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[IV|REL] Simple Trainer for GTAIV


sjaak327
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Now thah you mention it, what is the name of girlfriends models?

It was confiusing but your story about the 2 carmen is realy funny.

By the way, 100% for friends (girls too) stats is not for real.

It just for the look but it doesnt realy work.

I want to remind this....

By the way i have idea that should be good.

To spawn speciel cars that will have blips. That way i will never lose the car i had.

If i park it and i go far it disapears and its anoying.

Haha

 

Well, use the saved car option, it's there for a reason, save it K+num 1, and then teleport to it using K+ num 2.

 

I mark cars for deletion if you are far away from them, so I don't think setting a blip for them is going to work, as as soon as you are too far away, the car is deleted. The deletion of those car is a performance thing, and is not going to be changed.

 

Spawn another one if that happens.

 

EDIT: I reconsidered, will add this function, but by default it is switched off, (due to the possible performance issue it might create). If you spawn a lot of cars, your game will start lagging, use with care.

 

You want to remind me about the 100%, of course I'm aware of that for over three months (from the day that function was added), and there is nothing I can do, I stated many times before in this thread, that it's just a statistic thingy.

 

I might just remove it, so you don't have to remind me anymore biggrin.gif

Sorry, i didnt know...

Well this will help biggrin.gif

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Ok after some testing it would seem if you use girlfriend models she will fight fine after both bowling and darts but after you play pool the combat A.I. is disabled.. i have tested this on two pool tables and with both FY Platin 02 (Carmen) and FY Pcool 01 (Alex) with the same result each time..

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Strange, Ai in this game is sometimes hard to follow smile.gif

 

Anyway I have finished version 3.6 and just need to test it, which I will do today and maybe tomorrow, after testing I will release it.

 

Changes from version 3.5:

 

-Added Gravity gun, enable using the menu or RCTRL+J, use with Pistol or Desert Eagle, right mouse button to target, up or down to move away or closer, left mouse button to fire.

Defaults for the gravity gun can be set for target (all, just cars or just peds) X,Y,Z force,and radius both in trainer.ini and in game.

-Ability to set the object moving speed, either using the menu or at the defaults section of trainer.ini

-Ability to spawn many more objects from the menu, all CJ objects are included (1332) and are sorted by starting letter, ie. a-b-c, d-e-f.

-New Task, stand still and freeze for the ped and random ped, the ped will not move, even if you shoot it, if you choose the all bodyguards leave option, the peds will become unfreezed.

-All Peds and bodyguards will have godmode if enabled, you can still kill them by using the kill ped attached to valid destination marker.

-Option to teleport bodyguards to the player (RCTRL+K, or using the bodyguard menu).

-Window Washing Platform teleport locations have been moved from miscellaneous to their own submenu.

-Changed Miscellaneous Locations into Liberty City Landmarks and added more locations, (total 100), Thanks to outoftimer, who provided all the locations.

-New car color section in trainer.ini will let you set colors for the keycombinations RCTRL+num 4 /RCTRL+num 9. You can set your own color combination, and apply in game by pressing the relevant keycombination.

-All shortcuts used are displayed in submenu off the options menu page 2, total three pages.

-Added ability to modify the car color upper limit (133) in trainer.ini.

-You can now change the menu text color and highlight color in game, you can choose from a total of 455 colors, the trainer will preview the selected color, once you press num 5 it is set, and also written back

to trainer.ini, so that when you restart the game, the color you select is used.

-Ability to add a blip for spawned cars, in order to make this usefull, the auto deletion of cars is disabled when you enable this option, it might lead to performance issues, if you spawn many cars, this can be enabled

both in trainer.ini and in-game. You can however mark cars for deletion, in the same way as the bodyguards/ped leave option.

-Changed teleport to valid objective marker to teleport to Spawned Cars. You can now Teleport to the three cars you spawned first, also added a keycombination RCTRL+L.

-Blip for cars will display the model name, blip for specific peds will display both the model name and the type, random ped blips will display the type.

