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General OpenIV Discussion and Announcements


GooD-NTS
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TheChopShop

if I use the srtbig0 file, I get a CTD (no LOD's tho) - altho thx to Doomer, my original CTD problem is fixed (some of my file names exceeded 24 characters)

 

and this is still happening on my end - COL is present, but no visible objects (results are the same using base node, and using map node without the srtbig0)

 

user posted image user posted image

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I still have problems with WPL confused.gif

 

I loved the way GIMS worked when it was just 1 WPL file.

what problems?

 

Old scheme with 1 WPL makes LOD creation harder

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I finally figured out how to export IDE and WPL. Someone's video I watched was wrong. TriDoomer's video was what I needed. (which I'm guessing is 3doomer's?)

 

 

*EDIT* the WPL is empty.

Edited by pmillett
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Sorry for the double post but:

 

What am I doing wrong here?

user posted image

 

 

 

*EDIT* So I guess the dummy named LOD was the issue. Renamed to base. but now I get this issue:

 

 

-- Error occurred in getnames(); filename: C:\Program Files\Autodesk\3ds Max 2010\scripts\startup\GIMS\18_GIMS_GUI.mse; position: 593; line: 8--  Defined in encrypted script--   called in Refresh(); filename: C:\Program Files\Autodesk\3ds Max 2010\scripts\startup\GIMS\18_GIMS_GUI.mse; position: 2534; line: 18--  Defined in encrypted script--   called in lodman_rol.open(); filename: C:\Program Files\Autodesk\3ds Max 2010\scripts\startup\GIMS\18_GIMS_GUI.mse; position: 4883; line: 26--  Defined in encrypted script>> MAXScript Rollout Handler Exception: -- No "map" function for undefined <<

 

Edited by pmillett
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ok I got that far but I'm getting that error I posted:

 

 

-- Error occurred in getnames(); filename: C:\Program Files\Autodesk\3ds Max 2010\scripts\startup\GIMS\18_GIMS_GUI.mse; position: 593; line: 8--  Defined in encrypted script--   called in Refresh(); filename: C:\Program Files\Autodesk\3ds Max 2010\scripts\startup\GIMS\18_GIMS_GUI.mse; position: 2534; line: 18--  Defined in encrypted script--   called in lodman_rol.open(); filename: C:\Program Files\Autodesk\3ds Max 2010\scripts\startup\GIMS\18_GIMS_GUI.mse; position: 4883; line: 26--  Defined in encrypted script>> MAXScript Rollout Handler Exception: -- No "map" function for undefined <<

 

 

I got the hierarchy right this time. Just the "No 'map' function for undefined."

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what's the build date?

 

and show the exact hierarchy for that error

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Says GIMS Build 11.4.2011

 

Hierarchy is:

 

user posted image

 

it says in your post to use lodm (LOD Manager I presume) i even tried just lod, lods, just base, etc and I get that error each time.

 

Error up close:

 

user posted image

 

I would like to note that base is listed under type. but only NULL is under LOD.

Edited by pmillett
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that's because only OBJS section's supported

 

LODM is unknown

 

11.04.2011 19:44 version's the newest, try...there was nearly 10 builds today colgate.gif

Edited by 3Doomer
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oh so then how do I export LODs? just remove the LODm dummy?

 

 

*EDIT* the only one I found is the 16:30 build

 

 

**EDIT** nevermind I figured it out. change LODM to objs smile.gif

Edited by pmillett
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thank you very much. I know I must seem like a pain. the BTTFHV mod is looking to hopefully bring the mod to IV as well. So I'm trying to learn IV mapping. So I appreciate your patience.

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I'm glad to know about bugs and get feedback smile.gif

 

New build 11.04.2011 20:45

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Already? wow, the only other person with as many updates/upgrades as you is Steve Jobs XD So WDR exports a little you said right? just no shaders?

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Tomorrow WDR export'll support vertex blend and smoothing groups

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Will the WDR export you use be a whole new exporter and not just a modified script from SL? I'm really getting irritated on how SL fails on exporting my models so miserably.

