SatanOnFire Posted January 14, 2009 Share Posted January 14, 2009 I have my GTA installed in this location: C:\Spill\Grand Theft Auto IV\ But when I find the files.txt in that location with the mod assistant it still looks in the rockstar-location wich is the default for gta when you install it. Any solution to this? Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058877723 Share on other sites More sharing options...
CoMPMStR Posted January 14, 2009 Author Share Posted January 14, 2009 I have my GTA installed in this location: C:\Spill\Grand Theft Auto IV\ But when I find the files.txt in that location with the mod assistant it still looks in the rockstar-location wich is the default for gta when you install it. Any solution to this? Can you explain in detail how this happens? I don't fully understand your problem. When you initially click the load button in any of the editors, or the open button in Mod Assistant, it will automatically try the default location. If the file isn't in the default location, you browse for it elsewhere. After the editor, or Mod Assistant, loads the file you selected it will save the new location until you close the editor, or Mod Assistant. If you then click the load button, or the open button in Mod Assistant, you can see the location you've chosen should still be the same. When you close the editor it will be as if it's the first time you're running it, the next time you run it. Does that make sense? Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058878481 Share on other sites More sharing options...
SatanOnFire Posted January 14, 2009 Share Posted January 14, 2009 <a href="http://img164.imageshack.us/my.php?image=greierr3.jpg" target="_blank"><img src="http://img164.imageshack.us/img164/933/greierr3.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a><br /><br /><a href="http://img604.imageshack.us/content.php?page=blogpost&files=img164/933/greierr3.jpg" title="QuickPost"><img src="http://imageshack.us/img/butansn.png" alt="QuickPost" border="0"></a> Quickpost this image to Myspace, Digg, Facebook, and others! This error comes up for all the files, and thats even though I'm telling it to look in the location where GTA IV is, it still just says that it can't find it in the Rockstar-location. Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058879519 Share on other sites More sharing options...
CoMPMStR Posted January 14, 2009 Author Share Posted January 14, 2009 <a href="http://img164.imageshack.us/my.php?image=greierr3.jpg" target="_blank"><img src="http://img164.imageshack.us/img164/933/greierr3.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a><br /><br /><a href="http://img604.imageshack.us/content.php?page=blogpost&files=img164/933/greierr3.jpg" title="QuickPost"><img src="http://imageshack.us/img/butansn.png" alt="QuickPost" border="0"></a> Quickpost this image to Myspace, Digg, Facebook, and others! This error comes up for all the files, and thats even though I'm telling it to look in the location where GTA IV is, it still just says that it can't find it in the Rockstar-location. Sorry about that. It should be fixed now so download it again from the updated link. Try it again and let me know if there're any other problems. Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058879671 Share on other sites More sharing options...
zinklesmesh Posted January 15, 2009 Share Posted January 15, 2009 car colors editor doesn't work. get this error when I try to open carcols.dat Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058880194 Share on other sites More sharing options...
CoMPMStR Posted January 15, 2009 Author Share Posted January 15, 2009 car colors editor doesn't work. get this error when I try to open carcols.dat Even though you should already, that means you don't have .NET Framework v3.5 installed... Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058880297 Share on other sites More sharing options...
zinklesmesh Posted January 15, 2009 Share Posted January 15, 2009 (edited) car colors editor doesn't work. get this error when I try to open carcols.dat Even though you should already, that means you don't have .NET Framework v3.5 installed... weird... every other NEEDLE program works totally fine. COOL. I installed the net framework 3.5 and now GTA 4 won't start. thanks system restored to before installing it and now the social club crashes on start, even when i reinstall it Edited January 15, 2009 by Kitteh Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058880315 Share on other sites More sharing options...
zinklesmesh Posted January 15, 2009 Share Posted January 15, 2009 okay, GTA 4 is permanently f*cked, and it's not a securom issue either, it just won't start, all i did was install the .net framework 3.5, uninstalling it makes no difference except RGSC crashes thanks a f*cking lot, now i get to reinstall a 14 gb piece of sh*t game because your stupid garbage program forced me to download crap i didn't need since when do you need advanced .net framework functionality to edit a text file? if IV Needle is so 'to the point' then why is it so f*cking bloated and annoying and broken? Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058880449 Share on other sites More sharing options...
