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[DOC] WPL / XPL File Format


UZI-I
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Hello All...

 

Here is what I found on the WPL / XPL file from GTA4

They are like the SA's Binary IPL...

 

Header :

 

struct Header_t{BYTE	byteUnknown01[ 4 ];DWORD	dwNbrOfBlockInst;};

 

 

BlockInst (Repeated X Time)

 

struct Inst_t{float  fPosition[ 3 ];float  fRotation[ 4 ];DWORD	dwModelNameHash;BYTE	byteUnknown01[ 4 ];DWORD dwAttachedLod;BYTE	byteUnknown02[ 8 ];};

 

 

The first 'BlockInst' is located at 0x44 in the file.

The Rotation is a Complex Number, Quaternion.

 

http://www.gtaforums.com/index.php?showtopic=390195

 

Have fun...

Edited by UZI-I
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nice...but format not working for me confused.gif

 

found some blocks at the end of each file

 

 

byte[8] = always (xpl 0000 0001)  (wpl 0100 0000)InfoBlock 128 bytes (separated by ,)Ist = file name ?2nd = unknown3rd = unknown some address type thing or any identifier4th = date time(YYYY:MM:DD:HH:mm:ss)

 

 

edit :

worked...dunno, but .net textbox dont support some stupid chars and do not add any lines

Edited by xmen
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I think in my unknown value, there is an address to an Info block that determine the File to be spawned and some sh*t. I'll look at that today.

 

@Intosia : WPL / XPL are the new IPL name. They are used to create static object in the game.

 

Edited by UZI-I
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Sorry for the double post...

 

(16:50:30) Yoann: http://public.yoa2n.fr/gtaiv/brook_s2.wpl.txt

(16:50:30) Yoann: http://public.yoa2n.fr/gtaiv/brook_s2.xpl.txt

(16:50:43) Yoann: http://public.yoa2n.fr/gtaiv/ipldumper/

 

Header and BlockInst of XPL are the same as WPL but the endianning is different...

 

And the crappy source of ipldumper... http://public.yoa2n.fr/gtaiv/ipldumper/ipldumper.cpp__.txt

 

EDIT (Thanks Tanjes):

http://tof.canardpc.com/show/448d9a46-3341...070e3f8f23.html

Edited by UZI-I
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Maybe...

 

After the rotation, there is the Hash of the model Name (DWORD)

 

EDIT:

http://public.yoa2n.fr/gtaiv/brook_s2(MODEL_NAME).wpl.txt

 

OMG biggrin.gif

brook_s2.wpl with model name. (Scroll Down)

 

EDIT:

Everything is there

http://public.yoa2n.fr/gtaiv/brook_s2(MODEL_NAME).wpl.txt

http://public.yoa2n.fr/gtaiv/hash_table.txt

Edited by UZI-I
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Woo! Great, Now I wait when you can add an objet ingame with the WPL modification !

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WOW...... really cool smile.gif hopefully with an editor (which can save any changes) too smile.gifcookie.gifcookie.gif Or better a max script xD

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