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PC piracy and gta4


Vert101
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No, you think before you speak. You're awfully rude. Not everyone who is on social aid is capable of helping themselves. You can't generalize a group of people like that based on a few bad stories of lazy people exploiting these systems.

 

You're using illogical slippery slope reasoning to put words into my mouth and make my argument look ridiculous based on things I never said. Show me where I said people who are poor should steal cars, TVs, MP3 players, and movies. I said if they want to download a video game, download some virtual infinitely copyable data to their hard drives, I'm willing to look the other way and get along with my life rather than act like I'm so much better than they are and like they're scum of the earth. I guarantee you're no angel either, nor are any of us.

 

Should people be able to steal a car? Of course not. You're being as ridiculous as that "You wouldn't steal car, you wouldn't shoplift, etc. so why would you download music" propaganda that tries to make us think physical theft is the same thing as piracy.

 

Theft involves stealing something. Piracy is making a copy of data, nothing is "stolen" in the process. The only theft that occurs is a legally-transcribed theft, not an undisputed theft like if I physically take something from you. I'm not saying that makes piracy 100% okay, because of course it's still illegal, but you're taking it too far by saying making a copy of a data file is as bad as going into a parking lot, breaking into someone's car and driving it away. In actual theft, you have one apple, I take one apple from you, and you now have no apple. In piracy, you have one apple, and I make a copy of that apple and now we both have an apple.

 

The game industry doesn't lose much money to piracy at all, because barely anyone who regularly pirates their games has any intention of buying them to begin with. So even if you stopped pirates from pirating, the developers won't make any more money because pirates often never had any intent to buy to begin with. Nico proved that point just now.

 

Alright, since you STILL don't understand it, I'm going to put it in layman's terms:

 

 

 

Imagine that you've gone through all of the United States to find the girl you want to be with. You decided to gain her love and you finally did it, though it required a lot of patience, money, time, risk(like a bald man in tracksuit and with baseball bat) and a lot of nervous thoughts ("and what if she hates me"; "will she come here or not?!", "how will I turn out?!"). You finally get back to your home city, and you show the girl to your friends. And what do THEY do? They are amazed and all of them clone your girl for themselves. You showed the girl to your friends to show off and not to share- but the effect was totally different, because now they think you're a dumb idiot and a imbecyle, because you "tried" so much, you "waited" and put money for something you wasn't so sure about, and all they needed was a CRACK(to dope into a drink) to get what they want(the clone) and play with it "once"- the original, but gained from you illegally.

 

What now, is it so good to be robbed from the effects of your own work and big and costy effort?

 

It's NOTHING to compare with the amount of work and money(raising standards in games) which is needed to produce ONE game, and the guys who did the models or code gain so little much from it. Even though without these guys the game wouldn't have ever existed. THEY have the RIGHT to feel robbed from the effects of their own hard work. Especially if the people that robbed them call themselves "fans" of their game.

 

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You wouldn't steal a handbag. You wouldn't steal a car. You wouldn't steal a baby. You wouldn't shoot a policeman. And then steal his helmet. You wouldn't go to the toilet in his helmet. And then send it to the policeman's grieving widow. And then steal it again! Downloading films is stealing. If you do it, you will face the consequences.

 

Piracy isn't stealing, as it's a copy of the original program/file. It's a sort of paradox.

 

 

Is the murder of a clone when the original is alive a crime?

 

 

 

And although I pirate some games, ones that I believe are worth the money I will do whatever I can to obtain a legal copy of that game.

 

For example with World In Conflict, it was already released in the US and pirate version were online I stopped myself from downloading it many times, and it paid off that is a wonderful game as is GTA 4, Technical issues aside. icon14.gificon14.gifmonocle.gif

Edited by Irrati0nal
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You wouldn't steal a handbag. You wouldn't steal a car. You wouldn't steal a baby. You wouldn't shoot a policeman. And then steal his helmet. You wouldn't go to the toilet in his helmet. And then send it to the policeman's grieving widow. And then steal it again! Downloading films is stealing. If you do it, you will face the consequences.

 

Piracy isn't stealing, as it's a copy of the original program/file. It's a sort of paradox.

 

 

 

It is just not in the same sense.

 

That quote from the itc was supposed to be taking the piss out of the warning at the beginning of films and how ridiculus comparing it with real (or at least serious) crime is... its only a joke.

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Man, you can't nail piracy to pc.

