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General OpenIV Discussion and Announcements


GooD-NTS
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Hey just wandering will there ever be support for OpenFormats for GTA V or an Animation Viewer for GTA V? Thanks.

Yes, it will be implemented after PC release of GTA V.
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  • 2 weeks later...

Well, finally got around to fully updating my computer. I know, I'm lazy. Anyway, now I don't have to navigate away from, and back to open or view the next file (click the back and forward buttons), but I do have to click in a blank area of the OpenIV window to basically de-select the file I was viewing before I can select and view another file. So, while it's still not working perfectly like it was before 2.1, it's much more tolerable now. I do remember reading somewhere that someone was experiencing what I'm experiencing now, but can't recall where. I think it was somewhere on these forums, however.

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Hi Good,

 

Can you explain me this, i have an .img, it shows me that its about 142Mo, for me its too big, so yesterday,

 

i decided to creat a new .img, empty with nothing, i extract files from my .img (142Mo) and import it to the new .img file and i only have 28Mo, WTF ????

 

the same files 100% were transfered from .img to .img without any modification or add !!!

 

My second problem is that i have my new map mod, and theres a crash cause of collision from one of my.img file, but i reimport files in 3ds max and then reexport to OPENIV, i can see them in 3D view then i put them into GTA it still crashin, is there any link with memory ???

 

its very strange, all files are okay ?!

 

I send you link by mp

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Well, finally got around to fully updating my computer. I know, I'm lazy. Anyway, now I don't have to navigate away from, and back to open or view the next file (click the back and forward buttons), but I do have to click in a blank area of the OpenIV window to basically de-select the file I was viewing before I can select and view another file. So, while it's still not working perfectly like it was before 2.1, it's much more tolerable now. I do remember reading somewhere that someone was experiencing what I'm experiencing now, but can't recall where. I think it was somewhere on these forums, however.

Yes, some users also have similar issue, but still here is no way to determine what the cause of this.

 

 

Can you explain me this, i have an .img, it shows me that its about 142Mo, for me its too big, so yesterday,

 

i decided to creat a new .img, empty with nothing, i extract files from my .img (142Mo) and import it to the new .img file and i only have 28Mo, WTF ????

 

the same files 100% were transfered from .img to .img without any modification or add !!!

Use Rebuild feature to reduce unused space in archives.

You no need to use Rebuild everytime, but this features is exist exactly for situation like yours.

 

 

My second problem is that i have my new map mod, and theres a crash cause of collision from one of my.img file, but i reimport files in 3ds max and then reexport to OPENIV, i can see them in 3D view then i put them into GTA it still crashin, is there any link with memory ???

Which exactly collision file cause crash?

 

***

 

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Hi Good i tried to import a model i found on the web in a mod . but for an unknown reason when i try to import it to manhat02.img the game crashes at startup . it's weird cause that model comes from a mod for IV . here's the model . once you got it i remove it

Edited by jpm1
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Out of curiosity, why are you using this dialog window sometimes(like when needed to set game path)

Browse-For-Folder.png

 

 

instead of a normal one?

 

x38tx1.png

Edited by ThirteenAG
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Yes, some users also have similar issue, but still here is no way to determine what the cause of this.

 

 

Well, I guess it's good to know I'm not alone, lol. But just by fully updating Windows, the issues I was experiencing changed to what others are experiencing, so maybe that's a clue?

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Hi, could it be that when importing a model to EFLC the error "no more then 48 bones allowed per mesh" is thrown even if exactly 48 bones are used?

Do I have to add "no bone" == 0 to the equation? So it would be 48 bone indices + no bone = 49 bones?

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Hi Good, thx for you replyin, i did what you tell me, i created new .img for all my map,

 

But i still have some models that they dont take collision ingame but its in the .img file and at the right place but i dont know why it doesnt want to load ingame...

 

Very Very Strange... As i told you if i want to add any collision even little size file, when the game loads it crashes...

