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Play around in Cutscene Interiors


Upaluppa
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Here`s another Trick I discovered while playing around with the Cheatdevice.

 

You can explore some of the Cutscene Interiors, which are only loaded during Missions normally

 

You only need one simple Cheat:

 

#cheat Wasted

setchar(pplayer+0x8B4, 0x3A);

off()

 

Just activate this Cheat during a Cutscene which takes place in an Interior

you will fail the mission and respawn at the hospital, BUT the Interior is still loaded.

Now use Superjump (because most of them will be floating in the air and are unreachable without Superjump)

and step through walls to get into the Interior.You can find it at the same place, where the Building the Interior belongs to is located but it might be a bit hard to find your way back to it because most parts of the map aren`t loadet, except for a few things next to the Interior.

 

There`s only one Problem it doesn`t seem to work with all Interiors, because the Get Wasted Cheat doesnt work in every Cutscene, I guess you should simply try it out for yourself.

 

Here are some Examples I found out to be working:

 

Mary-Jos Appartment

 

user posted image

user posted image

 

user posted image

user posted image

 

Lances House Outside+Inside

 

user posted image

user posted image

 

user posted image

user posted image

 

Downtown King Knuts Burgershop Outside+Inside

 

user posted image

user posted image

 

Note that the Burgershop has Peds spawning inside, just like Pizzastack in GTA Vice City ! Maybe it was originally meant to be enterable at any time to buy food/health the same way you could in Vice City ?

 

user posted image

user posted image

 

Use Vettefan88`s Mission Select Cheat to get fast acces to all Missions (And their Cutscene Interiors smile.gif )

Simply press R and choose a Mission with Left and Right then enter a Taxi/Cabbie and start the Taxidriver Mission

 

#cheat Mission Select!

static start;

if (!start){

mission = 20;

start = 1;}

if (buttons & CTRL_RTRIGGER){

if (pressmed & CTRL_LEFT)

mission = mission-1;

if (pressmed & CTRL_RIGHT)

mission = mission+1;

if (mission <= 07)

{setshort(0x08e90bd8, 1, 'C', 'R', 'A', 'S', 'H', 0);}

if (mission == 08)

{setshort(0x08e90bd8, 1, '1', 's', 't', ' ', 'M', 'i', 's', 's', 'i', 'o', 'n', 0);}

if (mission == 09)

{setshort(0x08e90bd8, 1, 'T', 'e', 'l', 'e', 'p', 'o', 'r', 't', ' ', 'T', 'o', ' ', 'B', 'e', 'a', 'c', 'h', 'c', 'o', 'm', 'b', 'e', 'r', ' ', 'H', 'o', 't', 'e', 'l', ',', ' ', 'S', 't', 'u', 'c', 'k', ' ', 'I', 'n', ' ', 'C', 'a', 'r', 0);}

if (mission == 10)

{setshort(0x08e90bd8, 1, 'C', 'R', 'A', 'S', 'H', 0);}

if (mission == 11)

{setshort(0x08e90bd8, 1, 'E', 'm', 'p', 'i', 'r', 'e', ' ', 'B', 'u', 'i', 'l', 'd', 'i', 'n', 'g', ' ', 'A', 't', 't', 'a', 'c', 'k', 0);}

if (mission == 12)

{setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'T', 'h', 'e', ' ', 'A', 'i', 'r', ' ', 'T', 'o', 'n', 'i', 'g', 'h', 't', ' ', '(', 'P', 'h', 'i', 'l', ' ', 'C', 'o', 'l', 'l', 'i', 'n', 's', ' ', 'C', 'o', 'n', 'c', 'e', 'r', 't', ')', 0);}

if (mission == 13)

{setshort(0x08e90bd8, 1, 'V', 'i', 'd', 'e', 'o', ' ', 'M', 'e', 'm', 'o', 'r', 'i', 'e', 's', 0);}

if (mission == 14)

{setshort(0x08e90bd8, 1, 'S', 'h', 'o', 'o', 't', 'i', 'n', 'g', ' ', 'R', 'a', 'n', 'g', 'e', 0);}

if (mission == 15)

