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General OpenIV Discussion and Announcements


GooD-NTS
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When I try to import oft files into 3DS Max with the GIMS IV Evo script, I get an error which says "Wrong version resource"

Any idea why?

Edited by UltraGizmo64
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helps someone else who happens to see a second file in open iv closes?

this only happens with this version.

 

 

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Navmesh import does not seem to like it when SubTreeX elements themselves have 'null' SectorData and SubTreeY elements of their own. IV supports these just fine, however, and this is keeping me from having my navmesh bounds import with the correct size.

Edited by NTAuthority

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Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Alexander Blade

There are lots of things that can be nulled or written incorrectly in resources and the game will handle this , however open formats were built not to be as dynamic as rage can handle but to construct resources which are identical to the originals .

 

Navmesh import does not seem to like it when SubTreeX elements themselves have 'null' SectorData and SubTreeY elements of their own. IV supports these just fine, however, and this is keeping me from having my navmesh bounds import with the correct size.

Edited by Alexander Blade
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There are lots of things that can be nulled or written incorrectly in resources and the game will handle this , however open formats were built not to be as dynamic as rage can handle but to construct resources which are identical to the originals .

 

Navmesh import does not seem to like it when SubTreeX elements themselves have 'null' SectorData and SubTreeY elements of their own. IV supports these just fine, however, and this is keeping me from having my navmesh bounds import with the correct size.

 

nope, not meaning 'null' values, I mean actual trees of elements. the .onv format pretends to support this by having 'SubTree0 null' in every first-level tree element, but when filling this out (and setting SectorData to null as mandated by the game) OpenIV crashes on import.

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Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Update is available for OpenIV 2.2. We have fixed some minor issues.

 

 

 

When I try to import oft files into 3DS Max with the GIMS IV Evo script, I get an error which says "Wrong version resource"

Any idea why?

Try to use OFIO instead of GIMS EVO.

 

 

helps someone else who happens to see a second file in open iv closes?

this only happens with this version.

Does it shows any error?

 

 

Cant open EFLC Texture files in textures folder..since update.

Does it shows any error?

 

 

Navmesh import does not seem to like it when SubTreeX elements themselves have 'null' SectorData and SubTreeY elements of their own. IV supports these just fine, however, and this is keeping me from having my navmesh bounds import with the correct size.

I guess, this never encountered in original game navmeshes, so that's why it may not be supported by openFormats.

 

 

nope, not meaning 'null' values, I mean actual trees of elements. the .onv format pretends to support this by having 'SubTree0 null' in every first-level tree element, but when filling this out (and setting SectorData to null as mandated by the game) OpenIV crashes on import.

Can you send example?
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Update is available for OpenIV 2.2. We have fixed some minor issues.

now no 3D viewer window opens at all anymore, including the 'about' window, and exporting to 'openformats' doesn't write any actual file, also crashes on exit

 

 

Navmesh import does not seem to like it when SubTreeX elements themselves have 'null' SectorData and SubTreeY elements of their own. IV supports these just fine, however, and this is keeping me from having my navmesh bounds import with the correct size.

I guess, this never encountered in original game navmeshes, so that's why it may not be supported by openFormats.

 

nope, not meaning 'null' values, I mean actual trees of elements. the .onv format pretends to support this by having 'SubTree0 null' in every first-level tree element, but when filling this out (and setting SectorData to null as mandated by the game) OpenIV crashes on import.

Can you send example?

 

http://refint.org/files/sectors3x3_54_54.zip - this file shows what the format should mostly be like, it's a sector from V that I'd like to import in its original form as I think my attempt at merging the sectors into only 4 is messing up my bound spheres.

Edited by NTAuthority

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Update is available for OpenIV 2.2. We have fixed some minor issues.

now no 3D viewer window opens at all anymore, including the 'about' window, and exporting to 'openformats' doesn't write any actual file, also crashes on exit

 

 

Navmesh import does not seem to like it when SubTreeX elements themselves have 'null' SectorData and SubTreeY elements of their own. IV supports these just fine, however, and this is keeping me from having my navmesh bounds import with the correct size.

I guess, this never encountered in original game navmeshes, so that's why it may not be supported by openFormats.

 

nope, not meaning 'null' values, I mean actual trees of elements. the .onv format pretends to support this by having 'SubTree0 null' in every first-level tree element, but when filling this out (and setting SectorData to null as mandated by the game) OpenIV crashes on import.

Can you send example?

