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Grand Theft Auto: Carcer City


QwertyAAA
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Beating a dead horse, you say?

Hah…

 

Anyway.

 

*Logo by Jacky Fiend*

 

 

user posted image

 

 

*Sucky logo made by me in five seconds of Photofiltre ahead*

 

http://img523.imageshack.us/img523/5706/gtauo9.png

 

*Sucky logo made by me in five seconds of photoshop ahead*

 

http://img505.imageshack.us/img505/3002/49359422im6.png

 

The Story

The game takes place in 1989, in the city of Carcer, about fifteen years before its downfall [in the III canon]. You play as a Messina Family soldier, Daniel Geraci.

The game begins with a lengthy cutscene explaining the story of the Messina Family. As the scene ends, it zooms in on a map of Liberty City. A new cutscene starts, now with Daniel in the shot. He is sitting in a helicopter’s passenger seat. From that point, gameplay begins and you are able to move the camera – which does not help much, as the city is dark, covered in fog, and basically invisible to you. The only things you can see are the LODs far below you and another helicopter, following not far behind. During the trip, the others on the helicopter talk about the drug deal about to take place.

As the heli nears the destination, it pitches down and hovers above a small courtyard between four apartment buildings. Daniel rappels down – controlled by the player – alongside five others. At the moment he has full health, a knife, and an M16. As of that moment, the player may not exit the courtyard, due to there being only one, closed, exit.

After approximately ten seconds of waiting, the one exit opens and three vans [full of drugs that is] drive in. The player still may not exit the courtyard due to there being another, likewise closed, gate behind the first one. The people in the vans step out and talk to Daniel, etc, etc. A cutscene starts, lasting about thirty seconds. Right before the end, one of the Messina people is killed by sniper fire. The cutscene ends, and you get five Wanted stars.

Now – here’s the thing – you have three vans for cover and ten others with M16s to help you fight off the cops. However, the cops use constantly-respawning helicopters and SWAT vans and FBI cars, and they do have assault rifles. Thus, everybody else will fall, and you will run out of ammo. And when you finally lose all of your health, Daniel will be arrested in a quite long cutscene. Thus the next stage starts.

Two months later, a plan to break you out of the LCCF starts, and, basically, the only things you have to do between the cutscenes are run to the highest point of the Facility – so that the helicopter trying to lift you doesn’t take too much damage. Then, you just control Daniel in jumping to the chopper and pulling himself up into the cabin.

Again, a cutscene starts. During it, you are informed that Daniel has to leave for Carcer City due to the break-out, etc, etc.

 

Now the real game starts.

As Dan arrives in Carcer, he is introduced to his first contact, an elderly chop shop owner, Manuel Jackson, and is reminded that he still has a debt to repay. The first [approximately] six missions explain the game mechanics to the player – ones like starting missions, jumping, vaulting over sh*t, stealing cars, stealing bikes, and using the phone. After the player is comfortable with the controls, Manuel’s true missions begin – ones involving repossessing and/or stealing cars and bikes for another Mob that the man is involved with. In about fifteen more missions – culminating in a mission involving a chop shop, a car showroom, a power grid, an underground electricity generator, a sewer, a subway station, a very thin wall, a garbage truck full of explosives, another car with somewhat less powerful explosives, and a really bloody expensive car that you are supposed to bring back without getting any police attention.

When Daniel steals the car and sells it, the local crime syndicates become interested in him. He receives a call from a drug dealer [Christopher Mason] on the Mainland [the bridge becomes unlocked at that point] and does about ten missions for him, mostly involving watching over deals and retrieving the supply from the more, uh, shady providers. During the last mission for the dealer, while he is driving a van full of heroin to a meeting spot, he receives a voice message from Christopher that ends in him being shot. Daniel calls Manuel, who reluctantly agrees to keep the drugs for the time that it will take Dan to check what has happened to the dealer. The mission swiftly turns in to, well, a siege of Christopher’s warehouse. It ends with Daniel killing everybody in the warehouse [opposing gang members] and pursuing and hijacking a truck [loaded with the product – not necessarily just Christopher’s - by the gangsters, haha] in the middle of a highway.

As Daniel returns to Manuel, the chop shop owner gives him the address of an old associate who might be able to help him sell the ton of heroin. The associate turns out to be the, uh, sort of like a capo to a nearby Mob boss. Dan does about 15 missions for him too, and is then introduced to the boss himself – Frank Stevenson. In the middle of Frank’s strand, the heroin is stolen [ yes, Dan’s first friend, Manuel, dies], and Daniel is contacted by a shady government agent who is ready to reveal some essential information about the thief. The ‘agent’ strand is quite lengthy and incorporates at least ten missions, however, after the last one, the agent just disappears and stops answering and giving any clues or missions.

