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[IV|REL] Simple Trainer for GTAIV


sjaak327
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GTASturm, to be honest I don't understand what you are asking, you use a lua script for what exactly ?

 

Let me know, and I might add it into the next version.

 

I am almost ready to release, the complete and up to date list with changes:

 

Changes from version 3.5:

 

-Added Gravity gun, enable using the menu or RCTRL+J, use with Pistol or Desert Eagle, right mouse button to target, up or down to move away or closer, left mouse button to fire.

Defaults for the gravity gun can be set for target (all, just cars or just peds) X,Y,Z force,and radius both in trainer.ini and in game.

-Ability to set the object moving speed, either using the menu or at the defaults section of trainer.ini

-Ability to spawn many more objects from the menu, all CJ objects are included (1332) and are sorted by starting letter, ie. a-b-c, d-e-f.

-New Task, stand still and freeze for the ped and random ped, the ped will not move, even if you shoot it, if you choose the all bodyguards leave option, the peds will become unfreezed.

-All Peds and bodyguards will have godmode if enabled, you can still kill them by using the kill ped attached to valid destination marker.

-Option to teleport bodyguards to the player (RCTRL+K, or using the bodyguard menu).

-Window Washing Platform teleport locations have been moved from miscellaneous to their own submenu.

-Changed Miscellaneous Locations into Liberty City Landmarks and added more locations, (total 100), Thanks to outoftimer, who provided all the locations.

-New car color section in trainer.ini will let you set colors for the keycombinations RCTRL+num 4 /RCTRL+num 9. You can set your own color combination, and apply in game by pressing the relevant keycombination.

These colors can also be saved in game, from the car color menu.

-All shortcuts used are displayed in submenu off the options menu page 2, total three pages.

-Added ability to modify the car color upper limit (133) in trainer.ini.

-You can now change the menu text color and highlight color in game, you can choose from a total of 455 colors, the trainer will preview the selected color, once you press num 5 it is set, and also written back

to trainer.ini, so that when you restart the game, the color you selected is used.

-Ability to add a blip for spawned cars, in order to make this usefull, the auto deletion of cars is disabled when you enable this option, it might lead to performance issues, if you spawn many cars, this can be enabled

both in trainer.ini and in-game. You can however mark cars for deletion, in the same way as the bodyguards/ped leave option.

-Changed teleport to valid objective marker to teleport to Spawned Cars. You can now Teleport to the three cars you spawned first, also added a keycombination RCTRL+L.

-Blip for cars will display the model name, blip for specific peds will display both the model name and the type, random ped blips will display the type.

-Added clothes menu for the last spawned bodyguard/ped, so you can change clothes and other related things for the last spawned bodyguard/ped.

-New Menu hide key (F4), this will hide the menu, when you press F4 again to unhide the menu, you will return at the same position as when you pressed F4 to hide the menu.

-Added Neon lights under the car, you can set the colors both in trainer.ini or much more easier, in game, using the same RGB colors as the menu colors.

To enable or change the colors, go to Car Options menu page 1. This can be used on both the current car and the saved car.

RCTL+A changed to RCTRL+O, RCTL+D changed to RCTRL+M

-Ability to save characters clothing options in the clothes menu, 5 slots to save.

 

 

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OutOfTimer

Check out the "Liberty City Landmarks" section of Teleporting Menu. It was designed to be the ultimate sighteeing tour of the city and consists of 100 locations ranging from famous places to easter eggs and secrets. If you're worried you haven't seen everything that there is to see in Liberty City, now you have the chance to. biggrin.gif

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http://www.gtamodding.com/index.php?title=...ative_functions

 

SWITCH_POLICE_HELIS

 

this is the function for the helis

 

PushInt(0)

CallNative("SWITCH_POLICE_HELIS")

 

so no police choppers spawn add any wanted level

Okay, will add it to the next version, even though that one might take a while, in any case, have fun with 3.6 which I just uploaded.

 

 

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http://www.gtamodding.com/index.php?title=...ative_functions

 

SWITCH_POLICE_HELIS

 

this is the function for the helis

 

PushInt(0)

CallNative("SWITCH_POLICE_HELIS")

 

so no police choppers spawn add any wanted level

Okay, will add it to the next version, even though that one might take a while, in any case, have fun with 3.6 which I just uploaded.

thank you for the 3.6

no need to hurry, i also need to look closer in how possible it is to make niko part group of the cops or a gang.

still the problem he get instant wanted level when fbi bodyguards get in nikos fbi car and they want not protect him from cops

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I have two little requests:

1) Could you add some keycombination for loading first slot of saved player clothes?