{setshort(0x08e90bd8, 1, 'P', 'a', 'r', 'a', 'm', 'e', 'd', 'i', 'c', ' ', '(', 'A', 'm', 'b', 'u', 'l', 'a', 'n', 'c', 'e', ')', 0);}

if (mission == 16)

{setshort(0x08e90bd8, 1, 'V', 'i', 'g', 'i', 'l', 'a', 'n', 't', 'e', 0);}

if (mission == 17)

{setshort(0x08e90bd8, 1, 'F', 'i', 'r', 'e', 'f', 'i', 'g', 'h', 't', 'e', 'r', 0);}

if (mission == 18)

{setshort(0x08e90bd8, 1, 'P', 'a', 'r', 'a', 'm', 'e', 'd', 'i', 'c', ' ', '(', 'A', 'i', 'r', ' ', 'A', 'm', 'b', 'u', 'l', 'a', 'n', 'c', 'e', ')', 0);}

if (mission == 19)

{setshort(0x08e90bd8, 1, 'S', 'w', 'i', 'n', 'g', 'e', 'r', 's', ' ', 'C', 'l', 'u', 'b', ' ', 'G', 'o', 'l', 'f', 0);}

if (mission == 20)

{setshort(0x08e90bd8, 1, 'T', 'a', 'x', 'i', ' ', 'D', 'r', 'i', 'v', 'e', 'r', 0);}

if (mission == 21)

{setshort(0x08e90bd8, 1, 'E', 'm', 'p', 'i', 'r', 'e', ' ', 'B', 'u', 'i', 'l', 'd', 'i', 'n', 'g', ' ', 'M', 'i', 's', 's', 'i', 'o', 'n', ' ', 'P', 'r', 'o', 't', 'e', 'c', 't', 'i', 'o', 'n', ' ', 'R', 'a', 'c', 'k', 'e', 't', 0);}

if (mission == 22)

{setshort(0x08e90bd8, 1, 'E', 'm', 'p', 'i', 'r', 'e', ' ', 'B', 'u', 'i', 'l', 'd', 'i', 'n', 'g', ' ', 'M', 'i', 's', 's', 'i', 'o', 'n', ' ', 'L', 'o', 'a', 'n', ' ', 'S', 'h', 'a', 'r', 'k', 0);}

if (mission == 23)

{setshort(0x08e90bd8, 1, 'E', 'm', 'p', 'i', 'r', 'e', ' ', 'B', 'u', 'i', 'l', 'd', 'i', 'n', 'g', ' ', 'M', 'i', 's', 's', 'i', 'o', 'n', ' ', 'P', 'r', 'o', 's', 't', 'i', 't', 'u', 't', 'i', 'o', 'n', 0);}

if (mission == 24)

{setshort(0x08e90bd8, 1, 'E', 'm', 'p', 'i', 'r', 'e', ' ', 'B', 'u', 'i', 'l', 'd', 'i', 'n', 'g', ' ', 'M', 'i', 's', 's', 'i', 'o', 'n', ' ', 'D', 'r', 'u', 'g', 's', 0);}

if (mission == 25)

{setshort(0x08e90bd8, 1, 'E', 'm', 'p', 'i', 'r', 'e', ' ', 'B', 'u', 'i', 'l', 'd', 'i', 'n', 'g', ' ', 'M', 'i', 's', 's', 'i', 'o', 'n', ' ', 'S', 'm', 'u', 'g', 'g', 'l', 'i', 'n', 'g', 0);}

if (mission == 26)

{setshort(0x08e90bd8, 1, 'E', 'm', 'p', 'i', 'r', 'e', ' ', 'B', 'u', 'i', 'l', 'd', 'i', 'n', 'g', ' ', 'M', 'i', 's', 's', 'i', 'o', 'n', ' ', 'R', 'o', 'b', 'b', 'e', 'r', 'y', 0);}

if (mission == 27)