 

 

 

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Awesome! Keep up the good work. Without your Trainer, GTA IV wouldn't be the same wink.gif

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nice changes icon14.gif

I know i have said this once before and i really don't want to sound like a pest... but a cloths menu for the last spawned ped/bodyguard would be nice.. its a little annoying if your setting up a clip shot with multiple spawns and one of the model you spawn has "invisible" parts (I.E. Roman is sometimes missing his torso and arms) and the only way to fix it is to dismiss everyone and rest the whole thing....

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nice changes icon14.gif

I know i have said this once before and i really don't want to sound like a pest... but a cloths menu for the last spawned ped/bodyguard would be nice.. its a little annoying if your setting up a clip shot with multiple spawns and one of the model you spawn has "invisible" parts (I.E. Roman is sometimes missing his torso and arms) and the only way to fix it is to dismiss everyone and rest the whole thing....

wow, I must have missed that request smile.gif

 

I like the idea, and in fact it should be rather easy to implement. I might add it before release.

 

 

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nice changes  icon14.gif

I know i have said this once before and i really don't want to sound like a pest... but a cloths menu for the last spawned ped/bodyguard would be nice.. its a little annoying if your setting up a clip shot with multiple spawns and one of the model you spawn has "invisible" parts (I.E. Roman is sometimes missing his torso and arms) and the only way to fix it is to dismiss everyone and rest the whole thing....

wow, I must have missed that request smile.gif

 

I like the idea, and in fact it should be rather easy to implement. I might add it before release.

awesome thank icon14.gif

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just a suggestion. Is it possible to add two categories of character model for bodyguard and attacking/other peds? I often find it fustrating to switch models around for bodyguards and other peds.

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Sjaak what do you think of remembering the position in the menu so that every time you press F3 you are back at the last position?

Now, when you are toggling something and press bkspc to leave the menu, and then you want to toggle again, you have to search to get back to that option in the menu.

Of course once you press bkspc you will start at the beginning of the menu next time.

 

 

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just a suggestion. Is it possible to add two categories of character model for bodyguard and attacking/other peds? I often find it fustrating to switch models around for bodyguards and other peds.

It's easy to get frustrated or so it seems smile.gif

 

Just joking, yes everything is possible, but I don't have the time, as this is used throughout the trainer, I suggest you get used to it, as to me it seems like a very small annoyance.

 

@Jeanc, not sure what it is that you want, as your request seems to be a contradiction, maybe explain it a little better.

 

 

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Yes I had trouble wording my request.

 

You press F3, then navigate to some function, like toggle sit down/stand up, then you press backspace and the menu is gone.

 

Now when you press F3 again, I would like the same menu option to be displayed and have focus, i.e. toggle sit down/stand up, so that you just have to press num 5 for the toggle again.

 

The way it is now the menu starts from the beginning and you have to navigate to the sit down/stand up again before you can press num 5.

 

I hope this makes more sense. smile.gif

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Yes I had trouble wording my request.

 

You press F3, then navigate to some function, like toggle sit down/stand up, then you press backspace and the menu is gone.

 

Now when you press F3 again, I would like the same menu option to be displayed and have focus, i.e. toggle sit down/stand up, so that you just have to press num 5 for the toggle again.

 

The way it is now the menu starts from the beginning and you have to navigate to the sit down/stand up again before you can press num 5.

 

I hope this makes more sense. smile.gif

Yeah it makes sense, however that is hard to do, however, I will try and add a hide menu key, so you press that key, and obviously the menu disappears, when you press H again, the menu is back to where you left it.

 

Not promising that it will work, but at least I will try.

 

 

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So umm... when are u going to release it. The deadline passed.
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ok last post i am going to make on this as i don't think there is any real way to fix it (i could be wrong).. i have tested it now with all friends and tables.. if you use any of the models for girlfriends or for any of the friends (I.E. Roman.. Packie.. ect.) you can play all of the mini games with them.. but there is a glitch with pool.. it will disable the combat A.I. making them useless as bodyguards until dismissed and re-spawned.. like i said I'm not really asking for a fix just letting the rest of the users know

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Sjaak, regarding to this update

 

-All Peds and bodyguards will have godmode if enabled, you can still kill them by using the kill ped attached to valid destination marker.