2) toggleable option in trainer.ini which let us to turn off neon lights of dropped guns and money.

 

Thank u for 3.6, it's another great update.

Edited by peterp
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I have two little requests:

1) Could you add some keycombination for loading first slot of saved player clothes?

2) toggleable option in trainer.ini which let us to turn off neon lights of dropped guns and money.

 

Thank u for 3.6, it's another great update.

1) will do.

2) not even have a clue if this is possible.

 

 

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Sjaak i think u need to improve the gravuty gun. Think of what changes u can make cuz when u shoot a ped or a car it dont fly straight it goes to the left every time. I tried adjusting the parameters (x,y,z) of both cars and peds and nothing changes. Plus, can u make it, so when u chose a car or human, maybe u can bash it a few times left and right?
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Sjaak i think u need to improve the gravuty gun. Think of what changes u can make cuz when u shoot a ped or a car it dont fly straight it goes to the left every time. I tried adjusting the parameters (x,y,z) of both cars and peds and nothing changes. Plus, can u make it, so when u chose a car or human, maybe u can bash it a few times left and right?

Unless I made an obvious error, surely the parameters should have an immediate effect, try setting for instance x and Y to zero and Z very high and the ped / car should go up.

 

 

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SirMalgache

Hi

Thanks you for the trainer but i have a problem

Why my spawns who are equiped of "Pistol" or "Desert Eagle" change on "MP5"?

Are you a fix?

Sorry for my bad english

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Hi

Thanks you for the trainer but i have a problem

Why my spawns who are equiped of "Pistol" or "Desert Eagle" change on "MP5"?

Are you a fix?

Sorry for my bad english

Disable the driveby weapon, it's an option on the bodyguard menu.

 

 

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SirMalgache

Thanks You sjaak327

 

Last question

Is it possible to adapt the menu of trainer with high resolutions (ex: 1920x1080) ?

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Thanks You sjaak327

 

Last question

Is it possible to adapt the menu of trainer with high resolutions (ex: 1920x1080) ?

No idea, I have no monitor that will run such a high resoltion smile.gif

 

I am guessing that the text is too small ?

 

I might be able to let you set the text scale, however there is really no way for me to test this, but I could include the X and Y text scale, and you then would be able to change it.

 

 

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got a problem dont know it's because of your trainer but anyway, i cant get on a ladder anymore i press *F* and it dont work and when i spawn a corvette it have no sound. dont know if it happends by me only or more. could you check it pls thx

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got a problem dont know it's because of your trainer but anyway, i cant get on a ladder anymore i press *F* and it dont work and when i spawn a corvette it have no sound. dont know if it happends by me only or more. could you check it pls thx

LOL,

 

What do you think this is, the GTAIV helpdesk biggrin.gif

 

Both problems are very very unlikely to be caused by the trainer.

 

The first one would be if I would bind to the F key, but the trainer doesn't (on purpose), and I have absolutely no idea about the second problem, you spawn a car, based upon model, I have no influence whatsoever on sound.

 

 

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This verision is cool biggrin.gif

 

Thanks for the car blips, i hate that i am losing my orange NRG900.

Is it in purpose that the blips are different and i never saw like them?

Why only when i spawn new car it deleting the blip one?

Can you add to ped task's the option that the peds will not afraid of me?

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This verision is cool biggrin.gif

 

Thanks for the car blips, i hate that i am losing my orange NRG900.

Is it in purpose that the blips are different and i never saw like them?

Why only when i spawn new car it deleting the blip one?

Can you add to ped task's the option that the peds will not afraid of me?

The blips used are those for Station C, since it contained a C (Car) I thought it would be nice to use those.

 

Blips are deleted in two cases:

 

if the car is dead

if you mark them for deletion in the car menu.

 

Not sure about the not afraid bit, for bodyguards there's a native that might do the trick, not sure about other peds.

 

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sjaak this trainer is really awesome, thanks a lot ! icon14.gif

 

 

About blip, it will be good to be able to add a blip for the car we are in, even it is not spawned !

 

For instance i spawn a car, and add some components and color, i park it on the parking front of the house, i save the game... BUT if i load my game later, the blip disapear and i loose the car when i m doing a mission etc

 

 

SO it will be cool to be able to add a blip for the car that we are driving.. confused.gif

 

 

 

 

icon14.gif

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I have done one better smile.gif

 

I just tested it and it seems to work, if you save the car, (using the K+NUM1 shortcut) a blip for the car will be added, what's more, I write the car id to trainer.ini, and if you save the car at the spaces in front of the savehouse, and you reload that game, the blip is added automatically smile.gif

 

After some more testing, it seemed that it was a lucky thingy, the first time I did actually create a blip at startup for the car I saved, but subsequent tries did not create the blip automatically.

