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[IV|REL] Simple Trainer for GTAIV


sjaak327
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Can anybody tell me what hash number this : user posted image

The name is CJ Fence Crowd, you can find it in objects D-E-F.

 

Anyway I'd really like an update on the "get damaged object id" feature. Right now it can only see dynamic objects. And there are some bugs, like I shoot at ped's props (like umbrella, bread, milk etc.) I get a hash number, but every time I want to spawn it, it says invalid object id. So what I really want to see is support for static objects, even if the object doesn't have col, then just give me the name of the col, and the object usually has the same name.

 

@Marsmillo:

It's user friendly if you know how to use it tounge.gif (decrease moving speed to 0.01 and you'll be able to make precision object spawning)

As for fire and smoke, just search for the objects yourself. (there's no good fire object, there's only 1 big ass flame, which doesn't change direction, so it's useless)

As for camera control, make your player invisible and use airbreak. (if you want to take a shot of Luis or Niko, spawn it as ped)

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@Marsmillo:

It's user friendly if you know how to use it tounge.gif (decrease moving speed to 0.01 and you'll be able to make precision object spawning)

As for fire and smoke, just search for the objects yourself. (there's no good fire object, there's only 1 big ass flame, which doesn't change direction, so it's useless)

As for camera control, make your player invisible and use airbreak. (if you want to take a shot of Luis or Niko, spawn it as ped)

I don't have problems with placing the objects, but the object menu is a bit of a mess (not de place object menu, but the menu above that). Not that its that big of a deal, it all works its more of a cosmetic, taste thing maybe... and like I said, I was just brainstorming there.

 

Spawning fire, smoke, water, environment lights, flashing corona lights, ect. I really would like to see. I know that there not just objects, but effects animations or how you call it. And I don't know if we ever gone be able to spawn them. But if we can, it would open a hole lot of new mood setting options for machinima makers. Endless burning car wreck, smoke, light effects ect. I don't know if we can spawn them with the id's (do the have id's?), I think not because there are not objects. A burning car is more of a effect than a object.

 

Same as for the environment lights and flashing corona lights. I can place a car somewhere with there lights on, to have some extra light, but I can't spawn only a light effect. Or the red flashing corona's of police cars ect

 

I thing you understand my point now.

And again, I'm just brainstorming - dreaming loud-up here...

Edited by Marsmillo
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Can anybody tell me what hash number this : user posted image

The name is CJ Fence Crowd, you can find it in objects D-E-F.

 

Anyway I'd really like an update on the "get damaged object id" feature. Right now it can only see dynamic objects. And there are some bugs, like I shoot at ped's props (like umbrella, bread, milk etc.) I get a hash number, but every time I want to spawn it, it says invalid object id. So what I really want to see is support for static objects, even if the object doesn't have col, then just give me the name of the col, and the object usually has the same name.

 

@Marsmillo:

It's user friendly if you know how to use it tounge.gif (decrease moving speed to 0.01 and you'll be able to make precision object spawning)

As for fire and smoke, just search for the objects yourself. (there's no good fire object, there's only 1 big ass flame, which doesn't change direction, so it's useless)

As for camera control, make your player invisible and use airbreak. (if you want to take a shot of Luis or Niko, spawn it as ped)

Rob, that's not a bug, the object simply isn't included in the big object array (or list for normal people smile.gif). I could easily add them, but for that I would need a list with those ped objects, names + hashes.

 

These objects are probably in a separate IDE file, if we could find those, adding them to the list would be a matter of copy paste.

 

@Marsmillo, you are probably talking about FX effects, there are a bunch of these effects, and I'm using some of them for the nitro. However, these are not objects, and cannot be spawned as objects, there are separate natives that will let you use these effects.

 

The parachute smoke is another example of an fx effect that is used.

 

 

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@Marsmillo, you are probably talking about FX effects, there are a bunch of these effects, and I'm using some of them for the nitro. However, these are not objects, and cannot be spawned as objects, there are separate natives that will let you use these effects.

 

The parachute smoke is another example of an fx effect that is used.

Yes I did mean fx effects.