{setshort(0x08e90bd8, 1, 'C', 'R', 'A', 'S', 'H', 0);}

if (mission == 28)

{setshort(0x08e90bd8, 1, 'C', 'r', 'a', 's', 'h', ' ', 'C', 'o', 'a', 'c', 'h', ' ', 'M', 'i', 's', 's', 'i', 'o', 'n', 0);}

if (mission == 29)

{setshort(0x08e90bd8, 1, 'Q', 'u', 'a', 'd', ' ', 'B', 'i', 'k', 'e', ' ', 'T', 'i', 'm', 'e', ' ', 'T', 'r', 'i', 'a', 'l', 's', 0);}

if (mission == 30)

{setshort(0x08e90bd8, 1, 'B', 'M', 'X', ' ', 'T', 'i', 'm', 'e', ' ', 'T', 'r', 'i', 'a', 'l', 's', 0);}

if (mission == 31)

{setshort(0x08e90bd8, 1, 'S', 'a', 'n', 'c', 'h', 'e', 'z', ' ', 'T', 'i', 'm', 'e', ' ', 'T', 'r', 'i', 'a', 'l', 's', 0);}

if (mission == 32)

{setshort(0x08e90bd8, 1, 'B', 'M', 'X', ' ', 'M', 'a', 'l', 'l', 0);}

if (mission == 33)

{setshort(0x08e90bd8, 1, 'C', 'R', 'A', 'S', 'H', 0);}

if (mission == 34)

{setshort(0x08e90bd8, 1, 'H', 'e', 'l', 'i', ' ', 'T', 'o', 'u', 'r', 's', 0);}

if (mission == 35)

{setshort(0x08e90bd8, 1, 'F', 'i', 'r', 'e', ' ', 'H', 'e', 'l', 'i', 0);}

if (mission == 36)

{setshort(0x08e90bd8, 1, 'T', 'u', 'r', 'i', 's', 'm', 'o', ' ', '(', '1', 's', 't', ' ', 'I', 's', 'l', 'a', 'n', 'd', ')', 0);}

if (mission == 37)

{setshort(0x08e90bd8, 1, 'H', 'u', 'n', 't', 'e', 'r', ' ', 'T', 'a', 'r', 'g', 'e', 't', 0);}

if (mission == 38)

{setshort(0x08e90bd8, 1, 'A', 'i', 'r', ' ', 'R', 'a', 'c', 'e', 0);}

if (mission == 39)

{setshort(0x08e90bd8, 1, 'M', 'u', 'l', 't', 'i', ' ', 'V', 'e', 'h', 'i', 'c', 'l', 'e', ' ', 'R', 'a', 'c', 'e', 0);}

if (mission == 40)

{setshort(0x08e90bd8, 1, 'C', 'R', 'A', 'S', 'H', 0);}

if (mission == 41)

{setshort(0x08e90bd8, 1, 'C', 'R', 'A', 'S', 'H', 0);}

if (mission == 08)

{setshort(0x08e90bd8, 1, 'S', 'o', 'l', 'd', 'i', 'e', 'r', 0);}

if (mission == 42)

{setshort(0x08e90bd8, 1, 'C', 'l', 'e', 'a', 'n', 'i', 'n', 'g', ' ', 'H', 'o', 'u', 's', 'e', 0);}

if (mission == 43)

{setshort(0x08e90bd8, 1, 'C', 'o', 'n', 'd', 'u', 'c', 't', ' ', 'U', 'n', 'b', 'e', 'c', 'o', 'm', 'i', 'n', 'g', 0);}

if (mission == 44)

{setshort(0x08e90bd8, 1, 'C', 'h', 'o', 'l', 'o', ' ', 'V', 'i', 'c', 't', 'o', 'r', 'y', 0);}

if (mission == 45)

{setshort(0x08e90bd8, 1, 'B', 'o', 'o', 'm', 's', 'h', 'i', 'n', 'e', ' ', 'B', 'l', 'o', 'w', 'o', 'u', 't', 0);}

if (mission == 46)