There is piracy to liberty city stories and vice city stories. neither one of those made it to pc. there are more console pirates out there than pc pirates. I mean think of it, there are more console gamers  than pc gamers, more than 100 times more.  do a search on one of those pirate sites (im not linking or naming one that's for sure) for a game specific, and platform specific. Yeah you can comfort yourself with saying " oh they aint smart enough" .  but really, if they weren't, then who is seeding and who is downloading ?  you can see how many seeders and how many leechers out there there are.

Heck i was talking to a dude the other day at work and talked about gtaiv and he said " yeah I think I will just download it" so I asked him his specs. he looked puzzled. then I asked "what are you playing it on????" he said " Oh, 360, it's just a software mod I got from (a torrent site) and cracked my new xbox to play pirated games" 

 

I wanted to ask more but really didn't want to care.

 

 

Now if you want to know why exactly pc gaming is dead.

You have to think of how the shelves have been stripped of pc games prematurely.

http://truxtertech.com/news/2008/08/is-pc-gaming-dead/

I wrote that crap almost a year ago.

But now, thank god for steam and d2d and so fourth, we are saved. For now. but we will die off

and our numbers will get smaller. Why?.. because it will not be target the masses like consoles do.

Maybe PC gaming is going to die then... at least for some devs. I know that there are a lot of companies out there that target the PC community specifically. And... they make a killing (profit wise I mean... not literally).

 

And the thing is... when I build a PC, I build it for performance; and I think that a lot of PC gamers out there do too. Just because we have systems that could run circles around the XBOX. It doesn't mean that we are pirates. We just want the games that we buy for PC to be great; obviously some Devs don't see it the same way I do. I mean... GTA4 ran great on my system... after the first patch. But my system is one configuration out of how many? I would say plenty. I can't say that I dont have any problems running this game on my PC, because I have had a few.

 

They should prolly work on their ports as opposed to protecting their software from piracy so badly. I mean there are honest PC gamers out there... and most of the people that can afford to buy a system that runs these games... can usually afford to buy the game also. But crappy ports tend to lower the amount of customers willing to pay for the product. So... I guess the question I'm asking is "Are developers trying to kill the PC gaming industry by releasing crap... or is it piracy?" Maybe we already know the answer to this one.

You're getting a little off. Ask yourself, if GTA 4 didn't come to the console first, would it have been much better? A lot of developers have moved to consoles but that is because it is easier to code to one machine and a lot more people can afford the console.

 

No developers are not trying to kill the PC gaming industry. The crap they released was simply due to rushing it, and not caring about it. It is nice to have a video editor but honestly why force us to install and run it to play multiplayer? You know, I didn't need Social Club, I can do without. Make videos and still put them on youtube.

Actually I heard from a programmer that porting from console to PC was an absolute sh*t fight... correct me if I'm wrong though.

I can't correct you because he is right. That's how the games for both pc and console should be made. First for PC then to console.

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multiplayer is the one of the best DRM, good multiplayer with a serial key protection = people will buy the game.

 

majority of the games i buy are for the multiplayer modes.

I totally agree.

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GTA IV isn't a rubbish port.. as siad earlier in the thread if you have the hardware you can run it fine. As with most software it needs a few patchs but they are in the making (hope so).

 

I don't think piracy is killing PC gaming mainly because you can still pirate games on the consoles. And I think you will find the if PC gaming died then consoles will be just as easily hack to pirate games.

 

The issues is with Securom and the game developers. Firstly, we all seem to get crappy Xbox ports which still have the A B X Y buttons in the menus and so on. Why don't people make games like they used to?

 

Since Xbox/PS games are made on PC why not create the PC version of the game first and then port it to consoles? It will be far easier.

 

Makes me so angry.. console n00bs are taking over the world. sad.gif

The only reason Rockstar went to console first was for more money.

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Market needs piracy. More people are playing the game(original or not), better for publisher and developer. It's all about popularity. They would rather like to have milions of fans playing game than few thousands

Nah... they would rather not have people playing pirated versions of this game at all. Believe me when I say this "If they could take your home for settlement... because you tried before you buyed... they would"

 

this is the form that the gaming industry is taking... even if you had every intention of buying the original game.

Yes, but they don't realize it can ALWAYS ALWAYS be pirated. Because of reverse engineering, and they aren't smart enough to see it. No matter what they do at this point will just lead to epic failure. They are better off producing a really great multiplayer game.