 

What do think and where it may comes from ?

 

Thx a LOT

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Is there any ways to disable the dynamic shadows casted by the car's headlights on Patch 7 ?

Because as you guys can notice, on Patch 7, the dynamic shadows come from street lamps and other wall lights are flickering very much at night.

I discover that bug cause by the dynamic shadows come from car's headlights.

I have some test.

1.

At night time, disable the cars by using the Trainer and that bug is gone, the dynamic shadows come from street lamps and other wall lights work fine.

2.

Set car.headlight.intensity in the visualSettings.dat to 0.00, this solution work too but you won't be satisfied with those cars not have the headlights.

So, any suggestion ? :)

 

 

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Hi Good i tried to import a model i found on the web in a mod . but for an unknown reason when i try to import it to manhat02.img the game crashes at startup . it's weird cause that model comes from a mod for IV . here's the model . once you got it i remove it

 

http://www.mediafire.com/download/yx21f3fss43zd1c/model.zip

Just checked this, here are two files which cause the crash:

sm_boat_main_telecom_pole1.wdr

sm_boat_main_telecom_poles.wdr

No sure why, but in those files you have really mess in shaders.

But, I've try to fix shadres and it still crashes, so I guess you need to deep look at those files.

 

 

Out of curiosity, why are you using this dialog window sometimes(like when needed to set game path)

http://blog.danskingdom.com/wp-content/uploads/2014/07/Browse-For-Folder.png

instead of a normal one?

http://i44.tinypic.com/x38tx1.png

The old one is pretty normal for me :)

Anyway, I've just use the Shell API for this dialog, the one which works on all Windows versions.

 

 

Well, I guess it's good to know I'm not alone, lol. But just by fully updating Windows, the issues I was experiencing changed to what others are experiencing, so maybe that's a clue?

Not sure that this bug depends on Windows updates, but anyway thanks for note.

 

 

Hi, could it be that when importing a model to EFLC the error "no more then 48 bones allowed per mesh" is thrown even if exactly 48 bones are used?

Do I have to add "no bone" == 0 to the equation? So it would be 48 bone indices + no bone = 49 bones?

The "no more then 48 bones allowed per mesh" is thrown only if you really have more than 48 bones for one geometry.

 

 

But i still have some models that they dont take collision ingame but its in the .img file and at the right place but i dont know why it doesnt want to load ingame...

 

Very Very Strange... As i told you if i want to add any collision even little size file, when the game loads it crashes...

 

What do think and where it may comes from ?

The collisions may crash if you have something wrong in materials, but this is just a blind guess.

 

 

Is there any ways to disable the dynamic shadows casted by the car's headlights on Patch 7 ?

So, any suggestion ? :)

I have no idea.

Also I have no idea why you ask things like this in OpenIV topic.

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The old one is pretty normal for me :)

I have to pass through several subfolders to reach IV installation. Usually copying the path of the folder from shortcut or opened folder is the fastest way to open that folder in another program, but with that window there's no place to paste copied path. Kinda annoying.
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I have to pass through several subfolders to reach IV installation. Usually copying the path of the folder from shortcut or opened folder is the fastest way to open that folder in another program, but with that window there's no place to paste copied path. Kinda annoying.

Okay guys, in the next maintenance update you will get the dialog you wanted.

00.gif

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Hi, could it be that when importing a model to EFLC the error "no more then 48 bones allowed per mesh" is thrown even if exactly 48 bones are used?

Do I have to add "no bone" == 0 to the equation? So it would be 48 bone indices + no bone = 49 bones?

The "no more then 48 bones allowed per mesh" is thrown only if you really have more than 48 bones for one geometry.

 

 

In 3ds max I weighted 48 bones.

I've checked the .mesh file and there are 48 unique bone indices + 0 for "no bone"

 

as you know there are up to 4 bone indices per vertex, for example: 12 4 0 0.

I would count this as 2 bones.