SatanOnFire Posted January 15, 2009 Share Posted January 15, 2009 Sorry about that. It should be fixed now so download it again from the updated link. Try it again and let me know if there're any other problems. Its working now. Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058880692 Share on other sites More sharing options...
CoMPMStR Posted January 15, 2009 Author Share Posted January 15, 2009 okay, GTA 4 is permanently f*cked, and it's not a securom issue either, it just won't start, all i did was install the .net framework 3.5, uninstalling it makes no difference except RGSC crashes thanks a f*cking lot, now i get to reinstall a 14 gb piece of sh*t game because your stupid garbage program forced me to download crap i didn't need since when do you need advanced .net framework functionality to edit a text file? if IV Needle is so 'to the point' then why is it so f*cking bloated and annoying and broken? If you don't like it, don't use it... If the game is a piece of sh*t, don't bother with it. Don't hate the programmer, hate the user.. You've needed the framework v3.5 ever since you installed RGSC. Sure, most components used in VS2008 are still v2.0 framework components, and even some framework 3.5 programs will even run with only 2.0 framework installed. But if you read the readme, it also states that I take no responsibility of any damages caused by using this program. That means once you run it the first time, you're responsible for what happens to your PC. It's not my fault you didn't install v3.5 framework when you were supposed to.. Bloated? I highly doubt it. I want to see you make a 12-in-1 program under 1.5MB with pics and all. Broken? Don't make me laugh with my sore throat... you're the one who didn't install the framework when you needed to, so you can only blame yourself. Besides, my program still functions, right? I'm so sorry that this has inconvienced you but you should just chalk it up as a learning experience and move on. All I can say is.. now you know. PS: If you've used any of my individual editors (which I'm sure you have) and actually took the time to read what's inside the readme.txt file (or even if you've just read the entire post), you would've seen another notice saying that you need the .NET Framework v3.5 installed to run the program. You can't say that you wasn't told... Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058881392 Share on other sites More sharing options...
Planet2Side Posted January 16, 2009 Share Posted January 16, 2009 Is it possible to make it so you can run multiple instances of the program. Your previous versions of the handling editor allowed that, makes it easier to compare files. Don't worry about that Kitteh guy, he just bitches at everything & everyone it seems.. he's probably too young to be playing this game anyway. Keep up the good work. Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058883221 Share on other sites More sharing options...
CoMPMStR Posted January 16, 2009 Author Share Posted January 16, 2009 Is it possible to make it so you can run multiple instances of the program. Your previous versions of the handling editor allowed that, makes it easier to compare files. Don't worry about that Kitteh guy, he just bitches at everything & everyone it seems.. he's probably too young to be playing this game anyway. Keep up the good work. It is possible but I don't want to allow multiple instances of IV Needle itself, because some of the sub programs don't need to be run more than once. (ok, actually only 1... but still...) I've been trying ever since I started this project to find a way to load multiple instances of the handling editor, from a single instance of IV Needle, and have it work properly. As of now when I create a new instance of the form, none of the variables work like they should. This means that nothing loads in the boxes when you load the file, which is why I just made them only single instance for now. I'll start giving this more of my time and see if I can get it working correctly. It's just funny how he wanted to put the blame on me for his mistake. Then he wanted to flame my program like that was the cause... I just wanted to set him straight. There's no way he didn't know he needed the framework beforehand... Plus it was a break from all the people asking for help, and really funny. Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058884457 Share on other sites More sharing options...
BlazeHoliday Posted January 18, 2009 Share Posted January 18, 2009 just dropping by to say thx AGAIN! I notice this thread isn't getting as much action as others. I think because it's less buggy then other programs out there and when there's a problem CoMPMSTR you fix it right away! Thx again for your time and dedication! Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058888496 Share on other sites More sharing options...