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I disagree with Piracy is killing PC gaming. I would suggest its because of how badly PC gamers have been treated over the last few years with games needing patches before they are even out, doesn't that suggest its not ready to be released? GTA4 is a prime example although it's not as bad as some games.

 

EA for example released BF2(needed alot of work due to not being finished), then patched it and broke it, then waited 6 months before they released a patch to fix what they had broken. I think its this lack of respect towards the customer that has led to the high piracy rates.

 

DRM is another prime example, the paying customer has to put up with limited installs, activation etc when the pirated copies require none of this. Pirate copy= better product

 

I don't pirate games but I can understand why people do when there is a total lack of customer respect (the golden rule is the customer is always right).

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Absolutely NO excuse for pirating! Because your poor? Ok everybody that is poor can have it for free. While we are at it let them steal cars and they should be allowed to keep them too. TVs, MP3 players, movies and so on.....hell your poor everything should be free. If that were the case everybody would want to be poor. Where would the incentive be to work and upkeep a productive life?

 

This is allready going on with welfare. Why work.....when day given it for fwee!

 

Think before you speak.

 

 

No, you think before you speak. You're awfully rude. Not everyone who is on social aid is capable of helping themselves. You can't generalize a group of people like that based on a few bad stories of lazy people exploiting these systems.

 

You're using illogical slippery slope reasoning to put words into my mouth and make my argument look ridiculous based on things I never said. Show me where I said people who are poor should steal cars, TVs, MP3 players, and movies. I said if they want to download a video game, download some virtual infinitely copyable data to their hard drives, I'm willing to look the other way and get along with my life rather than act like I'm so much better than they are and like they're scum of the earth. I guarantee you're no angel either, nor are any of us.

 

Should people be able to steal a car? Of course not. You're being as ridiculous as that "You wouldn't steal car, you wouldn't shoplift, etc. so why would you download music" propaganda that tries to make us think physical theft is the same thing as piracy.

 

Theft involves stealing something. Piracy is making a copy of data, nothing is "stolen" in the process. The only theft that occurs is a legally-transcribed theft, not an undisputed theft like if I physically take something from you. I'm not saying that makes piracy 100% okay, because of course it's still illegal, but you're taking it too far by saying making a copy of a data file is as bad as going into a parking lot, breaking into someone's car and driving it away. In actual theft, you have one apple, I take one apple from you, and you now have no apple. In piracy, you have one apple, and I make a copy of that apple and now we both have an apple.

 

The game industry doesn't lose much money to piracy at all, because barely anyone who regularly pirates their games has any intention of buying them to begin with. So even if you stopped pirates from pirating, the developers won't make any more money because pirates often never had any intent to buy to begin with. Nico proved that point just now.

 

 

And in my country, you can get console games for only $0.5. Mass piracy console games. Same goes with PC games. How about that?

 

They largely invent their "this is how much money we've lost to piracy" numbers by looking at how many times their software has been downloaded and multiplying that by retail price. They never take into account the fact that most of these people wouldn't buy these games if the option to pirate was no longer there. They'd just suck it up and play something else, or nothing.

 

Having a debate like this wasn't the reason I came to this forum anyways, so I'll just leave it at that.

" Theft involves stealing something. Piracy is making a copy of data, nothing is "stolen" in the process."

 

Do you live and breath? That line is so classic(ly) stupid. Reread what you wrote and think about how dumb it is.

 

 

 

Dam right I am rude! So code isnt tangible. It still takes a lot and I mean a lot of money, resources, talent, etc. to create. It wouldnt or even COULDNT be made without the money received. Your argument is just so lame. It is mute and you should be too! I try not to argue with people here but what you are saying is just downright stupid.

 

Who in the hell is generalizing? I dont have the time or interest to break down every statement I make. Of course there are some people that deserve the help of welfare. No where near as many that recieve it though. I am in the U.S. and it puts one hell of a strain on all of us. People live on it generation after generation after generation. It is a vicious cycle!

 

 

I never said that you said they should steal cars, did I. No. I made an analogy......can you say analogy boys and girls.....sure you can. It means , basicaly it would be the same thing. This concludes your lesson for the day.

 

Take off your blinders. Bleading hearts suck. Be compassionate ......but there is a line.

 

There I detailed my reply a little more for you.

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PC games aren't dying??? There's just a fat bellied console monster, vomiting up copious quantities of kak games into the market.

 

I tell u what is dying...originality...or has that already pegged? mercie_blink.gif

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For those who say piracy isn't stealing, it is. It is stealing the sale of the game (assuming you don't end up buying it), away from the publisher.

