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[IV|REL] Simple Trainer for GTAIV


sjaak327
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Can you plz add more models to the game? Like there are about 5 learjets, but we only have 1 with the FlyUs paintjob. And it'd be sweet if you could make almost every feature visible in multiplayer. Like when I turn on my hazzard lights, they don't see it. And a feature like, if I save my car and I want to load it, then I spawn in the car, instead of going to the location where I saved it.

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Sorry for going offtopic but is it possible to make a script or edit or sometime so that Niko could wear the NOOSE helmets? I want to add it to my mod. Great trainer once again. I wouldn't survive in LC if it wasn't for the bulletproof vest and gloves you have in your trainer biggrin.gif

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Curious if anyone knows the model hash for the swingset?

If you know the working title of it, you might find it here: http://www.gtamodding.com/index.php?title=...ic_Model_Hashes

Yeah I've been working on thinking what the heck it might be called, but no luck. I tried swing, playground, swingset..

I think this might be it.

http://www.gtamodding.com/index.php?title=...models_hashes_G

GB_park_old_swing 1294552654 0x4D294E4E

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when is simple native trainer v4.0 coming out?

As I mentioned in this thread (few pages back), I was on a self acclaimed holiday from the game.

 

I will however resume work on 4.0 and take some suggestions that have been made on this thread and include them into 4.0. I don't know when it will be finished, as I don't want to invest the same amount of time into it, as I did before, but I would assume in about three weeks, I should have something.

 

 

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Great, gonna try that. smile.gif

Did you try it and is it working? Would really like to spawn a swingset on a rooftop biggrin.gif

 

EDIT: I just started playing GTA4 again, so I'm setting all the stuff up, so I can't test it right now.

 

EDIT2: Hahahaha, ok it definitely works lol.gif

Although the swing doesn't seem to be as responsive as the One.

 

EDIT3: Yeah another edit...

Tried it some times to spawn the swingset and set it off, but most off the times it didn't work and I'm not really sure why...tried to move it a little into the ground, just spawn it and leave it and some other things but it doesn't look like that these things are really changing the chance for getting launched...

If someone has an idea - tell us!

Edited by Pantheon
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Great, gonna try that. smile.gif

Did you try it and is it working? Would really like to spawn a swingset on a rooftop biggrin.gif

 

EDIT: I just started playing GTA4 again, so I'm setting all the stuff up, so I can't test it right now.

 

EDIT2: Hahahaha, ok it definitely works lol.gif

Although the swing doesn't seem to be as responsive as the One.

 

EDIT3: Yeah another edit...

Tried it some times to spawn the swingset and set it off, but most off the times it didn't work and I'm not really sure why...tried to move it a little into the ground, just spawn it and leave it and some other things but it doesn't look like that these things are really changing the chance for getting launched...

If someone has an idea - tell us!

I tried with and without dynamic objects enabled. No luck to get launched. You can watch my attempt (with dynamic objects enabled) here:

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Hey here are some suggestions for your next version trainer!

1. Please make it more stable! Doesn't work many times! Not only the problem with me but with many people!

2. If you can please add a option of clearing the crap around us like after a derby lots and lots of crap lying around! Would be nice if you could add that!

3. Please add teleport to waypoint option in mission help! It takes very long!

4. Add more options to spawn objects.

5. I never understand how does people make the ramps going to the sky! IF you could add that or just make a video tutorial would be nice! biggrin.gif ( This was not a real suggestion)

 

I hope if u like it! If not i don't care as these are my personal suggestions! I understand everyone has own views.

 

Good luck ! biggrin.gif

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Great, gonna try that. smile.gif

Did you try it and is it working? Would really like to spawn a swingset on a rooftop biggrin.gif

 

EDIT: I just started playing GTA4 again, so I'm setting all the stuff up, so I can't test it right now.

 

EDIT2: Hahahaha, ok it definitely works lol.gif

Although the swing doesn't seem to be as responsive as the One.

 

EDIT3: Yeah another edit...

Tried it some times to spawn the swingset and set it off, but most off the times it didn't work and I'm not really sure why...tried to move it a little into the ground, just spawn it and leave it and some other things but it doesn't look like that these things are really changing the chance for getting launched...

