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[IV|REL] Simple Trainer for GTAIV


sjaak327
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hi sjaak,

 

you can add more slots to load and save all objects?

becuase if you want in multiplayer more types of ramps you have only one

you cant minimizing the game to change objects.ini in multiplayer,

 

so,

example:

you save in slot 1

 

in game folder will open objects1.ini

 

add it on v4.9 ok?

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Regarding the voices...is it possible to fix the Niko screaming when you change your voice in Single Player? And, could you add more save slots for the voices? And maybe you could change the voice menu so it displays a lot of the voices on one screen? It's just that it is really awkward to manually go through each one the voices, one at a time.

Edited by BigBoss154
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Regarding the voices...is it possible to fix the Niko screaming when you change your voice in Single Player?

Well that is pretty hard, as the game is doing this, so no need for me to "fix" anything. I could probably force it somehow, even though I don't see a way right now, but to be honest, it's not worht the cpu cycles it would need to constantly check if niko falls, and then do something. Also you would then still get a generic male scream, as there are only two sets available, NIko and some generic male screams, Rockstar didn't record scream sounds for all voices.

 

Edit: I see you edited your post, yes I could do that, but as I said just a few posts up, I want to work less on this trainer, the voice menu is setup so you have 5 categories of voices, as to minimize the scrolling, all the new voice stuff ties in directly with this, so to change that would be a lot of work, so you'll just have to scroll. At least with the new voice system, all models have mapped voices, and all speeches (23.000 of them) are in the trainer. That alone is pretty impressive if you ask me, so scrolling is a small price to pay. You will also have 10 load slots for voices, somehow that seems a nice amount.

 

@xmagicboyx, I like easy stuff smile.gif You will have 4 additional objectsX.ini to save and load to in the next version.

 

@616e6f6e, another easy one, I have already added a new parm in defaults, where you can disable the whole object and animation stuff. (Switched off by default, as I still like the bomb and animation stuff, it's half the fun smile.gif )

 

 

 

Edited by sjaak327
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Regarding the voices...is it possible to fix the Niko screaming when you change your voice in Single Player?

Well that is pretty hard, as the game is doing this, so no need for me to "fix" anything. I could probably force it somehow, even though I don't see a way right now, but to be honest, it's not worht the cpu cycles it would need to constantly check if niko falls, and then do something. Also you would then still get a generic male scream, as there are only two sets available, NIko and some generic male screams, Rockstar didn't record scream sounds for all voices.

 

Edit: I see you edited your post, yes I could do that, but as I said just a few posts up, I want to work less on this trainer, the voice menu is setup so you have 5 categories of voices, as to minimize the scrolling, all the new voice stuff ties in directly with this, so to change that would be a lot of work, so you'll just have to scroll. At least with the new voice system, all models have mapped voices, and all speeches (23.000 of them) are in the trainer. That alone is pretty impressive if you ask me, so scrolling is a small price to pay. You will also have 10 load slots for voices, somehow that seems a nice amount.

 

@xmagicboyx, I like easy stuff smile.gif You will have 4 additional objectsX.ini to save and load to in the next version.

Wow, 23,000? And what do you mean by all of them are mapped? You mean we can select them? ph34r.gif

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@616e6f6e, another easy one, I have already added a new parm in defaults, where you can disable the whole object and animation stuff. (Switched off by default, as I still like the bomb and animation stuff, it's half the fun smile.gif )

Stellar work once again sjaak, thank you for your continued patience with me and my requests! smile.gif

 

cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

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hi sjaak,

 

lol i have again two requests to add for v4.9

 

1. you can add a menu to do various actions to vehicle

example, he turned around, turn sideways, and Rear + Front cards will be able to move down and up,

 

and shortcuts keys to use, this function also helps adjust the car while you fly

 

 

2. add option to change the speed up and down when you press "["

and "F6".

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hi sjaak,

 

lol i have again two requests to add for v4.9

 

1. you can add a menu to do various actions to vehicle

example, he turned around, turn sideways, and Rear + Front cards will be able to move down and up,

 

and shortcuts keys to use, this function also helps adjust the car while you fly

 

 

2. add option to change the speed up and down when you press "["

and "F6".

No more requests for 4.9 development has finished. Did you miss the part where I am going on about wanting to spend LESS time on this trainer, and more on other things in life ?

