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General OpenIV Discussion and Announcements


GooD-NTS
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it works with the internet connection, but not always biggrin.gif

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for me my model keeps disappearing so I don't know what's going on.

 

 

 

hierarchy:

 

 

 

dev_map

trq

map

objs

trq (MODEL)

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lods in "base" type WPL

objects in "detail"

 

objects without lods in "base"

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3doomer: Is there a way you could imput the hierarchy order(dummies order from up to down) to export WDR with newest GIMS?

(collision too if youve made any change since the videotutorial you have on youtube)...yeh im outdated, exams all this time, just had the enough time to post thanks and comment on updates of GIMS but not tested them really...so i guess you made changes to dummies names and crap i would like to know smile.gif

 

Thanks

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dev_map - mapping parent

>[filename dummies] - IDE/WPL name

>>base - generic WPL, LODs must be placed here

>>>[section dummies]

>>>>[objects]

>>detail - _stream WPL for the IMG archive

>>>[section dummies]

>>>>[objects]

>>map - _strbig WPL for the IMG archive

>>>[section dummies]

>>>>[objects]

 

Section dummies - their children:

objs - POLY/MESH object

tobj - also POLY/MESH object, but recognized only by IDE exporter

garage - BOX, name represents the GXT entry(or just "null")

cars - ANY OBJECT, used only in "detail" type WPL(cars spawn only on the "objs" section instances of that WPL)

tcyc - BOX, name represents the GXT entry(or just "null")

mlop - POLY/MESH object, used only in "map" type WPL

lodm - BOX, unknown

slow - BOX, unknown

 

===

 

dev_col - collision parent

>[filename dummies] - OBN/OBD name

>>[col] - POLY/MESH/DUMMY

 

If you want to create multiple objects as 1 col file, use the DUMMY and attach your objects to it.

 

More than 1 cols'll cause exporting OBD collision(which's position independent and spawns with the exactly named object, as in the previous GTA).

One col exports as as OBN collision, which have to be placed in the scene as it's needed ingame.

Of course, there's also a trigger under the export button...

Edited by 3Doomer
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GIMS'S UPDATED

 

09.04.2011 13:10 UTC:

+Added mass WDR exporter

+Added name length limit

+Fixed stream WPL export

+Fixed IDE dummies export

+Removed old GTA IDE/IPL converter

 

DOWNLOAD

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None,this's only the modified Shadow's script biggrin.gif

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ah ok. How do I export OBN/OBD and use them properly? I'm really new to these and I keep getting an error that I can't have an empty collision.

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you've created the wrong hierarchy...

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just small developer video:

 

 

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3Doomer: Thanks alot for that lil but damn awesome and worthly doc for me! now im getting the trick, will save it and put it in practice the faster as i can

 

and cool update, now at least will export WDR in nice way and not waiting fking errors over erros and more errors

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you've created the wrong hierarchy...

what's the right hierarchy?

 

*EDIT* Nevermind, I was only using 1 dummy >.< But now I have an error --Unknown Property: "ext" in Rollout:iv_rol.

 

And I get a "Can't load DLL" error for WDR.

Edited by pmillett
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I wrote the hierarchy rules three posts upper...

 

WDR exporter's unfinished, there'll be a good update later

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I see that but I can't read it that well sad.gif

 

so I would have to add the brackets?

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@3doomer did you change something on the OBN/OBD exporters?

I keep getting an error trying to export :l this happens only after that update..

 

 

=====Scene check=====-- Error occurred in bfile loop; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\scripts\startup\GIMS\16_GIMS_Fcol_out.mse; position: 15887; line: 53--  Defined in encrypted script--   called in make_bounds(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\scripts\startup\GIMS\16_GIMS_Fcol_out.mse; position: 16109; line: 53--  Defined in encrypted script--   called in m_obn.pressed(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\scripts\startup\GIMS\18_GIMS_GUI.mse; position: 39288; line: 156--  Defined in encrypted script>> MAXScript Rollout Handler Exception: -- Unknown property: "ext" in Rollout:iv_rol <<

 

Edited by noelgamo
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That's the same error I'm getting.

