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General OpenIV Discussion and Announcements


GooD-NTS
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OK, look, you're the newbie in this conversation, you don't really have a say in this, my argument is with GooDS, once you've helped him promote his tools for years and even invested your own money into the tools, THEN you can have say in how we are dealing.

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GooD, have you researched CLI files for the GTA IV video editor?

No, I did not look much on this files.

 

 

...GooD has control over this program to the exacts, he could easily just release a version of OpenIV that allows Audio playback and texture viewing for RDR and MCLA but lack any actual ability to edit those...

Again, for opening textures and audio files from any XBOX version of RAGE game .black/OpenIV uses illegal parts from leaked XBOX SDK, I can't release program with this parts. If I remove this parts it will not able to open it. So it is not so "easily" as you may think.

 

 

I was one of the people who gave him money, and more important...

I sent your money back through PayPal, check it.

 

 

Besides, GTARandom also pointed out earlier, the way he presents this, is as if it's all his work, when really there's a huge bulk of team behind it who do not get credit or the donations.

I promote it like only my work? Really? Let's look at this year release messages for example:

http://openiv.com/?p=892

http://openiv.com/?p=849

http://openiv.com/?p=766

http://openiv.com/?p=759

 

You may notice there always used "we", like "we proud to release", "We make new version", "we have fix", "we have achieved". Here is no "I did it all".

 

 

Ok, but look at it from my point of view, where were you when GooD was begging for donations and throwing a tantrum saying he'll stop working on OpenIV if he doesn't get any money for it, etc?

You want proof, THIS VERY SAME THREAD, go back a year or so, and you'll see the threats he made "If I don't reach the target, I'll stop working on OpenIV forever!".

 

As for yourself, you should be thanking me and the other people who donated, after all, if it wasn't for us, GooDs would have stopped working on OpenIV a long time ago!

Look, back in may when I ask for donation support, I ask it not for myself. I ask it for paying hosting bills. Because servers where you can download OpenIV they are not free. And all previous times this was paid by us. Every single man in my team (yes, yes even such egoistic man like me) was paid for it sometimes ago.
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GooD-NTS - Why you pay attention to Ash_735 this smartass which probably doesn't have life and doesn't assess the work.

 

I have one question, is it possible to be created .asi file which reload edited .fxc (shaders) files, my thinking is hex editor can change them and if there is some .asi file (like TimecycReload.asi) we can see the changes without exiting the game?

Thanks in advance!

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GooD-NTS, you think I care about the money, I don't want the money back, and I refuse to accept it, the issue is how you've gon on to treat people, an issue you still refuse to acknowledge and change for the better.

 

@ T-ru : coming from the guy with "amazing performance and graphics" in his sig which links to yet another ENB config, I wouldn't doubt my knowledge of GTA modding. Plus, erm, you know the whole promotion thing, yeah, I help control that modding website, so if I don't have a life, you probably don't mind being banned from posting stuff. :) Yes I just played the power card.

 

And just to clarify, I don't like doing that but I am sick of people trying to join into this convo and throwing their opinion down of me or GooD-NTS when they don't know the full story, it just makes you guys look like ass kissers.

Edited by Ash_735
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Well, I certainly don't know the whole story, and I actually don't care about it either way.

 

I do however understand and support the position that is being taken on console modding on here. Which indeed leads to openIV not being available now but only when the PC version is released.

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GooD-NTS, you think I care about the money, I don't want the money back, and I refuse to accept it, the issue is how you've gon on to treat people, an issue you still refuse to acknowledge and change for the better.

 

@ T-ru : coming from the guy with "amazing performance and graphics" in his sig which links to yet another ENB config, I wouldn't doubt my knowledge of GTA modding. Plus, erm, you know the whole promotion thing, yeah, I help control that modding website, so if I don't have a life, you probably don't mind being banned from posting stuff. :) Yes I just played the power card.

 

And just to clarify, I don't like doing that but I am sick of people trying to join into this convo and throwing their opinion down of me or GooD-NTS when they don't know the full story, it just makes you guys look like ass kissers.

These amazing stuff are not ENB. Instead ideas, you whining. Where is your gta modding tool!?

I'm not ass kisser, i just care for the future of this work and you keep up smartassing! You know that part of your body where to stick this power card, i don't care about this web even if you're the modder.

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GooD-NTS, you think I care about the money, I don't want the money back, and I refuse to accept it, the issue is how you've gon on to treat people, an issue you still refuse to acknowledge and change for the better.

 

@ T-ru : coming from the guy with "amazing performance and graphics" in his sig which links to yet another ENB config, I wouldn't doubt my knowledge of GTA modding. Plus, erm, you know the whole promotion thing, yeah, I help control that modding website, so if I don't have a life, you probably don't mind being banned from posting stuff. :) Yes I just played the power card.

