Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

[IV|REL] Simple Trainer for GTAIV


sjaak327
 Share

Recommended Posts

janusantsky

hello sjaak327 i don't want to annoying you but do you work on a script to carry the weapons in a back an things like equip gun mod ?

Link to comment
Share on other sites

Hmm i have a question, is it possible to put the "Super Punch" cheat as a function in the trainer, so it is possible to have fun with cops without bumping up your Times Cheated stat?

Obviously as a TBoGT only function i guess.

 

 

And i still have this scrolling speed question, is it controlled by something?

 

 

(I mean how fast i can scroll up and down in trainer menu) because for all i know its not my framerate doing that, it is consistent.

Link to comment
Share on other sites

Hmm i have a question, is it possible to put the "Super Punch" cheat as a function in the trainer, so it is possible to have fun with cops without bumping up your Times Cheated stat?

Obviously as a TBoGT only function i guess.

 

 

And i still have this scrolling speed question, is it controlled by something?

 

 

(I mean how fast i can scroll up and down in trainer menu) because for all i know its not my framerate doing that, it is consistent.

ScrollTime=75 //Scroll time for menu in milliseconds

ScrollTimeMP=125 //Scroll time for menu for Multiplayer in milliseconds

 

In SP the scrolltime has always been consistent and constant, in MP (since patch 6) it is too quick. I don't know why, as the code for SP and MP is exactly the same, that's why the second setting has been introduced after patch 6, set by default to 125, but I think setting it higher might be a good idea.

 

 

Link to comment
Share on other sites

We've all been having one specific issue with nitro mods, and that is it assumes the vehicles are default. Let's face it: there needs to be adaptability for custom cars that will take exhaust position and use it for nitro.

Link to comment
Share on other sites

We've all been having one specific issue with nitro mods, and that is it assumes the vehicles are default. Let's face it: there needs to be adaptability for custom cars that will take exhaust position and use it for nitro.

my only issue with nitro is that after turning on Nitro Limit and using nitro, when i cross the 50% limit, flame effect on exhaust stops appearing, sound effect of nitro too, only nitro keeps depleting. Is there a way to make it 100% like in races?

Link to comment
Share on other sites

We've all been having one specific issue with nitro mods, and that is it assumes the vehicles are default. Let's face it: there needs to be adaptability for custom cars that will take exhaust position and use it for nitro.

Well, I could make it adaptable, but that means that people will have to manually set the effects in the ini, for certain cars. I don't think many people would use it, as it means setting X,Y,Z and possibly rotation in X,Y,Z. That's 6 parameter per car.

 

If you tell me that people would be willing to take that trouble, I could make like 5 slots that will override the default cars. So let's have the feedback here, if enough people think that might work, I will add it.

 

@Anasterian, yes probably possible to make it 100% like the nitro in the races, but to be honest, I am not going to invest time to make it just like the races, you might as well run the races then smile.gif

 

 

Link to comment
Share on other sites

 

The menu doesn't show up when I click F3. Nothing happens. I have all the required files.

I got same problem under gta EFLC

 

i running windows 7 64 bit

EFLC patch is Episodes.from.Liberty.City.Patch.1.1.2.0

i use trainerv60

 

I tried also with asi loader but its not supported by this version error

same for File check fix also not suported.

 

And there are no log files made when i tried trainer.

 

Game self is rip from steam.

Edited by anice
Link to comment
Share on other sites

The menu doesn't show up when I click F3. Nothing happens. I have all the required files.

I got same problem under gta EFLC

 

i running windows 7 64 bit

EFLC patch is Episodes.from.Liberty.City.Patch.1.1.2.0

i use trainerv60

 

I tried also with asi loader but its not supported by this version error

same for File check fix also not suported.

 

And there are no log files made when i tried trainer.

 

Game self is rip from steam.

Nowhere in the readme does it say you need filecheckfix, delete it, it won't work, and prevents your game from starting and running correctly. Then copy the asi loader and try again.

 

 

Link to comment
Share on other sites

janusantsky

hello sjaak327 i don't want to annoying you but do you work on a script to carry the weapons in a back an things like equip gun mod ?

