLODED = 297, //Helicopters exploded STAT_TIRES_POPPED_BY_GUNSHOT = 298, //Tires popped by gunshot STAT_WEAPONS_PICKED_UP = 299, //Weapons picked up STAT_TEXTS_RECEIVED = 300, //Texts received STAT_CALLS_MADE_FROM_PHONE = 301, //Calls made from phone STAT_CALLS_RECEIVED_ON_PHONE = 302, //Calls received on phone STAT_PROSTITUTE_VISITS = 303, //Prostitute visits STAT_TRAMPS_GIVEN_MONEY_TO = 304, //Tramps given money to STAT_EMAILS_SENT = 305, //Emails sent STAT_MEALS_EATEN = 306, //Meals eaten STAT_HOTDOGS_EATEN = 307, //Hotdogs eaten STAT_BURGERS_EATEN = 308, //Burgers eaten STAT_NUTS_EATEN = 309, //Nuts eaten STAT_BINOCULARS_USED = 310, //Binoculars used STAT_PLAYER_DIED_BY_MELEE = 311, //Player died by melee STAT_PLAYER_SHOT_TO_DEATH = 312, //Player shot to death STAT_PLAYER_WAS_BLOWN_UP = 313, //Player was blown up STAT_PLAYER_WAS_ROADKILL = 314, //Player was roadkill STAT_SCORED_WITH_GIRL = 315, //Scored with girl STAT_POOL_WINS = 316, //Pool wins STAT_POOL_DEFEATS = 317, //Pool defeats STAT_POOL_CLEARANCES_FROM_BREAK = 318, //Pool clearances from break STAT_DARTS_WINS = 319, //Darts wins STAT_DARTS_DEFEATS = 320, //Darts defeats STAT_DARTS_180S_HIT = 321, //Darts 180's hit STAT_DARTS_BULLSEYE = 322, //Darts bullseye STAT_DARTS_SHORTEST_CHECK_OUT = 323, //Darts shortest check out STAT_BOWLING_HIGH_SCORE = 324, //Bowling high score STAT_BOWLING_WINS = 325, //Bowling wins STAT_BOWLING_DRAWS = 326, //Bowling draws STAT_BOWLING_DEFEATS = 327, //Bowling defeats STAT_BOWLING_SPARES = 328, //Bowling spares STAT_BOWLING_PERFECTS = 329, //Bowling perfects STAT_BOWLING_STRIKES = 330, //Bowling strikes STAT_NUMBER_OF_RACES_LOST = 331, //Number of races lost STAT_NUMBER_OF_RACES_WON = 332, //Number of races won STAT_SOUTH_BROKER_WINS = 333, //South Broker wins STAT_SOUTH_BROKER_RACES = 334, //South Broker races STAT_AIRPORT_RUN_WINS = 335, //Airport Run wins STAT_AIRPORT_RUN_RACES = 336, //Airport Run races STAT_DUKES_BOULEVARD_WINS = 337, //Dukes Boulevard wins STAT_DUKES_BOULEVARD_RACES = 338, //Dukes Boulevard races STAT_SOUTH_ALGONQUIN_WINS = 339, //South Algonquin wins STAT_SOUTH_ALGONQUIN_RACES = 340, //South Algonquin races STAT_STAR_JUNCTION_WINS = 341, //Star Junction wins STAT_STAR_JUNCTION_RACES = 342, //Star Junction races STAT_ROAD_TO_BOHAN_WINS = 343, //Road to Bohan wins STAT_ROAD_TO_BOHAN_RACES = 344, //Road to Bohan races STAT_NORTH_ALDERNEY_WINS = 345, //North Alderney wins STAT_NORTH_ALDERNEY_RACES = 346, //North Alderney races STAT_ELEVATED_WINS = 347, //Elevated wins STAT_ELEVATED_RACES = 348, //Elevated races STAT_SOUTH_ALDERNEY_WINS = 349, //South Alderney wins STAT_SOUTH_ALDERNEY_RACES = 350, //South Alderney races STAT_QUB3D_HIGH_SCORE = 351, //QUB3D high score STAT_BOATING_DESTINATIONS = 352, //Boating destinations STAT_HELI_RIDE_DESTINATIONS = 353, //Heli ride destinations STAT_ACTIVITIES_WITH_ROMAN = 354, //Activities with Roman STAT_ACTIVITIES_WITH_JACOB = 355, //Activities with Jacob STAT_ACTIVITIES_WITH_BRUCIE = 356, //Activities with Brucie STAT_ACTIVITIES_WITH_DWAYNE = 357, //Activities with Dwayne STAT_ACTIVITIES_WITH_PACKIE = 358, //Activities with Packie STAT_VIGILANTE_LEVELS_DONE = 359, //Vigilante levels done STAT_MOST_WANTED_COMPLETED = 360, //Most wanted completed STAT_PIGEONS_EXTERMINATED = 361, //Pigeons exterminated STAT_FIRST_AID_COLLECTED = 362, //First aid collected STAT_ISLANDS_UNLOCKED = 363, //Islands unlocked STAT_TOTAL_DATES = 364, //Total dates STAT_SUCCESSFUL_DATES = 365, //Successful dates STAT_BAD_DATES = 366, //Bad dates STAT_GIRLS_DUMPED = 367, //Girls dumped STAT_EMAILS_RECEIVED = 368, //Emails received STAT_PHOTOS_TAKEN = 369, //Photos taken STAT_MOCAP_CUTSCENES_SKIPPED = 370, //Mocap cutscenes skipped STAT_MOCAP_CUTSCENES_WATCHED = 371, //Mocap cutscenes watched STAT_CUTSCENES_SKIPPED = 372, //Cutscenes skipped STAT_CUTSCENES_WATCHED = 373, //Cutscenes watched STAT_SODA_DRUNK = 374, //Soda drunk STAT_KILLS_WITH_UNARMED = 375, //Kills with Unarmed STAT_KILLS_WITH_BASEBALL_BAT = 376, //Kills with Baseball Bat STAT_KILLS_WITH_POOLCUE = 376, //Kills with Poolcue STAT_KILLS_WITH_KNIFE = 378, //Kills with Knife STAT_KILLS_WITH_GRENADE = 379, //Kills with Grenade STAT_KILLS_WITH_MOLOTOV = 380, //Kills with Molotov STAT_KILLS_WITH_ROCKET = 381, //Kills with Rocket STAT_KILLS_WITH_PISTOL = 382, //Kills with Pistol STAT_KILLS_WITH_COMBAT_PISTOL = 383, //Kills with Combat Pistol STAT_KILLS_WITH_PUMP_SHOTGUN = 384, //Kills with Pump Shotgun STAT_KILLS_WITH_COMBAT_SHOTGUN = 385, //Kills with Combat Shotgun STAT_KILLS_WITH_MICRO_SMG = 386, //Kills with Micro-SMG STAT_KILLS_WITH_SMG = 387, //Kills with SMG STAT_KILLS_WITH_ASSAULT_RIFLE = 388, //Kills with Assault Rifle STAT_KILLS_WITH_CARBINE_RIFLE = 389, //Kills with Carbine Rifle STAT_KILLS_WITH_COMBAT_SNIPER = 390, //Kills with Combat Sniper STAT_KILLS_WITH_SNIPER_RIFLE = 391, //Kills with Sniper Rifle STAT_KILLS_WITH_RPG = 392, //Kills with RPG STAT_KILLS_WITH_FLAME_THROWER = 393, //Kills with Flame Thrower STAT_KILLS_WITH_MINIGUN = 394, //Kills with Minigun STAT_KILLS_WITH_EPISODIC_1 = 395, //Kills with Episodic 1 STAT_KILLS_WITH_EPISODIC_2 = 396, //Kills with Episodic 2 STAT_KILLS_WITH_EPISODIC_3 = 397, //Kills with Episodic 3 STAT_KILLS_WITH_EPISODIC_4 = 398, //Kills with Episodic 4 STAT_KILLS_WITH_EPISODIC_5 = 399, //Kills with Episodic 5 STAT_KILLS_WITH_EPISODIC_6 = 400, //Kills with Episodic 6 STAT_KILLS_WITH_EPISODIC_7 = 401, //Kills with Episodic 7 STAT_KILLS_WITH_EPISODIC_8 = 402, //Kills with Episodic 8 STAT_KILLS_WITH_EPISODIC_9 = 403, //Kills with Episodic 9 STAT_KILLS_WITH_EPISODIC_10 = 