 

tested this with the open IV 2.2

Edited by drollin
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In 3ds max I weighted 48 bones.

I've checked the .mesh file and there are 48 unique bone indices + 0 for "no bone"

 

as you know there are up to 4 bone indices per vertex, for example: 12 4 0 0.

I would count this as 2 bones.

Please, send me your model in openFormats format.
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In 3ds max I weighted 48 bones.

I've checked the .mesh file and there are 48 unique bone indices + 0 for "no bone"

 

as you know there are up to 4 bone indices per vertex, for example: 12 4 0 0.

I would count this as 2 bones.

 

Please, send me your model in openFormats format.

 

 

***

 

I guess it may be useful for someone, this is list of all bones with ID and names from GTA IV and EfLC.

http://openiv.com/public/GTAIV_EFLC.BONES.ID_AND_NAMES.txt

Edited by GooD-NTS
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Hello GooD-NTS, I seem to have a problem with opening Open IV. A message comes up saying;

 

[FATAL] Can't start application. Invalid recovery package hash.

Error code: Recovery-005

Please reinstall application.

 

It has only started to appear today. I did reinstall Open IV (V2.2.0) as suggested, which only fixed the problem temporarily.

 

What further information do you require?

 

Regards.

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[FATAL] Can't start application. Invalid recovery package hash.

Error code: Recovery-005

Please reinstall application.

It has only started to appear today. I did reinstall Open IV (V2.2.0) as suggested, which only fixed the problem temporarily.

What further information do you require?

 

OpenIV keeps copy of downloaded files just in case if any application files will be deleted, so it can restore it.

The archive is here: X:\Users\[userName]\AppData\Local\New Technology Studio\Apps\OpenIV\Recovery\Package.zip

The "Recovery-005" error says something (I guess antivirus) is changed the file and now it cannot be used as recovery source.

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So I'm assuming that Max Payne 3 model exporting is never going to happen, could you then at least revert whatever changes you did to the OpenIV model viewer so that stuff like 3d ripper or ninjaripper can be used with it?

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So I'm assuming that Max Payne 3 model exporting is never going to happen

Here is a big possibility that openFormats for Max Payne 3 models will come with GTA V formats. Because they are pretty similar.

 

 

could you then at least revert whatever changes you did to the OpenIV model viewer so that stuff like 3d ripper or ninjaripper can be used with it?

Those changes was made especially for preventing uses rippers on OpenIV, because OpenIV can open and view locked models. They will not be reverted.
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So you broke a feature on purpose and haven't fixed it for 3 years on purpose? That's cool.

This is never was "a feature".
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OpenIV 2.2.1



Yet another update for OpenIV, the latest one in this year. This minor update contain some small improvements and fixes. The full change log is available here.

downloadOIV.png

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So you broke a feature on purpose and haven't fixed it for 3 years on purpose? That's cool.

This is never was "a feature".

 

It was possible to extract models from Max Payne 3, so it was a feature. And besides, what the hell kind of custom models are you even talking about? There are no tools to make custom models for Max Payne 3, so there are no protected custom models that could be "stolen" that way so that argument isn't even valid.

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It was possible to extract models from Max Payne 3, so it was a feature.

No, it was possible to rip models from OpenIV by other tool, so this is not an OpenIV feature.

 

 

And besides, what the hell kind of custom models are you even talking about? There are no tools to make custom models for Max Payne 3, so there are no protected custom models that could be "stolen" that way so that argument isn't even valid.