On the other hand, at about the same point, Dan receives another, 8-mission, strand from the opposing mob, the French mob [that is, the mob led by Juan French.]. This one ends in a mission [one impossible to take until you have finished the ‘agent’ strand] that asks you to kill Frank Stevenson to secure Juan’s status in Carcer City. Daniel gets two choices – killing Frank or killing Juan. After the player has completed the assassination of the boss of their choice, they get a call from the agent, telling them that Frank was responsible for the theft.

Now, at this point there are a few more choices.

-If the player has killed Frank, [and by extension, taken over the mob, since that is exactly what happens next] they may also assassinate Juan so he would not screw anything up for their Family. Then, Juan’s gang just disappears, with only a few remaining.

-If the player has killed Frank, they may also request the head of the Juan family to give up and give all their men and assets. In this case, Juan becomes Daniel’s Consigliere.

-If the player killed Juan, they may, out of vengeance for Manuel, start taking over Frank’s assets and basically start a giant war, which culminates in Frank dying. Also, if the player tries to talk to Frank about the drugs, the same thing happens.

-On the other hand, in case Juan is dead, the player may also silently assassinate the top three of the Stevenson mob – the don, the [underboss], and the highest-ranking sort-of capo.

In any combination, the French mob mostly disappears, and the player takes over the Stevenson mob. From this point on, the point is to eliminate the other gangs and to take over the whole city.

After some missions involving protection rackets, police raids, and a few mysterious store fires, the third, last portion of Carcer City opens up. After Dan does some work for a Colombian drug ring, he receives a call from the Messina Family boss, who still wants the debt repaid.

Like in Vice City, to unlock the final missions, one has to do some side-strands – the Bank Robbery strand for the Downtown Russian Mafiya, the territory expansion, etc…

The game’s Final portion starts when you get the call that the Boss has finally arrived.

From here, there are three choices – and three endings.

 

Choice&ending 1 – repay the boss and his Capo. Suddenly, just as the boss is pulling out of the driveway of your, well, mansion, his car is destroyed by enemy gunfire. As he tries to run, he is killed in the crossfire. The Caporegime - Harvey Noto - runs from there. He makes it to Daniel’s mansion’s doorstep and dives in. The rest of the time is spent eliminating the attackers – the Colombians, as Dan has been framed for the theft of a shipment of quality cocaine. After they are dead, Juan shows up and shoots Daniel in the back, and tries to escape to his private helicopter. A chase ensues, with Daniel and Harvey trying to kill Juan. If Juan has been killed prior to the mission, it is Juan’s wife or son. The end.

 

Choice&ending 2 – kill the boss and his Capo. However, Noto is unkillable at that point, so Daniel has to chase him to the airport. He narrowly misses Harvey, so he has to return to his home. As he enters it, he finds himself ambushed by the Colombians. As they come in waves, he has to run to the roof, as [Juan] tells him; however, another friend [er. A gun dealer of some sort? One I have failed to mention because I am making this up as I go along? He figures somewhere in the story, OK? Bear with it please] calls him and explains that the helicopter is rigged to blow up if somebody tries to fly it. The same friend tells Daniel that it would be safer if he would be to run to the friend’s house. As Daniel does so – going back down and fighting off more attackers – he receives another call, this time from [Juan]. [Juan] tells him to meet him in Downtown, thus, another target is set. Daniel arrives there and kills [Juan]. The end.

 

Choice&ending 3 – ask the boss about and create a new Mafia family – in Carcer City. As Daniel gets the approval of the boss, the Geraci Crime Family – anally of the Messina Family - is officially created. After the CdTC and his Capo leave, the Colombian Cartel starts attacking the house. After at least two minutes of nonstop shooting, Daniel calls Juan, the arms dealer, and Noto to request backup. The associates etc start fighting off the Cartel from the front of the mansion. The mission ends when they get through to Daniel’s office. The second mission of the New Famiglia ending is one where the player has to get to the main Colombian HQ, kill everybody inside, chase the leader, and, when he is cornered on the roof of a skyscraper… Yeah.

The game ends with Daniels sitting on one of the railings, realizing that he has won the city.

 

[yes, I know the endings suck. be constructive, please. I’m tired and I really rushed through this, I guess.]