 

How awesome would it be if we could spawn them when we need them... not as objects, but in a way we could place them were we want and let them loop there animation (instead of disappearing when there done) If you could find a way, that's a hole new aspect to SNT and a new version worth!

 

If not, no problem I'm still dreaming out-loud

(and getting all exiting about something that's maybe even not possible)

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Yo, Sjaak, came across some type of prob a few days ago, when you attach objects to the player they seam to gain some type of new collision with objects and it makes doing some things strange(put some weapons on niko and had to spawn a bike or car since i could enter one on the streets, while drive it made the car drive cooky or something), might this be a problem with the trainer on the game it self??

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Can anybody tell me what hash number this : user posted image

The name is CJ Fence Crowd, you can find it in objects D-E-F.

 

Anyway I'd really like an update on the "get damaged object id" feature. Right now it can only see dynamic objects. And there are some bugs, like I shoot at ped's props (like umbrella, bread, milk etc.) I get a hash number, but every time I want to spawn it, it says invalid object id. So what I really want to see is support for static objects, even if the object doesn't have col, then just give me the name of the col, and the object usually has the same name.

 

@Marsmillo:

It's user friendly if you know how to use it tounge.gif (decrease moving speed to 0.01 and you'll be able to make precision object spawning)

As for fire and smoke, just search for the objects yourself. (there's no good fire object, there's only 1 big ass flame, which doesn't change direction, so it's useless)

As for camera control, make your player invisible and use airbreak. (if you want to take a shot of Luis or Niko, spawn it as ped)

Rob, that's not a bug, the object simply isn't included in the big object array (or list for normal people smile.gif). I could easily add them, but for that I would need a list with those ped objects, names + hashes.

 

These objects are probably in a separate IDE file, if we could find those, adding them to the list would be a matter of copy paste.

 

@Marsmillo, you are probably talking about FX effects, there are a bunch of these effects, and I'm using some of them for the nitro. However, these are not objects, and cannot be spawned as objects, there are separate natives that will let you use these effects.

 

The parachute smoke is another example of an fx effect that is used.

hey can u update the trainer and make helicopter backup and backup that arive in cars and u can dissmiss them and heli takes care of the area that u want killed i got this idea from a gta sa cleo mod heli backup blush.gif

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Ok and what about the "get damaged object id" thing. Is that possible? Cuz there are a lots of nice static objects I'd like to spawn (but without knowing the name or hash it's impossible)

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Ok and what about the "get damaged object id" thing. Is that possible? Cuz there are a lots of nice static objects I'd like to spawn (but without knowing the name or hash it's impossible)

I'm using the game supplied native, it doesn't work for all objects, and there is nothing I can do about that, you need to ask R's developers to change the native, so it will pick up all objects smile.gif

 

 

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I'm curious if you can rotate objects like sideways, 90 or 45 degrees? I've been trying to figure it out but i can't find the controls for it in the trainer.

Edited by gankspank
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I'm curious if you can rotate objects like sideways 90 or 45 degrees? I've been trying to figure it out but i can't find the controls for it in the trainer.

You can rotate an object in any direction, read the text when you use the move object screen, it is described what key combination you need to use.

 

 

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Ok and what about the "get damaged object id" thing. Is that possible? Cuz there are a lots of nice static objects I'd like to spawn (but without knowing the name or hash it's impossible)

I'm using the game supplied native, it doesn't work for all objects, and there is nothing I can do about that, you need to ask R's developers to change the native, so it will pick up all objects smile.gif

can u think about the heli backup i would reall love if you could do that as i just recently found out me and u are beta testing the wtc mod colgate.gif and u are the most known modder for gta iv/eflc for your trainers

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I post here first time in this thread, so uh...

Is it possible to toggle/give fire on the player? Like he would get hit with a molotov. In Single Player, it would make the character roll non-stop or keep making him fall down, and MP would just do damage like it normally does.

And I have a problem - I need to hold any key to make something with trainer for 5 seconds to make it work. How can I fix it?

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I post here first time in this thread, so uh...

Is it possible to toggle/give fire on the player? Like he would get hit with a molotov. In Single Player, it would make the character roll non-stop or keep making him fall down, and MP would just do damage like it normally does.

