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[REL | SA] Effects Draw Distance Enhancer


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[SAK*]KING_OF_SA
As you created a tool that can increase effects draw distance. Could you create a tool to increase the max allowed prim emiters?
Hmm, from what I understand, the FX_SYSTEM_DATA sections contain the "main" effects that are called by the game. By increasing NUM_PRIMS, all we are doing is saying that there are "NUM_PRIMS" (ie. 3) sections of FX_PRIM_BASE_DATA after it. If you can clarify what exactly you want to do, I could make something, but I'm not sure how increasing NUM_PRIMS would help with anything.

No, i don't mean to increase the max allowed num prim by efects (8) I mean to increase the max num prims allowed by game. It a lot of effects appear some of their pprims are invisible. So this limit need to be increased.

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KING_OF_SA,Jan 17 2009, 20:31]
As you created a tool that can increase effects draw distance. Could you create a tool to increase the max allowed prim emiters?
Hmm, from what I understand, the FX_SYSTEM_DATA sections contain the "main" effects that are called by the game. By increasing NUM_PRIMS, all we are doing is saying that there are "NUM_PRIMS" (ie. 3) sections of FX_PRIM_BASE_DATA after it. If you can clarify what exactly you want to do, I could make something, but I'm not sure how increasing NUM_PRIMS would help with anything.

No, i don't mean to increase the max allowed num prim by efects (8) I mean to increase the max num prims allowed by game. It a lot of effects appear some of their pprims are invisible. So this limit need to be increased.

Unfortunately, I don't think that is controlled by effects.fxp. Correct me if I'm wrong, but it sounds like something that needs to be patched in memory. sad.gif

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[SAK*]KING_OF_SA
KING_OF_SA,Jan 17 2009, 20:31]
As you created a tool that can increase effects draw distance. Could you create a tool to increase the max allowed prim emiters?
Hmm, from what I understand, the FX_SYSTEM_DATA sections contain the "main" effects that are called by the game. By increasing NUM_PRIMS, all we are doing is saying that there are "NUM_PRIMS" (ie. 3) sections of FX_PRIM_BASE_DATA after it. If you can clarify what exactly you want to do, I could make something, but I'm not sure how increasing NUM_PRIMS would help with anything.

No, i don't mean to increase the max allowed num prim by efects (8) I mean to increase the max num prims allowed by game. It a lot of effects appear some of their pprims are invisible. So this limit need to be increased.

Unfortunately, I don't think that is controlled by effects.fxp. Correct me if I'm wrong, but it sounds like something that needs to be patched in memory. sad.gif

Yes, you are right. But if you can make tools you can edit memory. If you find that you will fix a big problem.

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  • 12 years later...
On 1/18/2009 at 12:45 PM, [SAK*]KING_OF_SA said:

Unfortunately, I don't think that is controlled by effects.fxp. Correct me if I'm wrong, but it sounds like something that needs to be patched in memory. http://media.gtanet.com/gtaforums/images/html/emoticons/sad.gif

Yes, you are right. But if you can make tools you can edit memory. If you find that you will fix a big problem.

In the end I did it, 20! effects and also all the effects from object.dat 12 years later, 12 years Сarl! While the vaunted coders sit and wipe their snot!
Before

https://imgur.com/oaMTtyB
 

After

https://imgur.com/pltzWNa
Try my tweaker

 

Edited by ural
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