404, //Kills with Episodic 10 STAT_KILLS_WITH_EPISODIC_11 = 405, //Kills with Episodic 11 STAT_KILLS_WITH_EPISODIC_12 = 406, //Kills with Episodic 12 STAT_KILLS_WITH_EPISODIC_13 = 407, //Kills with Episodic 13 STAT_KILLS_WITH_EPISODIC_14 = 408, //Kills with Episodic 14 STAT_KILLS_WITH_EPISODIC_15 = 409, //Kills with Episodic 15 STAT_KILLS_WITH_EPISODIC_16 = 410, //Kills with Episodic 16 STAT_KILLS_WITH_EPISODIC_17 = 411, //Kills with Episodic 17 STAT_KILLS_WITH_EPISODIC_18 = 412, //Kills with Episodic 18 STAT_KILLS_WITH_EPISODIC_19 = 413, //Kills with Episodic 19 STAT_KILLS_WITH_EPISODIC_20 = 414, //Kills with Episodic 20 STAT_KILLS_WITH_EPISODIC_21 = 415, //Kills with Episodic 21 STAT_KILLS_WITH_EPISODIC_22 = 416, //Kills with Episodic 22 STAT_KILLS_WITH_EPISODIC_23 = 417, //Kills with Episodic 23 STAT_KILLS_WITH_EPISODIC_24 = 418, //Kills with Episodic 24 STAT_TIMES_BUSTED = 419, //Times busted STAT_SAVES_MADE = 420, //Saves made STAT_TOTAL_LEGITIMATE_KILLS = 421, //Total legitimate kills STAT_FLYING_SKILL = 422, //Flying skill STAT_PROGRESS_WITH_DENISE = 423, //Progress with Denise STAT_PROGRESS_WITH_MICHELLE = 424, //Progress with Michelle STAT_PROGRESS_WITH_HELENA = 425, //Progress with Helena STAT_PROGRESS_WITH_BARBARA = 426, //Progress with Barbara STAT_PROGRESS_WITH_KATIE = 427, //Progress with Katie STAT_PROGRESS_WITH_MILLIE = 428, //Progress with Millie STAT_PIMPING_LEVEL = 429, //Pimping level STAT_RESPECT_MISSION = 430, //Respect Mission STAT_RESPECT_MISSION_TOTAL = 431, //Respect Mission Total STAT_KILLS_SINCE_LAST_CHECKPOINT = 432, //Kills since last checkpoint STAT_TOTAL_MISSIONS = 433, //Total missions STAT_ENERGY = 434, //Energy STAT_ARMOUR = 435, //Armour STAT_DRIVING_SKILL = 436, //Driving skill STAT_BIKE_SKILL = 437, //Bike skill STAT_LUCK = 438, //Luck STAT_CYCLE_SKILL = 439, //Cycle skill STAT_UNDERWATER_BREATH_STAMINA = 440, //Underwater breath stamina STAT_CALORIES = 441, //Calories STAT_PEOPLE_SAVED_IN_AN_AMBULANCE = 442, //People saved in an Ambulance STAT_CRIMINALS_KILLED_ON_VIGILANTE_MISSION = 443, //Criminals killed on Vigilante Mission STAT_HIGHEST_PARAMEDIC_MISSION_LEVEL = 444, //Highest Paramedic Mission level STAT_HIGHEST_FIREFIGHTER_MISSION_LEVEL = 445, //Highest Firefighter Mission level STAT_TOTAL_FIRES_EXTINGUISHED = 446, //Total fires extinguished STAT_KGS_OF_EXPLOSIVES_USED = 447, //Kgs of explosives used STAT_NUMBER_OF_POLICE_BRIBES = 448, //Number of Police bribes STAT_FIRES_STARTED_INT = 449, //Fires started STAT_HIGHEST_NUMBER_OF_PEDS_KILLED_IN_ONE_SPREE = 450, //Highest number of peds killed in one spree STAT_HIGHEST_NUMBER_OF_COPS_KILLED_IN_ONE_SPREE = 451, //Highest number of cops killed in one spree STAT_HIGHEST_NUMBER_OF_VEHICLES_DESTROYED_IN_ONE_SPREE = 452, //Highest number of vehicles destroyed in one