[SM]CJZera Posted January 2, 2009 Share Posted January 2, 2009 Well, the question is simple, I tried to make gangs spawn everywhere in the map, but with a not very high density, to give a deserted look since I set traffic and peds to 0.0, so far I tried: 076C: set_zone 'LA' gang 2 density_to 50 // Los Santos076C: set_zone 'LA' gang 0 density_to 15 // Los Santos076C: set_zone 'RED' gang 2 density_to 10 // Red County076C: set_zone 'RED' gang 0 density_to 35 // Red County076C: set_zone 'SF' gang 2 density_to 40 // San Fierro076C: set_zone 'SF' gang 0 density_to 20 // San Fierro076C: set_zone 'FLINTC' gang 2 density_to 25 // Flint County076C: set_zone 'FLINTC' gang 0 density_to 20 // Flint County076C: set_zone 'WHET' gang 2 density_to 20 // Whetstone076C: set_zone 'WHET' gang 0 density_to 25 // Whetstone076C: set_zone 'VE' gang 2 density_to 30 // Las Venturas076C: set_zone 'VE' gang 0 density_to 25 // Las Venturas076C: set_zone 'ROBAD' gang 2 density_to 50 // Tierra Robada076C: set_zone 'ROBAD' gang 0 density_to 5 // Tierra Robada076C: set_zone 'BONE' gang 2 density_to 40 // Bone County076C: set_zone 'BONE' gang 0 density_to 15 // Bone County And: 076C: set_zone 'SAN_AND' gang 2 density_to 50076C: set_zone 'SAN_AND' gang 0 density_to 15 But so far nothing worked, any ideas on how to without doing every single freaking zone? Link to comment https://gtaforums.com/topic/389628-covering-the-map-in-gangs/ Share on other sites More sharing options...
Doomed_Space_Marine Posted January 2, 2009 Share Posted January 2, 2009 To make gangs spawn in these zones, you have to modify popcycle.dat or give them other type. I don't know what about countryside, but to make them spawn in cities, you can use this code: {$CLEO}thread 'DSMGAZO':GangZoneswait 0if 0AB0: key_pressed 0x65then while 0AB0: key_pressed 0x65 wait 0 end 0879: enable_gang_wars 0 0A9A: 2@ = openfile "data/info.zon" mode 0x6272 while true 0@ = 0 1@ = 0 4@ = 0 3@ = 0 while not 3@ == 10 0A9D: readfile 2@ size 1 to 3@ end while not 3@ == 44 0A9D: readfile 2@ size 1 to 3@ if 3@ == 44 then jump @Comma end if 3@ == 10 then 0A9B: closefile 2@ 0879: enable_gang_wars 1 jump @GangZones end if 4@ < 4 then 0AB1: call_scm_func @PutCharIntoString 3 0@ 4@ 3@ 0@ else 4@ -= 4 0AB1: call_scm_func @PutCharIntoString 3 1@ 4@ 3@ 1@ 4@ += 4 end 4@ += 1 end :Comma gosub @ZoneAction endendjump @GangZones:ZoneAction//PUT CODE HERE. ZONE NAME IS STORED IN 0@sreturn:PutCharIntoString //0@ = string, 1@ = byte, 2@ = value1@ *= 83@ = 0while 3@ < 8 if 08B7: test 2@ bit 3@ then 08BF: set 0@ bit 1@ else 08C3: clear 0@ bit 1@ end 1@ += 1 3@ += 1end0AB2: ret 1 0@ I wrote this code a few days ago. It reads zones from info.zon. However, it looks like that some zones are defined in other files. Press NUM5 to do the action. Link to comment https://gtaforums.com/topic/389628-covering-the-map-in-gangs/#findComment-1058837553 Share on other sites More sharing options...
[SM]CJZera Posted January 2, 2009 Author Share Posted January 2, 2009 I'll do it zone by zone, less headache for my already stormed brain, or maybe another sistem to spawn the gang guys. I'll see what I can do. Link to comment https://gtaforums.com/topic/389628-covering-the-map-in-gangs/#findComment-1058837605 Share on other sites More sharing options...
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