Lukok Posted January 17, 2009 Share Posted January 17, 2009 I think the game GTA IV is offcourse great but more realism won't hurt... 1.So someone already said a better car crime system or any crime system. Basicly you do a crime and get out of the circle doesn't mean that the police won't stop looking, but you could stop them seeing you with ditching the car,changing clothes or whatever just staying low. If you steal a car and escape you could like drive it for a while,let say 24 hours until the paperwork is done and the car is hot or something you could stop them looking for it by arking in your home or paint and spray. 2.Better wanted star system Tickets(that cost money)-running red lights,ramming vehicles in front of police speeding 1 star-assaulting and officer(no gun or anything),grand theft auto,DUI,reckless driving,shots fired(no causalties),ramming a police vehicle,avoiding pay tolls,illegal posession of drugs and firearm... 2 stars-assault on a civilian(deadly weapons),ressisting arrest... 3 stars-assault on an officer with a firearm,repeated ramming of police vehicle and more than 10 or some number of civillian victims. 4 stars-more victims 5 stars-a big number of victims and damage 3.so something that was in Mafia and not in GTA that cops respond to firearms in your hand and the option to conceal a weapon so you won't get 1 star. scene bribe you can offer an officer to let you go depending on an random algoritm of cops will to be bribed and the number of stars. the option to turn yourself by hitting a buuton becuz cops will shoot you no matter what if you have 2 stars i GTA 4,so you can turn yourself in rather then getting killed. 3.The option to buy real estate and bussines like in the Empire Bilding thread. And to make the Police stations enterable again and some random caffes and houses so you can also be charged for breaking and entering or you can rob some banks and stores and get charged for armed robbery. I have more ideas but I'm tired now so what do you think of these? Link to comment Share on other sites More sharing options...
K^2 Posted January 17, 2009 Share Posted January 17, 2009 more realism won't hurt... Seeing how it already hurt GTA IV, I tend to disagree. There are two parts of the game where realism is a good thing. First is Physics, with a caveat that it might not be precisely our normal physics. For game like GTA, physics needs to be as close to real as possible. For some other games, rules might be a bit different. Second is rendering. Note that I don't say graphics, because there are certain exaggerations in art that make the game better. But it needs to be rendered as close to the rules of optics as possible. The rest of the game need not be realistic, because that's what we play the game for. It'd be realistic to give you only one shot at beating the game, with game over on arrest or death. It would also result in an angry mob forming outside of R* HQ. More specifically, your own suggestions on wanted level would make the game more annoying if anything. I agree that a wanted system needs work. But you should be thinking in terms of it being challenging, yet far from impossible and not becoming a constant annoyance. Again, a realistic wanted system would have your picture posted at every police station by the end of the game, and the entire police force actively searching for you all the time. That is ok for some games that are based on sneaking around dark alleys, but this would be very bad for GTA game. The entire concept of losing wanted level is unrealistic, but it has to be built into gameplay for the game to be playable. The concealed weapons rule might also become annoying, but this depends on how the wanted system works and how this fits into the rest of the gameplay. If it gradually builds up your wanted level, for example, rather than giving you a star immediately, I can see it becoming workable. Realism of weapon function and vehicle handling also deserves a discussion. Personally, I'd like to see a game where this is taken to maximum realism. GTA IV already did car handling realism. Many people complained, but it seems that they generally have gotten used to it. If you know how to drive a real car, it really isn't so bad. But the helicopters still seem to be powered by some sort of a voodoo magic, because this kind of handling has nothing to do with aerodynamics. Maybe entirely sim-like helicopters would make it too much. I doubt a lot of people would want to read an FAA approved manual before they can fly. But some improvements can be made. And for crying out loud, heli pilot sits on the right side. Weapon damage can be made more realistic, as long as the game is balanced around it. But is this the kind of thing that you want in GTA game? If weapons start doing proper amount of damage, it would mean you'd have to go against a reasonable number of opponents. And a lot of GTA fun comes from mowing down crowds of thugs with machine guns. Prior to filing a bug against any of my code, please consider this response to common concerns. Link to comment Share on other sites More sharing options...