FatAssCartman Posted January 21, 2009 Share Posted January 21, 2009 thanks for the multiply/divide function. this works for most of the cars m_fDriveForce x1.5 m_fV x 1.2 - x1.5 m_fTractionCurveMax x1.17 m_fTractionCurveMin x1.23 m_fDeformationDamageMult x3 add to bobcat and rancher CentreOfMass.z = -0.35 m_nDriveBias = 0.5 m_fSuspensionRaise = 0.10 handling editor changes . to , with multiply/divide Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058898428 Share on other sites More sharing options...
CoMPMStR Posted January 22, 2009 Author Share Posted January 22, 2009 .... handling editor changes . to , with multiply/divide I updated the program. Try the update and let me know if it acts the same. Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058899489 Share on other sites More sharing options...
diveplane Posted January 28, 2009 Share Posted January 28, 2009 can you create a game camera hack editor as well. we need niko in first person view. Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058921794 Share on other sites More sharing options...
CoMPMStR Posted January 31, 2009 Author Share Posted January 31, 2009 can you create a game camera hack editor as well. we need niko in first person view. I'm not saying I can't, I'm saying it's far beyond what this program is designed to accomplish. On a side note, I updated the program. Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058928278 Share on other sites More sharing options...
zinklesmesh Posted January 31, 2009 Share Posted January 31, 2009 Can you add a batch-editing feature to the popcycle editor? Would make it much easier to increase traffic, parked cars, and peds through the whole city (just have a handling editor style add/subtract/multiply/divide thing for each value and you can choose to affect all popcycle lines or just one area or something) Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058930325 Share on other sites More sharing options...
Pixelated Posted January 31, 2009 Share Posted January 31, 2009 (edited) This program is absolutely awesome. Thank you. I wouldn't mind a feature similar to what Kitteh stated. If somehow you could just edit one zone or area and then duplicate that throughout or for a select few. That would be amazing and would save a lot of time too. Thanks. I'm getting an error on exit every time I run the program. I'm using Vista x86. ************** Exception Text ************** System.UnauthorizedAccessException at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo) at System.Management.ManagementObjectCollection.ManagementObjectEnumerator.MoveNext() at System.Management.ManagementObjectCollection.get_Count() at Microsoft.VisualBasic.Devices.ComputerInfo.get_OSManagementBaseObject() at Microsoft.VisualBasic.Devices.ComputerInfo.get_OSFullName() at a.p.ᜈ(Object A_0, EventArgs A_1) at a.p.ᜉ(Object A_0, EventArgs A_1) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- IV Needle Assembly Version: 1.4.4.0 Win32 Version: 1.4.4.0 CodeBase: file:///C:/Program%20Files/Rockstar%20Games/IV%20Needle%201.4.4/IV%20Needle.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.1434 (REDBITS.050727-1400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Management Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll ---------------------------------------- Edited February 1, 2009 by Pixelated Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058930368 Share on other sites More sharing options...
CoMPMStR Posted February 2, 2009 Author Share Posted February 2, 2009 I updated the program. Check the main post for details. @Pixelated: It seems that you still only have the .NET Framework v2.0 installed. You need to have v3.5 in order for the program to run correctly. Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058936106 Share on other sites More sharing options...
Rich246 Posted February 3, 2009 Share Posted February 3, 2009 Can you make a backing up feature? lets say I edit handling.dat and forget to back up I am screwed, so is there anyway that you can make IV Needle back up just before I hit save? and maybe a restore back up.... Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058937208 Share on other sites More sharing options...