 

And just to clarify, I don't like doing that but I am sick of people trying to join into this convo and throwing their opinion down of me or GooD-NTS when they don't know the full story, it just makes you guys look like ass kissers.

These amazing stuff are not ENB. Instead ideas, you whining. Where is your gta modding tool!?

I'm not ass kisser, i just care for the future of this work and you keep up smartassing! You know that part of your body where to stick this power card, i don't care about this web even if you're the modder.

 

Just stay out of it.. both parties here have a pretty good argument and I doubt you getting involved will help either of them.

Edited by TheJAMESGM
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Just stay out of it.. both parties here have a pretty good argument and I doubt you getting involved will help either of them.

 

Yes, you are right, i was a bit angry.

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@ Good-NTS

 

Just want to ask, have the OpenIV team been looking at the ability to open and edit .wpfl files? You know, those ones that contains the actual particles?

 

Also...Is there a way to disable automatic report sent by OpenIV every time the program encounters an error?

Edited by Limiter
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I have one question, is it possible to be created .asi file which reload edited .fxc (shaders) files, my thinking is hex editor can change them and if there is some .asi file (like TimecycReload.asi) we can see the changes without exiting the game?

Thanks in advance!

 

In theory, this is possible. In fact, all .fxc are loaded at start of the graphics subsystem, and it must be restarted to reload .fxc

You need really large changes in the game initialization and main loop.

 

Or we can stop the renderer, reload .fxc and re-create all shader-related objects (includiong shader groups in loaded model).

 

Both ways are too hard.

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The radio format looked a little simpler IV. I wonder if it will be easier to edit the radio (like in III and VC).

 

I want to make a full song mod for some of the good radio stations. Many songs (with every GTA) are cut off early.

Edited by nkjellman
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GooD-NTS, you think I care about the money, I don't want the money back, and I refuse to accept it, the issue is how you've gon on to treat people, an issue you still refuse to acknowledge and change for the better.

If you don't care about money why you mention it in almost every your message?

I still don't get what I must change? I never promise consoles support, I was against it every time.

 

 

And just to clarify, I don't like doing that but I am sick of people trying to join into this convo and throwing their opinion down of me or GooD-NTS when they don't know the full story, it just makes you guys look like ass kissers.

Okay, tell the story from your side. Here is my version:

 

I start making OpenIV more than five years ago, in May 2008. And when I have some success some people ask me to accept the rules and not share programs for consoles version. And I accept it because the ideas for this rules was similar to my morals (not help to pirates, cheaters, etc).

You can look at original OpenIV topic and you will see, I shown the progress with console version but release OpenIV only after PC version has arrive.

Then, when the Max Payne 3 was released I also show "the first look" video with console version but the public release was for PC. In this time I also made a explanatory post, to explain people why OpenIV is not support consoles.

Next, in this May, I ask community for help with paying hosting bills, in exchange I promise to continue work on OpenIV and bring new features for it. Again I never talk about consoles support.

And now the GTAV is released.

 

 

 

Just want to ask, have the OpenIV team been looking at the ability to open and edit .wpfl files? You know, those ones that contains the actual particles?

The .#pfl files are contains all necessary data for particles effects like textures, models and the particles information about effects. The models and textures are researched for us, but the particles information is a little bit complicated, it have researched in some way but it is not enough for making formats and editing. Unfortunately I have no plans to make formats for it.

 

 

Also...Is there a way to disable automatic report sent by OpenIV every time the program encounters an error?

No... actually yes, you can tell me how you get the errors and I will try to fix it.

 

 

 

The radio format looked a little simpler IV. I wonder if it will be easier to edit the radio (like in III and VC).

You talking about GTAV? Yes it is easier to edit this audio files.
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Why do I bring it up? Oh man, you really have no social concept do you? I bring it up because it was something I did for you, as well as a few others, you needed our help, and we gave it to you in good faith, we helped you when you needed it, and us lot especially, as we've been promoting and making people know about OpenIV ever since the early days when it couldn't do much.

 

Your morals are questionable, you say it's not NOT support piracy or Cheating, but again i point to you, both RDR and MCLA are near enough dad on the consoles online wise, RDR still has cheaters, and these games will NEVER see the light of day on the PC. Now, you also cite the Xbox SDK being a requirement here, yet I know for a fact you've had offers from various people to chip in here and help you out with an alternative method, one which you always turned down as it would mean making the program have the ability to view these consoles files WITHOUT the need of the full SDK. In sense, the ONLY thing holding that back is YOU, for no real good reason other than bragging rights. And I also know for a fact you can tailor and customise these versions to your choice, so it is completely doable for you to do at least a texture and audio viewer for these games without actual RPF modding ability, what's stopping you there? NOTHING, except your ego and fear that other people will have access to those files you guard so closely.