the nameless Posted January 18, 2009 Share Posted January 18, 2009 Why oh why do people still insist of a real life simulater? What's in the future games then? Maybe; Some cars are manual some are Automatic - you can't tell untill you get in? A clutch button for changing gear? Full days? Protagonist needs to sh*t? - Starts losing health until he finds a safe house or a cluckin bell? If it's raining or (if they ever do it) snowing, he get's a cold? Take your car into a pay and spray, and leave it for about a week? Realism is hurting it. Planes were fun to fly and crash, so were jetpacks, far out storylines of infiltrating area 51 type millitary bases, and so many other things removed from san an. Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted January 18, 2009 Share Posted January 18, 2009 Realism is hurting it. Planes were fun to fly and crash, so were jetpacks, far out storylines of infiltrating area 51 type millitary bases, and so many other things removed from san an. I find this awfully ironic. People always complain that IV has too much realism, yet SA has its fair share of realistic touches too. Probably as much as IV. Dancing= Realism Getting haircuts, and Tattoos= Realism Eating to stay alive= Realism Gaining weight= Realism Losing weight= Realism Working out at the gym= Realism Girlfriends= Realism Anyway I think the next GTA should be focussed more on what GTA III, and VC were like. One thing that annoys me about SA, and IV is sometimes I get this feeling of obligation. The girlfriends/friends system is a big contributer to that. I like everytime that I play GTA III, and VC I can play them, and not worry about my character all of a sudden getting hungry, and I have to go get food, or some nagging bitch ringing me up all the time. I think these realistic touches should kindly GTFO. I don't mind realism in the enviroment, but when it's almost forced upon that's when I get annoyed. Link to comment Share on other sites More sharing options...
four-two-0 Posted January 18, 2009 Share Posted January 18, 2009 (edited) I think the realism has its pro's an con's just like everything else.I think if they implement it so it focuses in a more realistic enviorement or something that would be alright,but i think it would be a bad move to make it so realistic to the point where doing traffic infractions or having to hide a weapon while walking by a cop would result in a wanted level, to me that would just get annoying. Also vicecity i completly agree with you on the fact that some of the realistic things like eating to keep the character alive or having to maintain a relationship with other characters in the game were annoying.I liked the fact that in IV rockstar took out the having to eat to maintain health part,i think they realized their mistake by putting it in san andreas.Also the having to maintain relationships with characters in the game is a feature i think would be alright in future games if they impliment it so that each relationship has a reason an a reward like( jacob,packie,an dwaynes rewards).As well i think that if they would make it so that once you get the relationship with the character to 100%,it always stays at 100% an whenever they call asking to do an activitie an you decline it doesnt go down. Edited January 18, 2009 by four-two-0 Link to comment Share on other sites More sharing options...
Vanilla Shake Posted January 18, 2009 Share Posted January 18, 2009 The realism in GTA IV is good enough. I don't want the cops on my ass for blowing through a red light or speeding. That would kill the f*cking game. TC718 / <629 / CF5 Link to comment Share on other sites More sharing options...
Rachinator Posted January 18, 2009 Share Posted January 18, 2009 I for one loved the realistic touches in GTAIV like... the phone, the car physics, the character physics and believe it or not i actually enjoy taking people out, (not them calling me cos then they get to choose what to do) but what you've said doesnt make sense. GTA games are about being held incredibly loosely by the law... traffic tickets and running red lights would be terrible. Thats too much realism for me. (Btw... San Andreas was about as realistic as a goat who wins the lottery and buys Take Two and makes Goat Theft Auto) Link to comment Share on other sites More sharing options...
Playstation_Loyalist Posted January 18, 2009 Share Posted January 18, 2009 IMO, adding more realistic touches in the game would cost a worldwide ban of GTA games. Why? If you mean by realistic, it expands to other aspects including gore, sexual offense and racism. Another cause is for people in the anti-Rockstar world could gather up much evidence to prevent Rockstar to exist furthermore. It's not gaming anymore. It's public censorship. If you want GTA to be cut off and be reduced to a kiddy game, I will be forced to get a mob and throw you off a 100 foot-high cliff. Link to comment Share on other sites More sharing options...
chngdman Posted January 18, 2009 Share Posted January 18, 2009 Excellent reply, K^2, I agree mostly and at large. I love how GTA takes old game mechanics and applies them to real life things. Like how, the wanted system in IV, is seemingly based on PacMan. Anyone who knows the ins-and-outs of the AI in pac-man can instantly see that the behaviors of 4 cop cars after you in their little circle of search radius is much like that of the AI in pac-man. One seems after you at all costs, one is aimlessly looking, one is running from you in the hopes you'll intersect, and the other is always one of the three before it. If I am remembering right. Either way, I have figured out that applying my same techniques to avoiding Pac ghosts to evading police in GTA is a win every time Like, if you treat your radar as your game screen while you are wanted on foot, you can easily avoid them just by pretending it is pacman. Genius. Has anyone noticed that you cannot come back from a 6 star wanted level? I have tried to escape one while invincible for over an hour, I swear that damn biggest-circle just moves with you no matter what, it is NEVER off center from me when I pause to check, even when the cops on screen are only on the edge of my radar Link to comment Share on other sites More sharing options...