Link to comment
Share on other sites

hello sjaak327 i don't want to annoying you but do you work on a script to carry the weapons in a back an things like equip gun mod ?

it will only write this code for my holster mod ...

wait for the launch ... will take, because sjaak327 is cramming for tests of its course, and I'm too busy to complete all holsters ...

this will be for a future not too close ...

icon14.gif

Link to comment
Share on other sites

but it seems to be a simple job

isn't it? some 1 made a lua version of the mod but it doesn't work anymore

 

Link to comment
Share on other sites

but it seems to be a simple job

isn't it? some 1 made a lua version of the mod but it doesn't work anymore

simple? kidding?

wow.gif

Link to comment
Share on other sites

janusantsky

ok thank for response but what the holster mod, you have all the weapon in your inventory on your body or it is just for a handgun ?.

if so nobody can do a mod like equip gun mod in asi ?= the long weapons in your back.

and i can edit the weaponinfo to have 2 slot for fireweapon like primary weapon and secondary, the gun and the small smg as secondary and shotgun assault rifle sniper rocket launcher in primary slot.

(i know lot of guy don't like the idea but it's better for realism but it is just an idea)

Link to comment
Share on other sites

but it seems to be a simple job

isn't it? some 1 made a lua version of the mod but it doesn't work anymore

simple? kidding?

wow.gif

i mean some1 already made it and it only needs to be updated

right?

Link to comment
Share on other sites

janusantsky

i don't think so, it was in lua script and it doesn't work anymore without alexander blade and nobody find him

Link to comment
Share on other sites

We've all been having one specific issue with nitro mods, and that is it assumes the vehicles are default. Let's face it: there needs to be adaptability for custom cars that will take exhaust position and use it for nitro.

Well, I could make it adaptable, but that means that people will have to manually set the effects in the ini, for certain cars. I don't think many people would use it, as it means setting X,Y,Z and possibly rotation in X,Y,Z. That's 6 parameter per car.

 

If you tell me that people would be willing to take that trouble, I could make like 5 slots that will override the default cars. So let's have the feedback here, if enough people think that might work, I will add it.

 

@Anasterian, yes probably possible to make it 100% like the nitro in the races, but to be honest, I am not going to invest time to make it just like the races, you might as well run the races then smile.gif

Hopefully you will atleast be able to fix the sound and visual effects disappearing once nitro is used past 50% of the limit smile.gif

Thanks for the answer, anyway... what about Super Punch ?

Link to comment
Share on other sites

The menu doesn't show up when I click F3. Nothing happens. I have all the required files.

I got same problem under gta EFLC

 

i running windows 7 64 bit

EFLC patch is Episodes.from.Liberty.City.Patch.1.1.2.0

i use trainerv60

 

I tried also with asi loader but its not supported by this version error

same for File check fix also not suported.

 

And there are no log files made when i tried trainer.

 

Game self is rip from steam.

Nowhere in the readme does it say you need filecheckfix, delete it, it won't work, and prevents your game from starting and running correctly. Then copy the asi loader and try again.

THnx for info it works fine now

Link to comment
Share on other sites

We've all been having one specific issue with nitro mods, and that is it assumes the vehicles are default. Let's face it: there needs to be adaptability for custom cars that will take exhaust position and use it for nitro.

Well, I could make it adaptable, but that means that people will have to manually set the effects in the ini, for certain cars. I don't think many people would use it, as it means setting X,Y,Z and possibly rotation in X,Y,Z. That's 6 parameter per car.

 

If you tell me that people would be willing to take that trouble, I could make like 5 slots that will override the default cars. So let's have the feedback here, if enough people think that might work, I will add it.

 

@Anasterian, yes probably possible to make it 100% like the nitro in the races, but to be honest, I am not going to invest time to make it just like the races, you might as well run the races then smile.gif

Hopefully you will atleast be able to fix the sound and visual effects disappearing once nitro is used past 50% of the limit smile.gif

Thanks for the answer, anyway... what about Super Punch ?

But it doesn't need to be fixed, it was programmed that way, if you are below the limit, the sound and visual effect disappear, until the nitro is ready again.

 

Seems very logical to me, the visual effect indicates that nitro is ready, and nitro is only ready when the level is above the red line.

