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[IV|REL] Simple Trainer for GTAIV


sjaak327
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Asking this again as I have been ignored  is there a way to change the airbreak keys instead of having them on the number pad to the right? sjaak or anyone?

You can re-assign the numpad keys in the trainer.ini file. This will also assign all the numpad key bindings, with the exception of the menukeys, as they have a specific name.

I can't just change airbreak and just that instead of everything that uses num pad?

Nope, as should be apparent from my answer smile.gif

 

I might add these keys to trainer.ini for the next version, although I was actually trying to keep changes to a bare minimum.

Okay well thanks, since I seem to get answers here better..anyone know where the game stores its temp data? It is somewhere but I don't know where I tried temp/cache. I don't know where else to look if anyone knows please help? Do you know where sjaak? =)

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Is there a post on what all of the functions in Simple Native Trainer do? For example, I don't know the difference between "special god mode" and "god mode".

 

A lot of the options aren't obvious, even when you toggle them on sometimes you can't tell what they're doing.

 

Great, great hack/mod/program, though. I have enjoyed using it.

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I suggest to take a look at the .doc file that came with the trainer, not everything is clear in it but most of the things you need to know about are explained there.

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Can the draw distance of spawned objects not be increased? sad.gif

Not that I know off, maybe setting the game draw distance might do the trick ?

 

 

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Hey everyone,

 

First congratulations to the author of the best ever GTA Mod icon14.gif I'm following this mod since one of its first versions devil.gif

 

But I have a problem with the 6.0. Actually when I save my ramp which is about 10 objects (-->Save spawned objects to objects.ini) then I go to load objects from objects.ini and then it says 0 objects loaded. Then I turned off EFLC (it does absolutely the same with GTA IV) and I went to EFLC folder and I didn't see any objects.ini (with the previous trainers the objects were saving and it was working very well).

I re-downloaded the trainer, re-downloaded YAASIL and I've the same problem. And my friends who have the 6.0 don't have any problem...

 

Yes I put all the files in the folder (GTA IV trainer for GTA IV and Tbogt and Tlad trainers for EFLC folder)

I have the lastest scripthook and YAASIL.

 

suicidal.gifconfused.gif

 

Thanks wink.gif

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ia there a way for the player character to carry stuff that peds normally carry, briefcasses, shopping bags etc?

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Hey everyone,

 

First congratulations to the author of the best ever GTA Mod  icon14.gif I'm following this mod since one of its first versions devil.gif

 

But I have a problem with the 6.0. Actually when I save my ramp which is about 10 objects (-->Save spawned objects to objects.ini) then I go to load objects from objects.ini and then it says 0 objects loaded. Then I turned off EFLC (it does absolutely the same with GTA IV) and I went to EFLC folder and I didn't see any objects.ini (with the previous trainers the objects were saving and it was working very well).

I re-downloaded the trainer, re-downloaded YAASIL and I've the same problem. And my friends who have the 6.0 don't have any problem...

 

Yes I put all the files in the folder (GTA IV trainer for GTA IV and Tbogt and Tlad trainers for EFLC folder)

I have the lastest scripthook and YAASIL.

 

suicidal.gif  confused.gif

 

Thanks wink.gif

Are you running the game as admin ?

 

If it doesn't have the right to create the file, it won't create it.

 

@adman500, not that I know off, you can attach objects smile.gif

 

Edited by sjaak327
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Hey everyone,

 

First congratulations to the author of the best ever GTA Mod  icon14.gif I'm following this mod since one of its first versions devil.gif

 

But I have a problem with the 6.0. Actually when I save my ramp which is about 10 objects (-->Save spawned objects to objects.ini) then I go to load objects from objects.ini and then it says 0 objects loaded. Then I turned off EFLC (it does absolutely the same with GTA IV) and I went to EFLC folder and I didn't see any objects.ini (with the previous trainers the objects were saving and it was working very well).