 

Well in any case, the blip for the car you're in is in the trainer for next version.

 

 

Edited by sjaak327
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I have done one better smile.gif

 

I just tested it and it seems to work, if you save the car, (using the K+NUM1 shortcut) a blip for the car will be added, what's more, I write the car id to trainer.ini, and if you save the car at the spaces in front of the savehouse, and you reload that game, the blip is added automatically smile.gif

 

After some more testing, it seemed that it was a lucky thingy, the first time I did actually create a blip at startup for the car I saved, but subsequent tries did not create the blip automatically.

 

Well in any case, the blip for the car you're in is in the trainer for next version.

And how do i delete the mark because in this verision its too much complicated

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Hold on, it was you that requested a blip for cars, now I do add that, and now it is complicated to delete it ?

 

It's exactly the same procedure as blips for bodyguards, if you enable blips (can be done in trainer.ini or on the car options menu, second page), a blip is created automatically and the car is not automatically deleted (otherwise adding a blip would be useless, as the game would delete the car if you are too far away from it).

 

Now the blip is deleted automatically if the car is dead (similar to the bodyguards) and if you choose the option Mark all spawned cars for deletion (again similar to the bodyguards/ped leave function). Surely that is not complicated ? That option can be found also on the car options menu, second page, the very last option. If you have executed this option, and are far enough from the cars that have the blips, you will notice that the blips disappear (and if you would check, so are the cars).

 

If it is all to complicated, the most simple solution is not to use blips at all...

 

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SirMalgache
Thanks You sjaak327

 

Last question

Is it possible to adapt the menu of trainer with high resolutions (ex: 1920x1080) ?

No idea, I have no monitor that will run such a high resoltion smile.gif

 

I am guessing that the text is too small ?

 

I might be able to let you set the text scale, however there is really no way for me to test this, but I could include the X and Y text scale, and you then would be able to change it.

No, the text isn't full

I will make a photo to show you

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Hold on, it was you that requested a blip for cars, now I do add that, and now it is complicated to delete it ?

 

It's exactly the same procedure as blips for bodyguards, if you enable blips (can be done in trainer.ini or on the car options menu, second page), a blip is created automatically and the car is not automatically deleted (otherwise adding a blip would be useless, as the game would delete the car if you are too far away from it).

 

Now the blip is deleted automatically if the car is dead (similar to the bodyguards) and if you choose the option Mark all spawned cars for deletion (again similar to the bodyguards/ped leave function). Surely that is not complicated ? That option can be found also on the car options menu, second page, the very last option. If you have executed this option, and are far enough from the cars that have the blips, you will notice that the blips disappear (and if you would check, so are the cars).

 

If it is all to complicated, the most simple solution is not to use blips at all...

When i am far enough its not working.

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Well it is pretty simple, when you choose that option, I simply mark the cars for deletion, I don't actually delete them. The game does that when you are far enough. This works fine on my machine, on all occasions I have tested it. If somehow it doesn't work on yours, then either you are not far enough or there is something preventing the car to be deleted, either way I cannot do anything about it. (I have done my bit so to speak).

 

Again if you don't like it, don't use it, that should be pretty obvious. It is working as I intended it to work. I do not delete the cars (this also applies to bodyguards), as the game itself should and will delete them.

 

 

Edited by sjaak327
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Well in any case, the blip for the car you're in is in the trainer for next version.

 

 

 

thanks a lot sjaak icon14.gif , in my opinion, blips is an awesome feature.

 

simply the best trainer imo

Edited by _6mik_
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umm, my game always crashes like 30 seconds into playing when I run this mod...

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umm, my game always crashes like 30 seconds into playing when I run this mod...

Well, mine doesn't and judging from many other people, neither does theirs.

 

But thanks that you cared to share your experience, with a great detailled error description.

 

 

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umm, my game always crashes like 30 seconds into playing when I run this mod...

Well, mine doesn't and judging from many other people, neither does theirs.

 

But thanks that you cared to share your experience, with a great detailled error description.

smile.gif sjaak is being sarcastic as always.

 

It's true though, this "mod" (trainer) doesn't crash your game, it should be something else to throw the blame on.

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I have a question, since v3.4 you changed the Fast run and it's toggleble, but how am i supposed to run fast? When i toggle it on, nothing happens just displays that it's on.

 

I know u say in your change log (Fast Run (key -) now is a toggle option, when enabled fast run is on, no need to hold the key, you can also use the old function, this can be set in trainer.ini)

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That's easy, you use the game default conttols for run. Which is W+shift.

 

 

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