 

The Location

The location is Carcer City. It consists of three boroughs:

- The Carcer Industrial District, located on a large peninsula by the Carcer Mainland – houses the docks and the factories.

- The Carcer Mainland, located between the Industrial District and a few ranges of mountains. Includes the Carcer Intl. Airport.

-The Carcer Luxury District, encompassing several very toxic beaches and mansions.

 

Every one of the boroughs is about 1,5 the size of VC’s Mainland.

There is an extensive subway system, with many closed stations and side corridors branching off into basements of apartment buildings.

 

The Gameplay

The gameplay of Carcer City is practically unchanged from IV’s. However, there are a few changes – the player may use several models of fixed-wing aircraft and such vehicles as speedboats, helicopters with rockets, and small tanks. The Euphoria engine is tweaked to allow for details like flamethrowers.

The player may buy new properties – however, due to the costs of land, the properties are extremely expensive. There are two properties per borough.

The cheat system has been reworked to be similar to GTA III’s, with weather controls, car spawning, and miscellaneous model modifiers.

The Hidden packages and the flying rats return, with thirty-three and fifteen per borough respectively.

When 100% completion is achieved, the player gets the option of replaying missions – sometimes, extra-hard versions of them, or the same mission, but from another point of view.

There is a metro service that has twelve stations in the Downtown borough and three in Luxury. The flat fare is five dollars.

There is no option of modifying your car – except in Pay’n’Spray, where you can choose the general color of the vehicle. However, there are modified versions of cars [gold rims&suchlike] that can be sold at a larger price.

The Wanted system is practically the same as in IV, however, it is much easier to gain attention and lose it. Also, when you are escaping, snipers will take shots at you.

 

Side-Missions

http://www.gtaforums.com/index.php?showtop...st&p=1058869042

 

The Technology

The phone has been edited - you can call your contacts, however, that's just about it.

The Internet is a monochrome green-on-black deal, with no images and large fonts.

 

The Weapons

The weapon list is larger than IV’s, however, it is still somewhat realistic.

 

[Melee]

Baseball bat, switchblade, katana, chainsaw, police baton, tire iron

 

[Pistols]

M1911, Deagle, S&W29

 

[sMGs]

Mini-UZI, MP5, Skorpion

 

[shotguns]

Remington 1100, SPAS-12

 

[Assault Rifles]

AC556F, AK74, M16

 

[sniper Rifles]

PSG-1, M40, FN

 

[Heavy]

M60, Flamethrower, RPG-7

 

Radio

For the most part, the radio stations play alt rock, music from the late 80s, and the very beginnings of 90s rap – Ice T, Run DMC, and NWA.

 

 

Yes, i KNOW there is a lot of room for improvement. That is what I am asking for - help.

Edited by QwertyAAA
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... While, as you know, LC has been a playable area in at least 6 GTAs.

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Omnia sunt Communia

The only problem I have with this, Qwerty, is the fact that you've gone back and time and upgraded your phone. Those sort of features were not available on mobile phones of that time. It would seem very unrealistic.

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... While, as you know, LC has been a playable area in at least 6 GTAs.

How'd you get 6? Are you counting the visit in SA? Or are you counting the IV's upcoming expansion?

Prior to filing a bug against any of my code, please consider this response to common concerns.

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Omnia sunt Communia

 

... While, as you know, LC has been a playable area in at least 6 GTAs.

How'd you get 6? Are you counting the visit in SA? Or are you counting the IV's upcoming expansion?

  1. GTA 1
  2. GTA III
  3. GTA Advance
  4. GTA LCS
  5. GTA IV
  6. GTA CTW
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Oh yeah. Chinatown Wars. Forgot about that one. Pardon me while I go and feel silly over there.

 

I wonder if it is a record for most remakes of a fictional location in games.

Prior to filing a bug against any of my code, please consider this response to common concerns.

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Omnia sunt Communia
Oh yeah. Chinatown Wars. Forgot about that one. Pardon me while I go and feel silly over there.

 

I wonder if it is a record for most remakes of a fictional location in games.

Technically it's only been remade three times. There's the GTA 1 version, the GTA III/Advance/LCS version and the GTA IV/CTW version.

 

I made this for you Qwerty:

 

user posted image

 

 

[img=http://www.isarapix.org/pix11/1232301657.png]

 

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I'm not too sure if Rockstar wants Carcer City as the next setting considering it was already used in a Non-GTA Game. But, with Carcer City they have the chance to model it after any city they want in the US (I.E. Chicago, Newark, Detroit ect.), but i honestly doubt Carcer will ever be the setting for a GTA Game as it was already used in Manhunt.