I re-downloaded the trainer, re-downloaded YAASIL and I've the same problem. And my friends who have the 6.0 don't have any problem...

 

Yes I put all the files in the folder (GTA IV trainer for GTA IV and Tbogt and Tlad trainers for EFLC folder)

I have the lastest scripthook and YAASIL.

 

suicidal.gif  confused.gif

 

Thanks wink.gif

Are you running the game as admin ?

 

If it doesn't have the right to create the file, it won't create it.

 

@adman500, not that I know off, you can attach objects smile.gif

Do you hear me sijaak when I told you about bug with positions of objects? ;x

Edited by rapit7
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I suggest to take a look at the .doc file that came with the trainer, not everything is clear in it but most of the things you need to know about are explained there.

The doc file says not a word about what Special God Mode actually is.

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I suggest to take a look at the .doc file that came with the trainer, not everything is clear in it but most of the things you need to know about are explained there.

The doc file says not a word about what Special God Mode actually is.

Special god mode, is a godmode where you can't die, but can still be ragdolled by explosions and other stuff. It regenerates your health, instead of making you invulnerable. The special godmode also has some additional features that can be turned on/off in the ini file, such as the (in) ability to be dragged out of a car or bike, fly through windscreen and that kind of stuff

 

@rapit7, what bug, objects placed to high, that's not a bug, it's object specific, some are correct others aren't. You can correct them yourself, as I have expained not so long ago for the 1000th time.

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I updated to patch 1.1.2.0 and hope it decreases the crash's

if its newest patch in DLC its ok ;

 

 

Craigsters, I am very happy with EFLC stability on SP (single play), I cannot remember the last time the game crashed on my during SP, MP howerver is another story, here a crash here or there is not unusual.

 

@Rapit, yes I can limit objects/peds/cars, but I am not going to. Two reasons:

 

1) If I introduce any limits in a new version, people who want to, will use older versions without those limits.

2) It is not my responsibility to restrict people, if people abuse, report them to Microsoft, they should do something about abusers, it's their multiplay system.

But maybe you can tell me what I must do to introduce limits?; I need this for good players ; )

 

 

Why is it not possible to assign a keybind to the 'sit down' function?

 

Oh, and is it possible to spawn character components (e.g., bags, fingerless glvoes, etc.)?

 

Thanks.

Posible.

 

 

how can i Spawn a attaking ped but unarmed?

it's easy, you must set this in Bodyguards/peds option.

 

 

 

Asking this again as I have been ignored is there a way to change the airbreak keys instead of having them on the number pad to the right? sjaak or anyone?

Posible.

 

 

You can re-assign the numpad keys in the trainer.ini file. This will also assign all the numpad key bindings, with the exception of the menukeys, as they have a specific name.

quote?;x

 

 

I have the same problem as TheAmaz1ng except that i have windows vista and gta 4 patch 1.0.2.0

old?x Better new ;

 

 

hi, on the model spawner memu (player character model change option), the walk style option deosn't seem to change the player character walk animation.

Is there a nack to changing this or something?

 

also, is it possible for the player to carry bags, drinks, etc. that other peds carry around?

you can add bags, drinks or someting but sometimes when you get in car is bug ;x if you know what I mean...

 

 

Special god mode, is a godmode where you can't die, but can still be ragdolled by explosions and other stuff. It regenerates your health, instead of making you invulnerable. The special godmode also has some additional features that can be turned on/off in the ini file, such as the (in) ability to be dragged out of a car or bike, fly through windscreen and that kind of stuff

 

@rapit7, what bug, objects placed to high, that's not a bug, it's object specific, some are correct others aren't. You can correct them yourself, as I have expained not so long ago for the 1000th time.

Maybe I am not understand good but I paste screen later. I show you what I think about;

 

I know all in edit objects, maybe i try something in this Edit Specyfic object

 

not unerstand this sentence ;x

 

Edited by rapit7
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I suggest to take a look at the .doc file that came with the trainer, not everything is clear in it but most of the things you need to know about are explained there.

