[email protected] Posted January 15, 2009 Share Posted January 15, 2009 Simple question, does the game still not support multi gpu setups? eg. 4870x2, GTX295, 285 sli ect. Link to comment Share on other sites More sharing options...
Shof Posted January 15, 2009 Share Posted January 15, 2009 no sli support Link to comment Share on other sites More sharing options...
Mouta Posted January 15, 2009 Share Posted January 15, 2009 they should increment this on the next patch. many people have SLI i really hope they get this worked out! Link to comment Share on other sites More sharing options...
dominicbout Posted January 16, 2009 Share Posted January 16, 2009 SLI support is not available, however, forcing your SLI configuration to Alternate Frame Rendering 2 will gain some FPS, but you will loose dynamic shadowing. Link to comment Share on other sites More sharing options...
chngdman Posted January 16, 2009 Share Posted January 16, 2009 Hell, that sounds like it'd be worth it to me, I don't even use those realtime shadows (only 1680x1050 ). Wish I had a dual gpu Link to comment Share on other sites More sharing options...
bricklayer Posted January 16, 2009 Share Posted January 16, 2009 I think SLI only works on the new chips ATM. I have 2 8800GTS's and when I enable SLI, things get real flaky. No performance improvement, just stuttering and frozen loading screen animations. I've shelved this for now, it's barley playable at 1920x1200 (native res & xbox 360 equiv vis settings) and lowering the res doesn't give the increase normally seen in other games - in fact it even seems worse. When it rains or it's foggy or a decent amount of action, it turns into a slideshow without that second card. Out of the blue, my GTA stopped working (all I get is the dos prompt and then nothing). So I just said ta hell with it, it's not worth the trouble. It will collect dust until a proper fix is released (that is IF it's released :\). BTW: I'm getting REALLY tired of inefficient code being labeled "next gen" or "future proof". A noob can write some crappy code that only a supercomputer can run to accomplish the most basic tasks - that doesn't make it "future proof". Reminds me of Crysis. You have all the Dev's making games with roughly X amount of poly's on the screen at any given time to ensure it's playable on current and upcoming hardware and then Crytech quadruples that number and calls it "next gen". Meanwhile, there's only a handful of PC's on the market (at the time) that could even play it at med/low setting with decent frames let alone high. Screw it, I'm going to make a game and the textures with be such a high res and there will be so many poly's and the code will be so poorly written - you'll get 1 FPS tops - if you're lucky. Of course, in big bold letters on the cover it will say "Next Gen Future Proofed". Link to comment Share on other sites More sharing options...
MMhardKy Posted January 17, 2009 Share Posted January 17, 2009 SLI support is not available, however, forcing your SLI configuration to Alternate Frame Rendering 2 will gain some FPS, but you will loose dynamic shadowing. This However, all drivers past 180.84 have a profile for GTA4 and force AFR2. The shadows will be missing. Link to comment Share on other sites More sharing options...
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