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[IV|REL] Simple Trainer for GTAIV


sjaak327
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GTAIV NATIVE TRAINER V6.5 (16-02-2013) Menu system, Options (all options this trainer has to offer), Car Options (all car options), Bodyguard/Ped Spawning Car spawning (all models), Mission Help, Mode

I still need to do bodyguard stuff, and most car and general options. It will take me a while, I am hoping to have it ready by the end of next week. If not, I will probably release it with some option

I was planning on uploading it to the same places as the IV trainer: GTAGARAGE GTA5mods and my own server.   Now I have no idea how long approval will take, so downloading it from my server will

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He's weird.

 

[{ is not for speedup, ´` is for speedup, ? is for never wanted, * is for unlimited godmode, / numpad is unlimited vehicles health, ...

On a German keyboard maybe, on a US international, it's a bit different smile.gif

 

 

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I will upload an updated trainer here quite soon, I have added a few options, some fun, like a simple ragdoll and a drunk cam, others are more valuable, like the possiblity to save the current location to any of the 30 teleport slots in game, no need to edit any files. Some other things are a super brake function and god mode that is disabled if you actually disable the trainer using RCTRL+RALT+D.

 

Furthermore, I have done away with the carspawn and teleport files, there is only one configuration file (trainer.ini), where you can customize car spawning options, radio, weapons, teleport and key bindings.

 

The framerate drop that was experienced by some users has now been completely fixed, the error message that some would get is also fixed.

 

 

Edited by sjaak327
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I have something strange to report. Actually, I don't think it's your fault, but Rockstar's.

If you go to PLayer Settings > Player Selector, and select cutscene characters (with CS), you walk very weird. The lower body walks (or runs or whatever) normal, but the upper body is placed a sort of horizontical.

Also, with some characters, the eyes or mouths are misplaced.

 

Let me show a screen:

 

user posted image

 

 

Could you do something about this? Because I would like to play with U.L. Paper, Elizabeta or Andrei (one of Faunstin's henchman, the one who wanted to cut off Niko's arm and then became shot by Faustin) and much more characters...

 

 

 

 

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Well, that's a problem

Did you even see that guy from U.L. Paper, Andrei or Elizabeta apart from cutscenes?

No

 

If you check in the game files their cutscene models may only still be there but we can always check

 

Some one asked before for the teleport to the cup on the statue of happiness

 

-605.578;

-749.702;

93.6063;

Teleported to the top of the Statue of Happiness

 

Copy and paste those coordinates and the screen display over the original one

(Be sure to highlight to coordinates above teleported to happiness island and then paste)

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I have something strange to report. Actually, I don't think it's your fault, but Rockstar's.

If you go to PLayer Settings > Player Selector, and select cutscene characters (with CS), you walk very weird. The lower body walks (or runs or whatever) normal, but the upper body is placed a sort of horizontical.

Also, with some characters, the eyes or mouths are misplaced.

 

Let me show a screen:

 

 

Could you do something about this? Because I would like to play with U.L. Paper, Elizabeta or Andrei (one of Faunstin's henchman, the one who wanted to cut off Niko's arm and then became shot by Faustin) and much more characters...

Wrong Thread, this is a thread about a trainer, these models are not spawned by this trainer, as they are not usable, I'm not spawning CS models, as they are useless to use as player.

 

 

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Well, that's a problem

Did you even see that guy from U.L. Paper, Andrei or Elizabeta apart from cutscenes?

No

 

If you check in the game files their cutscene models may only still be there but we can always check

 

Some one asked before for the teleport to the cup on the statue of happiness

 

-605.578;

-749.702;

93.6063;

Teleported to the top of the Statue of Happiness

 

Copy and paste those coordinates and the screen display over the original one

(Be sure to highlight to coordinates above teleported to happiness island and then paste)

Thanks for this, I will add this teleport location in the trainer.

 

 

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Thanks for the update man (I've been gone for a week).

 

One question though: I'm not really sure how to get the time of day and weather to work. I push the button it's configured to and all I can change it to is 23:00 and cloudy. It doesn't toggle through or anything. In your older version there were keystrokes for each different setting. Maybe I'm missing something.

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Thanks for the update man (I've been gone for a week).

 

One question though: I'm not really sure how to get the time of day and weather to work. I push the button it's configured to and all I can change it to is 23:00 and cloudy. It doesn't toggle through or anything. In your older version there were keystrokes for each different setting. Maybe I'm missing something.

They still exists, I haven't changed them.

 

The weather has 8 keycombo's assigned, Right alt + num 1 through to num 8 for the different weather types, and left alt + 1 through to 6 for time options.

 

Also check whether the trainer.ini has the right button assigned, but in the new version that shouldn't be any problem in any case, as you can only change the first initial button, not the numeric buttons anymore.

 

 

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Ok, that's why it wasn't working. See before, I changed it so that Extra Sunny was Numpad 3 and Noon was Numpad 4, so I just hit those two buttons and they both changed. In the .ini file I changed both keystrokes to the same button to make that possible, but it looks like the first key is set with this one.

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This new update for the trainer I don't like, it slows down my game so I went to the previous version with only the 177 kb .asi file and the .ini file in the GTA IV directory and the game runs so much smoother

 

I believe it's the size of the .asi which determines the quality of gameplay even though I get a error message after I exit the game

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This new update for the trainer I don't like, it slows down my game so I went to the previous version with only the 177 kb .asi file and the .ini file in the GTA IV directory and the game runs so much smoother

 

I believe it's the size of the .asi which determines the quality of gameplay even though I get a error message after I exit the game

Well,, the 177kb file is basically the same version without a few options, as the current file size is 182kb.