The doc file says not a word about what Special God Mode actually is.

Special god mode, is a godmode where you can't die, but can still be ragdolled by explosions and other stuff. It regenerates your health, instead of making you invulnerable. The special godmode also has some additional features that can be turned on/off in the ini file, such as the (in) ability to be dragged out of a car or bike, fly through windscreen and that kind of stuff

 

@rapit7, what bug, objects placed to high, that's not a bug, it's object specific, some are correct others aren't. You can correct them yourself, as I have expained not so long ago for the 1000th time.

Thanks

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GiveMeLiberty78

Is there a way for the SNT to save car spawn points even after the game has been reloaded? It's frustrating how each save house has a space big enough for 2x vehicles, but one always disappears. Any way of creating permanent car spawn points with the SNT or other mods is greatly appreciated!

 

Thanks.

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Is there a way for the SNT to save car spawn points even after the game has been reloaded? It's frustrating how each save house has a space big enough for 2x vehicles, but one always disappears. Any way of creating permanent car spawn points with the SNT or other mods is greatly appreciated!

 

Thanks.

Do you think about save stats?;x

 

sjiaak I think that in slots from 2 to 11 are small bugs hmmm but if I save doors in slot 1 is all ok ; o

 

sjjak when I take Dwayne in Multiplayer, Aplication stop work or maybe this was by helmet on head Dwayne....

Edited by rapit7
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Is there a way for the SNT to save car spawn points even after the game has been reloaded? It's frustrating how each save house has a space big enough for 2x vehicles, but one always disappears. Any way of creating permanent car spawn points with the SNT or other mods is greatly appreciated!

 

Thanks.

Do you think about save stats?;x

 

sjiaak I think that in slots from 2 to 11 are small bugs hmmm but if I save doors in slot 1 is all ok ; o

 

sjjak when I take Dwayne in Multiplayer, Aplication stop work or maybe this was by helmet on head Dwayne....

Nothing I can do, I don't run code after you've spawned a bodyguard, the game controls it. (unless you do stuff with it like changing clothes or something).

 

Please be more specific, what slots are you talking about, and what doors ?

 

 

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Is there a way for the SNT to save car spawn points even after the game has been reloaded? It's frustrating how each save house has a space big enough for 2x vehicles, but one always disappears. Any way of creating permanent car spawn points with the SNT or other mods is greatly appreciated!

 

Thanks.

Do you think about save stats?;x

 

sjiaak I think that in slots from 2 to 11 are small bugs hmmm but if I save doors in slot 1 is all ok ; o

 

sjjak when I take Dwayne in Multiplayer, Aplication stop work or maybe this was by helmet on head Dwayne....

Nothing I can do, I don't run code after you've spawned a bodyguard, the game controls it. (unless you do stuff with it like changing clothes or something).

 

Please be more specific, what slots are you talking about, and what doors ?

Ok, I know and I try ;]

 

When I do photos with bugs I paste it's all here...

I dont tell nothing about Bodyguards. I tell you about option - Spawn Model Skin, that when I play as Dwayne in Multiplayer it's crashed game by model or helmet on his head.. hmm maybe in Multiplayer we can't play as Dwayne, Bernie, Playboy or others special person, how it's was with Niko Bellic.....or by helmet , idk.... just GTA 4 stop work user posted image...

Edited by rapit7
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Well, it's not a bug in trainer, the game is bugged when it comes to helmets. Or said another way, the game was never designed for the player to use different skins. The game was designed to either use the Mulitplayer models or the player model.

 

Now in SP, when you put on a helmet on Niko, after you already used another skin, it also means instant crash. That's why I block it for the playermodel. Not going to bother with other models. To prevent crash, don't put no a helmet smile.gif

 

 

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the game shut downs in the loading screen everytime i open the game up with the trainer installed. what is the problem? and how can i fix it?