 

smile.gif

 

@yohsukenakano, reading the readme might be an excellent way to find out how, use the search function MS word provides, it's excellent, and will get you an answer in seconds, much quicker then adding posts on internet forums.

 

From memory, set DLC=1 in defaults section of trainer.ini.

 

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hi sjaak,

 

lol i have again two requests to add for v4.9

 

1. you can add a menu to do various actions to vehicle

example, he turned around, turn sideways, and Rear + Front cards will be able to move down and up,

 

and shortcuts keys to use, this function also helps adjust the car while you fly

 

 

2. add option to change the speed up and down when you press "["

and "F6".

No more requests for 4.9 development has finished. Did you miss the part where I am going on about wanting to spend LESS time on this trainer, and more on other things in life ?

 

smile.gif

 

@yohsukenakano, reading the readme might be an excellent way to find out how, use the search function MS word provides, it's excellent, and will get you an answer in seconds, much quicker then adding posts on internet forums.

 

From memory, set DLC=1 in defaults section of trainer.ini.

so keep it for 5.0...

 

and i not miss it smile.gif

old are you?

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hi sjaak,

 

1. tugas only get abused and dont have a real purpose in multiplayer amd singleplayer, please disable/block it for the trainer.

 

2. being able to load more than one objects.ini, so its possible to have different sets.

 

3. flip car shortcut

 

thanks!

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hi sjaak,

 

1. tugas only get abused and dont have a real purpose in multiplayer amd singleplayer, please disable/block it for the trainer.

 

2. being able to load more than one objects.ini, so its possible to have different sets.

 

3. flip car shortcut

 

thanks!

OK:

 

1) Yes I do realise that Tuga's are used to harress other people, there is however one problem, if I block them (which would be very easy to do), people will use an older version of the trainer. You can prevent the problem, by just replacing the tuga with a custom car and you will not be influenced anymore smile.gif

 

2) yes has been added to the next trainer version 4.9, a total of 5 objectsx.ini can be used to save and load

 

3) already in, (in fact since version 1.0), RCTRL+num2.

 

 

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hi sjaak,

 

1. tugas only get abused and dont have a real purpose in multiplayer amd singleplayer, please disable/block it for the trainer.

 

2. being able to load more than one objects.ini, so its possible to have different sets.

 

3. flip car shortcut

 

thanks!

i use move thru door to flip car it's the same thing it dosn't flip back always when pressing but most often

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hungryforthepower

Hi sjaak327,

is there a slow motion feature in your trainer (you know, Matrix/Max Payne style tounge.gif)? If not, is it possible to add one?

 

Thanks in advance

 

Edit²:

I read page 258, but don't know how to change the .ini file. I want to press TAB and the game goes 75% slower (to 25%) and it goes back to normal if I press TAB again. Can you explain me that or anybody else? Thanks!

Edited by nookjie
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Wow I didn't know there were shortcuts for speeches. I hope I can redefine them in trainer.ini. Anyway about the hydraulics, yes; all you have to do is apply force upwards and put these forces in the car's front, rear, left and right sides. I think that's how tuningmod's creator did it, because if I pressed 2 buttons, the hydraulics' force was doubled. Anyway I'm realising that removing tugs won't work, since these assholes can still spawn reefers, marquis and other ships. I've already replaced my tug with the airtug and it works absolutely great. I always laugh when people try to tug me out biggrin.gif

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which part of trainer.ini do i put Episodic=1? and the DLC=1

Defaults section, they are already there, but the values are set to 0, so change the 0 to 1.

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This is an excellent trainer, and I absolutely love it. I experimented with a few others and found them lacking, however I've noticed a few problems.

 

Turning Niko into the multiplayer character takes a long time. In that time you can't get out of the menu, and when you do change, if your in a car, you go flying out the back.

 

Backspace gets out of the whole trainer instead of just going back to the main menu, it's kind of annoying if you want to change multiple options at once and have to keep getting back into it.

 

However, my main issue is this:

 

Recently I installed RealizmIV, and found that my trainer no longer works. I also updated the trainer and patched my game to the latest. I was wondering if there was any incompatabilities between these things. When I press the menu button, the menu just dosn't come up, and using the hotkeys doesn't work either.

 

Apart from that icon14.gificon14.gif for a fairly easy to use, and extensive, trainer.

 

P.S. The only time I find it difficult to see the font is if I'm looking up into the sky in the morning.

