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GTA 3 Source code classes list


Ghost Bear
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Grand Theft Auto 3 source code classes and variables structure available here. This is actual PS2 GTA 3 source code structure coded by Rockstar in 2001 or earlier. I found it along with some other interesting crap on ps2 game dvd disc.

 

user posted image

 

There is lot of interesting stuff like class CDarkel, or function named PlayerControlZelda. There still some problem with functions arguments, but i will work it out somewhen else. If you find anything interesting in there - post it up wink.gif

Edited by Ghost Bear
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I found it along with some other interesting crap on ps2 game dvd disc

In the slus i assume. I've heard that there was a lot of extra info in there, that the other slus's and pc exe's didn't have, but this is extraordinary. How did you extract the information?

 

Ed; His link is down, so i've re-uploaded the file here. Nothing has been changed.

Edited by DexX
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The Horror Is Alive

This is strange. Look at the Darkel list. I think he would have been one of those "mini-missions" guys. He gives out all twenty rampages in order, is what it seems like.

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This is strange. Look at the Darkel list. I think he would have been one of those "mini-missions" guys. He gives out all twenty rampages in order, is what it seems like.

Information about darkel is well known and has been researched before this. Its even detailed on wikipedia.

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How did you extract the information?

It was available as plain data in small and big portions mixed with junk left by compiler. I wrote simple extractor and got it out.

 

 

I've heard that there was a lot of extra info in there

Yes, there is still lot of stuff to work on, but unfortunately i'm not advanced in that.

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