If someone has an idea - tell us!

I tried with and without dynamic objects enabled. No luck to get launched. You can watch my attempt (with dynamic objects enabled) here:

It definitely has to be dynamic and it worked a few times for me, although mostly in singleplayer...for whatever reason...

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Hey here are some suggestions for your next version trainer!

1. Please make it more stable! Doesn't work many times! Not only the problem with me but with many people!

2. If you can please add a option of clearing the crap around us like after a derby lots and lots of crap lying around! Would be nice if you could add that!

3. Please add teleport to waypoint option in mission help! It takes very long!

4. Add more options to spawn objects.

5. I never understand how does people make the ramps going to the sky! IF you could add that or just make a video tutorial would be nice! biggrin.gif ( This was not a real suggestion)

 

I hope if u like it! If not i don't care as these are my personal suggestions! I understand everyone has own views.

 

Good luck ! biggrin.gif

1) not sure what you are on about exactly, is it not working in MP some times, if so, I am not the person to talk to, I cannot do anything about that, scripthook.dll loads the scripts (including trainer.asi), I am not the creator of that, any problems there need to be reported here: http://www.gtaforums.com/index.php?showtopic=390582

 

2) There is a cleanup funtion already, in MP it will not work on other people's stuff, and I am not sure if it would be a very good idea to do this, might be something that is abused by some people.

 

3) How does teleport to waypoint take very long, you set the waypoint and press the relevant keycombo to get there, no way to speed that up.

 

4) will add more options

 

5) They probably move the objects ?

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Hey, im using 3.9 and have abosutley no problems.. i only disable some functions, like grab car shortcu and some others things...

Sometimes trainer doesnt work in MP, but only if i forget to close trainer in single player with 'backspace' button. Gamer 9891, be carefull, maybe thats your problem too.

And now the question: Is possible to add more car color slots in trainer? Now is only 6.. i try to add more slots in trainer.ini but doesnt work this way turn.gif

Edited by LukeDuke3
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^ I assume you mean the one that you can save and load ?

 

You cannot add more currently, but I could add them in the next version.

 

 

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Man I'm so exited about the next version. I wanna drive a tanker ship now biggrin.gif

Here cookie.gifcookie.gifcookie.gifcookie.gif

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First off, great mod! But I replyed on your topic in zombo.com but you didn't replyed back, so I'll reply it here: modmygta(DOT)com/forum/index.php?topic=868.msg12811#msg12811

 

This mod is the best ever! I'm a big user of your mod and I really like the object spawning option. I really like the 'Attach to player/car' option. But could you maybe enable the 'Move Last Spawned Object' option while I attached it to my body or legs or...? Like when you attached a neon kube to your head, that you could move the neon cube then. Sorry for my bad English! I'm actually Dutch, Netherlands.

 

I have a 2nd suggestion. When you attach a object to your body or something, players and cars and everything can walk trough the object. Could you maybe make a option that could make that 'strong', so you can't walk trough it? Like that you have ramp attached to your car so that other players on Free Mode could jump on my ramp or stand on my object.

 

And there's something that's annoying me, if I enable 'Dynamic Objects'. Then when I'm spawning the Icecream-House or a another object, it begins to rain the object. It's spawning again and again on the same place and it falls down trough the ground and always and always and... You know what I mean. Smiley

 

Sometimes when I spawn a lot of objects, some of the other players can't see it. Like the last time, I've spawnend like 50 China Glasses and a lot of dirt on the ground, but my friend didn't see it. :S

 

I hope you will answer all my questions. Really, I love your mod, is there something you can't do? Grin And again, really sorry for my poor English, I'll hope you can understand me! I'll see in the feature if I can feel something annoying in your mod. Wink

Edited by Nstyle08Z
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^ I assume you mean the one that you can save and load ?

 

You cannot add more currently, but I could add them in the next version.

Yes Save and Load color function biggrin.gif

And i remember another thing - Is possible to change car names in car spawn menu in trainer? Now is: ''Spawn Sentinel'' and i want like ''Spawn BMW M3''

icon14.gif

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And i remember another thing - Is possible to change car names in car spawn menu in trainer? Now is: ''Spawn Sentinel'' and i want like ''Spawn BMW M3''

icon14.gif

Just change the name in the trainer.ini

Note that the cars still have their normal names and only the spawn text is changing.