CoMPMStR Posted February 3, 2009 Author Share Posted February 3, 2009 Can you make a backing up feature? lets say I edit handling.dat and forget to back up I am screwed, so is there anyway that you can make IV Needle back up just before I hit save? and maybe a restore back up.... That is what the Mod Assistant is used for. It even allows you to backup all your modded files, which can be quite useful. Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058937327 Share on other sites More sharing options...
thaCURSEDpie Posted February 11, 2009 Share Posted February 11, 2009 (edited) I keep getting an error everytime I want to change the explosionfx.dat =/ See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.ArgumentException: Value of '2550' is not valid for 'red'. 'red' should be greater than or equal to 0 and less than or equal to 255. at System.Drawing.Color.CheckByte(Int32 value, String name) at System.Drawing.Color.FromArgb(Int32 alpha, Int32 red, Int32 green, Int32 blue) at a.g.ᜁ(Int32 A_0) at a.g.ᜇ(Object A_0, EventArgs A_1) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at a.g.ᜀ() at a.g.ᜊ(Object A_0, EventArgs A_1) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)<snip> EDIT: Just wanted to say I have never changed that file in any way. Edited February 11, 2009 by thaCURSEDpie Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058960914 Share on other sites More sharing options...
Wilpiie Posted February 14, 2009 Share Posted February 14, 2009 I keep getting an error everytime I want to change the explosionfx.dat =/ See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.ArgumentException: Value of '2550' is not valid for 'red'. 'red' should be greater than or equal to 0 and less than or equal to 255. at System.Drawing.Color.CheckByte(Int32 value, String name) at System.Drawing.Color.FromArgb(Int32 alpha, Int32 red, Int32 green, Int32 blue) at a.g.ᜁ(Int32 A_0) at a.g.ᜇ(Object A_0, EventArgs A_1) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at a.g.ᜀ() at a.g.ᜊ(Object A_0, EventArgs A_1) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)<snip> EDIT: Just wanted to say I have never changed that file in any way. i also get that how do i fix it? Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058969865 Share on other sites More sharing options...
CoMPMStR Posted February 14, 2009 Author Share Posted February 14, 2009 I apologize, I meant to upload the update when I finished it but I've been busy working on my scripts. It's now updated so it shouldn't cause that problem any longer. Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1058969943 Share on other sites More sharing options...
ranto Posted February 24, 2009 Share Posted February 24, 2009 .... handling editor changes . to , with multiply/divide I updated the program. Try the update and let me know if it acts the same. Creat looking tool! I'm at work right now, so I can't check - but I'm quite sure it is your Handling Editor 1.4 I have used so far. I saw this post about your program changing . to , when multiply/divide is used. I just wanted to explain that I had this problem too, but I figured out that it was my computers regional settings that made the difference. After changing the Regional settings to English all worked as expected. You maybe figured out this yourself too already, as you stated that it should be fixed now? Will test tonight. Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1059005758 Share on other sites More sharing options...
HitZoor Posted March 3, 2009 Share Posted March 3, 2009 I get the message "An Error occured while Saving the weapon XML. Acces to patch ***** is denied. With Windows Vista Ultimate and ran as Administrator. Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1059026799 Share on other sites More sharing options...
CoMPMStR Posted March 3, 2009 Author Share Posted March 3, 2009 I get the message "An Error occured while Saving the weapon XML. Acces to patch ***** is denied. With Windows Vista Ultimate and ran as Administrator. The file(s) are set as ReadOnly. You know how to untick the ReadOnly status, right? .F.A.Q.Q.) Why do I get an "Access to the path <filename> is denied." error message when I try to save a file? A.) This is because the file is still set as Read-only. Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1059027690 Share on other sites More sharing options...
ShoddyMink Posted March 11, 2009 Share Posted March 11, 2009 well i edited the rpg to make it a grenade launcher and now my game is lagging tremendously Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1059049239 Share on other sites More sharing options...
FatAssCartman Posted March 12, 2009 Share Posted March 12, 2009 v1.5.1 document editor switches . with, (Multiply / divide) not a big problem but sometimes it removes the decimal. thanks for a great tool Link to comment https://gtaforums.com/topic/390224-release-iv-needle/page/2/#findComment-1059052472 Share on other sites More sharing options...
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