 

do you mean that if we now enable godmode, attacking peds/bodyguards will all have godmode? Is it possible to still have bodyguards with godmode while having attacking peds/other peds without godmode?

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Sjaak, regarding to this update

 

-All Peds and bodyguards will have godmode if enabled, you can still kill them by using the kill ped attached to valid destination marker.

 

do you mean that if we now enable godmode, attacking peds/bodyguards will all have godmode? Is it possible to still have bodyguards with godmode while having attacking peds/other peds without godmode?

Yes of course smile.gif

 

Just disable the godmode when you spawn attacking peds, enable it when you spawn bodyguards.

 

@Backtrap I did add a clothes menu for bodyguards/peds, and a hide menu option, so it's going to be either tonight or tomorrow.

 

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-Changed teleport to valid objective marker to teleport to Spawned Cars. You can now Teleport to the three cars you spawned first, also added a keycombination RCTRL+L.

But can we still have the teleport to destination marker on RCTRL+D? If no, it was very usefull and I would love to have it back. Maybe other keycombination if needed.

Or did I understand you wrong?

 

And... when the next release? I can't wait to try gravity gun :D

Edited by peterp
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-Changed teleport to valid objective marker to teleport to Spawned Cars. You can now Teleport to the three cars you spawned first, also added a keycombination RCTRL+L.

But can we still have the teleport to destination marker on RCTRL+D? If no, it was very usefull and I would love to have it back. Maybe other keycombination if needed.

Or did I understand you wrong?

 

And... when the next release? I can't wait to try gravity gun biggrin.gif

Yes don't worry, RCTRL+D hasn't changed, it was the teleport to objective marker that has been changed, as I have never seen these in game, probably not used anywhere.

 

I have finished development of the trainer, the following is in:

 

Changes from version 3.5:

 

-Added Gravity gun, enable using the menu or RCTRL+J, use with Pistol or Desert Eagle, right mouse button to target, up or down to move away or closer, left mouse button to fire.

Defaults for the gravity gun can be set for target (all, just cars or just peds) X,Y,Z force,and radius both in trainer.ini and in game.

-Ability to set the object moving speed, either using the menu or at the defaults section of trainer.ini

-Ability to spawn many more objects from the menu, all CJ objects are included (1332) and are sorted by starting letter, ie. a-b-c, d-e-f.

-New Task, stand still and freeze for the ped and random ped, the ped will not move, even if you shoot it, if you choose the all bodyguards leave option, the peds will become unfreezed.

-All Peds and bodyguards will have godmode if enabled, you can still kill them by using the kill ped attached to valid destination marker.

-Option to teleport bodyguards to the player (RCTRL+K, or using the bodyguard menu).

-Window Washing Platform teleport locations have been moved from miscellaneous to their own submenu.

-Changed Miscellaneous Locations into Liberty City Landmarks and added more locations, (total 100), Thanks to outoftimer, who provided all the locations.

-New car color section in trainer.ini will let you set colors for the keycombinations RCTRL+num 4 /RCTRL+num 9. You can set your own color combination, and apply in game by pressing the relevant keycombination.

-All shortcuts used are displayed in submenu off the options menu page 2, total three pages.

-Added ability to modify the car color upper limit (133) in trainer.ini.

-You can now change the menu text color and highlight color in game, you can choose from a total of 455 colors, the trainer will preview the selected color, once you press num 5 it is set, and also written back

to trainer.ini, so that when you restart the game, the color you select is used.

-Ability to add a blip for spawned cars, in order to make this usefull, the auto deletion of cars is disabled when you enable this option, it might lead to performance issues, if you spawn many cars, this can be enabled

both in trainer.ini and in-game. You can however mark cars for deletion, in the same way as the bodyguards/ped leave option.