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I'll try to improve/fix this buggy script...may be, there won't remain Shadow's codes biggrin.gif

I'm already on my own exporter.

 

As soon as the openFormats'll be ready, I'll delete this awful thing and make the oF exporter.

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Finally got the hang of it, looks like now I have Counter Strike's Dust Map in my game smile.gif

 

THANK YOU GUYS!

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3Doomer do u know why Update allways makes loop of command-windows? some access denied or soemthing like that? would be great having fixed woring updater biggrin.gif

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Dos commands're executed there biggrin.gif

 

===

 

12.04.2011 12:43 UTC:

+Added name prefix for LOD searcher

+Added 1000 units grid to the map helper

+Added "GTA IV mesh" material

+Added Vertex color and alpha export to WDR

 

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niiiiiice. So then how does this work?\

 

 

EXPORT::Object "2015_court_house"nINFO::35155 verticesINFO::58709 polygonsINFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::Material "GTAIVmdl:GTA_IV_mesh"INFO::28 partsINFO::Part 1ERROR::Vertices collectionINFO::Part 2ERROR::Vertices collectionINFO::Part 3ERROR::Vertices collectionINFO::Part 4ERROR::Vertices collectionINFO::Part 5ERROR::Vertices collectionINFO::Part 6ERROR::Vertices collectionINFO::Part 7ERROR::Vertices collectionINFO::Part 8ERROR::Vertices collectionINFO::Part 9ERROR::Vertices collectionINFO::Part 10ERROR::Vertices collectionINFO::Part 11ERROR::Vertices collectionINFO::Part 12ERROR::Vertices collectionINFO::Part 13ERROR::Vertices collectionINFO::Part 14ERROR::Vertices collectionINFO::Part 15ERROR::Vertices collectionINFO::Part 16ERROR::Vertices collectionINFO::Part 17ERROR::Vertices collectionINFO::Part 18ERROR::Vertices collectionINFO::Part 19ERROR::Vertices collectionINFO::Part 20ERROR::Vertices collectionINFO::Part 21ERROR::Vertices collectionINFO::Part 22ERROR::Vertices collectionINFO::Part 23ERROR::Vertices collectionINFO::Part 24ERROR::Vertices collectionINFO::Part 25ERROR::Vertices collectionINFO::Part 26ERROR::Vertices collectionINFO::Part 27ERROR::Vertices collectionINFO::Part 28ERROR::Vertices collection28 matsERROR::MaterialsERROR::"2015_court_house" object data collection failed!INFO::0/1 objects're exported.

 

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hmmm....I'd like to test this object

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This model has caused nothing but hell >.< I would lend it to you to test but... the modeler doesn't like the idea sad.gif He's very protective of his work.

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Dos commands're executed there biggrin.gif

 

===

 

12.04.2011 12:43 UTC:

+Added name prefix for LOD searcher

+Added 1000 units grid to the map helper

+Added "GTA IV mesh" material

+Added Vertex color and alpha export to WDR

for me whole time, many many times

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@3doomer I have the same problem...

 

EXPORT::Object "ferry_ncoast1_sfe"nINFO::1251 verticesINFO::675 polygonsINFO::Material "Standardmaterial:GTA_IV_mesh"INFO::Material "Standardmaterial:GTA_IV_mesh"INFO::Material "Standardmaterial:GTA_IV_mesh"INFO::Material "Standardmaterial:GTA_IV_mesh"INFO::Material "Standardmaterial:GTA_IV_mesh"INFO::5 partsINFO::Part 1ERROR::Vertices collectionINFO::Part 2ERROR::Vertices collectionINFO::Part 3ERROR::Vertices collectionINFO::Part 4ERROR::Vertices collectionINFO::Part 5ERROR::Vertices collection5 matsERROR::MaterialsERROR::"ferry_ncoast1_sfe" object data collection failed!INFO::0/1 objects're exported.

 

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