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This mod is the best ever! I'm a big user of your mod and I really like the object spawning option.

It's not a mod buddy, it's a Trainer that works based on a mod by Alexander Blade. the .ASI

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This mod is the best ever! I'm a big user of your mod and I really like the object spawning option.

It's not a mod buddy, it's a Trainer that works based on a mod by Alexander Blade. the .ASI

Hmm not exactly, it is based upon the C++ scripthook by Aru.

 

the asi loader could be either the one included at the C++ hook, Alexander Blade's asi loader, HazardX's Yaasil (the one I use) or xliveless.

 

 

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Hey here are some suggestions for your next version trainer!

1. Please make it more stable! Doesn't work many times! Not only the problem with me but with many people!

 

1) not sure what you are on about exactly, is it not working in MP some times, if so, I am not the person to talk to, I cannot do anything about that, scripthook.dll loads the scripts (including trainer.asi), I am not the creator of that, any problems there need to be reported here: http://www.gtaforums.com/index.php?showtopic=390582

Quite often when switching games (SP to MP, MP to SP or from one freemode to another) the trainer doesn't load. Could it be a problem in scripthook?

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Hey here are some suggestions for your next version trainer!

1. Please make it more stable! Doesn't work many times! Not only the problem with me but with many people!

 

1) not sure what you are on about exactly, is it not working in MP some times, if so, I am not the person to talk to, I cannot do anything about that, scripthook.dll loads the scripts (including trainer.asi), I am not the creator of that, any problems there need to be reported here: http://www.gtaforums.com/index.php?showtopic=390582

Quite often when switching games (SP to MP, MP to SP or from one freemode to another) the trainer doesn't load. Could it be a problem in scripthook?

yep that is a problem in the scripthook.dlll and this should be addressed at the author of the otherwise brilliant scripthook.

 

 

nothing I can do here. I'm just coding a trainer, I have no knowledge about how it is loaded or hooked. Sorry

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I'm not sure if this was already brought up, but I searched the thread and didn't find anything:

Will there ever be the possibtility for other neon colors in the MP than blue?

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chiefwiggum164

Doesn't anyone have a clue how to spawn a locked car which can be stolen?

Or to lock a car in a way that it can be stolen?

Isn't that possible with this trainer?

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Doesn't anyone have a clue how to spawn a locked car which can be stolen?

Or to lock a car in a way that it can be stolen?

Isn't that possible with this trainer?

Not yet. Would be great if it was though.

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I guess I'm not getting it, but...why would you want to spawn a locked car, when you want to steal it anyway? dozingoff.gif

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I guess I'm not getting it, but...why would you want to spawn a locked car, when you want to steal it anyway? dozingoff.gif

I think he wants to me a movie or something. And yeah, that option would be GREAT!

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I guess I'm not getting it, but...why would you want to spawn a locked car, when you want to steal it anyway?  dozingoff.gif

I think he wants to me a movie or something. And yeah, that option would be GREAT!

The stealable element is a animation, that is already in the trainer (animation menu).

 

So you probably could do it by playing that animation when you 'steal' the car.

 

If someone would be so kind and search for the animation, I will see what I can do.

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I guess I'm not getting it, but...why would you want to spawn a locked car, when you want to steal it anyway?  dozingoff.gif

I think he wants to me a movie or something. And yeah, that option would be GREAT!

The stealable element is a animation, that is already in the trainer (animation menu).

 

So you probably could do it by playing that animation when you 'steal' the car.

 

If someone would be so kind and search for the animation, I will see what I can do.

But when you do that animation, the window of the car doesn't break or...?

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First off, great mod! But I replyed on your topic in zombo.com but you didn't replyed back, so I'll reply it here: modmygta(DOT)com/forum/index.php?topic=868.msg12811#msg12811

 

This mod is the best ever! I'm a big user of your mod and I really like the object spawning option. I really like the 'Attach to player/car' option. But could you maybe enable the 'Move Last Spawned Object' option while I attached it to my body or legs or...? Like when you attached a neon kube to your head, that you could move the neon cube then. Sorry for my bad English! I'm actually Dutch, Netherlands.