{setshort(0x08e90bd8, 1, 'T', 'r', 'u', 'c', 'k', ' ', 'S', 't', 'o', 'p', 0);}

if (mission == 47)

{setshort(0x08e90bd8, 1, 'M', 'a', 'r', 'k', 'e', 'd', ' ', 'M', 'a', 'n', 0);}

if (mission == 48)

{setshort(0x08e90bd8, 1, 'S', 'h', 'a', 'k', 'e', 'd', 'o', 'w', 'n', 0);}

if (mission == 49)

{setshort(0x08e90bd8, 1, 'F', 'e', 'a', 'r', ' ', 'T', 'h', 'e', ' ', 'R', 'e', 'p', 'o', 0);}

if (mission == 50)

{setshort(0x08e90bd8, 1, 'W', 'a', 'k', 'i', 'n', 'g', ' ', 'U', 'p', ' ', 'T', 'h', 'e', ' ', 'N', 'e', 'i', 'g', 'h', 'b', 'o', 'u', 'r', 's', 0);}

if (mission == 51)

{setshort(0x08e90bd8, 1, 'O', ',', ' ', 'B', 'r', 'o', 't', 'h', 'e', 'l', ',', ' ', 'W', 'h', 'e', 'r', 'e', ' ', 'A', 'r', 't', ' ', 'T', 'h', 'o', 'u', '?', 0);}

if (mission == 52)

{setshort(0x08e90bd8, 1, 'G', 'o', 't', ' ', 'P', 'r', 'o', 't', 'e', 'c', 't', 'i', 'o', 'n', '?', 0);}

if (mission == 53)

{setshort(0x08e90bd8, 1, 'W', 'h', 'e', 'n', ' ', 'F', 'u', 'n', 'd', 'a', 'y', ' ', 'C', 'o', 'm', 'e', 's', 0);}

if (mission == 54)

{setshort(0x08e90bd8, 1, 'T', 'a', 'k', 'i', 'n', ' ', 'O', 'u', 't', ' ', 'T', 'h', 'e ', 'W', 'h', 'i', 't', 'e', ' ', 'T', 'r', 'a', 's', 'h', 0);}

if (mission == 55)

{setshort(0x08e90bd8, 1, 'D', '.', 'I', '.', 'V', '.', 'O', '.', 'R', '.', 'C', '.', 'E', '.', 0);}

if (mission == 56)

{setshort(0x08e90bd8, 1, 'T', 'o', ' ', 'V', 'i', 'c', 't', 'o', 'r', ',', ' ', 'T', 'h', 'e', ' ', 'S', 'p', 'o', 'i', 'l', 's', 0);}

if (mission == 57)

{setshort(0x08e90bd8, 1, 'H', 'o', 's', 'e', ' ', 'T', 'h', 'e', ' ', 'H', 'o', 'e', 's', 0);}

if (mission == 58)

{setshort(0x08e90bd8, 1, 'R', 'o', 'b', 'b', 'i', 'n', 'g', ' ', 'T', 'h', 'e', ' ', 'C', 'r', 'a', 'd', 'l', 'e', 0);}

if (mission == 59)

{setshort(0x08e90bd8, 1, 'J', 'i', 'v', 'e', ' ', 'D', 'r', 'i', 'v', 'e', 0);}

if (mission == 60)

{setshort(0x08e90bd8, 1, 'T', 'h', 'e', ' ', 'A', 'u', 'd', 'i', 't', 'i', 'o', 'n', 0);}

if (mission == 61)

{setshort(0x08e90bd8, 1, 'C', 'a', 'u', 'g', 'h', 't', ' ', 'I', 'n', ' ', 'T', 'h', 'e', ' ', 'A', 'c', 't', 0);}

if (mission == 62)

{setshort(0x08e90bd8, 1, 'S', 'n', 'i', 't', 'c', 'h', ' ', 'H', 'i', 't', 'c', 'h', 0);}

if (mission == 63)