anus Posted January 18, 2009 Share Posted January 18, 2009 To be honest, the more realism the better for me. Love realistic games. They could also try releasing two versions of GTA, one realistic and one arcade-ish. Or (this was one of my ideas before IV was released) they could have a sort of realism adjustment slider in the options menu where people can adjust how realistic/arcade-ish they want the game to be. I think implementing something like this would satisfy everyone as they can choose how the want the game to be. Link to comment Share on other sites More sharing options...
K^2 Posted January 18, 2009 Share Posted January 18, 2009 They could also try releasing two versions of GTA, one realistic and one arcade-ish. It looks to me like this is what's happening with GTA vs Saints Row. R* seems to have gotten tired of re-making GTA3 over and over, so they made GTA IV, which as promised, is an entirely different game. They are shifting everything towards realism. (Except for aircraft for some reason.) Volition, on the other hand, seemed to have picked up where San Andreas left off, and tried to make it bigger and better. I haven't played the first game, but the second one was rather enjoyable. And while their engine has a lot of trouble, especially with vehicles, their attention to detail in some other aspects really shows. Most of the game mechanics are ripped straight from SA, but it also has a lot of these little things you wished you could do in SA, but could not, as well as lacking some "features" that were just annoying. Basically, if you liked SA, but then thought GTA IV was getting too realistic, give Saints Row 2 a try. If you think that GTA IV is the right way to go, then I'm sure R* is working on the next thing that will make you even happier. Personally, I'm caught in between. I like the physics of GTAIV, and if anything, want total realism on cars, helicopters, airplanes, and weapons. On the other hand, I like the simple fun of SR2, with no cousin who keeps calling me to take him to get drunk. Maybe, some day a game like that will be made. Until then, I guess I'll just keep playing both series. Prior to filing a bug against any of my code, please consider this response to common concerns. Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted January 18, 2009 Share Posted January 18, 2009 (edited) Personally, I'm caught in between. I like the physics of GTAIV, and if anything, want total realism on cars, helicopters, airplanes, and weapons. On the other hand, I like the simple fun of SR2, with no cousin who keeps calling me to take him to get drunk. Maybe, some day a game like that will be made. Until then, I guess I'll just keep playing both series. That's the way I feel too. Also I'm not sure why you guys think planes were removed for the sake of realism. I think it has more to do with game play mechanics, or the size of the map. I mean planes are every bit as realistic as everything that's in IV atm. It would be strange if R* thought that removing planes for realism would be a good idea, since the game is set in NYC, and has a pretty big aiport. Actually it would be less realistic not to include flyable planes in that case. That's why I think the exclusion of planes has nothing to do with realism. Edited January 18, 2009 by Miamivicecity Link to comment Share on other sites More sharing options...
K^2 Posted January 18, 2009 Share Posted January 18, 2009 The area depicted in GTAIV has 3 international airports (Three! Count them folks, JFK, LaGuardia, and Newark) and at least one abandoned air field. And while Niko manages to fly a helicopter with surgeon's precision (from the wrong seat), it'd be too unrealistic for him to get into a freakin' plane? Realism has nothing to do with it. I still can't figure out what does, but it isn't realism. Prior to filing a bug against any of my code, please consider this response to common concerns. Link to comment Share on other sites More sharing options...
Officer Hykal Posted January 18, 2009 Share Posted January 18, 2009 ahah i like it to be as real as possible. hopefully u can run out of gas this time lol . Link to comment Share on other sites More sharing options...
Lukok Posted January 18, 2009 Author Share Posted January 18, 2009 Mafia was realistic and it was cool you ran a red light in fornt of the police you would get a ticket,also if some cops wanted you down you shoot them and the wanted level dissapeared for a moment or something,things like that could be nice becuz in the game you shoot a cop and instantly there's 3 stars,how maybe after a few seconds if he's dead can he call for backup and the peds need some time to call 911 so that part sucks a little. Link to comment Share on other sites More sharing options...
