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Object Collision


Gouveia
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Is there any way I can check either if the object collided with an actor, a car or a map object (in resume, with anything)?

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Is there any way I can check either if the object collided with an actor, a car or a map object (in resume, with anything)?

Yes it is, but this works only with some object like bball or wreckball

Studie my Cleo scripts "Throw Wreking-Ball" or "Missile"

http://zazmahall.de/CLEOp3.htm#WreckBalling

 

give the bbball the behavior

 

04D9: object [email protected] set_scripted_collision_check  10382: set_object [email protected] collision_detection  1

 

 

then can throw the object (cant remember if collisions check also work by move_object codes)

to find the right parameter for target in throw_object code will be difficult for you.

 

0392: object [email protected] toggle_in_moving_list  10381: throw_object [email protected] distance [email protected] [email protected] [email protected]

 

 

then you can check if it collidies

 

if04DA:   has_object [email protected] collided

 

 

it checks everything, cars, peds, buildings

Edited by ZAZ
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Thanks a lot man. What's the object code for the B-Ball?

 

3065, BBALL_col, bballX, 30, 0

 

 

0247: request_model 3065	0247: request_model 3786:Missile_020001: wait  0 ms00D6: if  10248:   model 3065  available0248:   model 3786  available004D: jump_if_false @Missile_0204C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 1.0 -0.5  1.30107: [email protected] = create_object 3065  at  [email protected] [email protected] [email protected]

 

Edited by ZAZ
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