Not possible, 'cause ragdoll doesn't work correctly in MP.

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I post here first time in this thread, so uh...

Is it possible to toggle/give fire on the player? Like he would get hit with a molotov. In Single Player, it would make the character roll non-stop or keep making him fall down, and MP would just do damage like it normally does.

Not possible, 'cause ragdoll doesn't work correctly in MP.

I didn't say to ragdoll in MP. Just an option to toggle/set fire on player.

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Hey guys I had a quick question.

 

Was playing last night and a guy following me was just wreaking havoc behind me, all the objects (street lamps, dumpsters) were all being pushed around and cars were moving exploding.

 

Anyone know how to do this? Just utter chaos lol

 

I know how to do explosions in cars, around people, and the gravity gun doesn't let me grab objects, but this was all being done while he was chasing me it was pretty epic and sweet.

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I post here first time in this thread, so uh...

Is it possible to toggle/give fire on the player? Like he would get hit with a molotov. In Single Player, it would make the character roll non-stop or keep making him fall down, and MP would just do damage like it normally does.

Not possible, 'cause ragdoll doesn't work correctly in MP.

I didn't say to ragdoll in MP. Just an option to toggle/set fire on player.

It's there ? ;o

 

Hello after 2 weeks. I changed internet ;x

 

I have suggestion for "Edit Specific Objects"

 

to move attached selected object

hmm... I hope that I good remember ;]

Edited by rapit7
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Well I know it doesn't really belong to the trainer, but maybe a good addition would be if we could use siren modes seperately. Like I always wanted to use airhorn while my police lights and siren are on. Take this as an example:

 

 

I dunno something like press h for airhorn, press k for wail, l for pier etc. (these are siren modes)

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Noticed a big problem for people at GTAStunting in this trainer, which can hopefully be fixed in the next version. When using Special God Mode and Car God Mode, you can't bail if you fall into the water driving a bike; you just float atop of the water like you should with Always God Mode. This is annoying because it means if we try a stunt and land in the water, we have to jump off otherwise our replay clips will look like we've used anti-fall when we haven't. Hopefully this can be solved smile.gif

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Noticed a big problem for people at GTAStunting in this trainer, which can hopefully be fixed in the next version. When using Special God Mode and Car God Mode, you can't bail if you fall into the water driving a bike; you just float atop of the water like you should with Always God Mode. This is annoying because it means if we try a stunt and land in the water, we have to jump off otherwise our replay clips will look like we've used anti-fall when we haven't. Hopefully this can be solved smile.gif

Probably BikeSeatbelt=0 //bike seatbelts enabled for special god mode needs to be set to 0 ? In addition customize the special car god mode, to disable the seatbelt there as well. Then use the special car godmode instead of the normal one.

 

 

 

 

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Potential issues that I've found trying to spawn Pedestrians for a cutscene:

 

Move Last Spawned Bodyguard/Ped. Move and Rotate Speed set to 0.01.

-Moving the pedestrian/bodyguard downward works fine. Moving him upwards is extremely fast still. Almost like the speed is at 1.00 or even higher.

-Rotating the pedestrian/bodyguard in a circular fashion doesn't seem to work. They act like they are in 0-gravity. I'd like the pedestrian/bodyguard to be facing southward. If I change my standing position to facing south, they still spawn north-facing.

 

Also, is there a way to give a ped/bodyguard God mode after they've been spawned? Selecting "Godmode, Change Using Num 5", doesn't work after they've spawned - it only applies to newly spawned NPCs. Trying to craft this fight scene requires that the AI player have less than 50% health in order for the correct animations to play. And since there no way to remove the corpses of strictly player spawned peds/bodyguards I can't simply spawn a bunch of them to fight 1 by 1 because the final movie will show a ton of dead AI laying all over the place.

 

Thanks much.

Edited by Coldkilla
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People still playing IV? Good, i decided to install it again and dl this trainer.

 

Might also start doing asi mods myself, even though i havent done much c++ but ive been using smaller languages.

 

Btw, does gta 4 work with events of some kind? Like if player enters a vehicle, a specified event will be called? Well i bet it does, its the best way to deal with things imo.