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Backspace gets out of the whole trainer instead of just going back to the main menu, it's kind of annoying if you want to change multiple options at once and have to keep getting back into it.
Numpad 0 takes you back to the previous menu wink.gif
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Numpad 0 takes you back to the previous menu wink.gif

Thanks, I didn't know that one. However, it isn't really helpful unless I manage to get the actualy trainer working. I might roll back to v4.7 and see if that makes any difference at all, although I can't see it doing much...

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This is an excellent trainer, and I absolutely love it. I experimented with a few others and found them lacking, however I've noticed a few problems.

 

Turning Niko into the multiplayer character takes a long time. In that time you can't get out of the menu, and when you do change, if your in a car, you go flying out the back.

 

Backspace gets out of the whole trainer instead of just going back to the main menu, it's kind of annoying if you want to change multiple options at once and have to keep getting back into it.

 

However, my main issue is this:

 

Recently I installed RealizmIV, and found that my trainer no longer works. I also updated the trainer and patched my game to the latest. I was wondering if there was any incompatabilities between these things. When I press the menu button, the menu just dosn't come up, and using the hotkeys doesn't work either.

 

Apart from that  icon14.gif  icon14.gif for a fairly easy to use, and extensive, trainer.

 

P.S. The only time I find it difficult to see the font is if I'm looking up into the sky in the morning.

The first issue isn't an issue, you change a character, when in a car you will be exited, I will however see if I can add some checks to place the char back in the original position when you changed the skin. Also it doesn't really take a long time, it's just a few keystrokes, otherwise, use the functionailty available to you, ie. set it up, change the clothes and put it on a shortkey at the first position, that way, just two keystrokes will let you change. (change char and load clothes).

 

Backspace indeed will get you out of the whole menu, use num 0 to go back to he main menu, or F4 to hide the menu, then do some other stuff, and F4 will then get you back to the exact same menu position as when you used F4 to hide it.

 

Regarding the font, again use functionality available, you can change the colors of the menu, you could for instance use a darker color for the text, it's on the options menu page.

 

I'm afraid I don't know realismIV so cannot help you there, follow the instructions in the readme and the trainer should work allright, if realismIV is somehow interfering, I suggest you post a message in that mod's thread.

Edited by sjaak327
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Ok, I have finished making changes to the trainer. I tried the hydraulics, but somehow wasn's satisfied with the results, will have to wait for the next version (whenever that's going to be).

 

This is what did make it into the trainer:

 

Changes from version 4.8:

-Changed the speeches system dramatically. All speeches that are in speeches.rpf are also in the trainer. This means that once you enter the speech menu

with a model all the speeches that are available for that particular model will appear in the speeches menu, all speeches that are displayed will also work.

I have added a counter to this menu, so you can see immediately how many speeches are available for the model (or voice if you set the voice for the model).

The same applies to any voice that you set for the player character. A total of 803 voices and 23075 speeches are in. Of course many speeches have

multiple recorded speeches, so the number of 23075 is in fact much higher. Some models will even have different set of speeches,

depending on the head id that is selected (using the clothes menu). For instance the fatcop, has one set of speeches if the model is black,

another one if the model is white. To get it one step further, some models even have a different set of speeches depending on both the head id,

and the head texture (also configurable using the clothes menu), for instance for the black cop, there are two speech sets,

for the white cop, there are also two (depending if the cop is a white or an hispanic). Whatever head id or texture the model currently has, determines

the speech list that is shown. The above changes also apply to the bodyguard speech and voice menu functions.

Furthermore, there are a few models (around 45) that have no recorded vocies whatsoever (like Faustin or French Tom for instance),

in this case I have mapped to a different voice, if this is the case, it will be indicated in the speech menu with the name of the voice to which it is mapped.

-Added 6 more speeches load and save slots. Also now if you load a speech, it will be played with the voice that was used to save the speech.

-Changed keybindings for the load speech slots from Ralt+num 7/Ralt+num 0 to Rshift+1 for slot 1 through to Rshift+0 for slot 10.

-Due to a game bug, the clothes menu will prevent changing hats, glasses or helmets for Niko only, if you already changed to another model

during the game session. Also since helmets are also used when you get on a bike, I prevent this as well.

-Setting to skip animation when setting bomb, this will also skip the bomb object. Skipbombanim in defaults section of trainer.ini

-4 more "all save object slots", on more objects menu, these will be saved to objects2.ini through to objects5.ini.