 

 

 

 

Link to comment
Share on other sites

Is there a way to enable parachute smoke in your car while driving around. i saw a guy doing that he was sitting next to me and enabled parachute smoke in my car?

Link to comment
Share on other sites

Is there a way to enable parachute smoke in your car while driving around. i saw a guy doing that he was sitting next to me and enabled parachute smoke in my car?

Just put parachute on and press F7,but another players don't see it. orly.gif

Link to comment
Share on other sites

sjaak you can add more 20 slots to "save all objects" xD i need more slots becuase i have above 15 types of ramps...

anyway i sure its very easy for you to add it..

 

*i have question, maybe i can add it alone ? if i edit the INI file and write new rows ?

Link to comment
Share on other sites

it seems the indicator code got cracked

 

http://www.youtube.com/watch?v=Sq28QmcU-RQ

 

maybe something to consider in the trainer when you find out how

Cracked ?

 

It could easily be a ped driver in that car, as then the indicators work.

i don't think so look at the driving it is not npc-ish

Link to comment
Share on other sites

How do i get the trainer to work online because when i start the game it wont bring up the windows live thing. please help

Link to comment
Share on other sites

Nope that's a ped driving the car. You can see there are 2 people in the car a girl and a luis look-a-like (might not be luis since I didn't really paid attention).

But the speed limit can be cracked, and it would great if some1 could remove that. If I turn on the cruise control the car will be able to do more than 288, so if some1 would be kind enough to look into this, I suggest trying to look at the cruise control. monocle.gif

Link to comment
Share on other sites

 

Nope that's a ped driving the car. You can see there are 2 people in the car a girl and a luis look-a-like (might not be luis since I didn't really paid attention).

But the speed limit can be cracked, and it would great if some1 could remove that. If I turn on the cruise control the car will be able to do more than 288, so if some1 would be kind enough to look into this, I suggest trying to look at the cruise control. monocle.gif

yea realistic reventon speed lol

 

edit:small question will simply native trainer support macro keys just a thing i wounder since i might be getting a logitech g110 and a couple of extra keys to use in simpyl native would help alot

Edited by zzcool
Link to comment
Share on other sites

@zzcool, i think the macro keys work with SNT, i know the G keys act like F keys, but im not sure about M2 and 3 keys

Link to comment
Share on other sites

byankeesjeter

I have a bug report and a question:

 

Bug Report: I'm using Police Pursuit Mod, and one of the features is police radio chatter while in a police car and he's got it tuned to independence FM. so every single time I go in a police car the words independence FM stays at the bottom of my screen until I get out of the car or disable in game messages via the trainer. Is there anyway to fix this or is it only related to his mod?

 

Question: I noticed an option I haven't seen before I think it was "relationships" and I was scrolling through them but I don't really understand what that option does. Is it the relationship my character has the NPC peds?

 

Thanks for any help. and thank you so much for this great trainer.

Link to comment
Share on other sites

We've all been having one specific issue with nitro mods, and that is it assumes the vehicles are default. Let's face it: there needs to be adaptability for custom cars that will take exhaust position and use it for nitro.

Well, I could make it adaptable, but that means that people will have to manually set the effects in the ini, for certain cars. I don't think many people would use it, as it means setting X,Y,Z and possibly rotation in X,Y,Z. That's 6 parameter per car.

 

If you tell me that people would be willing to take that trouble, I could make like 5 slots that will override the default cars. So let's have the feedback here, if enough people think that might work, I will add it.

 

@Anasterian, yes probably possible to make it 100% like the nitro in the races, but to be honest, I am not going to invest time to make it just like the races, you might as well run the races then smile.gif

Hopefully you will atleast be able to fix the sound and visual effects disappearing once nitro is used past 50% of the limit smile.gif

Thanks for the answer, anyway... what about Super Punch ?

But it doesn't need to be fixed, it was programmed that way, if you are below the limit, the sound and visual effect disappear, until the nitro is ready again.

 

Seems very logical to me, the visual effect indicates that nitro is ready, and nitro is only ready when the level is above the red line.

Oh, so when it goes under 50% its not boosting my speed anymore then? then its all good. guess i misunderstood it. confused.gif

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.