I am talking about GTA IV models. In OpenIV, we have universal viewers that works for all games in the same way, so protection is working for all Direct3D renders.
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Michael_Townley

hello guys, need some help here..i installed openiv 2.2.1 and it worked well but i accidentally uninstalled it, so i installed it again and it crash after it shows gta iv directory..i clicked uninstall icon and nothing happened so i uninstall it manually..i tried to install it for the 3rd time,it crash after it finished downloading and was about to install..i've tried using ccleaner and untick read-only to gta iv folder..and sorry for a long explanation :)

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hello guys, need some help here..i installed openiv 2.2.1 and it worked well but i accidentally uninstalled it, so i installed it again and it crash after it shows gta iv directory..i clicked uninstall icon and nothing happened so i uninstall it manually..i tried to install it for the 3rd time,it crash after it finished downloading and was about to install..i've tried using ccleaner and untick read-only to gta iv folder..and sorry for a long explanation :)

Can you please show me setup log file, you can find it here:

"C:\Users\[userName]\AppData\Local\Temp\OpenIV_Setup_Install.log"

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Michael_Townley

Thanks for replying and here's the log:

--------------------------------------------------------------------------------	Start: 29-Dec-14 2:11:39 PM	ThreadID: 3456	OS: Windows 7 Home Premium (6.1.7601, 64-bit)	Path: C:\Users\Mak Den\Downloads\ovisetup.exe--------------------------------------------------------------------------------[29-Dec-14 2:11:39 PM] [3456] INFO  -> SetupVersion: 24[29-Dec-14 2:11:39 PM] [3456] INFO  -> RELEASE MODE[29-Dec-14 2:11:39 PM] [3456] INFO  -> AliasForSystemLang: en_GB[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CSetup] Main->Start[29-Dec-14 2:11:39 PM] [3456] INFO  -> [TMainWindow] FormCreate->Begin[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CTranslator] Work { AWindow.Name: "MainWindow", AFileName: "Lang_en_GB", bFromResource: "True" }[29-Dec-14 2:11:39 PM] [3456] INFO  -> [TMainWindow] page_Prepare[29-Dec-14 2:11:39 PM] [3456] INFO  -> [TMainWindow] Page { ATitle: "", ANextButton: "" }[29-Dec-14 2:11:39 PM] [3456] INFO  -> [TMainWindow] FormCreate->Done[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CInstallation] Run->Begin[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CInstallation] Create[29-Dec-14 2:11:39 PM] [3456] INFO  -> [TSource] Create[29-Dec-14 2:11:39 PM] [3456] INFO  -> [TSource] Initialized { selfPath: "C:\Users\Mak Den\Downloads\", bUseBetaStream: "False" }[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CStringManager] Create { UseBetaMode: "False" }[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CInstallation] Main->Begin[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CInstallation] GetThreadLocale = 1033 (0x0409)[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CInstallation] GetSystemDefaultLangID = 1033[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CInstallation] GetSystemDefaultLCID = 1033[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CInstallation] SysLocale { DefaultLCID: "1033", PriLangID: "9", SubLangID: "1", FarEast: "True", MiddleEast: "True" }[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CInstallation] Loaded DLLs:================c:\windows\syswow64\ntdll.dllc:\windows\syswow64\kernel32.dllc:\windows\syswow64\kernelbase.dllc:\windows\syswow64\oleaut32.dllc:\windows\syswow64\ole32.dllc:\windows\syswow64\msvcrt.dllc:\windows\syswow64\gdi32.dllc:\windows\syswow64\user32.dllc:\windows\syswow64\advapi32.dllc:\windows\syswow64\sechost.dllc:\windows\syswow64\rpcrt4.dllc:\windows\syswow64\sspicli.dllc:\windows\syswow64\cryptbase.dllc:\windows\syswow64\lpk.dllc:\windows\syswow64\usp10.dllc:\windows\system32\version.dllc:\windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dllc:\windows\syswow64\shlwapi.dllc:\windows\syswow64\shell32.dllc:\windows\syswow64\wininet.dllc:\windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dllc:\windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dllc:\windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dllc:\windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dllc:\windows\syswow64\normaliz.dllc:\windows\syswow64\iertutil.dllc:\windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dllc:\windows\syswow64\userenv.dllc:\windows\syswow64\profapi.dllc:\windows\system32\winmm.dllc:\windows\system32\imm32.dllc:\windows\syswow64\msctf.dllc:\windows\system32\uxtheme.dllc:\program files (x86)\ati technologies\hydravision\hydradmh.dllc:\windows\system32\dwmapi.dllc:\windows\system32\wtsapi32.dllc:\windows\system32\winsta.dllc:\windows\system32\security.dllc:\windows\system32\secur32.dllc:\windows\system32\olepro32.dllc:\windows\syswow64\clbcatq.dllc:\windows\syswow64\psapi.dll================[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CInstallation] Running processes list:================System Idle ProcessSystemsmss.execsrss.exewininit.execsrss.exeservices.exelsass.exelsm.exewinlogon.exesvchost.exesvchost.exesvchost.exesvchost.exesvchost.exesvchost.exesvchost.exespoolsv.exesvchost.exeWLIDSVC.EXEWLIDSVCM.EXESearchIndexer.exesvchost.exesvchost.exesvchost.exetaskhost.exetaskeng.exedwm.exeC:\Program Files (x86)\Garena Plus\ggdllhost.exeexplorer.exeC:\Program Files (x86)\ATI Technologies\HydraVision\HydraDM.exerundll32.exeaudiodg.exewmpnetwk.exeC:\Program Files (x86)\Microsoft\BingBar\7.1.355.0\SeaPort.exetaskhost.exesvchost.exetaskhost.exeSearchProtocolHost.exeSearchFilterHost.exedllhost.exeC:\Users\Mak Den\Downloads\ovisetup.exe================[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CInstallation] ExtractSSl_Libs[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CInstallation] GetLangFromUser[29-Dec-14 2:11:39 PM] [3456] INFO  -> [TMainWindow] HidePage[29-Dec-14 2:11:39 PM] [3456] INFO  -> [TMainWindow] page_SelectLang[29-Dec-14 2:11:39 PM] [3456] INFO  -> [TMainWindow] Page { ATitle: "Choose your language", ANextButton: "Continue" }[29-Dec-14 2:11:39 PM] [3456] INFO  -> [TMainWindow] createLangOptions[29-Dec-14 2:11:39 PM] [3456] INFO  -> [TMainWindow] btnLangChange[29-Dec-14 2:11:39 PM] [3456] INFO  -> [CSetupCore] WaitForUserAction[29-Dec-14 2:11:40 PM] [3456] INFO  -> [TMainWindow] btnNextClick_Langs[29-Dec-14 2:11:40 PM] [3456] INFO  -> [TMainWindow] HidePage[29-Dec-14 2:11:40 