[SAK*]KING_OF_SA Posted January 18, 2009 Share Posted January 18, 2009 As you created a tool that can increase effects draw distance. Could you create a tool to increase the max allowed prim emiters? Hmm, from what I understand, the FX_SYSTEM_DATA sections contain the "main" effects that are called by the game. By increasing NUM_PRIMS, all we are doing is saying that there are "NUM_PRIMS" (ie. 3) sections of FX_PRIM_BASE_DATA after it. If you can clarify what exactly you want to do, I could make something, but I'm not sure how increasing NUM_PRIMS would help with anything. No, i don't mean to increase the max allowed num prim by efects (8) I mean to increase the max num prims allowed by game. It a lot of effects appear some of their pprims are invisible. So this limit need to be increased. Link to comment Share on other sites More sharing options...
S_G Posted January 18, 2009 Author Share Posted January 18, 2009 KING_OF_SA,Jan 17 2009, 20:31] As you created a tool that can increase effects draw distance. Could you create a tool to increase the max allowed prim emiters? Hmm, from what I understand, the FX_SYSTEM_DATA sections contain the "main" effects that are called by the game. By increasing NUM_PRIMS, all we are doing is saying that there are "NUM_PRIMS" (ie. 3) sections of FX_PRIM_BASE_DATA after it. If you can clarify what exactly you want to do, I could make something, but I'm not sure how increasing NUM_PRIMS would help with anything. No, i don't mean to increase the max allowed num prim by efects (8) I mean to increase the max num prims allowed by game. It a lot of effects appear some of their pprims are invisible. So this limit need to be increased. Unfortunately, I don't think that is controlled by effects.fxp. Correct me if I'm wrong, but it sounds like something that needs to be patched in memory. Link to comment Share on other sites More sharing options...
[SAK*]KING_OF_SA Posted January 18, 2009 Share Posted January 18, 2009 KING_OF_SA,Jan 17 2009, 20:31] As you created a tool that can increase effects draw distance. Could you create a tool to increase the max allowed prim emiters? Hmm, from what I understand, the FX_SYSTEM_DATA sections contain the "main" effects that are called by the game. By increasing NUM_PRIMS, all we are doing is saying that there are "NUM_PRIMS" (ie. 3) sections of FX_PRIM_BASE_DATA after it. If you can clarify what exactly you want to do, I could make something, but I'm not sure how increasing NUM_PRIMS would help with anything. No, i don't mean to increase the max allowed num prim by efects (8) I mean to increase the max num prims allowed by game. It a lot of effects appear some of their pprims are invisible. So this limit need to be increased. Unfortunately, I don't think that is controlled by effects.fxp. Correct me if I'm wrong, but it sounds like something that needs to be patched in memory. Yes, you are right. But if you can make tools you can edit memory. If you find that you will fix a big problem. Link to comment Share on other sites More sharing options...
ural Posted October 31, 2021 Share Posted October 31, 2021 (edited) On 1/18/2009 at 12:45 PM, [SAK*]KING_OF_SA said: Unfortunately, I don't think that is controlled by effects.fxp. Correct me if I'm wrong, but it sounds like something that needs to be patched in memory. http://media.gtanet.com/gtaforums/images/html/emoticons/sad.gif Yes, you are right. But if you can make tools you can edit memory. If you find that you will fix a big problem. In the end I did it, 20! effects and also all the effects from object.dat 12 years later, 12 years Сarl! While the vaunted coders sit and wipe their snot! Before https://imgur.com/oaMTtyB After https://imgur.com/pltzWNa Try my tweaker Edited October 31, 2021 by ural Update Link to comment Share on other sites More sharing options...
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