-5 more save/load slots for both player and car attached objects.

-Limited usage of the Tuga to one per MP session, this applies to all ways possible to spawn cars (using menu, shortcuts, load car

and bodyguard attacking driver).

-When you change to another player model and you're in a car, you will now warped back to the same seat as you were when you executed the change model function.

 

Need to test as always, then release.

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Improvements to the Speech Menu are apparently profound, which means lots of fun. Thank you, sjaak327. cookie.gifcookie.gifcookie.gif

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^ Yeah pretty massive change in a way.

 

I have uploaded and updated the trainer:

 

Changes from version 4.8:

-Changed the speeches system dramatically. All speeches that are in speeches.rpf are also in the trainer. This means that once you enter the speech menu

with a model all the speeches that are available for that particular model will appear in the speeches menu, all speeches that are displayed will also work.

I have added a counter to this menu, so you can see immediately how many speeches are available for the model (or voice if you set the voice for the model).

The same applies to any voice that you set for the player character. A total of 803 voices and 23075 speeches are in. Of course many speeches have

multiple recorded speeches, so the number of 23075 is in fact much higher. Some models will even have different set of speeches,

depending on the head id that is selected (using the clothes menu). For instance the fatcop, has one set of speeches if the model is black,

another one if the model is white. To get it one step further, some models even have a different set of speeches depending on both the head id,

and the head texture (also configurable using the clothes menu), for instance for the black cop, there are two speech sets,

for the white cop, there are also two (depending if the cop is a white or an hispanic). Whatever head id or texture the model currently has, determines

the speech list that is shown. The above changes also apply to the bodyguard speech and voice menu functions.

Furthermore, there are a few models (around 45) that have no recorded voices whatsoever (like Faustin or French Tom for instance),

in this case I have mapped to a different voice, if this is the case, it will be indicated in the speech menu with the name of the voice to which it is mapped.

-Added 6 more speeches load and save slots. Also now if you load a speech, it will be played with the voice that was used to save the speech.

-Changed keybindings for the load speech slots from Ralt+num 7/Ralt+num 0 to Rshift+1 for slot 1 through to Rshift+0 for slot 10.

-Due to a game bug, the clothes menu will prevent changing hats, glasses or helmets for Niko only, if you already changed to another model

during the game session. Also since helmets are also used when you get on a bike, I prevent this as well.

-Setting to skip animation when setting bomb, this will also skip the bomb object. Skipbombanim in defaults section of trainer.ini

-4 more "all save object slots", on more objects menu, these will be saved to objects2.ini through to objects5.ini.

-5 more save/load slots for both player and car attached objects.

-Limited usage of the Tuga to one per MP session, this applies to all ways possible to spawn cars (using menu, shortcuts, load car

and bodyguard attacking driver).

-When you change to another player model and you're in a car, you will now warped back to the same seat as you were when you executed the change model function.

-Never Tired setting in trainer.ini did not enable the never tired in game, this is now fixed.

 

Have fun.

 

 

 

 

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Thanks for adding 5 more save/load slots for both player and car attached objects, this will be very useful.

Again thanks for all the wonderful stuff you did, it really makes my gaming experience a whole lot better icon14.gificon14.gificon14.gif

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i got a question is it possible to not get any scratches or anything while in vehicle god mod i mena the car won't break but it still looks like sh*t after some crashing and i find it annoying to fix the car every time i crash

 

is it possible for a 100% vehicle god mod? where nothing break and no scratches etc

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i got a question is it possible to not get any scratches or anything while in vehicle god mod i mena the car won't break but it still looks like sh*t after some crashing and i find it annoying to fix the car every time i crash

 

is it possible for a 100% vehicle god mod? where nothing break and no scratches etc

Yes that is actually very easy, trouble is to do that, other functions in the trainer are made useless, like breaking a window, as the only way around that is to constantly fix the car.

 

 

 

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i got a question is it possible to not get any scratches or anything while in vehicle god mod i mena the car won't break but it still looks like sh*t after some crashing and i find it annoying to fix the car every time i crash

 

is it possible for a 100% vehicle god mod? where nothing break and no scratches etc

Yes that is actually very easy, trouble is to do that, other functions in the trainer are made useless, like breaking a window, as the only way around that is to constantly fix the car.

maybe you can call it godmode (special) and then users can decide what they want if possible

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