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HazardX

[BETA] GTAIV .Net ScriptHook

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GingerHairHater

someone please help me.

 

whenever i place the scripthookdotnet stuff in my EFLC Folder it works fine for a while but then it makes my map disapear. PLEASE HELP!!!

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LMS

Btw, HazardX, LMS, and whoever's working on the hook.

 

My mod is doing a lot of stuff, and I have lots of classes and timers, and whatnot, and it works fine. For a period of time.

 

Then I get a "The application has stopped working" thingy, and if I press Debug, it says that a .NET Framework exception occurred in EFLC.exe.

 

However, it's not in my script, so I'm suspecting there's some unhandled exception somewhere in the ScriptHook, however, I haven't found a way to pinpoint it yet.

 

user posted image

I also have crashes when I have some threads running so I try to avoid them. You could tell me the error offset by checking eventvwr.exe and looking for your crash, maybe I can find something helpful then.

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MulleDK19

 

Btw, HazardX, LMS, and whoever's working on the hook.

 

My mod is doing a lot of stuff, and I have lots of classes and timers, and whatnot, and it works fine. For a period of time.

 

Then I get a "The application has stopped working" thingy, and if I press Debug, it says that a .NET Framework exception occurred in EFLC.exe.

 

However, it's not in my script, so I'm suspecting there's some unhandled exception somewhere in the ScriptHook, however, I haven't found a way to pinpoint it yet.

 

user posted image

I also have crashes when I have some threads running so I try to avoid them. You could tell me the error offset by checking eventvwr.exe and looking for your crash, maybe I can find something helpful then.

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 014BA683

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 0076C960

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 0072C960

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 013DBAD0

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 00BEBAD0

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 0153021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 00A9021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 0079C960

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 019B021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 019B021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 019B021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 019B021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 014BC960

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 014BC960

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 0189BE00

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 00A3021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 0160021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 0115C960

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 0172021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 001B2D96

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 00992D96

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 0097021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 002B2D96

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 01B4021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 01B4021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 01B4021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 00AC021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 0150021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 01B2021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 019F021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 019F021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 016B021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 018A021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 0117021D

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 01092D96

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 00D32D96

Stack:

 

 

Application: EFLC.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: exception code c0000005, exception address 0181021D

Stack:

Edited by MulleDK19

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LMS

Hm, I hoped for the same error offset, but a different everytime. I unfornately can't help you then, sorry.

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MulleDK19
Hm, I hoped for the same error offset, but a different everytime. I unfornately can't help you then, sorry.

Why don't you just hook Application.ThreadException and see if it catches it? Log it to a file.

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LMS

I don't have .net exceptions, but unmanaged exceptions and so I had hoped you got exceptions at the same offset everytime so we maybe can find the issue.

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Kucikuc24

Hi pls when i wanna compile TestScript, compiler shows me a lot of errors, which are saying about undeclared scriptings like Player, Ped, ...I m using VS 2008...

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LMS

SHDN uses .NET Framework 4, so you won't be able to use it with VS 2008. So I guess you can solve your problems by updating to the latest Visual Studio.

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nightwalker83

When creating the script do you need to use any external code? For example in C# putting Using... or is the code for example the invincible health/ammo C# in the first post compiled as is? Also, does the Scripts folder go in the same folder as GTAVI or another folder?

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MulleDK19
When creating the script do you need to use any external code? For example in C# putting Using... or is the code for example the invincible health/ammo C# in the first post compiled as is? Also, does the Scripts folder go in the same folder as GTAVI or another folder?

You need a reference to the ScriptHookDotNet.dll in the developers folder included in the zip.

 

The using directive is just for convenience.

 

Rather than having to do GTA.World.Weather, you just do World.Weather, if you've used the using directive on the GTA namespace.

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nightwalker83

I can't get the scripts working even through I put them in a folder called "scripts" located inside the "Grand Theft Auto IV" folder and run the game.