Edited by WindedTrash
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Noticed a big problem for people at GTAStunting in this trainer, which can hopefully be fixed in the next version. When using Special God Mode and Car God Mode, you can't bail if you fall into the water driving a bike; you just float atop of the water like you should with Always God Mode. This is annoying because it means if we try a stunt and land in the water, we have to jump off otherwise our replay clips will look like we've used anti-fall when we haven't. Hopefully this can be solved smile.gif

Probably BikeSeatbelt=0 //bike seatbelts enabled for special god mode needs to be set to 0 ? In addition customize the special car god mode, to disable the seatbelt there as well. Then use the special car godmode instead of the normal one.

Nope I've done all that, but the problem still exists. I can bail anywhere except the water, same for anyone else.

 

Edit: Well, this is a long shot I suppose but I wonder if the problem lies here.

 

 

CarGod=1  //Special Car God Mode, set to 1 for enable

CarGDamage=0  //Car can be damaged, set to 1 for no damage

CarGVisual=0  //Visual Car damage, set to 1 for no visual damage

CarGTyres=0  //Car Tyres damage, set to 1 for no damage

CarGDrag=0  //Player can be dragged out, set to 1 for no drag

CarGWind=0  //Player can fly through windscreen, set to 1 for no fly

CarGShot=0  //Player can be shot in vehicle, set to 1 for no shot

CarGBullet=0  //Car Bullet proof, set to 1 to enable

CarGFire=0  //Car Fire proof, set to 1 to enable

CarGExplosion=0  //Car Explosion proof, set to 1 to enable

CarGCollision=0  //Car Collision proof, set to 1 to enable

CarGMelee=0  //Car Melee proof, set to 1 to enable

CarGTotal=0  //Total Car God mode, this overrides any other Cargod Setting

 

Are these settings correct? I have my ini file set up so that godmode is enabled but you can still bail off bikes, through windows etc. However, I don't bail when I fall into the sea and also now I think about it, I don't fly out of the window either.

Edited by gtasadude
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Noticed a big problem for people at GTAStunting in this trainer, which can hopefully be fixed in the next version. When using Special God Mode and Car God Mode, you can't bail if you fall into the water driving a bike; you just float atop of the water like you should with Always God Mode. This is annoying because it means if we try a stunt and land in the water, we have to jump off otherwise our replay clips will look like we've used anti-fall when we haven't. Hopefully this can be solved smile.gif

Probably BikeSeatbelt=0 //bike seatbelts enabled for special god mode needs to be set to 0 ? In addition customize the special car god mode, to disable the seatbelt there as well. Then use the special car godmode instead of the normal one.

Nope I've done all that, but the problem still exists. I can bail anywhere except the water, same for anyone else.

 

Edit: Well, this is a long shot I suppose but I wonder if the problem lies here.

 

 

CarGod=1  //Special Car God Mode, set to 1 for enable

CarGDamage=0  //Car can be damaged, set to 1 for no damage

CarGVisual=0  //Visual Car damage, set to 1 for no visual damage

CarGTyres=0  //Car Tyres damage, set to 1 for no damage

CarGDrag=0  //Player can be dragged out, set to 1 for no drag

CarGWind=0  //Player can fly through windscreen, set to 1 for no fly

CarGShot=0  //Player can be shot in vehicle, set to 1 for no shot

CarGBullet=0  //Car Bullet proof, set to 1 to enable

CarGFire=0  //Car Fire proof, set to 1 to enable

CarGExplosion=0  //Car Explosion proof, set to 1 to enable

CarGCollision=0  //Car Collision proof, set to 1 to enable

CarGMelee=0  //Car Melee proof, set to 1 to enable

CarGTotal=0  //Total Car God mode, this overrides any other Cargod Setting

 

Are these settings correct? I have my ini file set up so that godmode is enabled but you can still bail off bikes, through windows etc. However, I don't bail when I fall into the sea and also now I think about it, I don't fly out of the window either.