spree STAT_HIGHEST_NUMBER_OF_COP_CARS_DESTROYED_IN_ONE_SPREE = 453, //Highest number of cop cars destroyed in one spree STAT_HIGHEST_NUMBER_OF_PED_KILLS_ON_SPREE = 454, //Highest number of ped kills on spree STAT_HIGHEST_NUMBER_OF_POLICE_KILLS_ON_SPREE = 455, //Highest number of police kills on spree STAT_HIGHEST_NUMBER_OF_CIVILIAN_VEHICLES_DESTROYED_ON_SPREE = 456, //Highest number of civilian vehicles destroyed on spree STAT_HIGHEST_NUMBER_OF_COP_VEHICLES_DESTROYED_ON_SPREE = 457, //Highest number of cop vehicles destroyed on spree STAT_HIGHEST_NUMBER_OF_TANKS_DESTROYED_ON_SPREE = 458, //Highest number of tanks destroyed on spree STAT_RAMPAGES_ATTEMPTED = 459, //Rampages attempted STAT_RAMPAGES_PASSED = 460, //Rampages passed STAT_PEOPLE_WASTED_BY_OTHERS = 461, //People wasted by others STAT_NUMBER_OF_VEHICLES_IMPORTED = 462, //Number of vehicles imported STAT_GANG_MEMBERS_RECRUITED = 463, //Gang members recruited STAT_ENEMY_GANG_MEMBERS_KILLED = 464, //Enemy gang members killed STAT_FRIENDLY_GANG_MEMBERS_KILLED = 465, //Friendly gang members killed STAT_RECRUITED_GANG_MEMBERS_KILLED = 466, //Recruited gang members killed STAT_TIME_SPENT_LOOKING_THROUGH_TELESCOPE = 467, //Time spent looking through telescope STAT_PLANES_EXPLODED = 468, //Planes exploded STAT_NUMBER_OF_EXOTIC_EXPORTS_DONE = 469, //Number of Exotic Exports done STAT_ADDICTION_LEVEL = 473, //Addiction level STAT_FAVORITE_RADIO_STATION = 474, //Favorite radio station STAT_LEAST_FAVORITE_STATION = 475, //Least favorite station STAT_FAVORITE_TRANSPORT = 476, //Favorite transport STAT_FAVORITE_CAR = 477, //Favorite car STAT_FAVORITE_BIKE = 478, //Favorite bike STAT_FAVORITE_BOAT = 479, //Favorite boat STAT_FAVORITE_HELICOPTER = 480, //Favorite helicopter STAT_MILES_TRAVELLED = 481, //Miles travelled STAT_PLAYER_IMAGE = 482, //Player image STAT_FAVORITE_CAR_COLOR = 483, //Favorite car color STAT_TOP_VEHICLE_SPEED = 484, //Top Vehicle Speed STAT_FAVORITE_ACTIVITY = 486, //Favorite activity STAT_NIKO_AND_ROMAN_HANGOUT = 487, //Niko and Roman hangout STAT_NIKO_AND_JACOB_HANGOUT = 488, //Niko and Jacob hangout STAT_NIKO_AND_BRUCIE_HANGOUT = 489, //Niko and Brucie hangout STAT_NIKO_AND_DWAYNE_HANGOUT = 490, //Niko and Dwayne hangout STAT_NIKO_AND_PACKIE_HANGOUT = 491, //Niko and Packie hangout STAT_FAVORITE_SHOP = 492, //Favorite shop STAT_FAVORITE_INTERNET_SITE = 493, //Favorite internet site STAT_LAST_MISSION_NAME = 494, //Last mission name STAT_VEHICLES_BLOWN_UP = 500, //Vehicles blown up STAT_HEALTH = 501, //Health STAT_GANG_MEMBER_COUNT = 502, //Gang member count};enum eFloatStatistic{ STAT_GAME_PROGRESS = 0, //Game progress STAT_ROMAN_LIKE = 1, //Roman like STAT_ROMAN_RESPECT = 2, //Roman respect STAT_ROMAN_MISSION_PROGRESS = 3, //Roman mission progress STAT_VLAD_MISSION_PROGRESS = 