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[IV|REL] Simple Trainer for GTAIV


sjaak327
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MadcapSmoky22
In the next version can you apply the fix camera position to the hood view as well. If you have modded cars, usually the camera is f*cked (way too low), so I had to edit vehoff.csv

Wow, I was thinking I'm the only one who noticed that bug with modded cars. It's so annoying, I can't drive by normally now, I always need to switch camera to the furthest ;/

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In the next version can you apply the fix camera position to the hood view as well. If you have modded cars, usually the camera is f*cked (way too low), so I had to edit vehoff.csv

Wow, I was thinking I'm the only one who noticed that bug with modded cars. It's so annoying, I can't drive by normally now, I always need to switch camera to the furthest ;/

This happens with modded cars only ?

 

Then that's perfectly normal and no bug, Rockstar never anticipated people replacing or adding other vehicles smile.gif

 

 

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Now that you made a limit of tugs there is another vehicle getting spammed: Annihilator

It would be good to limit overall spawned vehicles to 5 or so.

 

Suggestion for the next version: An ability to place same objects in line with one press of a button. You could set the space between the objects and the limit of how much objects will spawn. And for spam protection, disable this feature with dynamic objects. This way we could save time by placing same objects in line for e.g. a downhill with oiltanks. Hope you know what i mean smile.gif

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Well yeah, but still it'd be good to have "player defined" lockable camera. Sometimes even IV vehicles have their camera low (like the infernus for example), and sometimes I like to lock my camera to the rear side. But ah well, it might look screwed, so it's not that important...

 

EDIT: As for the vehicle limits, NO, don't limit the vehicles, because it doesn't work like: you can only spawn 1 on each server. Once you started GTA you can only spawn 1 of that vehicle. If you go to another server, it'll still think you've spawned 1. And the tuga limit is kinda useless, since other trainers, programs and even older versions of SNT can spawn more vehicles. I've tried to spawn another tuga on a different server, so I can make my big ass container ship (by attaching objects), but I couldn't confused.gif

Edited by Rob.Zombie
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Is there any way to change the vehicles names in the trainer ? So when I go in the Vehicle Spawner menu, I see the real names of my modded Vehicles...

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There are still some car components missing, like the custom grills of the schafter and the pmp600. Especially the last one is one of my favorites wink.gif.

Blast, nobody reported that, if anyone is missing any more components, please report them here preferably with the exact component id.

Where can I find the id? Or could I call the number from an older trainer? I could take some time to find out what's missing in the next days.

Ok, you can change vehiclecomponents=1 to vehiclecomponents=0 and the old functionality is restored (so you will get 9 components per car). I already did the schafter and PMP600.

 

Thanks in advance smile.gif

After checking every vehicle, I've come to the conclusion that some not so obvious components are missing, apart from the mentioned grills:

 

* Car 44 Landstalker - component 7 - dvd screens in headrests.

* Car 67 Pony - component 1 - boxes in boot.

* Car 82 Sentinel - component 2, the text "sentinel xs" at the right sight on the rear. (actually the removal of this text.

* Car 93 Taxi - components 1 and 2, two stickers at the rear and component 7 the WTF ad in component 9, the big thing on the roof.

* Car 94 Taxi2 - component 1 and 2, the same two stickers.

 

If anyone misses more components, please post it here the same way I did.

 

The most fun was for me to discover components, or to be able to remove components, that I never tried before, like the blades of the helicopters. lol.gif

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In the next version can you apply the fix camera position to the hood view as well. If you have modded cars, usually the camera is f*cked (way too low), so I had to edit vehoff.csv to get a good rear view by modifying the hood camera. The camera would be awesome, and it's automatically locked, but GTA thinks that's it's niko's head so the camera starts shaking at every accelerations, turns and brakes resulting in a useless camera. So my question can you apply it to the hood camera as well?

And I've realised that when I don't accelerate with the car, I can move my camera and this way my camera will still be shaking when I'm not accelerating in hood view, so you should take this into consideration as well smile.gif

 

OR another alternative is that if you can lock the camera where ever you want to. So something like you move the mouse to a position, then you freeze the camera (and ofcourse the camera won't move back to default position smile.gif)

 

thanks in advance (and sry for long description >_<)

That's exactly what I was thinking!! colgate.gifcolgate.gifcolgate.gifcolgate.gifcolgate.gif It would be good to manually choose a camera position, and lock it where ever you want smile.gif I did that aswell with the hood view, but the shaking made me want to puke turn.gifpanic.giffacedesk.gifbarf8bd.gifbarf8bd.gifbarf8bd.gif

Edited by megalomaniac
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Well yeah, but still it'd be good to have "player defined" lockable camera. Sometimes even IV vehicles have their camera low (like the infernus for example), and sometimes I like to lock my camera to the rear side. But ah well, it might look screwed, so it's not that important...

