Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA IV Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA SA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA VC Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA III Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Sign in to follow this  
Aschratt

[REL] PathViewer

Recommended Posts

Aschratt

Hi there,

 

as I already have shown some early approaches of a new paths viewer in this thread it is finally here. Forget about the old one I includet into APE 1.1 - now you have the possibility to move around freely and completely customize your view. You are able to highlight nodes which have set an special flag bit in another color. Using this function I call Flag Highlightning you can try to figure out what certain flags mean. Also the time required for loading the paths has been extremely decreased. Now you can load and render a whole path map in less than 1 second! This all is part of my new C++ paths libary, and the paths viewer is the first form of release of it. I can't promise that there will be some 3D path editor from my side one day, but if so I will use this libary.

 

Version history:

 

Version 0.1 - BETA 3

 

- the first beta candidate which is ready for release

- Basic functions (SA and IV paths parser and libary)

- Rendering functions (+ customizeable node appearance)

- Flag highlightning

- Support for all compiled binary node formats (SA and IV)

 

Todo:

 

- Loading from IMG files

- (rendering the map - moved to later on, because I have no time for this atm)

 

Requirements:

 

- DirectX 9.0c (November 2008)

 

More Information:

 

Please (!!!) read the readme file includet.

 

Download:

 

- http://aschratt.com/index.php?p=downloads&id=7

 

Regards,

- Aschratt. alien.gif

Edited by Aschratt

Share this post


Link to post
Share on other sites
GammaRaptor

Awesome program man nice job 10/10 icon14.gif

Share this post


Link to post
Share on other sites
LiveLife

Well, you know that I don't understand anything about this, but at least it looks damn hot. Wonderfull job. inlove.gif

Share this post


Link to post
Share on other sites
UZI-I

Niiice tounge.gif

 

Keep Up The Good Work wink.gif

Share this post


Link to post
Share on other sites
gumba2

nice work!!! - the first step to path-editing is done...yeay

keep up the good work!

Share this post


Link to post
Share on other sites
Glumok

Good job, Aschratt.

 

Off topic: Watching the pictures make me think that the guys at R* who makes the paths must have an infinite patience!

How much paths and paths and paths...

Share this post


Link to post
Share on other sites
UZI-I

Everything in GTA is done in 3DS Max, and I think the road just follow some spline, and then, those spline are exported as path...

 

=)

Share this post


Link to post
Share on other sites
Glumok

Don't break my dreams, Uzi-i ! wink.gif

Share this post


Link to post
Share on other sites
Aschratt
Everything in GTA is done in 3DS Max, and I think the road just follow some spline, and then, those spline are exported as path...

 

=)

True.

 

The way paths are created has not changed since Vice City. They even do use the same exporter (exporting paths to IPL). San Andreas introduced the first compiled format, which has been expanded and optimized (In size and performance) with GTA IV. But the exporting allways appeared to be the same, just the compiler changed wink.gif

Share this post


Link to post
Share on other sites
DarkoP

wait - with this program u cant edit paths????? u can only view them????

Share this post


Link to post
Share on other sites
Jacko427
wait - with this program u cant edit paths????? u can only view them????

Look at the date.

It's been more than 2 years now.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.