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[q] how to make guns reload faster?


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Michael Knight

 

	<weapon type="SHOTGUN"> <data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="8" ammomax="80" timebetweenshots="1233"> 	<damage base="20" networkplayermod="5.0" networkpedmod="1.0"/> 	<physics force="15.0"/> 	<reload time="2933" fasttime="2933" crouchtime="2933"/>

 

 

You change the "<reload time="2933" fasttime="2933" crouchtime="2933"/>" part

try dis

 

 

 

<weapon type="SHOTGUN">

<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="100.0" weaponrange="100.0" clipsize="9999" ammomax="9999" timebetweenshots="1">

<damage base="20" networkplayermod="5.0" networkpedmod="1.0"/>

<physics force="15.0"/>

<reload time="2933" fasttime="2933" crouchtime="2933"/>

 

<aiming accuracy="0.08">

<offset x="0.16" y="1.0" z="0.44"/>

<crouchedoffset x="0.16" y="1.0" z="0.0"/>

<reticule standing="1.0" ducked="1.0" scale="0.0"/>

</aiming>

 

<pickup regentime="240000" ammoonstreet="9999"/>

 

<controller>

<rumble duration="200" intensity="1.0"/>

</controller>

 

<flags>

<flag>GUN</flag>

<flag>CAN_AIM</flag>

<flag>CAN_FREE_AIM</flag>

<flag>ANIM_RELOAD</flag>

<flag>ANIM_CROUCH_FIRE</flag>

<flag>2HANDED</flag>

<flag>HIGHER_BREAK_FORCE</flag>

</flags>

</data>

 

<assets model="w_shotgun">

<anim group="gun@mp5k"/>

 

<effects>

<muzzle fx="muz_shotgun"/>

<shell fx="weap_ejected_shotgun"/>

</effects>

</assets>

</weapon>

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