{setshort(0x08e90bd8, 1, 'F', 'r', 'o', 'm', ' ', 'Z', 'e', 'r', 'o', ' ', 'T', 'o', 'H', 'e', 'r', 'o', 0);}

if (mission == 64)

{setshort(0x08e90bd8, 1, 'N', 'i', 'c', 'e', ' ', 'P', 'a', 'c', 'k', 'a', 'g', 'e', 0);}

if (mission == 65)

{setshort(0x08e90bd8, 1, 'B', 'a', 'l', 'l', 's', 0);}

if (mission == 66)

{setshort(0x08e90bd8, 1, 'P', 'a', 'p', 'i', ' ', 'D', 'o', 'n', 't', ' ', 'S', 'c', 'r', 'e', 'e', 'c', 'h', 0);}

if (mission == 67)

{setshort(0x08e90bd8, 1, 'H', 'a', 'v', 'a', 'n', 'a', ' ', 'G', 'o', 'o', 'd', ' ', 'T', 'i', 'm', 'e', 0);}

if (mission == 68)

{setshort(0x08e90bd8, 1, 'M', 'o', 'n', 'e', 'y', ' ', 'F', 'o', 'r', ' ', 'N', 'o', 't', 'h', 'i', 'n', 'g', 0);}

if (mission == 69)

{setshort(0x08e90bd8, 1, 'L', 'e', 'a', 'p', ' ', 'A', 'n', 'd', ' ', 'B', 'o', 'u', 'n', 'd', 0);}

if (mission == 70)

{setshort(0x08e90bd8, 1, 'T', 'h', 'e', ' ', 'B', 'u', 'm', ' ', 'D', 'e', 'a', 'l', 0);}

if (mission == 71)

{setshort(0x08e90bd8, 1, 'T', 'h', 'e', ' ', 'M', 'u', 'g', 's', 'h', 'o', 't ', 'L', 'o', 'n', 'g', 's', 'h', 'o', 't', 0);}

if (mission == 72)

{setshort(0x08e90bd8, 1, 'H', 'o', 's', 't', 'i', 'l', 'e', ' ', 'T', 'a', 'k', 'e', 'o', 'v', 'e', 'r', 0);}

if (mission == 73)

{setshort(0x08e90bd8, 1, 'U', 'n', 'f', 'r', 'i', 'e', 'n', 'd', 'l', 'y', ' ', 'C', 'o', 'm', 'p', 'e', 't', 'i', 't', 'i', 'o', 'n', 0);}

if (mission == 74)

{setshort(0x08e90bd8, 1, 'H', 'i', 'g', 'h', ' ', 'W', 'i', 'r', 'e', 0);}

if (mission == 75)

{setshort(0x08e90bd8, 1, 'B', 'u', 'r', 'n', 'i', 'n', 'g', ' ', 'B', 'r', 'i', 'd', 'g', 'e', 's', 0);}

if (mission == 76)

{setshort(0x08e90bd8, 1, 'A', 'c', 'c', 'i', 'd', 'e', 'n', 't', 's', ' ', 'W', 'I', 'l', 'l', ' ', 'H', 'a', 'p', 'p', 'e', 'n', 0);}

if (mission == 77)

{setshort(0x08e90bd8, 1, 'T', 'h', 'e', ' ', 'C', 'o', 'l', 'o', 'n', 'e', 'l', 's', ' ', 'C', 'o', 'k', 'e', 0);}

if (mission == 78)

{setshort(0x08e90bd8, 1, 'K', 'i', 'l', 'l', ' ', 'P', 'h', 'i', 'l', 0);}

if (mission == 79)

{setshort(0x08e90bd8, 1, 'S', 'a', 'y', ' ', 'C', 'h', 'e', 'e', 's', 'e', 0);}

if (mission == 80)

{setshort(0x08e90bd8, 1, 'K', 'i', 'l', 'l', ' ', 'P', 'h', 'i', 'l', ':', ' ', 'P', 'a', 'r', 't', ' ', '2', 0);}

if (mission == 81)