 

That impacts the publisher's bottom line.

 

Let me put it into perspective for you: If just 10,000 people pirate a game( and generally if someone takes the time to figure out how to pirate a game, they are a serious gamer who really would want that game enough to buy it if it weren't for the fact that they can pirate it) and that game costs $50, then in a short period of time that game maker has lost $500,000 just in front-end sales. I'd be interested to know what the total lifetime stats are for major pirated games... how many copies exist? 20k? 50k? 100k?

 

That means that when the next go-round happens, the demographic that includes the pirates will feel it... through increased protection methods and decreased support until the game companies simply give up. It's black and white on paper folks. When Rockstar looks at their costs to port the game to PC and support it, they will put that up against what their profits are and make a decision whether it is worth it or not.

 

We went from being PC only with GTA1

 

Now we are getting a 6 month delayed console port that has clearly not been totally optimized.

 

The reason for that transition over a period of 10 years is simple... consoles prevent a majority of piracy due to their straightforward nature, and also, consoles represent a standard which devs can create content for. In the end, the console wins because its easier for the devs to achieve a goal for all gamers, plus their actual sales go up, and there is only a tiny fraction of the piracy.

 

So in the end, the only people the pirates hurt is themselves, as game developers take PC's less and less seriously and transition most of their efforts towards consoles.

 

I know certain genres of games still do OK on PC, because they really can't be played on consoles... like RTS games. But in the case of sports games, in less than a decade I have seen my favorites sports games go from all being released for PC first or simultaneously to all being ports, and coming out well after their console cousins. I can't even get NCAA football or basketball on the PC anymore, only on consoles where a new version comes out every year.

 

And when the next gen of consoles come out, that do true monitor resolutions like 1920x1200, I think you will see a lot more of this phasing out. Companies will either forget PC completely or simply further relegate it to the back of the line in terms of game releases.

 

You don't HAVE to participate in piracy. You CAN buy the game, like the developer made the game for you to do.

Edited by Trevor_
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Hey you boys are arguing about morality biggrin.gif That's one step off religion. Sweet! Time to duck out. suicidal.gif

This isnt about morality. Morality does fit into it though. Morality alone has no cosequences. What we are speaking of does.

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Here's the thing: I don't see a demo coming out for this game, so I downloaded it to try it. Now that I've tried it, I'm not gonna buy it. Take a guess why... sarcasm.gif

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CharmingCharlie
Here's the thing: I don't see a demo coming out for this game, so I downloaded it to try it. Now that I've tried it, I'm not gonna buy it. Take a guess why... sarcasm.gif

Because you are a cretin and steal sh*t, possibly ?

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Pirating is not the same as stealing. You are not physically taking anything, and I doubt pirates would go out and buy the game if they didn't know how to get it for free. The industry is not losning much money from it, because the onle reason they are pirating, is because it's free, meaning they wouldn't have spent money on it in the first place. <<

 

On the other hand, you can look at this as advertisement for the game because it is well known that many pirates will go out and buy the game after they have downloaded it (if it was good that is), to show support to the developers. A game such as GTA IV for example.

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Piracy is just one of numerous problems which are harming the PC market. Decision-making in the publishing industry itself is also largely to blame. Some of the decisions publishers make are even directly responsible for encouraging piracy!

 

Basic explanation: The rise or fall of a particular market is way too complicated a system to be caused by any one pressure or factor. Piracy is an issue, but it is not the issue, because the issues are many, and none would appear to stand above the others alone.

 

I was perusing torrent sites looking for a copy of GTA IV before I decided I'd rather just buy the game and avoid the hassle, and be able to play it online. Now, I'm having trouble logging into RGSC on a regular basis and my DVD burner isn't working right. The legally purchased product is giving me more grief than a cracked version would. Maybe I made the wrong choice. Isn't that a lark? I've actually been given a practical reason, from the people who want to stop piracy, to consider that piracy might have been a more pragmatic decision.

 

The above is just one example of the many issues that are harming the PC market.

 

In the end I think the reality simply is that making games for the PC is less forgiving than for consoles. There are more vectors for failure, and more pressures upon your sales figures. If you are an incompetent, you will be punished for it more severely in the PC market than with consoles, where there is less piracy, less market saturation, fewer independent competitors, etc.

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Software = livelihood/intellectual property of developers = how the devs put food on their table and keep the power on.

 

Software piracy = theft of livelihood = crime.

