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[IV|REL] Simple Trainer for GTAIV


sjaak327
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Could you post a changelog?

 

Also, there is something wrong with bodyguards menu. Maybe it's just my bug, but some options activates before I press NUM5. For example "All Bodyguards Leave" will work even if I won't press NUM5 which is kinda annoying smile.gif Could you look into this? I don't have any mods besides the trainer and until I discovered this I didn't have any bugs.

The bug appears both in GTAIV and EFLC.

Edited by peterp
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Could you post a changelog?

 

Also, there is something wrong with bodyguards menu. Maybe it's just my bug, but some options activates before I press NUM5. For example "All Bodyguards Leave" will work even if I won't press NUM5 which is kinda annoying smile.gif Could you look into this? I don't have any mods besides the trainer and until I discovered this I didn't have any bugs.

The bug appears both in GTAIV and EFLC.

The changelog so far:

 

Changes from version 6.0

-Added all speeches for TLAD and almost all speeches for TBOGT (only a few are still missing).

-Changed ped bones from 16 to 88 possible pedbones

-Ability to attach last spawned object to last spawned Bodyguard/Ped

-Enable/disable Ragdoll, also in trainer.ini (noragdoll), can be saved using save all settings.

 

 

Not that I think I will be adding more stuff, as I don't really have a lot of time, and I believe this trainer is pretty full already smile.gif

 

Regarding the problem you are having with the bodyguardmenu, I cannot reproduce it on my machine, so I must assume it's something local. Cannot for the love of god remember me changing any of that stuff.

 

 

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Could you post a changelog?

 

Also, there is something wrong with bodyguards menu. Maybe it's just my bug, but some options activates before I press NUM5. For example "All Bodyguards Leave" will work even if I won't press NUM5 which is kinda annoying smile.gif Could you look into this? I don't have any mods besides the trainer and until I discovered this I didn't have any bugs.

The bug appears both in GTAIV and EFLC.

The changelog so far:

 

Changes from version 6.0

-Added all speeches for TLAD and almost all speeches for TBOGT (only a few are still missing).

-Changed ped bones from 16 to 88 possible pedbones

-Ability to attach last spawned object to last spawned Bodyguard/Ped

-Enable/disable Ragdoll, also in trainer.ini (noragdoll), can be saved using save all settings.

 

 

Not that I think I will be adding more stuff, as I don't really have a lot of time, and I believe this trainer is pretty full already smile.gif

 

Regarding the problem you are having with the bodyguardmenu, I cannot reproduce it on my machine, so I must assume it's something local. Cannot for the love of god remember me changing any of that stuff.

Would be pretty sweet if you could somehow enable walking in MP, and make it so that mods for people who join are disabled. I have minigames that I prefer not to be ruined.

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^ I did try to enable walking in MP a long time ago, and never figured out how to make that happen, regarding disabling other people's mods, I don't think that would be easy, why don't you make it a private match ?

 

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Hey sjaak,

 

I've posted that bug few months ago, but dk if it was resolved. When I'm spawning M_Y_Multiplayer as a player it spawns with parachute on back and it's no way to remove it. The problem doesn't exist with spawning bodyguard, there is everything ok. Could you do something about it? It's quite annoying to run through the city with gay red backpack-like.

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Hey sjaak,

 

I've posted that bug few months ago, but dk if it was resolved. When I'm spawning M_Y_Multiplayer as a player it spawns with parachute on back and it's no way to remove it. The problem doesn't exist with spawning bodyguard, there is everything ok. Could you do something about it? It's quite annoying to run through the city with gay red backpack-like.

I did read it, this only happens if you spawn a model, replacing a model that previously had a parachute. So it's not so much a bug but a problem the game is responsible for. (I don't spawn a parachute when requesting new models). I will see if I can prevent this from happening.

 

Edit: Okay, this is something I cannot seem to fix, as said it is the game doing the adding, not me, and I am unable to prevent the game from adding the texture, or deleting it, just as I have spawned the model, try spawning it multiple times, seem to do the trick.