{setshort(0x08e90bd8, 1, 'S', 'o', ' ', 'L', 'o', 'n', 'g', ' ', 'S', 'c', 'h', 'l', 'o', 'n', 'g', 0);}

if (mission == 82)

{setshort(0x08e90bd8, 1, 'C', 'R', 'A', 'S', 'H', 0);}

if (mission == 83)

{setshort(0x08e90bd8, 1, 'B', 'l', 'i', 't', 'z', 'k', 'r', 'i', 'e', 'g', 0);}

if (mission == 84)

{setshort(0x08e90bd8, 1, 'T', 'u', 'r', 'n', ' ', 'O', 'n', ',', ' ', 'T', 'u', 'n', 'e', ' ', 'I', 'n', ',', ' ', 'B', 'u', 'g', ' ', 'O', 'u', 't', 0);}

if (mission == 85)

{setshort(0x08e90bd8, 1, 'T', 'a', 'k', 'i', 'n', 'g', ' ', 'T', 'h', 'e', ' ', 'F', 'a', 'l', 'l', 0);}

if (mission == 86)

{setshort(0x08e90bd8, 1, 'W', 'h', 'i', 't', 'e', ' ', 'L', 'i', 'e', 's', 0);}

if (mission == 87)

{setshort(0x08e90bd8, 1, 'W', 'h', 'e', 'r', 'e', ' ', 'I', 't', ' ', 'H', 'u', 'r', 't', 's', ' ', 'M', 'o', 's', 't', 0);}

if (mission == 88)

{setshort(0x08e90bd8, 1, 'B', 'l', 'i', 't', 'z', 'k', 'r', 'i', 'e', 'g', ' ', 'S', 't', 'r', 'i', 'k', 'e', 's', ' ', 'A', 'g', 'a', 'i', 'n', 0);}

if (mission == 89)

{setshort(0x08e90bd8, 1, 'L', 'o', 's', 't', ' ', 'A', 'n', 'd', ' ', 'F', 'o', 'u', 'n', 'd', 0);}

if (mission == 90)

{setshort(0x08e90bd8, 1, 'L', 'i', 'g', 'h', 't', ' ', 'M', 'y', ' ', 'P', 'y', 'r', 'e', 0);}

if (mission == 91)

{setshort(0x08e90bd8, 1, 'H', 'o', 'm', 'e', 's', ' ', 'O', 'n', ' ', 'T', 'h', 'e', ' ', 'R', 'a', 'n', 'g', 'e', 0);}

if (mission == 92)

{setshort(0x08e90bd8, 1, 'P', 'u', 'r', 'p', 'l', 'e', ' ', 'H', 'a', 'z', 'e', 0);}

if (mission == 93)

{setshort(0x08e90bd8, 1, 'F', 'a', 'r', 'e', 'w', 'e', 'l', 'l', ' ', 'T', 'o', ' ', 'A', 'r', 'm', 's', 0);}

if (mission == 94)

{setshort(0x08e90bd8, 1, 'S', 't', 'e', 'a', 'l', ' ', 'T', 'h', 'e', ' ', 'D', 'e', 'a', 'l', 0);}

if (mission == 95)

{setshort(0x08e90bd8, 1, 'T', 'h', 'e', ' ', 'E', 'x', 'c', 'h', 'a', 'n', 'g', 'e', 0);}

if (mission == 96)

{setshort(0x08e90bd8, 1, 'D', 'o', 'm', 'o', ' ', 'A', 'r', 'i', 'g', 'a', 't', 'o', ' ', 'D', 'o', 'm', 'e', 's', 't', 'o', 'b', 'o', 't', 'o', 0);}

if (mission == 97)

{setshort(0x08e90bd8, 1, 'O', 'v', 'e', 'r', ' ', 'T', 'h', 'e', ' ', 'T', 'o', 'p', 0);}

if (mission == 98)

{setshort(0x08e90bd8, 1, 'T', 'h', 'e', ' ', 'L', 'a', 's', 't', ' ', 'S', 't', 'a', 'n', 'd', 0);}

if (mission >= 99)

{setshort(0x08e90bd8, 1, '1', 's', 't', ' ', 'M', 'i', 's', 's', 'i', 'o', 'n', 0);}}

setchar(0x9F932D8, mission);

Edited by Upaluppa
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WingedWarrior

No fair. My CheatDevice stops working only when the coolest cheats come out. bored.gif

 

Awesome work though. I've been waiting for a cheat like this and your Passenger Drive-By cheat for so long now.

