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[IV|REL] Simple Trainer for GTAIV


sjaak327
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man i dno mate, i haven't changed it bro, it even did this on the old GTAIV, i can assure you my keyboards fine, but most of the time i pause the game to set a marker and when i exit it spawns 2 guys in a car and its a pain in the arse.

Hmm, no.. That key is the pageup key, not escape.

 

Has been for a very long time, escape isn't binded on this trainer.

 

@Cyberops, I thought you meant explode saved car, no shortcut for delete saved car, why do you care anyway, it will go away eventually..

 

(Hint: not going to add it).

 

 

Edited by sjaak327
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Delete save car has a shortkey ????? can you tell me which one because i cant find it.

 

and i was talking about the m+6 key which is now explode saved car but most people use the delete saved car option so would be nice if that could be changed or have a new hotkey for delete saved key because i cant find one for that option.

 

and when you use K+num 1 saved car, you say the car will go away ?????? i didn't see it go away, the car and the blimp stay there all the time.

Edited by CyberOps
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Delete save car has a shortkey ????? can you tell me which one because i cant find it.

 

and i was talking about the m+6 key which is now explode saved car but most people use the delete saved car option so would be nice if that could be changed or have a new hotkey for delete saved key because i cant find one for that option.

 

and when you use K+num 1 saved car, you say the car will go away ?????? i didn't see it go away, the car and the blimp stay there all the time.

Yes of course, that's how it is programmed. Use the delete saved car option, the point I am trying to make is, why do you care ?

 

 

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Delete save car has a shortkey ????? can you tell me which one because i cant find it.

 

and i was talking about the m+6 key which is now explode saved car but most people use the delete saved car option so would be nice if that could be changed or have a new hotkey for delete saved key because i cant find one for that option.

 

and when you use K+num 1 saved car, you say the car will go away ?????? i didn't see it go away, the car and the blimp stay there all the time.

Yes of course, that's how it is programmed. Use the delete saved car option, the point I am trying to make is, why do you care ?

i thin i explained it the wrong way hehe, what i mean is i use the save car option so when i get back from something the car is still there, but sometimes i like to delete the saved car and there is no shortcut key for that which would make more sense then the explode saved car shortcut key, thats why i asked wink.gif

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Yeardley Diamond
Hey Sjaak327, I imported some dancing animations from the BOGT to GTA IV (the .wad files), then I tried animating them using your Trainer, but it's not working, the walking style that i imported works though!

 

Maybe it's because of the names that doesn't match inside a .wad file, I renamed the missdance_bama_pair_.wad to [email protected] so i can import it in GTA IV, but inside the [email protected] there is a selection of animations like play pinball etc. maybe thats the problem, they don't match in names.

 

Is there a way that we can use the dancing animations from BOGT to GTA IV using the trainer?

The reason indeed is that allthough the main filename matches (the .wad), the actual animation Play_Pinball for instance won't be in the wad file you imported into GTAIV.

 

The animation names (and the animation sets) match IV not EFLC.

 

Now there is a quick and dirty way to at least check if these animations will play in IV, as you can set the "no ragdoll" animation in trainer.ini, (the one that runs when you press J whilst you are in the air, as that one gets both the set name and the animation name straight from trainer.ini, instead of from the trainer precompiled.

 

If that works, I might be willing to make a small asi for you that will use the proper names (in time, I"m off playing the game first smile.gif) To get the actual animation names, you need to export the WAD file with OPENIV, that will create a resource file, in which the actual animations names can be found.

 

well never mind about the animations for GTA IV, I finally have now the EFLC biggrin.gif

 

how about working on the dance animations for EFLC?

 

and can you make an option were you can make the animations loop? cause that would be great for us machinimators, I really wanted to shoot a scene were like some ped over there is cleaning the window, some peds talking, and specially on dancing! and also when you spawn lots of peds doing different tasks, so it needs to be in a loop form, just like what peds normally do in the game, can you work on this one too? smile.gif

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Thanks for the update sjaak! I was waiting for SNT to be updated before getting EFLC. Time for me to order.

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^ good, be sure to download the new 5.6 version, as it is now completeled updated for EFLC content.

 

changes from version 5.5:

-added missing Diabolus for TLAD, removed Hellfury on the last page, as the model was already inside IV and on the 4th menu page.