 

 

Edited by sjaak327
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Hey sjaak,

 

I've posted that bug few months ago, but dk if it was resolved. When I'm spawning M_Y_Multiplayer as a player it spawns with parachute on back and it's no way to remove it. The problem doesn't exist with spawning bodyguard, there is everything ok. Could you do something about it? It's quite annoying to run through the city with gay red backpack-like.

I did read it, this only happens if you spawn a model, replacing a model that previously had a parachute. So it's not so much a bug but a problem the game is responsible for. (I don't spawn a parachute when requesting new models). I will see if I can prevent this from happening.

 

Edit: Okay, this is something I cannot seem to fix, as said it is the game doing the adding, not me, and I am unable to prevent the game from adding the texture, or deleting it, just as I have spawned the model, try spawning it multiple times, seem to do the trick.

Hey,

 

It changes nothing. ALL models which uses Special_2 slot got that problem - there is no way to spawn model without that item attached or remove it. It has nothing common with spawning parachute in my case.

 

 

Also, hope that you'll add option to change pedprops textures, not only models.

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^ I did try to enable walking in MP a long time ago, and never figured out how to make that happen, regarding disabling other people's mods, I don't think that would be easy, why don't you make it a private match ?

dificult?;x

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Hey sjaak,

 

I've posted that bug few months ago, but dk if it was resolved. When I'm spawning M_Y_Multiplayer as a player it spawns with parachute on back and it's no way to remove it. The problem doesn't exist with spawning bodyguard, there is everything ok. Could you do something about it? It's quite annoying to run through the city with gay red backpack-like.

I did read it, this only happens if you spawn a model, replacing a model that previously had a parachute. So it's not so much a bug but a problem the game is responsible for. (I don't spawn a parachute when requesting new models). I will see if I can prevent this from happening.

 

Edit: Okay, this is something I cannot seem to fix, as said it is the game doing the adding, not me, and I am unable to prevent the game from adding the texture, or deleting it, just as I have spawned the model, try spawning it multiple times, seem to do the trick.

Hey,

 

It changes nothing. ALL models which uses Special_2 slot got that problem - there is no way to spawn model without that item attached or remove it. It has nothing common with spawning parachute in my case.

 

 

Also, hope that you'll add option to change pedprops textures, not only models.

Like I said, I am not doing the adding of the parachute, the game does. I tried specifically to set the related component to 0, and it still overrides whatever I try to do. Luckily there are only a few models that are effected, probably only the two multiplayer models, as far as I could see.

 

I am not sure what you mean with texture of properties, as far as I know there is no way to change the texture of properties, only components.

 

Edit: in my test, certainly there are instances where M_M_multiplayer spawns without the para texture, and then you are able to add or remove it normally.

 

 

Edited by sjaak327
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I am not sure what you mean with texture of properties, as far as I know there is no way to change the texture of properties, only components.

 

Edit: in my test, certainly there are instances where M_M_multiplayer spawns without the para texture, and then you are able to add or remove it normally.

A lot of hats/glasses/bike helmets got more than one texture - you can check it with vanilla IV multiplayer model - lot of props there got more than one texture - noticeable on bike - game treat that suit hat as motorcycle helmet and spawn it with various colors. Adding a way to spawn all of them with your trainer would be awesome and very usable smile.gif

 

 

I done my personal research while looking for a solution to parachute issue - there are 2 upper components for m_y_multi that do NOT attach parachute to model - the leather jacket with tie and the stripped v-neck pullover. Other 2 are sticking parachute to player without a way to remove it. As I said, spawning that model as a bodyguard does not cause issue, so maybe there is a solution somewhere there.

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I am not sure what you mean with texture of properties, as far as I know there is no way to change the texture of properties, only components.

 

Edit: in my test, certainly there are instances where M_M_multiplayer spawns without the para texture, and then you are able to add or remove it normally.