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Great Work! Is the Mendez building accessible?

There is no need to try it with the Mendez Building because its always loaded even outside the Mendez missions.

Its directly under Prawn Island in the so called Blue Hell.

 

Anyway, with the help of this Cheat you can teleport yourself into the Mendez Building whenever you want:

 

#cheat Teleport into Mendez House

//Author: .:Wolvern:.

teleport(16.47, 1166.87, -187.86)

 

And if you`re interested here are the Teleport Cheats for...

 

... the Stadium (Phil Collins Concert Stage)

 

#cheat Teleport into the Stadium

//Author: .:Wolvern:.

teleport(-1266.66, 1469.41, -236.95)

 

...the Mendez Office (That high building in Downtown from the Final Mission)

 

#cheat Teleport into Mendez Office

//Author: .:Wolvern:.

teleport(-934.46, 1322.75, 75.18)

 

...the Hotel Suite (From the "Say Cheese" mission where you had to do some Jetski/Bike Stunts)

 

#cheat Teleport to Movie Hotel Interior

//Author: edisoncarter

teleport(-65.90, -1225.41, 23.94);

 

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Damn, I wish I really had cheat-device.

 

Can you enter Reni's office, Forbes' apartment, Lance's hotel, White Stallionz bar, the shipment from Leap and Bound or the flop house (or whatever) where Forbes is held? Or Umberto's house?

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You actually don't need cheats to go to the Mendez mansion (or the stadium for that matter).

You can take Lil' Willie there through Blue hell, - the upstairs bedroom has a non-solid roof so you can just land on the bed sleepy.gif

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Damn, I wish I really had cheat-device.

 

Can you enter Reni's office, Forbes' apartment, Lance's hotel, White Stallionz bar, the shipment from Leap and Bound or the flop house (or whatever) where Forbes is held? Or Umberto's house?

The Flop House works perfectly I`ve tryed it.

The Ship should work too

I`ve not tried it with Umbertos House yet

 

Reni`s office, Lance`s Hotel, White Stallionz Bar and Forbes apartment unfortunatly not (Atleast not in the missions I`ve tryed it with) Maybe I`m going to do a list with all working and non working Interiors...

Edited by Upaluppa
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You actually don't need cheats to go to the Mendez mansion (or the stadium for that matter).

You can take Lil' Willie there through Blue hell, - the upstairs bedroom has a non-solid roof so you can just land on the bed  sleepy.gif

I`ve completely forgotten about that trick, thanks for bringing it back into my memories...

 

Might be useful as an alternate way of getting inside for people without Cheatdevice.

 

But I have to say I prefer the teleporting method because its faster and you don`t need to find a Little Willie and the right place to enter the Blue Hell

Edited by Upaluppa
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  • 2 months later...

suicidal.gif Mate gd work, ive seen some of your other codes etc on site which ive enjoyed anyway lets get to the bottom of this interiors thing,

 

I had an alternate method for getting to the interiors wich i think you should check out, you actually see the guys in the cutscene talking, its useless now but id like you to have a crack at the method, the prob is you CANT move you can just go in a strait line to the interior thats loaded using step throught walls, you cant exit your car or anything maybe you could create a code giving you more control over the method, well asmuch control that you have in yours really, ALSO does this method work for lcs? if so please post needed codes for it

 

have a crack at this and see if you can sort it out

 

1) Store a taxi in garage and save

2) Load up and STEP THROUGHT THE WALL and into the garage make sure your still in your savehouse

3) IMPORTANT, you must set the marker on the closest road of the interior SOUTH of the one your visiting

(Eg so for Cleaning house which is the barracks mission youd need to set it inline with the interior but ON the road.)