-faggio2 in TBOGT was spawning the IV faggio, fixed.

-Vehicle components are mapped for the new EFLC vehicles.

-fixed the first version bug of swapping the M40A1 and PSG1.

-removed the IV like and respect and replaced with DLC specific Like/respect stats.

-mapped hats and glases for all DLC models.

-added TBOGT and TLAD new animations.

-added teleport options specific to EFLC, seagulls, random characters, deleted stevie's carthefts, stunts jump remain (they do work in the EFLC).

Also changed the savehouses from IV in teleporting menu to relevant EFLC content. Finally the mission and location blips have been updated for EFLC.

-added the armor pickups for TLAD and TBOGT.

-Radio message when changing station, won't appear if display messages has been disabled.

-Mapped all voices and speeches for the new EFLC models.

-Various other fixes.

 

 

This version completes the upgrade to EFLC, all relevant content is in. Now I'm off to actually play the game, I might consider adding stuff in about a week (or 2 smile.gif).

 

Have fun.

 

 

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Thanks Sjaak. I have to say I love this trainer. It has that much features. It's great for movies.

I hope you enjoy playing EFLC, cause you deserve it for this masterpiece of trainer. biggrin.gif

Have Fun man. cool.gif

 

Edit:

I noticed some missing component on the diabolus. There are actually 4. The 2 tanks and 2 "pipes" on the right side. The One with the round at the end and one with spike at the end.

Here I've got two pics from Terry's and Clay's Bikes. Clay uses the bigger tank with the round pipe thing and terry uses the opposite.

 

user posted image user posted image

Free Image Hosting by ImageBam.com

Edited by Jimbo_V
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Thanks Sjaak. I have to say I love this trainer. It has that much features. It's great for movies.

I hope you enjoy playing EFLC, cause you deserve it for this masterpiece of trainer.  biggrin.gif

Have Fun man.  cool.gif

Thanks smile.gif

 

Already finished a few TLAD missions and won a few races (which is still way too easy). I am indeed having fun. Can't believe people saying that TLAD sucks, I like it.

 

Ah I see you edited: sorry sorry sorry, it is hard to see, and I was actually hoping someone would do that work for me (as it can be done by anyone really). Of course I will add any missing components for the next version, as I'm sure there will be more I've missed smile.gif)

 

 

Edited by sjaak327
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Yes, you're right. I like TBOGT for it's new weapons and the over-the-top feeling. But I like TLAD for the Bikes and the Gang Action. It's great to ride around with your gang and blow the sh*t out of some deadbeats. biggrin.gif

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I enjoyed both DLC episodes, too. I love the fact that the Gang Wars side quests are never-ending in TLAD - these are my favourite part of the game, especially using this trainer! biggrin.gif

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SirMalgache

Hi All!

The Simple Native Player 5.6 don't work with EFLC (Lost and Damned) with me.

I have installed ASI plugin and the last update of Simple Native Player but don't work.

 

Can you help me?

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Sjaak, I hope I can find all of the components you may missed. colgate.gif less work for you.

And btw. In TBOGT there are 136 Car Colors not like in IV or TLAD 133.

The 3 new colors are:

 

245,180,0,-,yellow  	# 134 SuperD yellow5,5,5,-,black        # 135 black189,149,75,-,gold    # 136 Gold

 

 

134 is used for the bright yellow of Yusuf's Super Drop Diamond and 136 is used for the hood of Yusuf's Super Drop Diamond and for his Buzzard.

I don't know for what's the black is used. But it's a bit darker then the default one.

 

I added them myself in the tbogt.ini but the name for the color is missing this way.

Would be great if you could add that aswell. biggrin.gif

But only if you have time. cool.gif

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^ sure, that's easy, didn't know smile.gif

 

Will be added to the next version.

 

 

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Sjaak, I hope I can find all of the components you may missed. colgate.gif less work for you.

And btw. In TBOGT there are 136 Car Colors not like in IV or TLAD 133.

The 3 new colors are:

 

245,180,0,-,yellow  	# 134 SuperD yellow5,5,5,-,black        # 135 black189,149,75,-,gold    # 136 Gold

 

 

134 is used for the bright yellow of Yusuf's Super Drop Diamond and 136 is used for the hood of Yusuf's Super Drop Diamond and for his Buzzard.