 

EDIT: As for the vehicle limits, NO, don't limit the vehicles, because it doesn't work like: you can only spawn 1 on each server. Once you started GTA you can only spawn 1 of that vehicle. If you go to another server, it'll still think you've spawned 1. And the tuga limit is kinda useless, since other trainers, programs and even older versions of SNT can spawn more vehicles. I've tried to spawn another tuga on a different server, so I can make my big ass container ship (by attaching objects), but I couldn't confused.gif

I am not even considering adding limits to vehicles, as indeed other trainers or older simple trainers don't have this limit, to be able to spawn another Tuga, you will have to return to single player and spawn one there smile.gif

 

@Vermoot, yes there is, in trainer.ini, read the readme.

 

@idie970, yes go to www.gtamodding.com, list of static model hashes.

 

@SimViper66, thank you very much, will add all these components to the trainer. I really like it when people contribute to this thread/trainer in such a way smile.gif

Edited by sjaak327
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@Rob.Zombie Maybe your right. And besides, ive always ready for tug spawners, i always teleport to rotterdam tower if someone spawns tugs. But the its saddened to look when other people disconnect sad.gif

 

So sjaak, what about my suggestions? smile.gif

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Wow crap, noticed if u add Tug to the Shortkeys to Spawn (ALT + A, ...) u can spawn tons of it again.

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Wow crap, noticed if u add Tug to the Shortkeys to Spawn (ALT + A, ...) u can spawn tons of it again.

Nope shouldn't do, unless I accidentially deleted the code, but in MP the limit is valid for all ways you spawn tugs.

 

Edit, no deletion of code, you can only spawn one tuga, the next time you use Alt+A or any other key, the tuga won't spawn.

 

 

Edited by sjaak327
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Yes, but if I go to //List of Vehicles// section and I change "Admiral" with "Ford Crown Victoria" i.e. , It's still Admiral in the menu...is that normal ?

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MadcapSmoky22
Yes, but if I go to //List of Vehicles// section and I change "Admiral" with "Ford Crown Victoria" i.e. , It's still Admiral in the menu...is that normal ?

I think so, the trainer detects models names, so it will say "Penis" even if you'll change "Penis" to "Pussy".

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Yes, but if I go to //List of Vehicles// section and I change "Admiral" with "Ford Crown Victoria" i.e. , It's still Admiral in the menu...is that normal ?

Nowhere does it say you need to change it in the list of vehicles...

 

Read the readme, you need to set the names of the cars in the carmenu section.

 

//Car Menu//

 

[CarMenu]

Car1=Admiral

Car2=Airtug

Car3=Ambulance

Car4=Banshee

Car5=Benson

 

 

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Alright I got it, i'm sorry. Another question, is it possible to make it appear by alphabetical order ?

Nope.

 

 

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I'm glad I can contribute to something so valuable for a lot of people. smile.gif.

 

BTW, there's a car component I forgot to mention sad.gif : Car 40 Huntley - component 1 (removal of) the original grill.

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I'm glad I can contribute to something so valuable for a lot of people. smile.gif.

 

BTW, there's a car component I forgot to mention sad.gif : Car 40 Huntley - component 1 (removal of) the original grill.

That one is already in smile.gif

 

 

 

 

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I'm glad I can contribute to something so valuable for a lot of people. smile.gif.

 

BTW, there's a car component I forgot to mention  sad.gif : Car 40 Huntley - component 1 (removal of) the original grill.

That one is already in smile.gif

My bad.

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I don't know If I'm just retarded, or it is really missing, but I can not for the life of me find Jermaine (from the mission Easy Fare) in the Model Spawning confused.gif The mission Easy Fare also does not work; the second the cutscene ends, it says "You have abandoned Jermaine" and fails the mission. I'm guessing it could be something about be spawned inside the burned down cab office, but you can walk though the boarded up opening to get out no problem.

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is there any option to disable the cruise conrol air check for a certain vehicle or all of them? i have one of my cars with modified handling to be an airplane and i like using cruise control to keep a steady speed.

sjaak,

 

do you know if there is a way to turn it off for 5.3?

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I don't know If I'm just retarded, or it is really missing, but I can not for the life of me find Jermaine (from the mission Easy Fare) in the Model Spawning confused.gif The mission Easy Fare also does not work; the second the cutscene ends, it says "You have abandoned Jermaine" and fails the mission. I'm guessing it could be something about be spawned inside the burned down cab office, but you can walk though the boarded up opening to get out no problem.

To me he looks like one of the peds, but then again, I never got to look at him well enough to know for sure.

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is there any option to disable the cruise conrol air check for a certain vehicle or all of them?  i have one of my cars with modified handling to be an airplane and i like using cruise control to keep a steady speed.

sjaak,

 

do you know if there is a way to turn it off for 5.3?

3 things I would prefer for the cruise control:

 

* m+7 toggle enable/disable

* the handbrake disables it

* It not to work under a certain speed, f.i. 5 km/h

 

Also I'd like to be able to use the indicators, but that's been asked before I think.