 

It doesn't slow down my game at all.

 

And there should be no reason, as the trainer isn't doing anything really, it processes native game commands when you press relevant buttons, nothing more.

 

 

 

 

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This file is not yet approved and cannot be viewed. Please wait for an administrator to approve this upload!

 

EDIT: Got the file from regular server via a http web proxy

Edited by _Vyper
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This file is not yet approved and cannot be viewed. Please wait for an administrator to approve this upload!

Yeah, that's my fault, I did upload a new version there, I guess it will take some time to be approved, strange you're getting a dns error, as I can see in my logs that several people have downloaded in the last 10 minutes.

 

 

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I also fixed the error message some would get after exiting the game smile.gif

 

Version 1.3

Awesome. smile.gif

 

I have to admit I really, really liked DualCore's trainer because of it's simplicity. Since it's not compatible with 1.0.2.0 and hasn't been updated (he's gone MIA), I've started using this one and I'm really starting to like it. It's complicated compared to the other one but it's also much more powerful, plus I've finally got about half of the hotkeys memorized.

 

Nothing like holding down the "Speed Increase" and right when you rear end a another car hit the "Super Break" and watch the other cars fly down the street. It's so much fun. biggrin.gif

Edited by Pixelated
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So thats why my game crashed when I used those hotkeys!! confused.gif

 

This trainer is great!! I love it!!

 

But can you add an 'open locked doors' option? So you can get in places like romans taxi office? That would be wicked!

 

Edit: Do I have to keep deleting my .ini folder before I install a new update?

Edited by a-k-t-w
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So thats why my game crashed when I used those hotkeys!! confused.gif

 

This trainer is great!! I love it!!

 

But can you add an 'open locked doors' option? So you can get in places like romans taxi office? That would be wicked!

 

Edit: Do I have to keep deleting my .ini folder before I install a new update?

No, the ignore police is Right ALT + F4, only Left ALT + F4 will exit the game, pressing Right ALT + F4 will set Police Ignore Player. The crash after exiting the game had another reason and is fixed now.

 

Try it with any windows application, pressing RALT+F4 will not exit any application, only LALT+ F4 will, there is a difference between left and right smile.gif

 

Regarding the open doors function, currently only opens the bank doors, but I'm working on this, and I was able to open the lawer office doors as well, will try and get more doors opened.

 

I'm not sure about deleting the .ini folder ? If you mean deleting the .ini file, this is not necessary, only if yo don't want to change any hotkeys, weapons, radio station or car spawning options you can not copy this file. You would still be able to change teleport slots in game, as it will simply create the .ini file.

 

 

 

 

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I also fixed the error message some would get after exiting the game smile.gif

 

Version 1.3

Awesome. smile.gif

 

I have to admit I really, really liked DualCore's trainer because of it's simplicity. Since it's not compatible with 1.0.2.0 and hasn't been updated (he's gone MIA), I've started using this one and I'm really starting to like it. It's complicated compared to the other one but it's also much more powerful, plus I've finally got about half of the hotkeys memorized.

 

Nothing like holding down the "Speed Increase" and right when you rear end a another car hit the "Super Break" and watch the other cars fly down the street. It's so much fun. biggrin.gif

Thanks, Yeah I know it doesn't have an ingame menu, but that's the point, I don't want to have to navigate through a menu to get things done, using keycombination is much quicker, and after some usage you will know the ones you use frequently.

 

I myself do love the speedup key, and I'm flying throught the city with it smile.gif

 

 

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I'm guessing that if you would want to change the player speed, you could change the animation speed with SetCharAnimSpeed. But that needs three parameters =/.

Probably it's:

 

 

static void SetCharAnimSpeed(Ped c, f32 value, ????) { NativeInvoke::Invoke<scriptVoid>("SET_CHAR_ANIM_SPEED)", c, value,???); }

 

 

The first is pretty obvious, the second would be a multiplier, but the third parameter? (maybe just b8 value, and set it to true)

 

EDIT:

nice trainer by the way biggrin.gif. Makes me feel mine is rubbish.

Edited by thaCURSEDpie
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I'm guessing that if you would want to change the player speed, you could change the animation speed with SetCharAnimSpeed. But that needs three parameters =/.

Probably it's:

 

 

static void SetCharAnimSpeed(Ped c, f32 value, ????) { NativeInvoke::Invoke<scriptVoid>("SET_CHAR_ANIM_SPEED)", c, value,???); }

 

 

The first is pretty obvious, the second would be a multiplier, but the third parameter? (maybe just b8 value, and set it to true)

 

EDIT:

nice trainer by the way biggrin.gif. Makes me feel mine is rubbish.

Thanks smile.gif

 

Actually, I'm not using change animation speed, I"m using:

 

SetCharVelocity(c,x1,y1,z1);

 

and I simply first do a GetCharVelocity(c,&x,&y,&z)

and do:

 

x1=x*1.5f;

y1=y*1.5f;

z1=z;

 

This will speed up Nico with a factor 1.5, hold it down, and eventually he'll fly smile.gif

 

 

 

 

 

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I do the same thing with cars, it quite fun smile.gif

Yeah, it is, in this case I use setcarforwardspeed, and again use 1.5 as multiplier. Before you know it, the car will fly smile.gif

 

 

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