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MulleDK19
I can't get the scripts working even through I put them in a folder called "scripts" located inside the "Grand Theft Auto IV" folder and run the game.

Have you installed the hook? And an asi loader?

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nightwalker83
I can't get the scripts working even through I put them in a folder called "scripts" located inside the "Grand Theft Auto IV" folder and run the game.

Have you installed the hook? And an asi loader?

If you mean extracting them to the root GTA IV folder then yes I have.

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MulleDK19

 

I can't get the scripts working even through I put them in a folder called "scripts" located inside the "Grand Theft Auto IV" folder and run the game.

Have you installed the hook? And an asi loader?

If you mean extracting them to the root GTA IV folder then yes I have.

Which asi loader are you using?

 

If you want a quicker response, click my signature to join my irc channel.

Edited by MulleDK19

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nightwalker83

ScriptHookDotNet.asi

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MulleDK19
ScriptHookDotNet.asi

That's not an asi loader. That's the script hook. You need an asi loader. Like XLiveLess.

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nightwalker83
ScriptHookDotNet.asi

That's not an asi loader. That's the script hook. You need an asi loader. Like XLiveLess.

Ah ok, I am using dsound.dll and now it is working.

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MulleDK19
ScriptHookDotNet.asi

That's not an asi loader. That's the script hook. You need an asi loader. Like XLiveLess.

Ah ok, I am using dsound.dll and now it is working.

Does that remove anti-debugger checks? If not, you won't be able to debug your projects. If it doesn't remove anti-debugger checks, I suggest you use XLiveLess.

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nightwalker83
ScriptHookDotNet.asi

That's not an asi loader. That's the script hook. You need an asi loader. Like XLiveLess.

Ah ok, I am using dsound.dll and now it is working.

Does that remove anti-debugger checks? If not, you won't be able to debug your projects. If it doesn't remove anti-debugger checks, I suggest you use XLiveLess.

I wouldn't know but just to be safe I will use xliveless.

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m1ke

hello if anyone could help find out why I keep getting frozen out of game that would be great here are some logs

 

scripthook.net log

 