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I don't know If I'm just retarded, or it is really missing, but I can not for the life of me find Jermaine (from the mission Easy Fare) in the Model Spawning  confused.gif The mission Easy Fare also does not work; the second the cutscene ends, it says "You have abandoned Jermaine" and fails the mission. I'm guessing it could be something about be spawned inside the burned down cab office, but you can walk though the boarded up opening to get out no problem.

To me he looks like one of the peds, but then again, I never got to look at him well enough to know for sure.

Possibly... but since we know his name, wouldn't he only appear on the character list instead of just the peds list? Even more so considering he never is seen as a ped confused.gif

 

On a different note, I figured out what the problem was with the mission. I tried it on a different save game file where it was only on The Cousins Bellic, where the cab office (obviously) wasn't burned down yet, and it worked fine. I haven't tried any other missions where you are spawned inside of the burned down cab office, but I'm guessing I would get the same result. Is there any possible fix for this, sjaak?

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I don't know If I'm just retarded, or it is really missing, but I can not for the life of me find Jermaine (from the mission Easy Fare) in the Model Spawning  confused.gif The mission Easy Fare also does not work; the second the cutscene ends, it says "You have abandoned Jermaine" and fails the mission. I'm guessing it could be something about be spawned inside the burned down cab office, but you can walk though the boarded up opening to get out no problem.

To me he looks like one of the peds, but then again, I never got to look at him well enough to know for sure.

Possibly... but since we know his name, wouldn't he only appear on the character list instead of just the peds list? Even more so considering he never is seen as a ped confused.gif

 

On a different note, I figured out what the problem was with the mission. I tried it on a different save game file where it was only on The Cousins Bellic, where the cab office (obviously) wasn't burned down yet, and it worked fine. I haven't tried any other missions where you are spawned inside of the burned down cab office, but I'm guessing I would get the same result. Is there any possible fix for this, sjaak?

No, in fact, it is mentioned in the readme, that some of Roman's missions only work in the beginning due to the cab office or taxi beig not available. It's the mission you talk of and the second one, where roman remains frozen, instead of following you in a not existing taxi.

 

Remember I just start the missions, I don't change them. That is also the problem with the final missions, as I am unable to change the global variable that controls the last mission, I cannot force either one.

 

@simviper, what is the handbrake key normally ?

 

 

Edited by sjaak327
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I don't know If I'm just retarded, or it is really missing, but I can not for the life of me find Jermaine (from the mission Easy Fare) in the Model Spawning  confused.gif The mission Easy Fare also does not work; the second the cutscene ends, it says "You have abandoned Jermaine" and fails the mission. I'm guessing it could be something about be spawned inside the burned down cab office, but you can walk though the boarded up opening to get out no problem.

To me he looks like one of the peds, but then again, I never got to look at him well enough to know for sure.

Possibly... but since we know his name, wouldn't he only appear on the character list instead of just the peds list? Even more so considering he never is seen as a ped confused.gif

 

On a different note, I figured out what the problem was with the mission. I tried it on a different save game file where it was only on The Cousins Bellic, where the cab office (obviously) wasn't burned down yet, and it worked fine. I haven't tried any other missions where you are spawned inside of the burned down cab office, but I'm guessing I would get the same result. Is there any possible fix for this, sjaak?

No, in fact, it is mentioned in the readme, that some of Roman's missions only work in the beginning due to the cab office or taxi beig not available. It's the mission you talk of and the second one, where roman remains frozen, instead of following you in a not existing taxi.

 

Remember I just start the missions, I don't change them. That is also the problem with the final missions, as I am unable to change the global variable that controls the last mission, I cannot force either one.

 

@simviper, what is the handbrake key normally ?

The handbrake key is spacebar, or A and RB on a controller.

 

About Jermaine: I'm pretty sure it's ped M Y Streetblk 03. I've even seen him with at least 2 different sets of clothing of the same ped. So Rockstar used a ped with a seperat voice-actor.

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QuantumMechanik

I'm having a problem with this trainer, I can get it to load into the game if I use the Mods Scripthook but I'm using Scripthook.net Scripthook.dll to load a bunch of other mods and it doesn't load this Trainer. If I want to use this trainer I have to lose all my other mods, is there anyway to get this trainer to load with another Scripthook installed? I'll send the creator a message I and see if he can help me. Thanks to anybody who has the answer for me.

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I'm having a problem with this trainer, I can get it to load into the game if I use the Mods Scripthook but I'm using Scripthook.net Scripthook.dll to load a bunch of other mods and it doesn't load this Trainer. If I want to use this trainer I have to lose all my other mods, is there anyway to get this trainer to load with another Scripthook installed? I'll send the creator a message I and see if he can help me. Thanks to anybody who has the answer for me.

Well, fact of the matter is that this trainer is running over the latest scripthook, the .net hook isn't. So it's probably a matter of the .net hook having to be updated rather then anything else. If you want to use this trainer and any .net hook mods, you should be using an older version of this trainer (v4.5 and below).

 

 

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