PM] [3456] INFO  -> [TMainWindow] page_Prepare[29-Dec-14 2:11:40 PM] [3456] INFO  -> [TMainWindow] Page { ATitle: "", ANextButton: "" }[29-Dec-14 2:11:40 PM] [3456] INFO  -> [CInstallation] GetLangFromUser { Result: "en_GB" }[29-Dec-14 2:11:40 PM] [3456] INFO  -> [CTranslator] Work { AWindow.Name: "MainWindow", AFileName: "Lang_en_GB", bFromResource: "True" }[29-Dec-14 2:11:40 PM] [3456] INFO  -> [TMainWindow] page_Prepare[29-Dec-14 2:11:40 PM] [3456] INFO  -> [TMainWindow] Page { ATitle: "", ANextButton: "" }[29-Dec-14 2:11:41 PM] [3456] INFO  -> [CInstallation] Proxy is not configured.[29-Dec-14 2:11:41 PM] [3456] INFO  -> [CInstallation] CountAtBitLy[29-Dec-14 2:11:41 PM] [3456] INFO  -> [CInstallation] DoTestBetaLimits[29-Dec-14 2:11:41 PM] [3456] INFO  -> [CInstallation] DownloadSystemInformation[29-Dec-14 2:11:41 PM] [3456] INFO  -> [CInstallation] AsyncRequest { fName: "system.xml" }[29-Dec-14 2:11:41 PM] [3768] INFO  -> [CNetworkClass] Get { Url: "http://bit.ly/RFqfeM" }[29-Dec-14 2:11:41 PM] [2104] INFO  -> [TSource] Request { fName: "system.xml", $baseURL: "" }[29-Dec-14 2:11:41 PM] [2104] INFO  -> [TSource] { $RealSource: "stUnknown" }[29-Dec-14 2:11:41 PM] [2104] INFO  -> [TSource] Request { fName: "system.xml", $baseURL: "http://ntscorp.ru/ovi/setup/" }[29-Dec-14 2:11:41 PM] [2104] INFO  -> [TSource] { $RealSource: "stWebServer" }[29-Dec-14 2:11:41 PM] [2104] INFO  -> [CNetworkClass] Download { Url: "http://ntscorp.ru/ovi/setup/system.xml?RequestId=29122014141141" }[29-Dec-14 2:11:43 PM] [2104] INFO  -> [CNetworkClass] Download { Url: "http://ntscorp.ru/ovi/setup/system.xml?RequestId=29122014141141", Result: "True" }[29-Dec-14 2:11:43 PM] [2104] INFO  -> [TSourceStorage] AddFile { fileName: "system.xml", fileSize: "401" }================<?xml version="1.0" encoding="UTF-8" standalone="no"?><release name="OpenIV" developer="New Technology Studio" dateTimeStamp="21_12_2014_13_56_57_56">  <version tag="setup">24</version>  <size tag="package" fileCount="411" bytes="11984029" hash="631E1F3868EC8F5BC2366EA0125E39F1">11.4</size>  <number>126</number>  <FailedInstallationsReport>True</FailedInstallationsReport></release>================[29-Dec-14 2:11:43 PM] [2104] INFO  -> [TSource] Request { fName: "system.xml", Result: "True" }[29-Dec-14 2:11:43 PM] [2104] INFO  -> [TSource] Request { fName: "system.xml", Result: "True" }[29-Dec-14 2:11:43 PM] [3456] INFO  -> [CInstallation] AsyncRequest { fName: "system.xml", Result: "True" }[29-Dec-14 2:11:43 PM] [3456] INFO  -> [CInstallation] IsValidSystemInformation[29-Dec-14 2:11:43 PM] [3456] INFO  -> [CInstallation] IsValidSystemInformation { Result: "True" }[29-Dec-14 2:11:43 PM] [3456] INFO  -> [CInstallation] VerifyInstallation[29-Dec-14 2:11:43 PM] [3456] INFO  -> [CInstallation] CheckSetupVersion[29-Dec-14 2:11:43 PM] [3456] INFO  -> [CInstallation] CheckSetupVersion { xmlVersion: "24", SetupVersion: "24", Result: "False" }[29-Dec-14 2:11:43 PM] [3456] INFO  -> [TSource] RequestResource { fName: "EULA_en_GB" }[29-Dec-14 2:11:43 PM] [3456] INFO  -> [TSourceStorage] AddFile { fileName: "EULA_en_GB", fileSize: "2467" }================<html> <head>  <title>OpenIV, WebIV, EULA, GLOBAL</title> </head> <body><b>1. GRANT OF LICENSE.