OverTheBelow Posted January 18, 2009 Share Posted January 18, 2009 Has anyone played the most realistic game of all?: Life. Sales seem to be going down for some reason. But anyways. In my opinion the police are f*cking annoying as it is. Making them come after you for driving fast .. or running a red light would just kill me. Link to comment Share on other sites More sharing options...
nufc-niko Posted January 18, 2009 Share Posted January 18, 2009 Personally, I don't think realism hurt GTA IV at all. I loved the game, the realism is what kept me going after I'd completed the story. A little realism wouldn't hurt... true. But I suppose too much would. Link to comment Share on other sites More sharing options...
anus Posted January 18, 2009 Share Posted January 18, 2009 They could also try releasing two versions of GTA, one realistic and one arcade-ish. It looks to me like this is what's happening with GTA vs Saints Row. R* seems to have gotten tired of re-making GTA3 over and over, so they made GTA IV, which as promised, is an entirely different game. They are shifting everything towards realism. (Except for aircraft for some reason.) Volition, on the other hand, seemed to have picked up where San Andreas left off, and tried to make it bigger and better. I haven't played the first game, but the second one was rather enjoyable. And while their engine has a lot of trouble, especially with vehicles, their attention to detail in some other aspects really shows. Most of the game mechanics are ripped straight from SA, but it also has a lot of these little things you wished you could do in SA, but could not, as well as lacking some "features" that were just annoying. Basically, if you liked SA, but then thought GTA IV was getting too realistic, give Saints Row 2 a try. If you think that GTA IV is the right way to go, then I'm sure R* is working on the next thing that will make you even happier. Personally, I'm caught in between. I like the physics of GTAIV, and if anything, want total realism on cars, helicopters, airplanes, and weapons. On the other hand, I like the simple fun of SR2, with no cousin who keeps calling me to take him to get drunk. Maybe, some day a game like that will be made. Until then, I guess I'll just keep playing both series. SR2 has some SERIOUS bugs though and the graphics just kill my eyes. Btw, I'm not a whore for eye candy, its just that after playing all these new games which have photorealistic graphics and you come back to graphics like SR2 where it looks like a game from 2002, you REALLY feel the difference. The graphics in SR2 look so...sooo...boxy . Just like SA...maybe that was what the developers wanted ? Link to comment Share on other sites More sharing options...
K^2 Posted January 18, 2009 Share Posted January 18, 2009 What saves SR2 gameplay, IMO, is that bugs are so predictable. You learn to roll with them. After about 30 minutes of gameplay, they stop getting in the way. Though, yes, you do see occasional glitch, like floating cars, spinning cars, and weird popups that just make you go "what the hell?" But keep in mind that GTA 3 also had quite a few bugs. Some very similar to SR2 bugs. I'm hoping that Volition will now hire some competent coders to fix up the engine, or better yet, write a new one, and put together SR3 the way it is supposed to be put together. They have everything else down, so I don't see why they can't learn to make a good engine. As for graphics, keep in mind that there isn't a single loading zone in the game. You can go into any interior without loading. You can go down into various underground facilities without loading. Everywhere that SA had a black screen with words loading, SR2 has gotten rid of it. This means that SA-sized map can handle essentially SA-style graphics despite the upgrades in hardware. But at least they improved the animations, no? And rag dolls are pretty good. It's no Euphoria, but it's nice nonetheless. Basically, I'm not posing SR2 as something that beats GTA SA or GTA IV in all regards. It does, however, show a lot of promise. If Volition can write a good engine and maintain integrity on everything else, I think next game can be on the same level as GTA IV in every aspect. This would allow parallel development of a realistic series (GTA) and arcade-like series (SR), and that can only be a good thing. Prior to filing a bug against any of my code, please consider this response to common concerns. Link to comment Share on other sites More sharing options...
chngdman Posted January 18, 2009 Share Posted January 18, 2009 The area depicted in GTAIV has 3 international airports (Three! Count them folks, JFK, LaGuardia, and Newark) and at least one abandoned air field. And while Niko manages to fly a helicopter with surgeon's precision (from the wrong seat), it'd be too unrealistic for him to get into a freakin' plane? Realism has nothing to do with it. I still can't figure out what does, but it isn't realism. It's just that they havent improved that stuff for this canon yet. It's not realism, although it would be pretty gay to fly planes in liberty - it would be pointless and a waste of... everything. It's too small. It's not too small with the old flight code, which still exists, but if you use it on a vehicle, you see exactly why they left it out: It looks like sh*t and feels fake, like it did in SA. SA had the advantage of everything else looking and feeling like sh*t, IV don't Link to comment Share on other sites More sharing options...
