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sjaak327

[IV|REL] Simple Trainer for GTAIV

Recommended Posts

Howmaster

Ya it was unranked xD

 

but to bad that that doesnt work on other players cars =(

 

Well but on the stupid police cars it didnt work either .... mercie_blink.gif

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Firkon

I guess this questions was asked before. But the function to explode the nearest car with ?/. Is it possible to change or disable that one. So I wont explode a car when I press it by mistake. tounge.gif

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sjaak327
Ya it was unranked xD

 

but to bad that that doesnt work on other players cars =(

 

Well but on the stupid police cars it didnt work either .... mercie_blink.gif

Correct, it only works on normal cars, not police cars sad.gif

 

 

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sjaak327
I guess this questions was asked before. But the function to explode the nearest car with ?/. Is it possible to change or disable that one. So I wont explode a car when I press it by mistake. tounge.gif

Yes you can disable this:

 

Change

 

ExplodeCarKey=191 // Explode Nearest Car Default /?

 

to

 

ExplodeCarKey=0 // Explode Nearest Car Default /?

 

in trainer.ini.

 

 

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Howmaster

And there is now way to change that ? xD

 

And @Firkon just but behind the = the number 0 then it wont be atkivated ^^

 

To bad that would have been much of fun ^^

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Firkon

 

And there is now way to change that ? xD

 

And @Firkon just but behind the = the number 0 then it wont be atkivated ^^

 

To bad that would have been much of fun ^^

Hehe.. But I don't want a car suddenly explodes because I press that key by mistake. xD Well... But I think I can laugh about it. xD

 

Also is it possible to run this trainer beside of dualCore's one? Just for the menu. tounge.gif

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Hellvamp

great trainer ;D thx , i only have one request, if it has a "save player coordinate" where is the load?

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Firkon

 

great trainer ;D thx  , i only have one request, if it has a "save player coordinate" where is the load?

As I red Sjaak327's post:

 

Say you are something, and want to save it, you press F10 + 0 (not numpad normal 0) for instance, it will then be saved into teleport slot 0, then you go somewhere else, and if you want to go back to the position you just saved, press F10 + numpad 0

 

This works for all 30 teleport slots.

 

To save it into the last teleport slot, you would save pressing F12 + 9 and you would teleport using F12 + numpad9.

 

 

 

EDIT:

 

I understood your question wrong. I'd guess you mean where to view the coordinates. confused.gif

Edited by Firkon

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sjaak327
great trainer ;D thx , i only have one request, if it has a "save player coordinate" where is the load?

As I posted earlier, you can save current position into a teleport slot, also you can save the coordinates into trainer.ini (will appear at the bottom of that file)

 

Or do you want it displayed on screen ?

 

 

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sjaak327
And there is now way to change that ? xD

 

And @Firkon just but behind the = the number 0 then it wont be atkivated ^^

 

To bad that would have been much of fun ^^

Hehe.. But I don't want a car suddenly explodes because I press that key by mistake. xD Well... But I think I can laugh about it. xD

 

Also is it possible to run this trainer beside of dualCore's one? Just for the menu. tounge.gif

Yes I'm sure you can, of course there might be similar keybindings, but both trainers can be customised for keybindings.

 

 

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91RS

Is there anyway I can disable the function tied to the '/" key? I use the ' key to enter a vehicle and it keeps making my cars disappear. I looked in the trainer.ini and tried to change it to the W key, but it didn't work.

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91RS

 

I guess this questions was asked before. But the function to explode the nearest car with ?/. Is it possible to change or disable that one. So I wont explode a car when I press it by mistake. tounge.gif

Yes you can disable this:

 

Change

 

ExplodeCarKey=191 // Explode Nearest Car Default /?

 

to

 

ExplodeCarKey=0 // Explode Nearest Car Default /?

 

in trainer.ini.

I just tried this with the move through door function and it did not disable it.

 

EDIT: Nevermind, the trainer wasn't pulling the info from the INI file so it was using the default keys. I had the ASI and INI in a plugins folder, which won't work.

Edited by 91RS

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sjaak327

^ I just tried it with the "move through door" key, setting it to 0 will disable the function on my machine.

 

So this means that either the trainer cannot find the .ini file, make sure it is in the GTAIV main directory not in the plugins directory.

 

Or the trainer cannot read either the section [KeyBindings] or the actual keyname (MoveThroughDoorKey) if either of these two are changed, it will not work.

 

If it cannot find the section [KeyBindings], or the whole .ini file, it will use the default keys.

If it cannot find an actual keyname, it will use the default for that particular key.

 

 

 

Edited by sjaak327

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GTA_XP

Ok ppl, if you dont want to use a function or wanna disable it,

just only set in the trainer.ini "0"

0 means its disabled, easy like throwing pie in someone's face.

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sjaak327
About the Freeway is not possible I guess.

Damn R* they write other modelname in the datafiles while ingame is that bike

only named freeway.

If it is in the game by origin, I'm sure it should be possible, however, I cannot find it in my handling.dat, could you maybe post the line via pm, or post it here ?