2011-06-26 14:41:44 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.4.0 with C++ Hook version 0.4.0)2011-06-26 14:42:51 - Direct3D device created!2011-06-26 14:42:53 - SEARCHING FOR SCRIPTS...2011-06-26 14:42:53 - Loading scripts in Assembly 'scripts\FirePatrol.net.dll' ...2011-06-26 14:42:53 -  ...found script 'emergencyscript.emergency'!2011-06-26 14:42:53 - Loading scripts in Assembly 'scripts\TrafficControlSystem.net.dll' ...2011-06-26 14:42:53 -  ...found script 'TrafficControlCS.TrafficControl'!2011-06-26 14:42:53 - Loading scripts in Assembly 'scripts\TrafficMaker.net.dll' ...2011-06-26 14:42:53 -  ...found script 'TrafficControlCS.TrafficControl'!2011-06-26 14:42:53 - Loading scripts in Assembly 'scripts\Umbrella.net.dll' ...2011-06-26 14:42:53 -  ...found script 'umbrellaCS.umbrella'!2011-06-26 14:42:53 -  ...found script 'umbrellaCS.ManualFuncton'!2011-06-26 14:42:53 - Loading dynamic scriptfile 'scripts\Dart.CS' ...2011-06-26 14:42:56 -  ...found script 'Dart.Dart'!2011-06-26 14:42:56 - Loading dynamic scriptfile 'scripts\Doors.CS' ...2011-06-26 14:42:56 -  ...found script 'DOORS.DOORS'!2011-06-26 14:42:56 - Loading dynamic scriptfile 'scripts\DrawObject.CS' ...2011-06-26 14:42:57 -  ...found script 'DrawObject.DrawObject'!2011-06-26 14:42:57 - Loading dynamic scriptfile 'scripts\d_Crawl.CS' ...2011-06-26 14:42:57 -  ...found script 'd_Crawl.d_Crawl'!2011-06-26 14:42:57 - Loading dynamic scriptfile 'scripts\InstantCoffee.CS' ...2011-06-26 14:42:57 -  ...found script 'InstantCoffee.InstantCoffee'!2011-06-26 14:42:57 - Loading dynamic scriptfile 'scripts\Knife.cs' ...2011-06-26 14:42:58 -  ...found script 'Knife.Knife'!2011-06-26 14:42:58 - Loading dynamic scriptfile 'scripts\MoveB.CS' ...2011-06-26 14:42:58 -  ...found script 'Bodymove.Bodymove'!2011-06-26 14:42:58 - Loading dynamic scriptfile 'scripts\PickupProps.CS' ...2011-06-26 14:42:58 -  ...found script 'PickupProps.PickupProps'!2011-06-26 14:42:58 - Loading dynamic scriptfile 'scripts\Sliders.CS' ...2011-06-26 14:42:59 -  ...found script 'Slide.Slide'!2011-06-26 14:42:59 - Loading dynamic scriptfile 'scripts\TEMP.CS' ...2011-06-26 14:42:59 -  ...found script 'Temp.Temp'!2011-06-26 14:42:59 - Loading dynamic scriptfile 'scripts\Trunk.cs' ...2011-06-26 14:42:59 -  ...found script 'Trunk.Trunk'!2011-06-26 14:42:59 - DONE! 16 valid scripts found!2011-06-26 14:42:59 - STARTING SCRIPTS...2011-06-26 14:42:59 - INFO: Phone number checks are not available!2011-06-26 14:43:00 -  ...successfully started script 'Temp.Temp'!2011-06-26 14:43:00 -  ...successfully started script 'DOORS.DOORS'!2011-06-26 14:43:00 -  ...successfully started script 'umbrellaCS.ManualFuncton'!2011-06-26 14:43:00 -  ...successfully started script 'TrafficControlCS.TrafficControl'!2011-06-26 14:43:00 -  ...successfully started script 'TrafficControlCS.TrafficControl'!2011-06-26 14:43:00 -  ...successfully started script 'emergencyscript.emergency'!2011-06-26 14:43:00 -  ...successfully started script 'Trunk.Trunk'!2011-06-26 14:43:00 -  ...successfully started script 'Slide.Slide'!2011-06-26 14:43:00 -  ...successfully started script 'PickupProps.PickupProps'!2011-06-26 14:43:00 -  ...successfully started script 'Bodymove.Bodymove'!2011-06-26 14:43:00 -  ...successfully started script 'Knife.Knife'!2011-06-26 14:43:00 -  ...successfully started script 'InstantCoffee.InstantCoffee'!2011-06-26 14:43:00 -  ...successfully started script 'd_Crawl.d_Crawl'!2011-06-26 14:43:00 -  ...successfully started script 'DrawObject.DrawObject'!2011-06-26 14:43:01 -  ...successfully started script 'Dart.Dart'!2011-06-26 14:43:03 -  ...successfully started script 'umbrellaCS.umbrella'!2011-06-26 14:48:42 - Direct3D device lost!2011-06-26 14:48:46 - Direct3D device created!2011-06-26 14:53:08 - Direct3D device lost!2011-06-26 14:53:13 - Direct3D device created!2011-06-26 15:11:20 - Error during NetHook.Tick:                     System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.                        at unmanaged.NativeContext3.Invoke(Int32 nameptr, Byte[] args, Int32 argnum, NativeContext3* cxt)                        at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)                        at GTA.ScriptDomain.ProcessRemoteEvents()                        at GTA.ScriptDomain.Tick()                        at GTA.NetHook.Tick()

 

always the same Nativecontext3 error

event viewer log

 

error id - 1026Application: GTAIV.exeFramework Version: v4.0.30319Description: The process was terminated due to an unhandled exception.Exception Info: exception code c0000005, exception address 00A220D4Stack:

 

have installed latest c++ and .net4, used .net verification on all says ok

very strange sometimes I can play for hours no crash sometimes 5mins any help or ideas to troubleshoot the cause ?

thanks

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Donny78

@ ^^:

 

Do your mods require an older patch version (.4) so updating is not an option ?

