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you can cancel them all together with a mod, search in this forum.

 

or increase your memory with commandeline tweaks for better loading times of models.

 

In this year shadows will do problems to everyone.

 

the future gpu and cpu (wait 1-2 years) will be able to performe better maybe even perfect with them.

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you can cancel them all together with a mod, search in this forum.

 

or increase your memory with commandeline tweaks for better loading times of models.

 

In this year shadows will do problems to everyone.

 

the future gpu and cpu (wait 1-2 years) will be able to performe better maybe even perfect with them.

Thanks for the reply. Please could you direct me to this mod, as i cannot find it and have searched for a considerable amount of time

 

Thanks

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In this year shadows will do problems to everyone.

 

the future gpu and cpu (wait 1-2 years) will be able to performe better maybe even perfect with them.

Excuse me? Shadows have been looking perfect in games since 2004 without eating loads of power, the type of Shadows GTA IV uses are well, beyond out-dated...

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How-To-Improve-GTA-IV
In this year shadows will do problems to everyone.

 

the future gpu and cpu (wait 1-2 years) will be able to performe better maybe even perfect with them.

Excuse me? Shadows have been looking perfect in games since 2004 without eating loads of power, the type of Shadows GTA IV uses are well, beyond out-dated...

Worst sh*t ever (the shadow - not your post). suicidal.gif

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In this year shadows will do problems to everyone.

 

the future gpu and cpu (wait 1-2 years) will be able to performe better maybe even perfect with them.

Excuse me? Shadows have been looking perfect in games since 2004 without eating loads of power, the type of Shadows GTA IV uses are well, beyond out-dated...

no it has not. this is the first time i have seen in a 3ed person game shadows like these. this games shadow density is great.

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In this year shadows will do problems to everyone.

 

the future gpu and cpu (wait 1-2 years) will be able to performe better maybe even perfect with them.

Excuse me? Shadows have been looking perfect in games since 2004 without eating loads of power, the type of Shadows GTA IV uses are well, beyond out-dated...

I agree... Left 4 Dead shadows for instance, are pretty cool and modern. I think the best I saw until now

 

Maybe R* could learn a bit with Valve yawn.gif

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Yeah the shadows aren't great.. You need a monster computer to get them to look right, I just hope there'll be some kind of mod that disables them completely. (Not that other one, it just removes sunshine and makes everything a big shadow instead, no performance increase either.)

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I have found one interesting file Grand Theft Auto IV/pc/textures/stipple.wtd (284bytes)

you can view it in Spark tool. it looks like "spray" part of shadow boundaries. just look!

 

if you replace stipple.wtd with Grand Theft Auto IV/pc/textures/visualeffects.wtd (55bytes)

and launch the game - you can just see about 10% of game smile.gif

 

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The ground shadows shouldn't be hard to fix tbh, someone just needs to find the Shadow Map Textures, export, blur, import = Problem solved

The GTA IV dynamic shadows are scalable. Greater resolutions get bigger shadows textures. The same goes for water and reflections. Thats why at 800x600 they look pretty bad. At 1920x1080 they are passable.

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In this year shadows will do problems to everyone.

 

the future gpu and cpu (wait 1-2 years) will be able to performe better maybe even perfect with them.

Excuse me? Shadows have been looking perfect in games since 2004 without eating loads of power, the type of Shadows GTA IV uses are well, beyond out-dated...

I agree... Left 4 Dead shadows for instance, are pretty cool and modern. I think the best I saw until now

 

Maybe R* could learn a bit with Valve yawn.gif

thats nothing new. hl2 (there older game) and even doom 3 had that. but that was a fps. this game is 3d person

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The ground shadows shouldn't be hard to fix tbh, someone just needs to find the Shadow Map Textures, export, blur, import = Problem solved

The GTA IV dynamic shadows are scalable. Greater resolutions get bigger shadows textures. The same goes for water and reflections. Thats why at 800x600 they look pretty bad. At 1920x1080 they are passable.

Even if this is the case the lower resolution textures can be made better by bluring. We allready know the engine doesn't dynamically generate the Shadow Maps on load as we're able to disable them (And all the colour they seem to add, I assume this is because the disable mod physically removes the textures - IMHO its very bad to remove a texture required on a object as it'll default to Black if its missing in most cases! This is from my experience with working with OpenGL *Sorry I hate DX -so can't be sure-, I like to code stuff that can easily be compiled to run on Windows/Linux/Mac!*)

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You guys are all on crack and unhelpful.

 

He is describing the 'z-fighting' problem with shadows and flickering. Its a bug.. probably a driver issue. Anyway, check out the troubleshooting forum since people have written about it there. Summary is, wait for new drivers.

 

So no its not an issue with 'normal' shadows.

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I wouldn't call flickering shadows a Z-Ordering issue, considering the shadows are part of the texture maps!! The OP would be getting a completely flickering game world if it was a Z-Ordering issue (Half the polygons being ignored, usually in half square order). (The other normal cause is overheating GPU RAM which would cause textures to corrupt, but again that would be more widespread than just shadows...)

 

Has the OP updated drivers, or does the OP have a AGP Card...?

Edited by UndeadDevil
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