 

I am neutral when it comes to piracy because I believe software developers need to stop releasing half baked products and start spending more time on quality control and customer support. They need to release more demos for their products and they need to offer refunds on their product based on satisfaction. Instead they sell us buggy betas, that have no demo, their supports sucks doggy dick and they won't let you return their product if it doesn't run for you or ultimately satisfy you.

 

The way I see it...

 

Buggy software, no demos, sh*tty support & no return policy = pissed off customers = poor sales and guaranteed future piracy.

 

Better software, true demos, support & return policies = happier customers = many more sales and guaranteed future sales.

 

Some piracy will always exist.

 

Let's see...

 

GTA IV is great, but it has some issues and R*'s support has been poor. They are beginning to show a lack of respect for the community now. I thought by this time they would have updated the community on WTF is up with the patch and when it's expected, but they remain silent and they have pissed off an awful lot of people by not communicating with us. And if anyone thinks RockStar Toronto's (or w/e his name is) one sentence support efforts here is enough then you're not a wise consumer because there has been virtually no true support here from any official of the game. Furthermore, this isn't their site and I believe they should have their own support message boards handled by professionals, employed by R* and who are at least themselves in direct contact with the game's developers/coders/techs.

 

Game developers in general need to start communicating on deeper level with their customer base and stop selling us unfinished products. They should do more widespread public beta's provided as demos and thereby fix many problems before we pay for the product. And don't f*cking disappear after you release what's supposed to be your god damn livelihood/intellectual property; instead stand up with some pride and support your work and your customers.

 

Cheers.

 

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Here's the thing: I don't see a demo coming out for this game, so I downloaded it to try it. Now that I've tried it, I'm not gonna buy it. Take a guess why... sarcasm.gif

Because you are a cretin and steal sh*t, possibly ?

No. I didn't buy it because the performance is horrible, and your snarky attitude is a nice indicator of what people can expect if they voice this opinion, which, God knows why, is shared by quite a lot of people in the tech support section. I'm sorry for being a cretin, but I'm not stupid enough to pay for something this broken. Also, I'm not stupid enough to buy into the "omg quad core" stuff.

Edited by Nemesis6
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CharmingCharlie

I didn't pay for something that is "broken" I paid for a game that has given me well over a month's enjoyment and I continue to enjoy it to this day. You just stole software and choose to blame Rockstar for everything. Why are you even here at a GTA fan forum ? If you are happy to steal their software that doesn't make you much of a fan.

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I didn't pay for something that is "broken" I paid for a game that has given me well over a month's enjoyment and I continue to enjoy it to this day.  You just stole software and choose to blame Rockstar for everything.  Why are you even here at a GTA fan forum ?  If you are happy to steal their software that doesn't make you much of a fan.

Yeah, it works for you. But it doesn't seem like everyone's as lucky as you are. I think that's a classic case of bad port: Works well for some, bad for others. Anyway, why am I here? That's simple: I'm waiting for them to fix the game up enough to make it playable. So meanwhile, I can view those threads about fooling the game's graphics scaling abilities to get more FPS, and seeing people be called idiots because they complain about the performance without having quad core processors. Also, blaming Rockstar for everything? I'm blaming them for one thing: Bad performance. Come to think of it, also the whole thing about ignoring the community, so that's two. In the end, I guess it's kind of subjective what a "fan" is. Of course it would be nice if everyone bought something without trying it first, but it doesn't really work like that... whatsthat.gif

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I'd just like to say I bought GTA IV because I'd felt guilty about playing every other game in the series without paying for any of them. Like a good customer, I rushed out the first day best buy had it on the shelves, like a good customer I got MMA10 errors, and then I came here. After R* fixed their servers, ATI fixed their drivers, I'm still waiting for R* to actually fix the damn game. I've spent 3 times as much time here as I have actually playing the game, and it's not because I enjoy myself here so much.

 

If piracy = low sales, then at least in my case you would have expected all the other GTA's to do terrible and this one to do wonderfully.

 

If low quality = low sales, then you'd expect every other GTA game to have sold wonderfully and this one to have dropped out of the top 10 within two weeks of release. Hmm...

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For those who say piracy isn't stealing, it is.  It is stealing the sale of the game (assuming you don't end up buying it), away from the publisher.

 

 

NO Copyright Infringement / Violation is the real phrase but that isn't sexy enough, so theft is used by the PR people.