 

Again, you say not to help Pirates and Cheats, but those reasons have been blasted out of the water, and what you're left with is just you saying you refuse to do because, well, f*ck you, it's my special .black!

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Great. I can't wait for this game on PC. I have a feeling its gonna be easier to mod, and have more abilities simply because Rockstar made it expandable for GTA Online.

Edited by nkjellman
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Nk: in response to your report. In the editor, hit the little light switch in the upper left corner to see the BB code. In this case, your post is:

[size=11][background=#f7f7f7]Great. I can't wait for this game on PC. I have a feeling its gonna be easier to mod, and have more abilities simply because Rockstar made it expandable for GTA Online.[/size][/background]

You may have inadvertently added a BG color to your wrapper in your CP, or just mistakenly for this post.

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@GooD-NTS - Can you please share the loading screens? It would be nice for, like, wallpapers and stuff.

You can download loading screens here: http://openiv.com/public/data/v/loadscreens_v.zip

 

Great. I can't wait for this game on PC. I have a feeling its gonna be easier to mod, and have more abilities simply because Rockstar made it expandable for GTA Online.

Well... we will have more security and protection because of GTA Online.

 

it was something I did for you, as well as a few others, you needed our help, and we gave it to you in good faith, we helped you when you needed it, and us lot especially, as we've been promoting and making people know about OpenIV ever since the early days when it couldn't do much.

And I appreciate it.

 

Your morals are questionable

My morals and principles not questionable for me.

 

Now, you also cite the Xbox SDK being a requirement here, yet I know for a fact you've had offers from various people to chip in here and help you out with an alternative method, one which you always turned down as it would mean making the program have the ability to view these consoles files WITHOUT the need of the full SDK.

Maybe I just forgot, but I do not remember any offers like this.

 

And I also know for a fact you can tailor and customise these versions to your choice, so it is completely doable for you to do at least a texture and audio viewer for these games without actual RPF modding ability, what's stopping you there?

Do you want to know truth?

.black has no edit abilities, except identical with OpenIV.

Edited by GooD-NTS
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Thanks for the reply Good,

 

Anyways, I understand there won't be a format available anytime soon for wpfl, but is there a way to at least open the wpfl file enough to just change the color of the fire particle?

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Anyways, I understand there won't be a format available anytime soon for wpfl, but is there a way to at least open the wpfl file enough to just change the color of the fire particle?

Unfortunate no, the OpenIV Resource system work in way where we need to know and describe the full structure of resource to be able edit anything in it. Don't matter what we want to change just one color/texture or the whole file. Because our resources created in the same way like Rockstar did it.
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@Good-NTS: Maybe. I think it will work like GTA IV Patch 1.0.7.0 where modders are isolated from regular players. Someone already modded the game on the Xbox 360, and they could go on GTA Online, but not with other players.

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Thanks Good for the reply,

 

Anyways, does anyone know of how to make objects appear only in daytime but stops rendering at night?

 

Eg, in IDE TOBJ we put 33030207 as the nightflag. The object gets rendered only at night. But what is the opposite of that?? I tried 0 and it didn't work. Did I make a mistake?

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EncryptedReality

@Good-NTS: Maybe. I think it will work like GTA IV Patch 1.0.7.0 where modders are isolated from regular players. Someone already modded the game on the Xbox 360, and they could go on GTA Online, but not with other players.

 

I modded nothing and i can't see any players anyway. So, not neccessarily true

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@Limiter

Some time ago I already tried to explain about time flags in this post http://gtaforums.com/topic/388289-rel-openiv-including-openformats/page-62?do=findComment&comment=1061712700

 

Unfortunately this doesn't work, I think that about hours working service everything is in gta_spec_fxc; gta_emissivenight or emissivestrong.fxc. Here is the code and the hours:

 

o56epy.jpg

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@T-ru

 

What do you mean it doesn't work? Is it the flag doesn't work or are there material restriction?

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@T-ru

 

What do you mean it doesn't work? Is it the flag doesn't work or are there material restriction?

By time flags from maps .ide files you can't control nothing (v.1.0.7.0), these time flags must control only all el. lights (windows, lamps, billboards ... etc.) what hour they to start and to stop, but it's not like that.

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all work done, 146%

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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all work done, 146%

* Vladimir Putin likes this.

Edited by SilentPL
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But actual lights are all on at 19:15, and off somewhere in the morning. You can also choose to lit them all day long.

 

How or how to make them start earlier or later? Can you tell me please.

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