Edited by pmillett
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=====Scene check==========Scene check end=====-- Error occurred in i loop; filename: C:\Program Files\Autodesk\3ds Max 2010\scripts\startup\GIMS\16_GIMS_Fcol_out.mse; position: 16549; line: 75--  Defined in encrypted script--   called in make_bounds(); filename: C:\Program Files\Autodesk\3ds Max 2010\scripts\startup\GIMS\16_GIMS_Fcol_out.mse; position: 17086; line: 77--  Defined in encrypted script--   called in m_obn.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2010\scripts\startup\GIMS\18_GIMS_GUI.mse; position: 39351; line: 159--  Defined in encrypted script>> MAXScript Rollout Handler Exception: -- Unknown property: "ext" in Rollout:iv_rol <<

 

 

the error moved to a different line =/

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IDE export is giving me errors too sad.gif[latest GIMS]

 

=====Scene check=====ERROR::Unknown object "Sfe/map/objs/pier69_models04" found!ERROR::Unknown object "Sfe/map/objs/pier69_models06" found!ERROR::Unknown object "Sfe/map/objs/pier69_models07" found!ERROR::Unknown object "Sfe/map/objs/landsh*t_09_sfe" found!ERROR::Unknown object "Sfe/map/objs/ferybuild_1" found!ERROR::Unknown object "Sfe/map/objs/ferryland3" found!ERROR::Unknown object "Sfe/map/objs/ferryland_sfe111" found!=====Scene check end=====IDE export failed!

 

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OpenIV - hot keys

  • ~ (tilde) - Show OpenIV menu
  • F1 - Show "About" dialog
  • F3 - Set focus to search box (available from 0.9.2)
  • Ctrl+F3 - Show "Global search" dialog (available from 0.9.2)
  • F4 - Show OpenIV configuration
  • F6 - Toggle edit mode (available from 0.9.2)
  • Ctrl+F9 - Run game
  • F10 - Show/hide main menu
  • F11 - Toggle full screen mode
  • Shift+Backspace - Close current archive/Close Game Content
  • Ctrl+F4 - Close current archive/Close Game Content
* * *

Did you know what doing this button?

user posted image

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yay, hot keys XD.

 

3Doomer, I am having trouble with exporting IDE. I set the hierarchy correctly but it will ask for dev_map. and when it's there it only exports an empty IDE. I set the map objects like I'm supposed to but it isn't working sad.gif

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IDE export is giving me errors too sad.gif[latest GIMS]

 

=====Scene check=====ERROR::Unknown object "Sfe/map/objs/pier69_models04" found!ERROR::Unknown object "Sfe/map/objs/pier69_models06" found!ERROR::Unknown object "Sfe/map/objs/pier69_models07" found!ERROR::Unknown object "Sfe/map/objs/landsh*t_09_sfe" found!ERROR::Unknown object "Sfe/map/objs/ferybuild_1" found!ERROR::Unknown object "Sfe/map/objs/ferryland3" found!ERROR::Unknown object "Sfe/map/objs/ferryland_sfe111" found!=====Scene check end=====IDE export failed!

 

I had that problem, too and to fix these errors, I created SA IDE (Deniska's IDE creator) and then in GIMS -> Scan IDE\IPL I selected the IDE which I created.

And when I pressed IDE in Export [GTA IV], I didn't had an errors. smile.gif Wow, I'm sorry for my English. biggrin.gif

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IDE export is giving me errors too sad.gif[latest GIMS]

 

=====Scene check=====ERROR::Unknown object "Sfe/map/objs/pier69_models04" found!ERROR::Unknown object "Sfe/map/objs/pier69_models06" found!ERROR::Unknown object "Sfe/map/objs/pier69_models07" found!ERROR::Unknown object "Sfe/map/objs/landsh*t_09_sfe" found!ERROR::Unknown object "Sfe/map/objs/ferybuild_1" found!ERROR::Unknown object "Sfe/map/objs/ferryland3" found!ERROR::Unknown object "Sfe/map/objs/ferryland_sfe111" found!=====Scene check end=====IDE export failed!

 

looks like you haven't collapsed the stack of these objects to poly/mesh

 

===

 

no, it's my fault...editable_poly aren't recognized as valid objects

FIXED in build 10.04.2011 20:05

Edited by 3Doomer
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Thanks for the link, this is going to hardrive(external) wanna save a backup if next version has errors that will take time to fix smile.gif

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I still have problems with WPL confused.gif

 

I loved the way GIMS worked when it was just 1 WPL file.

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