 

I have a 2nd suggestion. When you attach a object to your body or something, players and cars and everything can walk trough the object. Could you maybe make a option that could make that 'strong', so you can't walk trough it? Like that you have ramp attached to your car so that other players on Free Mode could jump on my ramp or stand on my object.

 

And there's something that's annoying me, if I enable 'Dynamic Objects'. Then when I'm spawning the Icecream-House or a another object, it begins to rain the object. It's spawning again and again on the same place and it falls down trough the ground and always and always and... You know what I mean. Smiley

 

Sometimes when I spawn a lot of objects, some of the other players can't see it. Like the last time, I've spawnend like 50 China Glasses and a lot of dirt on the ground, but my friend didn't see it. :S

 

I hope you will answer all my questions. Really, I love your mod, is there something you can't do? Grin And again, really sorry for my poor English, I'll hope you can understand me! I'll see in the feature if I can feel something annoying in your mod. Wink

There is nothing wrong with your English smile.gif

 

Actually I'm from the Netherlands too.

 

Now to answer some of your questions, if you enable dynamic objects, it does what it claims, it makes objects dynamic ie. not static. For the house, you need to spawn it as static object, same for most ramps, to make it easier to switch between dynamic and static, there is a keycombination (RCTRL+T).

 

Regarding moving attached objects, I will see if I can do something, but I don't think it will be easy, it might simply not be possible, as the object is attached. Now for something that is attached to the player, I believe I provided all the bones id (attach points if you will) that I could find. For attaching to cars, I might be able to let you reposition it by change the x,y,z rotation and position.

 

For object being not visible in MP, I will see if I can make them visible, but I primairly code for SP.

 

 

 

 

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I guess I'm not getting it, but...why would you want to spawn a locked car, when you want to steal it anyway? dozingoff.gif

It could be usefull when doing machinima.

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First off, great mod! But I replyed on your topic in zombo.com but you didn't replyed back, so I'll reply it here: modmygta(DOT)com/forum/index.php?topic=868.msg12811#msg12811

 

This mod is the best ever! I'm a big user of your mod and I really like the object spawning option. I really like the 'Attach to player/car' option. But could you maybe enable the 'Move Last Spawned Object' option while I attached it to my body or legs or...? Like when you attached a neon kube to your head, that you could move the neon cube then. Sorry for my bad English! I'm actually Dutch, Netherlands.

 

I have a 2nd suggestion. When you attach a object to your body or something, players and cars and everything can walk trough the object. Could you maybe make a option that could make that 'strong', so you can't walk trough it? Like that you have ramp attached to your car so that other players on Free Mode could jump on my ramp or stand on my object.

 

And there's something that's annoying me, if I enable 'Dynamic Objects'. Then when I'm spawning the Icecream-House or a another object, it begins to rain the object. It's spawning again and again on the same place and it falls down trough the ground and always and always and... You know what I mean. Smiley

 

Sometimes when I spawn a lot of objects, some of the other players can't see it. Like the last time, I've spawnend like 50 China Glasses and a lot of dirt on the ground, but my friend didn't see it. :S

 

I hope you will answer all my questions. Really, I love your mod, is there something you can't do?  Grin And again, really sorry for my poor English, I'll hope you can understand me! I'll see in the feature if I can feel something annoying in your mod.  Wink

There is nothing wrong with your English smile.gif

 

Actually I'm from the Netherlands too.

 

Now to answer some of your questions, if you enable dynamic objects, it does what it claims, it makes objects dynamic ie. not static. For the house, you need to spawn it as static object, same for most ramps, to make it easier to switch between dynamic and static, there is a keycombination (RCTRL+T).

 

Regarding moving attached objects, I will see if I can do something, but I don't think it will be easy, it might simply not be possible, as the object is attached. Now for something that is attached to the player, I believe I provided all the bones id (attach points if you will) that I could find. For attaching to cars, I might be able to let you reposition it by change the x,y,z rotation and position.

 

For object being not visible in MP, I will see if I can make them visible, but I primairly code for SP.

I hear Lolcops has the option to move attached options, but I don't wanna use too many mods/trainers.

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