 

But good idea. icon14.gificon14.gificon14.gif

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Very nice. Except:

 

[Machine Guns]

MP40, AK47, M4.

 

 

WTBH? For starters, the AK47 is an assault rifle. The MP40 is a WW2 era Nazi SMG. The M4 is a semi auto carbine! The Fully automatic M4A1 Carbine. is what most people mean when they say M4 lol.. Lazy buggers. And the M4 didnt exist in 1989. The similar M773 Carbine.... OH MY GAWD!!! People are ignorant. Imagine a Micro Uzi in the year 1699?

user posted image

 

Sorry im a Gun freak, and yet the only gun I have is in my pants is very slow to reload.

 

 

 

 

Otherwise, excellent story. Why cant Present day be a option? Just wandering, as I dont play manhunt.

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Omnia sunt Communia

 

The similar M773 Carbine.... OH MY GAWD!!! People are ignorant. Imagine a Micro Uzi in the year 1699?

 

Not everybody masturbates to gun specs. Give the poor girl a break.

 

 

Otherwise, excellent story. Why cant Present day be a option? Just wandering, as I dont play manhunt.

 

Because Carcer City was in a state of decline circa. 2001. The Carcer we saw in Manhunt consisted of abandoned slums and deserted districts. That wouldn't make very good GTA material if you ask me.

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The only problem I have with this, Qwerty, is the fact that you've gone back and time and upgraded your phone. Those sort of features were not available on mobile phones of that time. It would seem very unrealistic.

Ohsh*tohsh*tohsh*t.

Thank you - i actually missed that one.

 

@others:

 

A machine gun (From Merriam-Webster):

"a gun for sustained rapid fire that uses bullets ; broadly : an automatic weapon"

Thus, anything from a Skorpion to a an M60 qualifies. OK, OK I'll put 'Assault Rifles' if that will be more accurate.

About the M16 - sh*t, I knew I missed something else. I checked it earlier - in the beginning, all those references to M4s were references to M16s.

About the MP40 - very sorry about that one. Let's just call the Nazi gun an AC556F and leave it at that. Doesn't look like a SMG though.

Edited by QwertyAAA
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Pretty cool. In your sucky logo, the first letters of "Grand theft Auto" would usually be not capitalized and would be in a vertical display. I do like the background though and the story and gameplay is pretty nice.

 

Don't forget the thrown weapons such as Grenades, Smoke Grenades, C4, etc.

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Exkabewbikadid
Because Carcer City was in a state of decline circa. 2001. The Carcer we saw in Manhunt consisted of abandoned slums and deserted districts. That wouldn't make very good GTA material if you ask me.

Personally I think that setting the game during the decline of the City would be excellent. I want a GTA City that is far more dark and disturbing than any of the other GTAs. The skies are always gloomy and when the sun tries to shine, the smog just gets in the way. Peds are miserable, pissed off people devoid of hope and beyond caring.

 

I want to feel completely unsafe in the city so that I'm hitting the look behind button every so often. I was hoping IV would have some areas like this, but it didn't really accomplish that too well.

 

Carcer is supposed to be a rustbelt city, so I've always thought of it being a mixture of places like Pittsburgh, Detroit, Clevland, etc.

 

As far as Manhunt having used Carcer, it wouldn't really matter since it was just a linear game that didn't have a city map or anything.

oQywcQM.jpg

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Mainland Marauder

It would not necessarily have to be a faithful rendition of Carcer as it appeared in Manhunt, as it could be in a different time period. This is where a '70s GTA could work, perhaps starting right at the time the local economy in the so-called Rust Belt, including the cities XComm mentioned.

 

I would wonder if Rockstar would also make Carcer more distinguishable as one particular city, perhaps Detroit, rather than a some sort of pan-Midwestern metropolis.

"You tell me exactly what you want, and I'll explain to you very carefully why it cannot be."

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Because Carcer City was in a state of decline circa. 2001. The Carcer we saw in Manhunt consisted of abandoned slums and deserted districts. That wouldn't make very good GTA material if you ask me.

Personally I think that setting the game during the decline of the City would be excellent. I want a GTA City that is far more dark and disturbing than any of the other GTAs. The skies are always gloomy and when the sun tries to shine, the smog just gets in the way. Peds are miserable, pissed off people devoid of hope and beyond caring.