</b><br>1.1 OpenIV team (the Licensor) grants you (the End User) a non-exclusive royalty-free license to make as many copies of the software accompanying this agreement as you want, as long as software and license is distributed in UNMODIFIED form and without charge.<br><br>1.2 You will not use, copy, rent, lease, sell, modify, decompile, disassemble, otherwise reverse engineer, or transfer the software, nor make use of any other such right except as provided in this Agreement. Any such unauthorized use will result in immediate and automatic termination of this Agreement.<br><br>1.3 You are specifically prohibited from charging, requesting donations for copies of the software.<br><br><b>2. PRIVACY AND THE END USER RIGHTS.</b><br>2.1 During using this software it is possible to send certain information from the End User machine to the OpenIV servers through the WebIV service. This information includes IP Address, OS Version, User Name, PC Name, and OpenIV program statistics and is only collected to impove the software. The information is transferred optionally.<br><br><b>3. ALLOWED USE OF SOFTWARE.</b><br>3.1 You are allowed to install and run this software, as stated in agreement, in its unmodified form. Any other use of this software is prohibited.<br><br>3.2 You may decompile, reverse engineer, debug, analyze, disassemble, or otherwise reduce the Software to a human-perceivable form or use such methods for gaining any inside information how this software operates only on educational purposes.<br><br>3.3 You may not modify the Software or create derivative works based upon the Software. Distribution of modified software is also prohibited.<br><br>3.4 You are allowed to use this software for its intented purpose, in unmodified form, free of charge as long as this license is valid.<br><br><b>4. WARRANTY AND LIMITATION OF LIABILITY.</b><br>This software is Copyright © OpenIV team, 2008-2011.<br><br><a href="http://openiv.com/" target="_blank">http://openiv.com/</a><br><br>This software comes with ABSOLUTELY NO WARRANTY OF ANY KIND. You, as the End User of this software, take all responsibility, direct or indirect, resulting from the installation, use or removal of this software.<hr>By installing and using this product, you've agreed all the terms of this license.<br><br> </body></html>================[29-Dec-14 2:11:43 PM] [3456] INFO  -> [CInstallation] ShowEULAtoUSER[29-Dec-14 2:11:43 PM] [3456] INFO  -> [TMainWindow] HidePage[29-Dec-14 2:11:43 PM] [3456] INFO  -> [TMainWindow] page_EULA[29-Dec-14 2:11:43 PM] [3456] INFO  -> [TMainWindow] Page { ATitle: "Read the Software License Terms", ANextButton: "Continue" }[29-Dec-14 2:11:43 PM] [3456] INFO  -> [CSetupCore] WaitForUserAction[29-Dec-14 2:11:44 PM] [3768] INFO  -> [CNetworkClass] Get { Url: "http://bit.ly/RFqfeM", ResponseStreamSize: "0" }[29-Dec-14 2:11:44 PM] [3456] INFO  -> [TMainWindow] cbAcceptEULAChange[29-Dec-14 2:11:45 PM] [3456] INFO  -> [TMainWindow] btnNextClick_EULA[29-Dec-14 2:11:45 PM] [3456] INFO  -> [TMainWindow] HidePage[29-Dec-14 2:11:45 PM] [3456] INFO  -> [TMainWindow] page_Prepare[29-Dec-14 2:11:45 PM] [3456] INFO  -> [TMainWindow] Page { ATitle: "", ANextButton: "" }[29-Dec-14 2:11:45 PM] [3456] INFO  -> [CInstallation] CheckDirectX[29-Dec-14 2:11:45 PM] [3456] INFO  -> [CInstallation] CheckDirectX { DirectX (d3dx9_33.dll) is