I don't know for what's the black is used. But it's a bit darker then the default one.

 

I added them myself in the tbogt.ini but the name for the color is missing this way.

Would be great if you could add that aswell. biggrin.gif

But only if you have time. cool.gif

Jimbo can you tell me how to add those colors ??? and where to add them ???

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Just a quick notice in the new 5.6 version, Faggio appears with same name twice 107 and 137 are named exactly the same, how can I spawn the new one with the shortcut, can I enter the number instead of the name in the spawn section.

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Sjaak, I hope I can find all of the components you may missed.  colgate.gif  less work for you.

And btw. In TBOGT there are 136 Car Colors not like in IV or TLAD 133.

The 3 new colors are:

 

245,180,0,-,yellow  	# 134 SuperD yellow5,5,5,-,black        # 135 black189,149,75,-,gold    # 136 Gold

 

 

134 is used for the bright yellow of Yusuf's Super Drop Diamond and 136 is used for the hood of Yusuf's Super Drop Diamond and for his Buzzard.

I don't know for what's the black is used. But it's a bit darker then the default one.

 

I added them myself in the tbogt.ini but the name for the color is missing this way.

Would be great if you could add that aswell.  biggrin.gif

But only if you have time.  cool.gif

Jimbo can you tell me how to add those colors ??? and where to add them ???

Set uppercarlimit from 134 to 136 in trainertbogt.ini.

 

@dodge34, the car numbered 137 is the faggio 2, forgot to add a 2 to the list, to use for bodyguards use the 137, for shortcut use faggio2.

 

 

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Thanks for the real quick response, I added it as Faggio2, will test it quickly.

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Sjaak, I hope I can find all of the components you may missed.  colgate.gif  less work for you.

And btw. In TBOGT there are 136 Car Colors not like in IV or TLAD 133.

The 3 new colors are:

 

245,180,0,-,yellow  	# 134 SuperD yellow5,5,5,-,black        # 135 black189,149,75,-,gold    # 136 Gold

 

 

134 is used for the bright yellow of Yusuf's Super Drop Diamond and 136 is used for the hood of Yusuf's Super Drop Diamond and for his Buzzard.

I don't know for what's the black is used. But it's a bit darker then the default one.

 

I added them myself in the tbogt.ini but the name for the color is missing this way.

Would be great if you could add that aswell.  biggrin.gif

But only if you have time.  cool.gif

Jimbo can you tell me how to add those colors ??? and where to add them ???

Set uppercarlimit from 134 to 136 in trainertbogt.ini.

 

@dodge34, the car numbered 137 is the faggio 2, forgot to add a 2 to the list, to use for bodyguards use the 137, for shortcut use faggio2.

thanks sjaak wink.gif

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Hey sjaak327, great update. I've been checking this thread for the update since you mentioned 5.6 was going to be released.

 

Could you please change the "save anywhere" function to not record times saved? My GTA on PC freezes from time to time and I like saving every 10 minutes without having to ride all the way back to the safehouse and without my stats showing 293 saves. This was in the old versions, before 5.2 I think. If you could change it back to the way it was, it'll be great. If not, you're still great. Love the trainer.

 

And is it possible to give god mode or semi-god mode to the peds attached to the Green marker? Making it so they can't be killed by enemies or cops, but can be killed by the player. Sorta like Packie and Derrick in Three Leaf Clover from GTAIV. Sorry if this has been asked before because I haven't read through the entire 200 page thread.

 

Thanks again.

 

 

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dannywaugh1
will this work with the latest patch??? and episodes from liberty city (The Ballad of Gay Tony Cheats, lost and damned)

 

thanks

Says at the top of the first post.

 

Trainer works for 1.0.1.0, 1.0.2.0, 1.0.3.0, 1.0.4.0, 1.0.0.4, 1.0.6.0 and 1.1.1.0 EFLC. it will support Single Play, and Free and Party mode in both Live and Lan.

 

doh!!! thanks i have just realised what eflc stands for my bad!!!!

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Hey, Always God Mode in gay tony (haven't put the trainer on tlad let alone tested it to see if it's like this in all episodes) isn't always god mode. I'm still taking damage from falls.