4) Do the mission and then while its loading teleport to the marker

5) you will teleport to the road now use step throught walls till you get to the interior

 

The problem is you cant walkabout or anything and it just sucks basicly, good luck mate

 

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allright mate, closest ive got is being able to move the car with the custom gravity, and i managed to rotate it with the hover cars code but that was only for a short while and thats pretty much about it, still its the issue of being able to exit the car, how about you anythin new?

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I`ve tried it, this is cool, it really works ! icon14.gif

But as you said, you can`t leave the car, try the hover cars cheat tough, it`s better than nothing !

 

I`ll try to create a leave your vehicle cheat which works in cutscenes...

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Oh, I get your method now. I made a stupid post earlier, and it definitely works icon14.gif cookie for you. cookie.gif

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cheers guys, yea if someone could do some code so you can leave, ive tried havin peds in passenger then startin scene but to no avail, maybe someone could make summet like the lcs interior viewer where you turn the code on and go to dif island?

also if someone can edit the mission select and change it to vigilante i may have another method,

and also the thing that i didnt mention about it is you have to reset your psp as you cant pause or do anythin which i mayswell add confused.gif

cheers for testin it ladies icon14.gif

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I have currently stopped my work on new cheats...

I was working on a Leo Teal style payphone mission, but while working on it I started to think, that this is just stupid, we are never going to create good missions as long as we have to target peds first to use them in our missions...

 

Think of that:

 

You have to target a ped first and then walk to the payphone to start the mission, it`s just ridiulous ! sneaky2.gif

 

This brought me to the decision to start looking for some new pointers !

I`m now trying to find the pointer to the nearest ped using DDM`s hex editor !

 

I`ll report the results soon.

 

If anyone wants to help me, here`s what you need:

 

This is the pointer to the nearest object:

 

pobject = getint(0x0994f460);

 

Use this to view the model ID of the nearest object:

 

#cheat View ID of the nearest objectsetchar(0x8BAEDB8, '%', 'd', 0);setchar(0x8BAEDC0, '%', 'd', 0);pobject = getint(0x0994f460);if (pobject){n = getshort(pobject+0x56);setint(0x08bde55c, n, n);}

 

Use this to view the model ID of what you touch:

 

#cheat View ModelID of what you touchsetchar(0x8BAEDB8, '%', 'd', 0);setchar(0x8BAEDC0, '%', 'd', 0);p = getint(pobj + 0x150);if (p){n = getshort(p + 0x58);setint(0x08bde55c, n, n);}

 

Edited by Upaluppa
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hmmm ok im no good at these code things i must abmit im more of a glitch finder, the best i can do for codes is copy and paste and thats it,

 

so erm umpadumpa what i think your saying is you could get the id of the interior id of anything you touch, meaning you could make a code similar to lcs yea where u turn it on and it spawns that interior id?

 

the only prob is i dont think my method indicates it as you touching anything as its in cutscene mode, their must be a code someone can make like an end cutscene code or summet along them lines,

 

also using your method what about using a get busted code? or would that just do the same as get wasted?

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Sorry, I`ve posted this in the wrong thread...

It belongs to the Cheat Development thread ! wink.gif

 

Spawning interiors doesn`t work anymore in VCS, I`ve already tried it !

 

Here:

 

#cheat Player Wastedif(buttons & CTRL_UP){setchar(pplayer+0x8B4, 0x39);}#cheat Player Wasted with Bloodif(buttons & CTRL_UP){setchar(pplayer+0x8B4, 0x3A);}#cheat Player Bustedif(buttons & CTRL_UP){setchar(pplayer+0x8B4, 0x41);}

Just press up if you wanna die !

 

And I`m Upaluppa, not Umpadumpa, by the way. biggrin.gif

Edited by Upaluppa
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i know wink.gif , but dindnt know bout the post thought u was on about this post. p.s any new developments bout this method?

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