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the game shut downs in the loading screen everytime i open the game up with the trainer installed. what is the problem? and how can i fix it?

No idea, maybe post logfiles ?

 

Stating the version of the game might also be usefull.

 

 

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Well, it's not a bug in trainer, the game is bugged when it comes to helmets. Or said another way, the game was never designed for the player to use different skins. The game was designed to either use the Mulitplayer models or the player model.

 

Now in SP, when you put on a helmet on Niko, after you already used another skin, it also means instant crash. That's why I block it for the playermodel. Not going to bother with other models. To prevent crash, don't put no a helmet smile.gif

So this crash is by Dwayne or helmet?; Maybe you block too Dwayne skin etc in Multiplayer if by this are crashes?;

 

 

Edited by rapit7
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Well, it's not a bug in trainer, the game is bugged when it comes to helmets. Or said another way, the game was never designed for the player to use different skins. The game was designed to either use the Mulitplayer models or the player model.

 

Now in SP, when you put on a helmet on Niko, after you already used another skin, it also means instant crash. That's why I block it for the playermodel. Not going to bother with other models. To prevent crash, don't put no a helmet smile.gif

So this crash is by Dwayne or helmet?; Maybe you block too Dwayne skin etc in Multiplayer if by this are crashes?;

Crash is probably due to helmet, not dwayne.

 

 

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Well, it's not a bug in trainer, the game is bugged when it comes to helmets. Or said another way, the game was never designed for the player to use different skins. The game was designed to either use the Mulitplayer models or the player model.

 

Now in SP, when you put on a helmet on Niko, after you already used another skin, it also means instant crash. That's why I block it for the playermodel. Not going to bother with other models. To prevent crash, don't put no a helmet smile.gif

So this crash is by Dwayne or helmet?; Maybe you block too Dwayne skin etc in Multiplayer if by this are crashes?;

Crash is probably due to helmet, not dwayne.

Posible... I have yet one small question on thread helmet...

Helmet may be as an object?;x

 

and yet it;

Maybe someone know why not work Independence FM in my game?; I think that it's caused by trainer hmmm...

 

I checked yet gta 4 as clear version without mods and sure will IndependenceFM work fine ', I am use only trainer in my second PC and it's my one problem with IdependenceFM which not work ofcourse ;

Edited by rapit7
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Yeah blame it on trainer why don't you. I always use independence FM without any problems. The trainer doesn't do anything with it, other then changing the station to it.

 

So why do you recon Independence doesn't work, unless you have locked the station to some other station, then just unlock it:)

 

 

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Well, I just got some random ideas...

 

More slots for animations

More slots for speeches

 

Random speech option

Loop speech

 

Also, the loop could be able to work with the random speech

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the game shut downs in the loading screen everytime i open the game up with the trainer installed. what is the problem? and how can i fix it?

No idea, maybe post logfiles ?

 

Stating the version of the game might also be usefull.

it only shuts down in TBoGT not TLAD

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Hello, what would really be needed it is to be able to attach objects to the bodygards and the credit note more place of savings for the animations players and bodygards similar for objects please.

Thank you for your work sjaak327.

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unless you have locked the station to some other station, then just unlock it

how unlock? ; o Maybe something I have lock o_O

 

Well, I just got some random ideas...

 

 

More slots for animations

More slots for speeches

 

Random speech option

Loop speech

 

Also, the loop could be able to work with the random speech

good idea ;

 

 

Hello, what would really be needed it is to be able to attach objects to the bodygards and the credit note more place of savings for the animations players and bodygards similar for objects please.

Imagine and code .

Edited by rapit7
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Well, I just got some random ideas...

 

More slots for animations

More slots for speeches

 

Random speech option

Loop speech

 

Also, the loop could be able to work with the random speech

There already is a random speech option, (ralt+0).

 

I will add 10 more slots for animations (no shortcuts though).

same for speeches.

 

Not sure how a loop speech should work, the same speech all over again, or different speeches ?

Edited by sjaak327
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