anus Posted January 18, 2009 Share Posted January 18, 2009 What saves SR2 gameplay, IMO, is that bugs are so predictable. You learn to roll with them. After about 30 minutes of gameplay, they stop getting in the way. Though, yes, you do see occasional glitch, like floating cars, spinning cars, and weird popups that just make you go "what the hell?" But keep in mind that GTA 3 also had quite a few bugs. Some very similar to SR2 bugs. I'm hoping that Volition will now hire some competent coders to fix up the engine, or better yet, write a new one, and put together SR3 the way it is supposed to be put together. They have everything else down, so I don't see why they can't learn to make a good engine. As for graphics, keep in mind that there isn't a single loading zone in the game. You can go into any interior without loading. You can go down into various underground facilities without loading. Everywhere that SA had a black screen with words loading, SR2 has gotten rid of it. This means that SA-sized map can handle essentially SA-style graphics despite the upgrades in hardware. But at least they improved the animations, no? And rag dolls are pretty good. It's no Euphoria, but it's nice nonetheless. Basically, I'm not posing SR2 as something that beats GTA SA or GTA IV in all regards. It does, however, show a lot of promise. If Volition can write a good engine and maintain integrity on everything else, I think next game can be on the same level as GTA IV in every aspect. This would allow parallel development of a realistic series (GTA) and arcade-like series (SR), and that can only be a good thing. I agree man. It would be nice to have another game series which can actually give GTA some good competition. Both companies can improve themselves. It would also be great to finally have a good alternative to GTA. That is, if SR3 proves to be better than the second. The more competition between them, the better for us gamers . Link to comment Share on other sites More sharing options...
K^2 Posted January 18, 2009 Share Posted January 18, 2009 It's just that they havent improved that stuff for this canon yet. It's not realism, although it would be pretty gay to fly planes in liberty - it would be pointless and a waste of... everything. It's too small. It's not too small with the old flight code, which still exists, but if you use it on a vehicle, you see exactly why they left it out: It looks like sh*t and feels fake, like it did in SA. SA had the advantage of everything else looking and feeling like sh*t, IV don't Liberty is not too small for planes. It is too small to require them as mode of transportation, but it is big enough to allow them as one. Pilots some times chose to land on freeways and other roads in case of emergencies. If you start out near an airport and need to be on the other side of the map, there is no reason not to save yourself a minute or two by picking up a plane and flying to your destination. Let me remind you that a cruise speed of Bell Jet Ranger is greater than cruise speed of many small airplanes, including the C152/172 from which Dodo is copied. Liberty wasn't too big for helicopters, was it? Finally on flight code. Even if they used SA code for planes, it would still be more realistic than choppers are. And the amount of work to get flight code up to IV standards is minimal compared to a bunch of useless features they included. Honestly, there is no good reason to exclude planes. Worst case scenario, few people would be using them. Personally, I missed them in IV. I know many other people have too. Decision not to have planes goes into the same bin of idiotic decisions as having your cousin and co. call you every 5 minutes so that you have to go do something you don't want to do instead of doing a mission that you do want to do. It might sound like a good idea in early development, but if you really think about it... Prior to filing a bug against any of my code, please consider this response to common concerns. Link to comment Share on other sites More sharing options...
nicka912 Posted January 19, 2009 Share Posted January 19, 2009 If I heard before release that I'd be pulled over for speeding or running reds, I would not buy the game. Period. (Good thing that would never happen) Link to comment Share on other sites More sharing options...
Rob.Zombie Posted January 19, 2009 Share Posted January 19, 2009 Only thing we need is real cars, real brands in a real city (this means it must be a f*cking enormous city like in True Crime) I know it's a lot of money, but it'd sure kick ass. And IMO GTA would be a great game even with these realistic things. Link to comment Share on other sites More sharing options...