There are several settings that might influence this:

 

First there's the special godmode:

 

CarSeatbelt=0 //Car seatbelts enabled for special god mode

BikeSeatbelt=0 //bike seatbelts enabled for special god mode

Dragged=0 //player cannot be dragged out of car, for special god mode

 

Setting the three to 0 should at least not interfere with the special car godmode.

 

Secondly, make sure that the seatbelt option is disabled, this can be set in car options and is independent from any of the other settings. Regarding the water, if that's the only place where you can't bail out, I wouldn't know, there is nothing I do for water that would be different for other locations.

 

 

 

 

 

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Yeah that's all disabled, it's a bug that only happens when you land in water despite all of that being disabled sad.gif

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Could we get a "Smash Windshield" option? Especially for the front windshield. Shooting the front window 100x doesn't break it sadly. (It currently cannot be removed ether). So far the only way to manually destroy the front windshield is a head on collision with a wall sad.gif

 

Theres an animation called [email protected], smash_windscreen_ds where the character literally punches his fist through the front window. It'd be awesome if I could hit "Smash front Window" the second he hits it.

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Anyone knows a fix for slow reaction times in this trainer? I have to press a key to do anything for 5 seconds.

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"I have suggestion for "Edit Specific Objects"

 

to move attached selected object

 

"

 

suggest for save loop animatins and use animatins for all peds ;x

 

 

Anyone knows a fix for slow reaction times in this trainer? I have to press a key to do anything for 5 seconds.

I think that your PC is slow hm ;x

Edited by rapit7
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Hi guys,

 

I just bought Episodes From Liberty City for PC. The only reason I bought this game again (I have it for Xbox already) is because I really prefer playing modded games. So, I am really wanting to play with this trainer, but it's just not working for me. I am new to modding this game, but here's what I've done.

 

I downloaded and unpacked xliveless-0.999b7 to my desktop, then copied the xlive.dll and "src" folder into my C:\Program Files (x86)\Rockstar Games\EFLC folder.

 

I downloaded and unpacked trainerv62 to my desktop, then copied ScriptHook.dll, Trainertbogt.asi, Trainertbogt, Trainertlad.asi, and Trainertlad to my C:\Program Files (x86)\Rockstar Games\EFLC folder.

 

I right-clicked on the LaunchEFLC icon, and chose "Run as Administrator"

 

The game runs, but I cannot get this mod to work. I have been pressing F3, but no menu appears. What am I doing wrong?

 

I did read somewhere that I need to uncheck "Read-only" under the Properties menu, which I have done, but it keeps going back to being checked. is that my problem? If so, how can I get it to stay unchecked?

 

Thanks for any help you guys can offer. I hope I get to actually enjoy this game!

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Hi guys,

 

I just bought Episodes From Liberty City for PC. The only reason I bought this game again (I have it for Xbox already) is because I really prefer playing modded games. So, I am really wanting to play with this trainer, but it's just not working for me. I am new to modding this game, but here's what I've done.

 

I downloaded and unpacked xliveless-0.999b7 to my desktop, then copied the xlive.dll and "src" folder into my C:\Program Files (x86)\Rockstar Games\EFLC folder.

 

I downloaded and unpacked trainerv62 to my desktop, then copied ScriptHook.dll, Trainertbogt.asi, Trainertbogt, Trainertlad.asi, and Trainertlad to my C:\Program Files (x86)\Rockstar Games\EFLC folder.

 

I right-clicked on the LaunchEFLC icon, and chose "Run as Administrator"

 

The game runs, but I cannot get this mod to work. I have been pressing F3, but no menu appears. What am I doing wrong?

 

I did read somewhere that I need to uncheck "Read-only" under the Properties menu, which I have done, but it keeps going back to being checked. is that my problem? If so, how can I get it to stay unchecked?

 

Thanks for any help you guys can offer. I hope I get to actually enjoy this game!

Did you update the game to run at least patch 1?

 

Post content of scripthook.log

 

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Anyone knows a fix for slow reaction times in this trainer? I have to press a key to do anything for 5 seconds.

I think that your PC is slow hm ;x

Im having slow reactions too, but my game doesnt lag at all, its pretty much smooth, and this slow reactioning isnt based on fps.

 

Maybe the trainer is skipping key checks?

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