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HazardX

[BETA] GTAIV .Net ScriptHook

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Guest
Posted (edited)

Does anyone know why this is in the source:

	int Vehicle::MemoryAddress::get(){
		return unmanaged::MemoryAccess::GetAddressOfVehicle(pHandle);
	}

But you can't do myVehicle.MemoryAddress. You can get .Metadata and then the next property is .Model

 

Is the source just a random snapshot during the dev cycle that bears no relationship to the actuall dll that was last released? I thought I might have been able to get the Alarm state like I did in GTA V, but SHVDN has a .MemoryAddress property that you can actually use.

 

Edit: After further checking, it seems the Public modifier for that property is wrapped in an #if... debug. I don't see any sense or purpose in that. *sigh*

Edited by Guest

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Guest

I know I am wasting my time but what the heck... this:

Function.Call<uint>("START_PTFX", ptfxName, pos.X, pos.Y, pos.Z, 0, 0, 0, 1065353216);

Generates an exception when you try and use the return value from it, because it returns NULL.

 

Why would a function that is supposed to return a uint, return NULL,. when uint is not a nullable object? How are you supposed to even work with that? You can't even control it, because the NULL is assigned at Native level, so all you can do is catch the exception and leave particles in the game world.

 

Because of that, all Looped particles are unusable, because you can't get their ID to stop them and manage them... so frustrating. 😧

 

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