4, //Vlad mission progress STAT_JACOB_LIKE = 5, //Jacob like STAT_JACOB_RESPECT = 6, //Jacob respect STAT_JACOB_MISSION_PROGRESS = 7, //Jacob mission progress STAT_FAUSTIN_MISSION_PROGRESS = 8, //Faustin mission progress STAT_MANNY_MISSION_PROGRESS = 9, //Manny mission progress STAT_ELIZABETA_MISSION_PROGRESS = 10, //Elizabeta mission progress STAT_DWAYNE_LIKE = 11, //Dwayne like STAT_DWAYNE_RESPECT = 12, //Dwayne respect STAT_DWAYNE_MISSION_PROGRESS = 13, //Dwayne mission progress STAT_BRUCIE_LIKE = 14, //Brucie like STAT_BRUCIE_RESPECT = 15, //Brucie respect STAT_BRUCIE_MISSION_PROGRESS = 16, //Brucie mission progress STAT_PLAYBOY_MISSION_PROGRESS = 17, //Playboy mission progress STAT_FRANCIS_MISSION_PROGRESS = 18, //Francis mission progress STAT_ULPC_MISSION_PROGRESS = 19, //U.L.P.C. mission progress STAT_PACKIE_LIKE = 20, //Packie like STAT_PACKIE_RESPECT = 21, //Packie respect STAT_PACKIE_MISSION_PROGRESS = 22, //Packie mission progress STAT_RAY_MISSION_PROGRESS = 23, //Ray mission progress STAT_GERRY_MISSION_PROGRESS = 24, //Gerry mission progress STAT_DERRICK_MISSION_PROGRESS = 25, //Derrick mission progress STAT_BERNIE_MISSION_PROGRESS = 26, //Bernie mission progress STAT_BELL_MISSION_PROGRESS = 27, //Bell mission progress STAT_GAMBETTI_MISSION_PROGRESS = 28, //Gambetti mission progress STAT_JIMMY_MISSION_PROGRESS = 29, //Jimmy mission progress STAT_CARMEN_ORTIZ_FONDNESS = 30, //Carmen Ortiz fondness STAT_CARMEN_TRUST = 31, //Carmen trust STAT_ALEX_CHILTON_FONDNESS = 32, //Alex Chilton fondness STAT_ALEX_TRUST = 33, //Alex trust STAT_KIKI_JENKINS_FONDNESS = 34, //Kiki Jenkins fondness STAT_KIKI_TRUST = 35, //Kiki trust STAT_MICHELLE_FONDNESS = 36, //Michelle fondness STAT_MICHELLE_TRUST = 37, //Michelle trust STAT_KATE_FONDNESS = 38, //Kate fondness STAT_KATE_TRUST = 39, //Kate trust STAT_SHOOTING_ACCURACY = 40, //Shooting accuracy STAT_KILLS_PERCENT_IN_FREE_AIM = 41, //Kills % in free aim STAT_BIKE_OR_CAR_AVERAGE_SPEED = 42, //Bike/Car Average speed STAT_PLAYING_TIME = 44, //Playing time STAT_LONGEST_COP_CHASE_TIME = 45, //Longest cop chase time STAT_TIME_WANTED_ON_6_STARS = 46, //Time wanted on 6 stars STAT_LAST_COP_CHASE_TIME = 47, //Last cop chase time STAT_TIME_SPENT_IN_THE_WATER = 49, //Time spent in the water STAT_TIME_SPENT_SHOPPING = 50, //Time spent shopping STAT_TIME_SPENT_IN_COVER = 51, //Time spent in cover STAT_POOL_PLAYED_TIME = 52, //Pool played time STAT_DARTS_TIME_PLAYED = 53, //Darts time played STAT_BOWLING_TIME_PLAYED = 54, //Bowling time played STAT_TOTAL_RACE_TIME = 55, //Total race time STAT_SOUTH_BROKER_RECORD = 56, //South Broker record STAT_AIRPORT_RUN_RECORD = 57, //Airport Run record STAT_DUKES_BOULEVARD_RECORD = 58, //Dukes Boulevard record STAT_SOUTH_ALGONQUIN_RECORD = 59, //South Algonquin record STAT_STAR_JUNCTION_RECORD = 60, //Star Junction record STAT_ROAD_TO_BOHAN_RECORD = 61, //Road to Bohan record STAT_NORTH_ALDERNEY_RECORD = 62, //North Alderney record STAT_ELEVATED_RECORD = 63, //Elevated record STAT_SOUTH_ALDERNEY_RECORD = 64, //South Alderney record STAT_QUB3D_TIME_PLAYED = 65, //QUB3D time played STAT_BOATING_TIME = 66, //Boating time STAT_HELI_RIDE_TIME = 67, //Heli ride time STAT_TIME_SPENT_ON_INTERNET = 68, //Time spent on internet STAT_TIME_SPENT_CALLING = 69, //Time spent calling STAT_TIME_SPENT_WALKING = 70, //Time spent walking STAT_TIME_SPENT_DRIVING_CAR = 71, //Time spent driving car STAT_TIME_SPENT_DRIVING_HELI = 72, //Time spent driving heli STAT_TIME_SPENT_DRIVING_BIKE = 73, //Time spent driving bike STAT_TIME_SPENT_DRIVING_BOAT = 74, //Time spent driving boat STAT_TIME_SPENT_SWIMING = 75, //Time spent swiming STAT_MILES_BY_HELICOPTER = 76, //Miles by helicopter STAT_MILES_BY_CAR = 77, //Miles by car STAT_MILES_BY_BIKE = 78, //Miles by bike STAT_MILES_BY_BOAT = 79, //Miles by boat STAT_MILES_ON_FOOT = 80, //Miles on foot STAT_MILES_SWAM = 81, //Miles swam STAT_LONGEST_2WHEEL_STUNT = 82, //Longest 2wheel stunt STAT_LONGEST_BIKE_STOPPIE = 83, //Longest bike stoppie STAT_LONGEST_BIKE_WHEELIE = 84, //Longest bike wheelie STAT_MILES_BY_TRAIN = 85, //Miles by train STAT_MILES_AS_TAXI_PASSENGER = 86, //Miles as taxi passenger STAT_FARTHEST_JUMP_DISTANCE = 87, //Farthest jump distance STAT_HIGHEST_JUMP_REACHED = 88, //Highest jump reached STAT_LONGEST_FREE_FALL = 89, //Longest free fall STAT_SPENT_ON_PAY_N_SPRAY = 90, //Spent on Pay 'n' Spray STAT_SPENT_ON_DATES = 91, //Spent on dates STAT_SPENT_BUYING_CLOTHES = 92, //Spent buying clothes STAT_MADE_FROM_MISSIONS = 93, //Made from missions STAT_SPENT_IN_BARS_AND_CLUBS = 94, //Spent in bars & clubs STAT_SPENT_ON_PROSTITUTES = 95, //Spent on prostitutes STAT_SPENT_IN_STRIP_CLUBS = 96, //Spent in strip clubs STAT_SPENT_ON_FOOD = 97, //Spent on food STAT_SPENT_ON_TAXIS = 98, //Spent on taxis STAT_MONEY_LOST_ON_STREET_RACES = 99, //Money lost on street races STAT_MADE_FROM_VIGILANTE = 100, //Made from vigilante STAT_SPENT_ON_COP_BRIDES = 101, //Spent on cop brides STAT_SPENT_ON_HEALTH_CARE = 102, //Spent on health care STAT_GIVEN_TO_TRAMPS = 103, //Given to tramps STAT_SPENT_ON_VENDORS = 104, //Spent on vendors STAT_SPENT_ON_BINOCULARS = 105, //Spent on binoculars STAT_SPENT_IN_GUN_SHOP = 106, //Spent in gun shop STAT_MOST_SPENT_ON_A_DATE = 107, //Most spent on a date STAT_CURRENT_MONEY = 108, //Current money STAT_MADE_FROM_STREET_RACES = 109, //Made from street races STAT_TOTAL_PROGRESS = 110, //Total progress STAT_LONGEST_STOPPIE_TIME = 111, //Longest stoppie time STAT_LONGEST_WHEELIE_TIME = 112, //Longest wheelie time STAT_LONGEST_2WHEEL_TIME = 113, //Longest 2wheel time STAT_FLIGHT_TIME = 114, //Flight time STAT_RESPECT_TOTAL = 115, //Respect total STAT_MONEY_MADE_FROM_USJS = 116, //Money made from USJs STAT_PICKED_UP_ON_STREET = 117, //Picked up on street STAT_LONGEST_NON_STOP_GAME = 118, //Longest non-stop game STAT_MADE_FROM_VEHICLE_THEFTS = 119, //Made from vehicle thefts STAT_MADE_FROM_RANDOM_PEDS = 120, //Made from random peds}; Link to comment Share on other sites More sharing options...
