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Map Crash


Ovidiupop
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Hello,

I made a map from scratch with med, first i cleaned the original map then i put my own objects.

It worked very well at the beginning, no crashes.

Now i nearly finished it.

Here is it in med from the top of it.

 

user posted image

 

Usually I start at poin 1, works fine. Then I move to point 2 walking and it crashes.

If I go with the Hydra at high speed trough point 2 it doesn't crashes always.

 

If I go to point 4 on foot works fine, if i fly fastly it crashes.

If I go at point 3 on foot or flying it crashes.

 

At point 3 there are a lot of models between 200kb and 800kb with a txd of max 2mb.

There are no peds and no traffic cars, I removed them.

 

Until I added parts around point 4 it worked well.

 

I tryed to play every single ipl one by one, and it worked fine.

 

I added the limit adjuster, but nothing happens.

All models works fine.

 

Does anyone know how to fix this? Please help

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I've had a similar problem which iirc turned out to be 1 or 2 missing comma's in an ipl. Worked fine untill a certain amount of map was added.

 

 

 

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So I tried to remove some objects, but still crashes.

I tried to remake all the IPLs again and better, now does not crash anymore, but it is f*ucked up! There are invisible walls on sky...or some collisions the are not anymore.

 

Any Idea? suicidal.gif

 

thanks

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but it is f*ucked up! There are invisible walls on sky...or some collisions the are not anymore.

 

Wait, Im confused. you said you made a map with Med so did you make this using the gta sa models? or by scratch made do you mean you modelled the objects yourself?

 

If you modelled it yourself, what did you use? the collision problem

sounds like it could be that the axis need to be centered on the col and dff.

 

Edited by xrk
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I used my models...collision is ok, because if I try 50% of the map it works perfectly, just if I try all it together it gets crazy

 

thanks for answering

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Maybe you have some duplicate named models in there?

Magic words!!!!!!!!!!

I deleted an only collision that was name duplicated, now looks working very well!

 

Thanks man wink.gificon14.gificon14.gificon14.gif

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