 

I tried adding heaps of health, like up to 2000, as well as god mode, and diving out of a helicopter from the highest possible point. When i landed the hud disappeared like i had died, but the screen didn't go black and white and i could still move around. Few seconds later I warped to hospital as if i had died

 

problems aside, any chance of things like the parachute or explosive punches being put in the original gta 4? smile.gif

 

 

 

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Hey, Always God Mode in gay tony (haven't put the trainer on tlad let alone tested it to see if it's like this in all episodes) isn't always god mode. I'm still taking damage from falls.

 

I tried adding heaps of health, like up to 2000, as well as god mode, and diving out of a helicopter from the highest possible point. When i landed the hud disappeared like i had died, but the screen didn't go black and white and i could still move around. Few seconds later I warped to hospital as if i had died

 

problems aside, any chance of things like the parachute or explosive punches being put in the original gta 4?  smile.gif

Hmm, that means they changed something in the code (damm R) as that one sets the player invinsible and has always worked on IV.

 

Bummer.

 

Edit: did you by any chance had a parachute on ?

 

I know already that the always god mode (and any other godmode) fails with the parachute, but without a parachute it works perfectly fine for me.

 

 

Edited by sjaak327
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Always God Mode works just fine for me in TBOGT even when i use airbreak all the way up in the air and let me fall down no problem at all i just get back up again as if nothing happens wink.gif

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xmagicboyx10

hi sjaak,

 

i have some requests if you can add..

 

1. You know the big planes that fly all the time in the sky, so you can add option for player - attached player to plane

and also add more option to choose which plane you want to attached, after you choose in this option, the player will stand on the plane and he not falling biggrin.gif

good idea ?

 

2. what about nitros for cars ? possible to add it for next version ?

 

small bug to fix if you can :

when you edit rotation of specific object sometimes if you want to edit the specific object again, and you change her rotation the rotation of the object been reset.

example for case when that happens -

spawn two objects, then save they in "save all objects" then remove your two objects from the map, and spawn they again by option - "load all objects"

try to change the rotation of object number 1 or 2, and the rotation reset and not saved. it can happens in "edit last object" to..

Edited by xmagicboyx10
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hi sjaak,

 

i have some requests if you can add..

 

1. You know the big planes that fly all the time in the sky, so you can add option for player - attached player to plane

and also add more option to choose which plane you want to attached, after you choose in this option, the player will stand on the plane and he not falling biggrin.gif

good idea ?

 

2. what about nitros for cars ? possible to add it for next version ?

 

small bug to fix if you can :

when you edit rotation of specific object sometimes if you want to edit the specific object again, and you change her rotation the rotation of the object been reset.

example for case when that happens -

spawn two objects, then save they in "save all objects" then remove your two objects from the map, and spawn they again by option - "load all objects"

try to change the rotation of object number 1 or 2, and the rotation reset and not saved. it can happens in "edit last object" to..

1) nope cannot be done

2) I cannot read the game scripts yet, so have no idea how this is done.

 

Regarding the bug, If it is one, I never programmed it to be used like that. It is done for current objects, if you delete objects, all information is also deleted, Load all objects then gets the rotation from the file, and set it's for the objects it needs to spawn, but it doesn't save the rotation anywhere. Hence the edit specific object doens't have any information about the rotation, it does gets the position of the object, but reads the rotation from memory.

 

If I have some time (that will be a while though) I might have a look at it, but not promising anything, as it's not a major problem.

 

 

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If it was possible to clear the airport from the annoying planes in multiplayer that would be awesome, they always block the runaway when I want to do stunts. And also a something to stop people from spawning big buildings just to piss people off. Some are awesome and do some great stunt jumps but others just put any kind of big buildings in the runaway to piss people off and that is quite annoying, if the tag of the player was forced onto the spawned objects we could kick the one that spawned buildings out of the game.

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@Sjaak i have 1 request for one of the next versions which i hope you can do, could you make it so you can save like 2 or 3 vehicles that stay remembered in the game and then the option to delete 1, 2 or 3 or all ???? It would come really handy because i'm trying to make a mod where you actually go to work and such but would be nice if you come back with your work truck that you can get in your car again.

 

So if it's possible to do then would be really nice.

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