 

 

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Borocay

I was wondering if there is anyway to lock the camera behind the car when driving. I've been looking for a mod that does that, but so far no one had made one. Maybe you know what settings are for the camera. Thx.

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Rox108
New version smile.gif

THANK YOU! Your trainer is the best! icon14.gif

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TwwIX

Would be possible to add a rotate car option for big vehicles such as the bus? Thanks!

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buzbegone
About the Freeway is not possible I guess.

Damn R* they write other modelname in the datafiles while ingame is that bike

only named freeway.

If it is in the game by origin, I'm sure it should be possible, however, I cannot find it in my handling.dat, could you maybe post the line via pm, or post it here ?

The Freeway is called the "Bobber" in the handling.dat

 

 

BOBBER       300.0 10.0   85	0.0 0.0   0.0  	0.0  5  0.20  1.0 125.0	0.7  0.65 0.5  35.0  1.50 1.20 12.0 0.10 0.49  4.0  2.0  2.0  0.20 -0.10 0.0  0.5    0.5 1.0 0.8 1.5  0.0  20000  	440800  1    0

 

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sjaak327

^ yes that's what I thought as well.

 

@TwwIX

 

How should such a thing work ?

 

 

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TwwIX
^ yes that's what I thought as well.

 

@TwwIX

 

How should such a thing work ?

 

 

 

180° degree rotation or 90° clock/counterwise. Bigger, slow moving vehicles are a pain to turn.

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GTA_XP

 

About the Freeway is not possible I guess.

Damn R* they write other modelname in the datafiles while ingame is that bike

only named freeway.

If it is in the game by origin, I'm sure it should be possible, however, I cannot find it in my handling.dat, could you maybe post the line via pm, or post it here ?

The Freeway is called the "Bobber" in the handling.dat

 

 

BOBBER       300.0 10.0   85	0.0 0.0   0.0  	0.0  5  0.20  1.0 125.0	0.7  0.65 0.5  35.0  1.50 1.20 12.0 0.10 0.49  4.0  2.0  2.0  0.20 -0.10 0.0  0.5    0.5 1.0 0.8 1.5  0.0  20000  	440800  1    0

 

Yes, thats right.

I opened the vehicles.img with SparkIV and founed the Bobber.

Bobber.wtd contains freeway names and textures.

Dumb name toch.

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S_O_B

I just started using this trainer yesterday and I'm still grinning from ear to ear like a fool. It's soooo sweet and takes care of everything I need in two little files. I was able to put my all the original GTA files (Handling, Weapons) back where they belong and just use the trainer for everything. Great job icon14.gif

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sjaak327
I just started using this trainer yesterday and I'm still grinning from ear to ear like a fool. It's soooo sweet and takes care of everything I need in two little files. I was able to put my all the original GTA files (Handling, Weapons) back where they belong and just use the trainer for everything. Great job icon14.gif

Great to hear smile.gif

 

I do have an update tonight:

 

Car Rotation, pressing I+num 0 will rotate the car 90 degrees on each key press. (current car or saved car)

 

Trigger/Silence Alarm, pressing I+ num 9 will trigger and silence the car alarm. (current car or saved car)

 

Invisible Player, pressing RAlt+Num 9 will set the player invisible and again visible.

 

Invisible Car, pressing J+ Num 9 will do the following:

 

if player is visible, first press will set the car invisible, second keypress the player, third keypress will set both car and player visible again.

if player is invisible, first press will set the car invisible, second press will set the car visible again.

 

If you do this on the saved car, the car will be set invisible and visible again.

 

M+numpad 1 now is a trigger key, first press will set Packie like and respect, second press will set the like and respect for Roman

 

M+numpad 2 now is a trigger key, first press will set Brucie like and respect, second press will set Dwayne like and respect.

 

A small fix with the cycle passenger seats options, it will now take into consideration the number of seats in a car.

 

Finally I have built in a small delay for car spawning, as there were issues in multiplayer, this should now be much better.

 

 

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Neon25

Awesome, can't wait for the new version. smile.gif

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sjaak327

Updated smile.gif

 

 

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TwwIX

I don't mean to bitch but the invisible options are bound to be abused in multiplayer by a lot of people.

 

 

Anyway, thx for adding the rotation option.

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sjaak327
I don't mean to bitch but the invisible options are bound to be abused in multiplayer by a lot of people.

 

 

Anyway, thx for adding the rotation option.

They will not work in ranked MP.

 

And of course anyone with even the slighest knowledge of LUA for instance can easily do this.

 

It's really up to rockstar to get their act together on the MP.

 

 

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sjaak327

I have just uploaded a new version, the only change is that I had another look at car spawning in multiplayer, and I have changed the car spawning (in both SP and MP) to warp the driver into the car/heli/bike/boat.

 

This should now work for 100% in multiplayer (at least the testing I did this morning).

Same version number.

 

Have fun smile.gif

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MySt1C

Great thanks!

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