 

http://refint.org/files/sectors3x3_54_54.zip - this file shows what the format should mostly be like, it's a sector from V that I'd like to import in its original form as I think my attempt at merging the sectors into only 4 is messing up my bound spheres.

 

 

I have fixed the problem with navmeshes, fixes will be included in next update.

Edited by Chipsman
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Another update is available for OpenIV 2.2. Run OpenIV for getting the latest version.

 

 

 

now no 3D viewer window opens at all anymore, including the 'about' window, and exporting to 'openformats' doesn't write any actual file, also crashes on exit

Does this issue is still reproduced on the latest version? Edited by GooD-NTS
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now no 3D viewer window opens at all anymore, including the 'about' window, and exporting to 'openformats' doesn't write any actual file, also crashes on exit

Does this issue is still reproduced on the latest version?

 

Yes, it sadly still seems to occur. Using an AMD card, by the way, in case some of you changed some setting in D3D initialization that only is supported by NVIDIA.

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Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Yes, it sadly still seems to occur. Using an AMD card, by the way, in case some of you changed some setting in D3D initialization that only is supported by NVIDIA.

It is really strange, because we don't changed anything in D3D initialization for a long time. (btw, I have AND to, and it obviously working fine for me)

Did anyone else have same issues with 3D tools?

 

NTAuthority, did you try updated navmesh import?

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NTAuthority, did you try updated navmesh import?

Apparently said 'bug' also affects 'openFormats' import as well as export, so it just ends up hanging on the first file it tries to import, with the progress bar continuing to move but UI being unresponsive.

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Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Alexander Blade

Whats your Windows version ? Can you please upload crash report while opening model viewer ?

 

 

NTAuthority, did you try updated navmesh import?

Apparently said 'bug' also affects 'openFormats' import as well as export, so it just ends up hanging on the first file it tries to import, with the progress bar continuing to move but UI being unresponsive.

 

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Whats your Windows version ? Can you please upload crash report while opening model viewer ?

6.4.9860, however prior to the second to last update it worked fine on this platform. Sadly the crash reporting dialog that opens up on exit crashes as well (showing 2 Windows 'has stopped working' errors and sometimes a Delphi runtime error).

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Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Alexander Blade

Windows 10 , seriously ?

 

 

Whats your Windows version ? Can you please upload crash report while opening model viewer ?

6.4.9860, however prior to the second to last update it worked fine on this platform. Sadly the crash reporting dialog that opens up on exit crashes as well (showing 2 Windows 'has stopped working' errors and sometimes a Delphi runtime error).

 

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Windows 10 , seriously ?

 

Can't see why it should not work, especially since it worked perfectly fine prior to said update.

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Apparently said 'bug' also affects 'openFormats' import as well as export, so it just ends up hanging on the first file it tries to import, with the progress bar continuing to move but UI being unresponsive.

So, if you don't see this dialog:

 

03.png

Means the Direct3D is initialized but obviously not work correct.

 

Can't see why it should not work, especially since it worked perfectly fine prior to said update.

Just a blind guess, try to reinstall DirectX using this installer,

http://www.microsoft.com/en-us/download/details.aspx?id=35

 

 

I use Windows 10 it's damn good.

And I guess you don't have any issues like NTAuthority?

 

***

Since OpenIV 2.2 OIV Pachages version 1.1 is supported.

In OIV Pachage 1.1 here one new "Mask" condition for text operations.

Here is basic example of 1.1 Package:

 

<?xml version="1.0" encoding="UTF-8"?><package version="1.1">	<metadata>		<name>Test package</name>		<author>GooD-NTS</author>		<target>			<game>IV</game>		</target>		<description>Just small test package to show how to use "Mask" condition.</description>	</metadata>	<content gameID="IV" name="TEST mod" description="Install the script">		<text:open path="temp\MaskTest.txt" createIfNotExist="False">			<replace line="$*LINE*" condition="Mask">New line!</replace>			<delete condition="Mask">#*</delete>		</text:open>	</content></package>
MaskTest.txt content:

 

First lineSecond lineLine$ LINE This line what I need# Some lineThis lineThe end of file
Edited by GooD-NTS
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So, if you don't see this dialog:

03.png

Means the Direct3D is initialized but obviously not work correct.

 

Ah, the import relies on your D3D calling methods too?

 

 

Just a blind guess, try to reinstall DirectX using this installer,

http://www.microsoft.com/en-us/download/details.aspx?id=35

D3DX runtime DLLs seem to work fine, the installer didn't do anything as all the runtime libraries are present. I also tried recording a call stream with PIX for investigation as to which call fails, however when trying to run OpenIV with PIX it instantly crashes around a Direct3DCreate9 call early on.

