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What FPS can I expect on this custom rig?


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Just finished building a brand new gaming rig, and I am currently installing Vista. My specs are as follows:

 

Intel Core 2 Quad q8200

4GB RAM

250GB HDD

Gigabyte ATI HD4850

Gigabyte mobo

 

I have a copy of GTA IV, and I am wondering, what FPS can I expect if I have the resolution set to 1680 x 1050 and settings set to med/high?

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It's funny how people with top of the line quad core rigs and people with low to midrange quad core rigs get about the same FPS. Also when I put textures to high or medium there is no difference in frame rate. Setting them to low gives a noticeable improvement but nothing radical and it looks so awful on low that I don't bother. I get around 30-35FPS with high textures, highest render and a draw distance at 20 with some dips into the 20's on occasion.

 

Still you would think a game like GTA that is supposed to be multithreaded would scale with more powerful CPU's. It just doesn't though.

No one can say for sure as it depends on a lot of factors. But I can safely say that it'll be perfectly playable.

 

But this is assuming you don't run into some problems like the game randomly running slow, so like I said before, we can't say for sure. These are only assumptions. You have to play to know.

Its perfectly playable. I have the same rig except for gpu, mine is a Geforce 9500gt 1GB.

 

Put these settings on gta

 

medium

high or very high

33

40

2

 

Also the reolution makes a big difference in fps. I have a 22" widescreed 16:9 monitor and I have my reolution at 1280x720(60Hz)

Here's my benchmark:

 

 

Statistics

Average FPS: 36.90

Duration: 37.15 sec

CPU Usage: 62%

System memory usage: 57%

Video memory usage: 76%

 

Graphics Settings

Video Mode: 1680 x 1050 (60 Hz)

Texture Quality: Medium

Render Quality: High

View Distance: 25

Detail Distance: 37

 

Hardware

Microsoft Windows XP Professional

Service Pack 3

Video Adapter: ATI Radeon HD 4800 Series

Video Driver version: 6.14.10.6833

Audio Adapter: Realtek HD Audio output

Intel Pentium III Xeon processor

 

File ID: Benchmark.cli

 

Looks and runs pretty well. I will try the norestrict command line, and see how it handles with settings at full.

It's funny how people with top of the line quad core rigs and people with low to midrange quad core rigs get about the same FPS.

Dont think so, are you sure ? Its important to check if there is no bottleneck in the top of the line quad core rigs .

Nietzsche's God

I say it runs ok. Can be better.

 

Statistics

Average FPS: 41.05

Duration: 37.32 sec

CPU Usage: 75%

System memory usage: 35%

Video memory usage: 97%

 

Graphics Settings

Video Mode: 1440 x 900 (60 Hz)

Texture Quality: Medium

Render Quality: Very High

View Distance: 40

Detail Distance: 40

 

Hardware

Microsoft® Windows Vista" Home Premium

Service Pack 1

Video Adapter: NVIDIA GeForce 9800 GTX/9800 GTX+

Video Driver version: 180.48

Audio Adapter: Speakers (Realtek High Definition Audio)

AMD Phenom 9650 Quad-Core Processor

 

File ID: benchmark.cli

Its just a problem with the game not being able to detect the processor properly. I get the same with my E5200. Doesn't affect performance wink.gif.

 

Oh and be careful when using the -norestrictions command, most people got missing textures when using that command.

Yeah, I also found that -norestrictions was causing my FPS to drop. Or it might have been vidmemory 2.0 that did that.

 

Also, is anyone having trouble with massive shadows flickering across the screen? They look like skyscraper shadows, but only flash a few times before dissappearing.

Yeah, the shadows flickering too is quite a common problem. Nothing can be done to fix it AFAIK as its just how the game was made.

 

I recommend you try the commands from the memory leak fix topic too. It really boosted my FPS and stopped the memory leak from happening. Really worth it. Just remember to not use -memrestrict, -norestrictions, -availablevidmem or -percentvidmem with the command though wink.gif.

Yeah, I also found that -norestrictions was causing my FPS to drop. Or it might have been vidmemory 2.0 that did that.

 

Also, is anyone having trouble with massive shadows flickering across the screen? They look like skyscraper shadows, but only flash a few times before dissappearing.

flickering shadows\textures is a result of low memory usage, "-availablevidmem x.xx" (x.xx is bigger then 1) should solve it but may cost framerate drop.

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