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*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Ped AI Hacking


Upaluppa
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All I did for that was I took a construction made using ADe's shape maker thing on CheatSync, took a few chunks out, then used a single if statement:

 

 

x = getfloat(pobj+0x30); //Save the player's x coordy = getfloat(pobj+0x34); //Save the player's y coordportalcenterx = ...; //TO BE DEFINED BY YOU...portalcentery = ...; //TO BE DEFINED BY YOU...dx = x - portalcenterx; //Calc the distance on the x axisdy = y - portalcentery; //Calc the distance on the y axisif(sqrt(dx^2 + dy^2) < 5.0) //Calc two dimensional distance using dx and dy, and if that value is less than 5.0 (the player is within 5.0 units of the portal center)    //do something...

 

Hey thank you a lot mate !

That was what I was looking for.

I`ll modify it to fit my needs and then I can just copy and paste it over and over again and only need to change the coordinates !

 

By the way:

 

x = getfloat(pobj+0x30); //Save the player's x coord

y = getfloat(pobj+0x34); //Save the player's y coord

 

You only get the x and y coordinates there !

I thought the z coordinate must be defined aswell... mercie_blink.gif

 

I thought, what happens if I create a portal INSIDE the Vice Point Mall interior, for example.

If I try to teleport to this portal inside the mall, how does the Cheatdevice know, that the portal is underneath the normal map ?

I guess it will teleport me onto the malls roof instead of inside, because the roof is located exactly over the mall interior...

 

Edit: Ah forget it, I think you probably wouldn`t post it like this if it was required, so I`ll just try it like this and see how it`s going to look ingame.

 

Thanks again ! icon14.gif

You could, just make another variable called z and dz, only you would need to add

 

 && abs(dz) < 5.0

 

to the if statement.

Alright mate !

 

I`ll do that...

 

I knew that I could create a third variable for the height, but I did not know that the cheat also works, if you leave it out !

Looks like you can leave the height variable out if you place it somewhere at an open space.

 

I never knew that, I always used x, y and z coordinates, might be usefull for my pedspawning cheat, because it somehow has problems with the z coordinate.

 

For whatever reason the peds sometimes spawn at the wrong height, underneath the map to be exact... notify.gif

 

Maybe it works better if I leave the z value out ?

 

I`m going to try it and compare the results. icon14.gif

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