 

Anyway, other D3D[9-11] applications work perfectly fine, it's just these recent updates of OpenIV that are acting up :/

Edited by NTAuthority

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Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Ah, the import relies on your D3D calling methods too?

Yes, OpenIV creates D3D instance for formats importing, but it is uses only for graphical resources like textures and models.

 

Anyway, other D3D[9-11] applications work perfectly fine, it's just these recent updates of OpenIV that are acting up :/

Did version 2.2 (build 540) ever worked for you?

 

 

***

How to configure OpenIV viewing tools

 

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Ah, the import relies on your D3D calling methods too?

Yes, OpenIV creates D3D instance for formats importing, but it is uses only for graphical resources like textures and models.

 

Anyway, other D3D[9-11] applications work perfectly fine, it's just these recent updates of OpenIV that are acting up :/

Did version 2.2 (build 540) ever worked for you?

 

If this is the version released some time around the 31st/1st, no, that was the first version I was having issues with - the version before worked a few hours before, and no environmental changes (drivers, OS build update, ...) occurred between those versions, not even a reboot.

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Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Yet another update is available for OpenV 2.2, Direct3D issue is fixed now.
Thanks NTAuthority for helping resolving this issue.

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OpenV 2.2

Renaming the tool? :p

 

Again, thanks for working with me to resolve the issue I was having.

Edited by NTAuthority

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Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Hi guys . Good , there are 2 tags in AppData folder which one do i have to back up for the vehicle.img cars tags

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OpenV 2.2

Renaming the tool? :p

 

ha ha, fatal misprint :D

 

 

Hi guys . Good , there are 2 tags in AppData folder which one do i have to back up for the vehicle.img cars tags

There are separate Tags.xml for each game. For example:

GTA IV - "C:\Users\[userName]\AppData\Roaming\New Technology Studio\OpenIV\pc\IV\Tags.xml"

EfLC - "C:\Users\[userName]\AppData\Roaming\New Technology Studio\OpenIV\pc\EFLC\Tags.xml"

So, you must to backup the one which is for your game.

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Ever since 2.1, if I click on any file in the OpenIV window, I cannot do anything else afterwards without clicking back, then forward first. For example, if I open the vehicles.img and view the admiral.wft, once I close out the viewer window, I cannot do anything else. I would have to click the back button and reopen the vehicles.img to be able to view any other .wft or .wtd in the vehicles.img. But it is not just the .imgs or .rpfs. It's any file, in any folder. If I was in the main screen and double clicked the lang.ini then closed the window that pops up, the lang.ini remains selected in the main screen and I would not be able to open any other file. The other files will turn blue if the cursor hovers over them, but I cannot select them. I have to go to another screen or folder and back again to open another file. There are no errors and it does not crash. I just can't open up more than one file at a time without navigating to another folder and back first.

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Ever since 2.1, if I click on any file in the OpenIV window, I cannot do anything else afterwards without clicking back, then forward first. For example, if I open the vehicles.img and view the admiral.wft, once I close out the viewer window, I cannot do anything else. I would have to click the back button and reopen the vehicles.img to be able to view any other .wft or .wtd in the vehicles.img. But it is not just the .imgs or .rpfs. It's any file, in any folder. If I was in the main screen and double clicked the lang.ini then closed the window that pops up, the lang.ini remains selected in the main screen and I would not be able to open any other file. The other files will turn blue if the cursor hovers over them, but I cannot select them. I have to go to another screen or folder and back again to open another file. There are no errors and it does not crash. I just can't open up more than one file at a time without navigating to another folder and back first.

This is really odd issue. Can you provide more information about your system? Windows version etc, any specific soft or so?
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I seem to be the master of odd issues in every aspect of my life, lol. I'm running Windows 7 Home Premium 64 bit. The system is a 3ghz Phenom II x4 with 8gb RAM and a 1gb GTX460v2. I don't really have any odd software installed, but my pc is not fully updated (Windows is still bugging me about some updates, but I've been too lazy to, lol).

 

I did notice that I can view more than one file without navigating away and back by very carefully right-clicking and dragging the cursor over one file, then clicking view.

 

I'll try fully updating my PC and see what happens. That's what the common sense part of my brain has telling me to do, but the lazy part has been saying "f**k it".

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Hey just wandering will there ever be support for OpenFormats for GTA V or an Animation Viewer for GTA V? Thanks.

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