-Changed teleport to valid objective marker to teleport to Spawned Cars. You can now Teleport to the three cars you spawned first, also added a keycombination RCTRL+L.

-Blip for cars will display the model name, blip for specific peds will display both the model name and the type, random ped blips will display the type.

-Added clothes menu for the last spawned bodyguard/ped, so you can change clothes and other related things for the last spawned bodyguard/ped.

-New Menu hide key (F4), this will hide the menu, when you press F4 again to unhide the menu, you will return at the same position as when you pressed F4 to hide the menu.

-Added Neon lights under the car, you can set the colors both in trainer.ini or much more easier, in game, using the same RGB colors as the menu colors. To enable or change the colors, go to Car Options menu page 1. Works both in the current car and the saved car.

RCTL+A changed to RCTRL+O, RCTL+D changed to RCTRL+M

 

Now all that is needed is some testing, so release will either be tonight or tomorrow, depending on how many problems I find, and also depending on my personal time schedule smile.gif

Edited by sjaak327
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just figured out that rctrl + d conflict with controlling annihilator when you shoot by pressing rctrl while trying to turn left by pressing d

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just figured out that rctrl + d conflict with controlling annihilator when you shoot by pressing rctrl while trying to turn left by pressing d

That's why you can change it to another value, I will however change the default, so it probably going to RCTRL+M.

 

 

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just figured out that rctrl + d conflict with controlling annihilator when you shoot by pressing rctrl while trying to turn left by pressing d

That's why you can change it to another value, I will however change the default, so it probably going to RCTRL+M.

oh no! dont change them again, just cuz some guy made them interfere with his chopper controls. U chande RCTRL+E already, dnt change this too. It's fine the way it is. If u get more complaints on the same matter/issue then by all means do, but until then, stand down.

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just figured out that rctrl + d conflict with controlling annihilator when you shoot by pressing rctrl while trying to turn left by pressing d

That's why you can change it to another value, I will however change the default, so it probably going to RCTRL+M.

oh no! dont change them again, just cuz some guy made them interfere with his chopper controls. U chande RCTRL+E already, dnt change this too. It's fine the way it is. If u get more complaints on the same matter/issue then by all means do, but until then, stand down.

Already done smile.gif

 

It makes sense though, keys like W, S, A, D E and F are bad keys to use in a key combination, that's why RCTRL+E disappeared as well.

 

If you don't like the change, just change the value in trainer.ini, I made the keys customisable for a reason.

 

 

 

 

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Already done smile.gif

 

It makes sense though, keys like W, S, A, D E and F are bad keys to use in a key combination, that's why RCTRL+E disappeared as well.

 

If you don't like the change, just change the value in trainer.ini, I made the keys customisable for a reason.

Ok, fine.

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good that you update the trainer so often

but sorry have an other request could you please add the switch police helis cause its so unrealistic that you have hords of police helis hunting you before swat and fbi is after you

and dont want to load the lua script just for that

 

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good that you update the trainer so often

but sorry have an other request could you please add the switch police helis cause its so unrealistic that you have hords of police helis hunting you before swat and fbi is after you

and dont want to load the lua script just for that

well its not really that unrealistic.. a police chopper is called in on any major chase..

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No talking about multiplayer and no links to that site allowed! -- Dutchy3010 Edited by Dutchy3010
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He is against Multiplayer mods, as well as GTAforums since Rockstar contacted them with the release of 1.0.3 patch. He could've done it MP if he wanted before game HOOK trust me. Edited by Dutchy3010
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good that you update the trainer so often

but sorry have an other request could you please add the switch police helis cause its so unrealistic that you have hords of police helis hunting you before swat and fbi is after you

and dont want to load the lua script just for that

well its not really that unrealistic.. a police chopper is called in on any major chase..

sure and the snip while flying and if one goes down there comes on minute later the next one

nobody would say anything if they are just there to observe you like in nfs at high wanted level

 

anyway the native is there and it would be fine to have this toggleable

as it is often hard to get them down cause niko cant get a aim on the helis

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