 

If not then update your game to the latest version but if they do require the older patch then you should be able to find an older version of the hook by searching in this thread, this has come up a few times.

Edited by Donny78

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MulleDK19
@ ^^:

 

Do your mods require an older patch version (.4) so updating is not an option ?

 

If not then update your game to the latest version but if they do require the older patch then you should be able to find an older version of the hook by searching in this thread, this has come up a few times.

From the looks of it, they're all .NET scripts, so that shouldn't be an issue.

 

No good reason not to update, really.

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Trigger_85

I couldn't find answer before so I'm typing new post. I have problem with ScriptHookDotNet.asi. I get no rain splash on objects. I can see it only any time I get to menu/map, hitting escape key or when pop up of upcoming message etc. comes up. I noticed also rain indoors. I don't mind to much the last thing too much but rain splash outside is one of cooler looking graphic effect. I really wanted to have rain effect but also keeping traffic control scripts.

This is text from log file.

 

2011-06-26 21:26:07 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)

2011-06-26 21:27:15 - Direct3D device created!

 

2011-06-26 21:27:15 - SEARCHING FOR SCRIPTS...

2011-06-26 21:27:15 - Loading scripts in Assembly 'scripts\TrafficControlSystem.net.dll' ...

2011-06-26 21:27:15 - ...found script 'TrafficControlCS.TrafficControl'!

2011-06-26 21:27:15 - Loading scripts in Assembly 'scripts\TrafficFlow.net.dll' ...

2011-06-26 21:27:15 - ...found script 'TrafficFlow.Taxi'!

2011-06-26 21:27:15 - DONE! 2 valid scripts found!

 

2011-06-26 21:27:15 - STARTING SCRIPTS...

2011-06-26 21:27:15 - INFO: Phone number checks are not available!

2011-06-26 21:27:15 - ...successfully started script 'TrafficFlow.Taxi'!

2011-06-26 21:27:15 - ...successfully started script 'TrafficControlCS.TrafficControl'!

2011-06-26 21:31:00 - Direct3D device lost!

2011-06-26 21:31:00 - Direct3D device created!

2011-06-26 21:31:18 - Direct3D device lost!

2011-06-26 21:31:18 - SCRIPTS TERMINATED!

Edited by Trigger_85

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gamerzworld

Does anyone have any information on this native? REMOVE_ALL_PICKUPS_OF_TYPE The wiki has nothing on it.

Edited by gamerzworld

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sjaak327
Does anyone have any information on this native? REMOVE_ALL_PICKUPS_OF_TYPE The wiki has nothing on it.

The wiki has only a small subset of natives defined. This particular native is cleaned up in scripting.h, it has just one parm:type, which is most likely just an integer value.

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gamerzworld
Does anyone have any information on this native? REMOVE_ALL_PICKUPS_OF_TYPE The wiki has nothing on it.

The wiki has only a small subset of natives defined. This particular native is cleaned up in scripting.h, it has just one parm:type, which is most likely just an integer value.

Yep, figured as much. Thanks!

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Donny78

 

From the looks of it, they're all .NET scripts, so that shouldn't be an issue.

 

No good reason not to update, really.

I didn't know it was backwards compatible, thanks for clearing that up.

 

I agree about the updating, no reason unless they have a long beard and a parrot on their shoulder in which case shame on them !

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DrDean

It's not important so I will ask this here and this isn't necessarily a request, but would it be possible to make all peds 'drunk'? I was thinking it would be an interesting take on a zombie mod.

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MulleDK19
It's not important so I will ask this here and this isn't necessarily a request, but would it be possible to make all peds 'drunk'? I was thinking it would be an interesting take on a zombie mod.

No. The game limits the number of simultaneous ragdolls.

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