Ghost Bear Posted January 20, 2009 Share Posted January 20, 2009 (edited) Grand Theft Auto 3 source code classes and variables structure available here. This is actual PS2 GTA 3 source code structure coded by Rockstar in 2001 or earlier. I found it along with some other interesting crap on ps2 game dvd disc. There is lot of interesting stuff like class CDarkel, or function named PlayerControlZelda. There still some problem with functions arguments, but i will work it out somewhen else. If you find anything interesting in there - post it up Edited January 20, 2009 by Ghost Bear Link to comment Share on other sites More sharing options...
DexX Posted January 20, 2009 Share Posted January 20, 2009 (edited) I found it along with some other interesting crap on ps2 game dvd disc In the slus i assume. I've heard that there was a lot of extra info in there, that the other slus's and pc exe's didn't have, but this is extraordinary. How did you extract the information? Ed; His link is down, so i've re-uploaded the file here. Nothing has been changed. Edited December 6, 2010 by DexX SpeedMaster14 1 Link to comment Share on other sites More sharing options...
The Horror Is Alive Posted January 20, 2009 Share Posted January 20, 2009 This is strange. Look at the Darkel list. I think he would have been one of those "mini-missions" guys. He gives out all twenty rampages in order, is what it seems like. Link to comment Share on other sites More sharing options...
Talidan Posted January 20, 2009 Share Posted January 20, 2009 This is strange. Look at the Darkel list. I think he would have been one of those "mini-missions" guys. He gives out all twenty rampages in order, is what it seems like. Information about darkel is well known and has been researched before this. Its even detailed on wikipedia. Link to comment Share on other sites More sharing options...
Ghost Bear Posted January 21, 2009 Author Share Posted January 21, 2009 How did you extract the information? It was available as plain data in small and big portions mixed with junk left by compiler. I wrote simple extractor and got it out. I've heard that there was a lot of extra info in there Yes, there is still lot of stuff to work on, but unfortunately i'm not advanced in that. Link to comment Share on other sites More sharing options...
trjack Posted September 4, 2010 Share Posted September 4, 2010 The link is broken Link to comment Share on other sites More sharing options...
M4GTS Posted July 4, 2014 Share Posted July 4, 2014 link doesnt work tho Link to comment Share on other sites More sharing options...
DK22Pac Posted July 4, 2014 Share Posted July 4, 2014 http://www.3dhole.com/gtafiles/ghost_bear/GTA%203%20Source%20code%20classes.htm Frank.s 1 Link to comment Share on other sites More sharing options...
Seemann Posted October 16, 2016 Share Posted October 16, 2016 3dhole is down, the list is mirrored here: http://public.sannybuilder.com/GTA3/GTA 3 Source code classes.html Link2012, thehambone and The_GTA 3 Sanny Builder 3 • SA Memory Handling • OpenIV • gtamodding.com CLEO.li - The CLEO Library - Official site Link to comment Share on other sites More sharing options...
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