A lot of hats/glasses/bike helmets got more than one texture - you can check it with vanilla IV multiplayer model - lot of props there got more than one texture - noticeable on bike - game treat that suit hat as motorcycle helmet and spawn it with various colors. Adding a way to spawn all of them with your trainer would be awesome and very usable smile.gif

 

 

I done my personal research while looking for a solution to parachute issue - there are 2 upper components for m_y_multi that do NOT attach parachute to model - the leather jacket with tie and the stripped v-neck pullover. Other 2 are sticking parachute to player without a way to remove it. As I said, spawning that model as a bodyguard does not cause issue, so maybe there is a solution somewhere there.

Right, you need to remember that spawning a bodyguard isn't the same as changing the player skin. In fact it is vastly different. I cannot surpress the parachute texture, so I guess you'll have to live with it. Like I said, I actually set the compnent to zero, but somehow the game still overrides it. As I don't have access to the game's source code, there is nothing I can do about that.

 

Regarding the textures for glases and hats, I have never seen a native to use to set those, so I don't think it will be possible, but I will look again.

 

 

 

 

 

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I am not sure what you mean with texture of properties, as far as I know there is no way to change the texture of properties, only components.

 

Edit: in my test, certainly there are instances where M_M_multiplayer spawns without the para texture, and then you are able to add or remove it normally.

A lot of hats/glasses/bike helmets got more than one texture - you can check it with vanilla IV multiplayer model - lot of props there got more than one texture - noticeable on bike - game treat that suit hat as motorcycle helmet and spawn it with various colors. Adding a way to spawn all of them with your trainer would be awesome and very usable smile.gif

 

 

I done my personal research while looking for a solution to parachute issue - there are 2 upper components for m_y_multi that do NOT attach parachute to model - the leather jacket with tie and the stripped v-neck pullover. Other 2 are sticking parachute to player without a way to remove it. As I said, spawning that model as a bodyguard does not cause issue, so maybe there is a solution somewhere there.

Who know ID bike helmets ?;x

 

BTW. Black Body have too bugs ;x but this by Rockstar user posted image

 

sjaak you can do limits for objects/cars/peds ? You not answer me yet ;

Edited by rapit7
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I just bought Grand Theft Auto: Episodes from Liberty City and was wonder if your trainer works with it?

 

This Grand Theft Auto: Episodes from Liberty City was a 2 in 1 and has The lost and the damned and the ballad of gay Tony

 

Sorry in advance if this was asked and covered before, been play F03 Goty and got tired of Crash's it has, and decided to buy GTA EFLC Yesterday!..

"You don't understand! I could've had class. I could've been a contender. I could've been somebody, instead of a bum, which is what I am."

                                                                                                                                                   

                                                                                                                                                                           On the Waterfront 1954 M.Brando

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I just bought Grand Theft Auto: Episodes from Liberty City and was wonder if your trainer works with it?

 

This Grand Theft Auto: Episodes from Liberty City was a 2 in 1 and has The lost and the damned and the ballad of gay Tony

 

Sorry in advance if this was asked and covered before, been play F03 Goty  and got tired of Crash's it has, and decided to buy  GTA EFLC  Yesterday!..

In DLC you have too crashes ;

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I just bought Grand Theft Auto: Episodes from Liberty City and was wonder if your trainer works with it?

 

This Grand Theft Auto: Episodes from Liberty City was a 2 in 1 and has The lost and the damned and the ballad of gay Tony

 

Sorry in advance if this was asked and covered before, been play F03 Goty  and got tired of Crash's it has, and decided to buy  GTA EFLC  Yesterday!..

In DLC you have too crashes ;

I updated to patch 1.1.2.0 and hope it decreases the crash's

"You don't understand! I could've had class. I could've been a contender. I could've been somebody, instead of a bum, which is what I am."