found }[29-Dec-14 2:11:45 PM] [3456] INFO  -> [TMainWindow] HidePage[29-Dec-14 2:11:45 PM] [3456] INFO  -> [TMainWindow] page_FirstChoose[29-Dec-14 2:11:45 PM] [3456] INFO  -> [TMainWindow] Page { ATitle: "Choose the installation you want", ANextButton: "Next" }[29-Dec-14 2:11:45 PM] [3456] INFO  -> [CSetupCore] WaitForUserAction[29-Dec-14 2:11:57 PM] [3456] INFO  -> [TMainWindow] btnNextClick_main[29-Dec-14 2:11:57 PM] [3456] INFO  -> [TMainWindow] btnInstallCustomizedClick[29-Dec-14 2:11:58 PM] [3456] INFO  -> [TMainWindow] ReadInstallOptions[29-Dec-14 2:11:58 PM] [3456] INFO  -> [CInstallation] DownloadAndInstallThenRun[29-Dec-14 2:11:58 PM] [3456] INFO  -> [TMainWindow] HidePage[29-Dec-14 2:11:58 PM] [3456] INFO  -> [TMainWindow] page_Install[29-Dec-14 2:11:58 PM] [3456] INFO  -> [TMainWindow] Page { ATitle: "", ANextButton: "" }[29-Dec-14 2:11:58 PM] [3456] INFO  -> [CInstallation] AsyncRequest2 { fName: "ovisetup.zip" }[29-Dec-14 2:11:58 PM] [4036] INFO  -> [TSource] Request2 { fName: "ovisetup.zip" }[29-Dec-14 2:11:58 PM] [4036] INFO  -> [CNetwork] Create[29-Dec-14 2:11:58 PM] [4036] INFO  -> [CNetwork] SyncDownload { Url: "http://ntscorp.ru/ovi/setup/ovisetup.zip?RequestId=29122014141158" }[29-Dec-14 2:11:59 PM] [4036] INFO  -> [CNetwork] DoWorkBegin { AWorkCountMax: "11984029" }[29-Dec-14 2:12:53 PM] [4036] INFO  -> [CNetwork] DoWorkEnd { DownloadSize: "11984029", DoneSize: "11984029" }[29-Dec-14 2:12:53 PM] [4036] INFO  -> [CNetwork] SyncDownload { Url: "http://ntscorp.ru/ovi/setup/ovisetup.zip?RequestId=29122014141158", Result: "True" }[29-Dec-14 2:12:53 PM] [4036] INFO  -> [CNetwork] Destroy[29-Dec-14 2:12:53 PM] [4036] INFO  -> [TSourceStorage] AddFile { fileName: "ovisetup.zip", fileSize: "11984029" }================UEsDBBQAAAAIAASSNkT6JEaxbgEAAGsDAAAQAAAAY28=0AGXZarIDB3QAVBLBQYAAAAAmwGbAebDAAChGLYAAAA=================[29-Dec-14 2:12:53 PM] [4036] INFO  -> [TSource] Request2 { fName: "ovisetup.zip", Result: "True" }[29-Dec-14 2:12:53 PM] [3456] INFO  -> [CInstallation] AsyncRequest2 { fName: "ovisetup.zip", Result: "True" }[29-Dec-14 2:12:53 PM] [3456] INFO  -> [CInstallation] ValidateZipPackage[29-Dec-14 2:12:53 PM] [3456] INFO  -> [CInstallation] ValidateZipPackage { zipSize: "11984029", actualZipSize: "11984029" }[29-Dec-14 2:12:53 PM] [3456] INFO  -> [CInstallation] ValidateZipPackage { zipHash: "631E1F3868EC8F5BC2366EA0125E39F1", actualZipHash: "631E1F3868EC8F5BC2366EA0125E39F1" }[29-Dec-14 2:12:53 PM] [3456] INFO  -> [CInstallation] ValidateZipPackage { zipFileCount: "411", actualZipFileCount: "411" }[29-Dec-14 2:12:53 PM] [3456] INFO  -> [CInstallation] ValidateZipPackage { Result: "True" }[29-Dec-14 2:12:53 PM] [3456] INFO  -> [CInstallation] Install[29-Dec-14 2:12:53 PM] [3456] INFO  -> [CInstallation] ReturnReleaseNumber[29-Dec-14 2:12:53 PM] [3456] INFO  -> [CInstallation] ReturnReleaseNumber { Result: "126" }[29-Dec-14 2:12:53 PM] [212] INFO  -> [CInstallation] Install -> Begin install[29-Dec-14 2:12:53 PM] [212] INFO  -> [CInstallation] Install -> Kill all runned OpenIV.exe
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GooD-NTS, what does the following error mean?;

 

'EJclSimpleXMLError: Invalid Document: Unexpected text in file prolog at position 1'.

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