 

I want to feel completely unsafe in the city so that I'm hitting the look behind button every so often. I was hoping IV would have some areas like this, but it didn't really accomplish that too well.

 

Carcer is supposed to be a rustbelt city, so I've always thought of it being a mixture of places like Pittsburgh, Detroit, Clevland, etc.

 

As far as Manhunt having used Carcer, it wouldn't really matter since it was just a linear game that didn't have a city map or anything.

Precisely what I mean.

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Because Carcer City was in a state of decline circa. 2001. The Carcer we saw in Manhunt consisted of abandoned slums and deserted districts. That wouldn't make very good GTA material if you ask me.

Personally I think that setting the game during the decline of the City would be excellent. I want a GTA City that is far more dark and disturbing than any of the other GTAs. The skies are always gloomy and when the sun tries to shine, the smog just gets in the way. Peds are miserable, pissed off people devoid of hope and beyond caring.

Beijing it is then! tounge.gif

 

A dark, gloomy derelict setting for a GTA game? I like it! The whole feel you'd get from playing the game would tense and unruly, and a city like Carcer would be a fairly decent place for the NeXt game's protagonist to cause havoc and grand theft auto, as well as keep an ominous eye over their shoulder at all times.

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Hah, yes.

 

 

How can I tweak the story so it will make more sense?

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Mainland Marauder

 

A dark, gloomy derelict setting for a GTA game? I like it!

Thanks for being a breath of fresh air around here. Whether or not it's part of trying to recreate the Vice City feel I see people go on about how bright and cheery VC was. That's great. But that's just one game in the series. It's GTA, not Sesame Street. GTA3 had that dark, somber vibe that seemed to speak what Claude couldn't - feelings of hopelessness, despair, betrayal. I'm sure that aspect of GTA3 can be outdone many times over with modern hardware.

"You tell me exactly what you want, and I'll explain to you very carefully why it cannot be."

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Personally I think that setting the game during the decline of the City would be excellent. I want a GTA City that is far more dark and disturbing than any of the other GTAs. The skies are always gloomy and when the sun tries to shine, the smog just gets in the way. Peds are miserable, pissed off people devoid of hope and beyond caring.

 

I want to feel completely unsafe in the city so that I'm hitting the look behind button every so often. I was hoping IV would have some areas like this, but it didn't really accomplish that too well.

 

It looks like you're talking about Anywhere City (GTA2). That's the city I want in the neXt GTA. I mean, it's the only 2D city still not ported to the 3D, apart from London, but I don't think London would be a good choice. But Anywhere City would be something R* should think about. I mean, all the tension, the corporations, the "Respect is Everything", the fact that GTA2 was a non-linear game and GTA4 is following the same routes (with the decision feature)...

 

About Carcer City... It's not part of the GTA franchise, but Carcer City could be Anywhere City... I don't know. (I never played Manhunt) sad.gif .

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Omnia sunt Communia

I can't really see Carcer and Anywhere being the same place. Though with that said, I can't see London NOT being a suitable location for GTA NeXt. tounge2.gif

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Mainland Marauder
About Carcer City... It's not part of the GTA franchise, but Carcer City could be Anywhere City... I don't know. (I never played Manhunt) sad.gif .

Well, it isn't but it is. I think all of the GTA3 canon games mentioned it in the radio at one point or another, and there have been other references. GTA, at least of the GTA3 canon, and Manhunt were parallel franchises in the same in-game universe.

"You tell me exactly what you want, and I'll explain to you very carefully why it cannot be."

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About Carcer City... It's not part of the GTA franchise, but Carcer City could be Anywhere City... I don't know. (I never played Manhunt) sad.gif .

Well, it isn't but it is. I think all of the GTA3 canon games mentioned it in the radio at one point or another, and there have been other references. GTA, at least of the GTA3 canon, and Manhunt were parallel franchises in the same in-game universe.

I would prefer Anywhere City to be the next GTA. Although London or Tokyo wouldn't be bad ideas after all... But with parodied city names, like Lowdown for London and Joukyo for Tokyo... I think both these names were Jacky Fiend's idea... If they were, Jacky, cookie.gifcookie.gifcookie.gif for you.

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Omnia sunt Communia

Joukyo was my invention, as for Lowdown; I think that came from Medallion Man's London Dossier topic. If you know what I'm talking about, then congratulations. tounge.gif

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Joukyo was my invention, as for Lowdown; I think that came from Medallion Man's London Dossier topic. If you know what I'm talking about, then congratulations. tounge.gif

Anyway, I would prefer these parodied names instead of the real ones.

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