                                                                                                                                                   

                                                                                                                                                                           On the Waterfront 1954 M.Brando

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Craigsters, I am very happy with EFLC stability on SP (single play), I cannot remember the last time the game crashed on my during SP, MP howerver is another story, here a crash here or there is not unusual.

 

@Rapit, yes I can limit objects/peds/cars, but I am not going to. Two reasons:

 

1) If I introduce any limits in a new version, people who want to, will use older versions without those limits.

2) It is not my responsibility to restrict people, if people abuse, report them to Microsoft, they should do something about abusers, it's their multiplay system.

 

 

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@sjaak327

 

 

Do I put the latest trainerv60 in the EFLC directory in the same area as the EFLC exe or leave it in GTA 4 directory to use the trainer properly?

"You don't understand! I could've had class. I could've been a contender. I could've been somebody, instead of a bum, which is what I am."

                                                                                                                                                   

                                                                                                                                                                           On the Waterfront 1954 M.Brando

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Hey man, does the current nitrolimit option actually limit the speed nitro can give you as well as the amount of nitro you have (like GTA Race) or is the speed not locked? I'm wondering on behalf of stunter's if it's actually the same as in GTA Race, because if the speed isn't limited in the same was IV then we couldn't use it to do stunts, as it would give you illegitimate speeds values tounge.gif

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I figured it out and got the latest trainer to work for Episodes From Liberty City and where to put everything

"You don't understand! I could've had class. I could've been a contender. I could've been somebody, instead of a bum, which is what I am."

                                                                                                                                                   

                                                                                                                                                                           On the Waterfront 1954 M.Brando

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Hey man, does the current nitrolimit option actually limit the speed nitro can give you as well as the amount of nitro you have (like GTA Race) or is the speed not locked? I'm wondering on behalf of stunter's if it's actually the same as in GTA Race, because if the speed isn't limited in the same was IV then we couldn't use it to do stunts, as it would give you illegitimate speeds values tounge.gif

Speed is of course not locked, it gains you speed for the amount of nitro that is available. The boost values are taken from the nitro script that is used in game, and should be more or less eqaul..

 

Once the nitro is below 45, the speed (or actually force) stops being added, until the nitro is above 45, and you use it again.

 

 

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Is there a way to stop your fella brother bikers from dying in The Lost And Damned?

"You don't understand! I could've had class. I could've been a contender. I could've been somebody, instead of a bum, which is what I am."

                                                                                                                                                   

                                                                                                                                                                           On the Waterfront 1954 M.Brando

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Is there a way to stop your fella brother bikers from dying in The Lost And Damned?

Protect them smile.gif

 

 

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Is there a way to stop your fella brother bikers from dying in The Lost And Damned?

Cage them in spawned garage doors and release them when you're ready to go.

 

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GiveMeLiberty78

Why is it not possible to assign a keybind to the 'sit down' function?

 

Oh, and is it possible to spawn character components (e.g., bags, fingerless glvoes, etc.)?

 

Thanks.

Edited by JJCribbins
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Why is it not possible to assign a keybind to the 'sit down' function?

 

Oh, and is it possible to spawn character components (e.g., bags, fingerless glvoes, etc.)?

 

Thanks.

There is a keybind assigned to it already: O+num 9, and since there are 8 functions assigned to the O key, this is the only key you can change.

 

And yes, it is possible to spawn components, use the clothing menu on the model menu for player model, or the clothes menu in the bodyguard menu for bodyguard/ped components.

 

 

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GiveMeLiberty78

@ sjaak327: Ah Ok, that makes sense. And in fact, I've just looked at the keybinds list within the trainer and discovered you could add items of clothing etc. There are just so many functions, it takes time to find them all!

 

Thanks for the quick reply.

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how can i Spawn a attaking ped but unarmed?

Set Bodyguard/Ped weapon to Unarmed and disable Driveby weapon.

Now either Select a specific ped or spawn a random attacking ped.

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What do you think about tempomat in IV/EFLC?

HHnErXC.png


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