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aru

[GTAIV|REL|SRC] C++ Script Hook

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jleduck

I clicked the Scripthook redistributal and it says 403 forbidden

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ModsIncorporated

here is a bug report for you. it is called the old fashioned bullsh*t 404 not found.

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chark99

none of the links work

!?

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gta.bullet

does anybody have source code? not the sdk.

 

EDIT: "Starting with version 0.2.2, full core source of ScriptHook is no longer provided due to a technical requirement requiring certain compatibility in API between different script hooks running in memory." confused.gif

Edited by gta.bullet

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akatsukis

5.1 Link does not work for me! angry.gifconfused.gif

 

 

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Arthur Camelot

Man I have GTA IV with patch 1.0.4.0 and I wanna install mods and when I input scripthook it works but there's no mods but when I put text file of the scripthook called ScriptHookDotNet then game crashes when it loads.but when I install patch 1.0.7.0 It is very laggy on patch 1.0.4.0 is not laggy biggrin.gif

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65536

In this ScriptHook BETA I've found a bug - it causes the game to crash sometimes when loading the game / savegame, right before Niko spawns (same happens with ScriptHook for EFLC). This appears to happen when I have larger amount of scripts active upon loading the savegame, also the random crashes happen if in Simple Native Trainer more than 5-6 toggleable options are enabled by default. What I meant - if I have nothing enabled by default or have maximum 4-5 options, the game loads fine. But, if I have many scripts active at game launch, or Simple Native Trainer (sjaak327's one) have enabled something like 9-10 or more options enabled by default, then the game crashes on loading screen very often. Please fix this, seems this plug-in cannot handle many scripts mods active at once. ScriptHook for GTA V doesn't have this bug...

 

Also, seems now R* surprisingly has released a new patch yesterday (GTA IV 1.0.8.0 and GTA EFLC 1.1.3.0) and now both ScriptHook and ASILoader are no longer usable! Please someone of skilled modders do update them (and may also fixed / updated version of some already released mods) since original ScriptHook IV author (@aru) no longer work on it, as he also since October 2015 no longer visits the forums here. Seriously, many people want do still use script mods but now they cannot because ASI Loader / ScriptHook just cannot work with the new patch released by R*, unless they downgrade back to 1.0.7.0 / 1.1.2.0... :facedesk:

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Jimbatron

^ yes amen to the above. Is anyone capable of picking this up and willing to?

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mazdarati2

It needs to be updated for 1.1.3.0. I can finally run the game properly but I really want to run the trainer. Is the dev/devs for the loader still active?

Edited by mazdarati2

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Swervz

Does the SDK include the scripthook source code? I wan't to take a look at it to update it for the latest version of the game but not sure if its with the SDK or some separate download.

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Jitnaught

Does the SDK include the scripthook source code? I wan't to take a look at it to update it for the latest version of the game but not sure if its with the SDK or some separate download.

No it does not include the source code.

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zanesix

Is hope lost for GTA 4 modding?

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Jitnaught

Is hope lost for GTA 4 modding?

Until this is updated somehow or another Script Hook is made, yes. Maybe we should ask Alexander Blade if he could work on a new Script Hook for GTA IV?

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Jimbatron

 

Is hope lost for GTA 4 modding?

Until this is updated somehow or another Script Hook is made, yes. Maybe we should ask Alexander Blade if he could work on a new Script Hook for GTA IV?

 

 

From what I've seen, Alexander Blade is a bit of an all-round superstar when it comes to modding GTA. Conscious we shouldn't place all our pressure of expectation on one guy, but I'm sure he is capable if he has time!

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Jitnaught

I don't expect anything, I think he's just the most capable of the job. :)

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Jasewolf

Really hope won't take too long but at least we have the ability you go back to patch 7 whenever we choose. And anyone in their right mind for modding would have patch 7 copy as well incase even when eberything is updated something you want badly isn't.

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zanesix

Except so far I haven't found any downgrade files for EFLC, which is what I currently play. :(

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MauriceGS

Will be Scripthook updated for Patch number 8 (GTA IV) and 3 (EFLC)?

 

If some people dont know R* released a new patch for GTA IV & EFLC and "fixed" that Social Club Login crap

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zanesix

The author of this scripthook has been inactive for like a year and never released the source code...

So no.

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Swervz

Don't mean to sound ungrateful or anything but this is what happens when you don't release source code. I'm thankful for people creating mods and not saying the developer of IV scripthook did this but 90% of the time when I've seen someone not upload source code its so they can hold it over peoples heads as them being the only one who can update it.

 

Currently I'm looking at what it would take to write a new script hook from scratch, if I make any progress I'll upload the Visual Studio solution so anyone can download it or work on it too if they want.

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fastman92

^ yes amen to the above. Is anyone capable of picking this up and willing to?

Maybe I could do this.

I'll see it later.

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Jitnaught

^ yes amen to the above. Is anyone capable of picking this up and willing to?

Maybe I could do this.

I'll see it later.

If you actually do it, will it be open-source? I'd love to see how it works.

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fastman92

 

 

^ yes amen to the above. Is anyone capable of picking this up and willing to?

Maybe I could do this.

I'll see it later.

 

If you actually do it, will it be open-source? I'd love to see how it works.

 

No, it won't be open source, because I wouldn't create a ScriptHook, but only modify an existing one.

Do you have GTA IV 1.0.8.0?

Run TeamViewer, tell me your ID and password.

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Jitnaught

No, it won't be open source, because I wouldn't create a ScriptHook, but only modify an existing one.

Do you have GTA IV 1.0.8.0?

Run TeamViewer, tell me your ID and password.

Ah ok.

Yeah I do.

Nah that's ok.

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