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C++ Script Hook


aru
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thanks....... can you tell me how to open door of house which is locked.....example: door of bank, or door of ship....

 

 

OpenGarage(const ch *name);

 

or something else...

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now no, becouse im in school now and i dont have here my VS nad SDK

or you can copy content of Scripting.h to some site or here and i can check it

Edited by Kucikuc24
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i arrive to home about 2 or 3 hourse....i have facebook, ICQ, Skype or can you register on my web: KuciMods.tk on you can contact me there

Edited by Kucikuc24
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no facebook no...on my side im Kuci...find me, write me or ICQ: 490964553, Skype: lkuci24

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Char pPlayer;

u32 playerIndex = ConvertIntToPlayerIndex(GetPlayerId());

GetPlayerChar(playerIndex, &pPlayer);

 

 

if (IsCharInAreaOnFoot2D(pPlayer, 1348.91f, -831.521f, 1340.00f, -831.521f, true)) {

PrintStringWithLiteralStringNow("string", "KILL ALL BEASTERD!", 10000, 1);

}

 

 

when I come to destination nothing happens, Why??

What wrong with: "if (IsCharInAreaOnFoot2D(pPlayer, 1348.91f, -831.521f, 1340.00f, -831.521f, true)) "

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"if (IsCharInAreaOnFoot2D(pPlayer, 1348.91f, -831.521f, 1340.00f, -831.521f, true))

 

 

The 3rd and 5th parameters are the same point (-831.521f).

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IsCharInArea2d...

 

its The area defined...

 

 

I do not know translate in english so i use google translation...sry

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i know what is IsCharInArea but why 2D ?

2d is using only X and Y coordinates. area3d would also use Z coordinates.

 

 

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To check if the char is in the area you define with the coordinates of course.

 

 

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ahaaa...and pls can you help me with Tick ? sad.gif man pls explain it to me, i need it in all my codes sad.gif

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sjaak327 :

 

I have a problem ...

 

 

Char pPlayer;

u32 playerIndex = ConvertIntToPlayerIndex(GetPlayerId());

GetPlayerChar(playerIndex, &pPlayer);

 

 

if (IsCharInAreaOnFoot2D(pPlayer, 1348.91f, -831.521f, 1348.91f,-831.521f, true)) {

PrintStringWithLiteralStringNow("string", "ou jea!", 10000, 1);

 

}

 

when I enter into the game and come to these coordinates, nothing happens ... why?

 

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sjaak327 :

 

I have a problem ...

 

 

Char pPlayer;

u32 playerIndex = ConvertIntToPlayerIndex(GetPlayerId());

GetPlayerChar(playerIndex, &pPlayer);

 

 

if (IsCharInAreaOnFoot2D(pPlayer, 1348.91f, -831.521f, 1348.91f,-831.521f, true)) {

PrintStringWithLiteralStringNow("string", "ou jea!", 10000, 1);

 

}

 

when I enter into the game and come to these coordinates, nothing happens ... why?

If you want to do something whenever the Char is in the area, you need to check for it in tick.

 

ie. you need to check for this each tick, in the customthread you do this in the runtick() fucntion.

 

Edit: I see you are using the exact same coordinates !, you would use this in a " range" kind of way, something like:

 

 

if (IsCharInAreaOnFoot2d(pPlayer,1348.91f,-831.521f,1340.0f,-825.0f)

 

 

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how i can do somethink as: if i press F1, Neons1 = true, if i press again F1, Neons1 = false, Neons2 = true, if i press F1 again, Neons2 = false. Neons3 = true, if i press it again, Neons3 = false

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  • 2 weeks later...

 

static void GetGroupSize(Group group, u32 *pStartIndex, u32 *pCount)

 

Is this a good ??? to do otherwise ????

GetGroupSize(pGroup, "1,"1");

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static void GetGroupSize(Group group, u32 *pStartIndex, u32 *pCount)

 

Is this a good ??? to do otherwise ????

GetGroupSize(pGroup, "1,"1");

int index = 0;

int count;

GetGroupSize(pGroup, &index, &count);

 

count now holds the groupsize.

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  • 3 weeks later...

I can't declare strings because this is an undefined identifier... what should I do then? Define it?

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