 

I've been a software developer so I'm opposed to people copying software. However, I also oppose the use of the term "theft" as it makes Copyright infringement sound more serious than it is. Having someone copy a piece of software is not as serious as someone stealing your car, your wallet or valuables from your house...

 

Finally you assume that the person who downloads a game from a torrent would have bought it. If they had no intention of buying it then how is downloading it depriving anyone of anything, the shopkeeper and R* wouldn't get money either way so where is the financial/material loss?

 

 

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Piracy is also on PSP, PS2, PSX, XBOX, XBOX360, DS and there is more out.

But, DRM is also hurting the legitimate customers, pirated users wont have any DRM problems, rockstar coused more problems with legit users that users that pirated it, too much.

"Piracy" is just a useless word developers stick to things, like the PSP - Piracy? WTF? if they make a great game (Like Crisis Core : Final Fantasy VII and Dissida : Final Fantasy) and make a nice amount of money, im pretty sure another company would get as much profit. (by that i meant Square Enix, if Crisis Core wasnt dealing good than Dissida would probably wont be for the PSP)

 

As for me, GTA IV works pretty fine on 1280X1024..

Edited by RedEnd
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Well i will be pirating the next GTA if there is one. Not because i want to but its a matter of principle. They ripped me off when they took my money and sold me this mess. Hell i might even rip the next couple of GTA's. I garauntee im not the only person here who has been converted to piracy by Rockstar. Im simply providing my own refund.

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Well i will be pirating the next GTA if there is one. Not because i want to but its a matter of principle. They ripped me off when they took my money and sold me this mess. Hell i might even rip the next couple of GTA's. I garauntee im not the only person here who has been converted to piracy by Rockstar. Im simply providing my own refund.

Exactly what I stated in an earlier post about people who have been burned on this game

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Well, the way I look at this is R* shot themselves in the foot and this could've been a combination of things....

But I think it's more the developer than piracy.

 

Once I heard that the quad core requirement was official It turned me off of the game a little but me being a hardcore fan of GTA I went ahead and bought it anyways..

 

World of Warcraft (a game I never played )Wrath of The Lich King sold 2.8 million copies in 24 hours.....

and I think if you were to get info on everyone's spec's that play the game, that a really really reaallllly low percentage of the users meet GTA IV required specs

 

So I just think It could also have to do with the specs and a lot of people not wanting to even bother, since their Pc couldn't reach the required specs for a much smoother performance.... rather than worry about one piece of their hardware lacking, and bottlenecking the game's performance.

 

 

 

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Killuminati91

 

its sad what happens to the gameindustry these days.

 

Spore: overhyped game for little children

Far Cry 2: repetive, boring game

L4D: lack of content, repetive

Crysis: lack of gameplay, bad optimization, aborted by the developer

NFS Undercover: bad optimization, stupid lame story, bad handling

Mirrors Edge: lack of content, 4 hours playtime

Prince of Persia: cut down for kids

Saints Row 2: PS2 Graphics, gameplay too fast, unbelievable sh*tty car handling

Age of Conan: buggy, lack of content, bad optimization

Stalker CS: bad optimization, buggy, same graphics as stalker1

Sacred2: Ugly graphics, slow and boring gameplay, disgusting soundtrack

 

They blame the pirates, but the only one to blame is themselves... Releasing broken and unfinished games

and then dont release a patch has become a standard for todays pc-games...

 

this is what i wrote in the other thread. There is no reason to blame piracy other than trying to hide your own weakness.

 

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Well, the way I look at this is R* shot themselves in the foot and this  could've  been a combination of things...

Rockstar has shot themselves in the foot in regard to PC sales with every GTA game since GTA III. The sales of the PC versions cannot realistically compare (and cannot be expected to) when the majority of fans of the series had/have already bought the games in the form of console versions half-a-year earlier.

 

While piracy IS NOT a contributing factor with this game (or any GTA game), many occurrences of it can be attributed to Rockstar's actions.

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It's both. But in GTA's case, it's the developers and publishers, in my opinion. The game is so buggy that many people avoided it completely. I know 4 other guys who have bought this game but 3 of the 4 can't get it to run despite meeting the requirements. And the 1 who got it working had to troubleshoot to get it running. I'm pretty good with computers and i had trouble getting this thing to run properly. I could only imagine what the average user would be like trying to get it to run.

And like the poster above me said, they released the console version 6 months earlier and expect the PC sales to not go down the drain. Publishers need to work on simultaneous releases.

Edited by Jimmy420
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