Mouta Posted January 22, 2009 Share Posted January 22, 2009 these are some interesting stats: STAT_PLANES_EXPLODED = 468, //Planes exploded STAT_UNDERWATER_BREATH_STAMINA = 440, //Underwater breath stamina STAT_CALORIES = 441, //Calories STAT_PEOPLE_SAVED_IN_AN_AMBULANCE = 442, //People saved in an Ambulance STAT_HIGHEST_PARAMEDIC_MISSION_LEVEL = 444, //Highest Paramedic Mission level STAT_HIGHEST_FIREFIGHTER_MISSION_LEVEL = 445, //Highest Firefighter Mission level STAT_TOTAL_FIRES_EXTINGUISHED = 446, //Total fires extinguished STAT_KILLS_WITH_FLAME_THROWER = 393, //Kills with Flame Thrower are we supposed to be able to do this? Link to comment Share on other sites More sharing options...
GamerShotgun Posted January 22, 2009 Share Posted January 22, 2009 Those are leftovers from San Andreas. Link to comment Share on other sites More sharing options...
saracoglu Posted January 22, 2009 Share Posted January 22, 2009 I have included the Friends & Dates modification to the gta4 center. Will post the current version in a day or so. Link to comment Share on other sites More sharing options...
RadioActiveLobster Posted January 22, 2009 Author Share Posted January 22, 2009 I have included the Friends & Dates modification to the gta4 center. Will post the current version in a day or so. Awesome. Link to comment Share on other sites More sharing options...
loczek47 Posted January 22, 2009 Share Posted January 22, 2009 I have included the Friends & Dates modification to the gta4 center. Will post the current version in a day or so. Freaking awesome , can't wait. Link to comment Share on other sites More sharing options...
SEKoner Posted January 22, 2009 Share Posted January 22, 2009 Thanks for the Stat List Intosia. I was interesteed to reset the Cheat Counter ... function ResetCheatCount() PushInt(259) PushInt(0) CallNative("SET_INT_STAT") ShowText("Cheats-Stat resetted") Wait(300)end Link to comment Share on other sites More sharing options...
Intosia Posted January 22, 2009 Share Posted January 22, 2009 Thanks for the Stat List Intosia. I was interesteed to reset the Cheat Counter ... function ResetCheatCount() PushInt(259) PushInt(0) CallNative("SET_INT_STAT") ShowText("Cheats-Stat resetted") Wait(300)end NP, those are from Aru's C++ Hook Link to comment Share on other sites More sharing options...
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