Omnia sunt Communia Posted January 19, 2009 Share Posted January 19, 2009 Only thing we need is real cars, real brands in a real city (this means it must be a f*cking enormous city like in True Crime) I know it's a lot of money, but it'd sure kick ass. And IMO GTA would be a great game even with these realistic things. No. If you want those things, then go outside. Better yet, go play True Crime. Grand Theft Auto has always been about parodying modern life, not emulating it. Link to comment Share on other sites More sharing options...
anus Posted January 19, 2009 Share Posted January 19, 2009 Only thing we need is real cars, real brands in a real city (this means it must be a f*cking enormous city like in True Crime) I know it's a lot of money, but it'd sure kick ass. And IMO GTA would be a great game even with these realistic things. I like this idea. Would be fun to drive around in the exact cars instead of some modified versions by R*. The IV map was WAY too small as well. Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted January 21, 2009 Share Posted January 21, 2009 (edited) Decision not to have planes goes into the same bin of idiotic decisions as having your cousin and co. call you every 5 minutes so that you have to go do something you don't want to do instead of doing a mission that you do want to do. It might sound like a good idea in early development, but if you really think about it... Well the same thing can be said for the flying school crap in SA. I didn't want to do it, but I had no other choice as it was part of the story. Like the stupid dancing minigame that was in the story also. Atleast the people ringing up every 5 minutes (exaggeration much?) aren't apart of the story, and no if they ring up you don't have to do what they want. Anyway getting back onto the planes, I personally don't miss them at all. I've always felt the helicopters have more of a purpose. Edited January 21, 2009 by Miamivicecity Link to comment Share on other sites More sharing options...
xcelr8armo Posted January 21, 2009 Share Posted January 21, 2009 You want realism... Ask rockstar to let use shoot and blow of limbs Link to comment Share on other sites More sharing options...
Dingdongs Posted January 21, 2009 Share Posted January 21, 2009 (edited) I think the game GTA IV is offcourse great but more realism won't hurt...1.So someone already said a better car crime system or any crime system. Basicly you do a crime and get out of the circle doesn't mean that the police won't stop looking, but you could stop them seeing you with ditching the car,changing clothes or whatever just staying low. If you steal a car and escape you could like drive it for a while,let say 24 hours until the paperwork is done and the car is hot or something you could stop them looking for it by arking in your home or paint and spray. 2.Better wanted star system Tickets(that cost money)-running red lights,ramming vehicles in front of police speeding 1 star-assaulting and officer(no gun or anything),grand theft auto,DUI,reckless driving,shots fired(no causalties),ramming a police vehicle,avoiding pay tolls,illegal posession of drugs and firearm... 2 stars-assault on a civilian(deadly weapons),ressisting arrest... 3 stars-assault on an officer with a firearm,repeated ramming of police vehicle and more than 10 or some number of civillian victims. 4 stars-more victims 5 stars-a big number of victims and damage 3.so something that was in Mafia and not in GTA that cops respond to firearms in your hand and the option to conceal a weapon so you won't get 1 star. scene bribe you can offer an officer to let you go depending on an random algoritm of cops will to be bribed and the number of stars. the option to turn yourself by hitting a buuton becuz cops will shoot you no matter what if you have 2 stars i GTA 4,so you can turn yourself in rather then getting killed. 3.The option to buy real estate and bussines like in the Empire Bilding thread. And to make the Police stations enterable again and some random caffes and houses so you can also be charged for breaking and entering or you can rob some banks and stores and get charged for armed robbery. I have more ideas but I'm tired now so what do you think of these? If you want to be realistic, getting 1 star for shots fired will never happen If I took a gun and started shooting it into the air, one patrol officer isn't going to come and ask me nicely to stop Anyway, I am for realism, but not too much, I don't want to have to actually go to the bathroom every day, and wastefull things like that. I actually got about half done with SR2, but I am really getting sick and tired of the motherf*cking piece of sh*t game going black when I hit retry mission after I die and losing the entire game because I don't save after every mission. Edited January 21, 2009 by Irviding Link to comment Share on other sites More sharing options...
Mainland Marauder Posted January 21, 2009 Share Posted January 21, 2009 I could deal with a little more realism and difficulty (which would go hand in hand, thinking that - say - hitting a Packer head-on in a Blista Compact should kill you) but I doubt we'll see it because it wouldn't sell. GTA has achieved near mainstream success, and so the releases will probably have to not advance themselves out of the grasp of the mainstream crowd. It sucks, but making games is a business and that's how they make money. The series has come a long way since it had more of a cultish following in the 2D era of the late '90s, but GTA3 changed everything. Regarding the friends, girlfriends and such - I don't mind as long as it doesn't get forced on you and keeps you from making any progress in the game. It adds a little variety and actually being able to go out for a night on the town helps bring a sense of life to the game setting. Which is cool. I didn't mind the eating or working out at the gym from SA either. SA brought a lot of features that added a degree of realism. "You tell me exactly what you want, and I'll explain to you very carefully why it cannot be." Link to comment Share on other sites More sharing options...
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