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General OpenIV Discussion and Announcements


GooD-NTS
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try to convert objects to EMesh and then to EPoly again

If it doesn't helps, show your hierarchy...

Thanks it helps. But my object appears ingame without textures (in OpenIV textures are present).

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That's not GIMS or OpenIV fault, you know biggrin.gif

 

May be, you forgot to set the WTD name in IDE parameters?

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Hi, great program, but just one question, it doesn't seem to open texture files from the DLC versions of the game, instead I keep getting an error message and it just refuses to open the files, it opens the GTA IV files fine, but it's just the DLC files that it doesn't work with, DLC audio does work though.
What kind of DLC you mean? You have EfLC version or GTA IV with downloaded DLC from Windows Live?

GTA IV with the DLC from Games for Windows Live.

 

It just refuses to open textures from the DLC files. Like it doesn't even recognise them.

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gamerzworld
Hi, great program, but just one question, it doesn't seem to open texture files from the DLC versions of the game, instead I keep getting an error message and it just refuses to open the files, it opens the GTA IV files fine, but it's just the DLC files that it doesn't work with, DLC audio does work though.
What kind of DLC you mean? You have EfLC version or GTA IV with downloaded DLC from Windows Live?

GTA IV with the DLC from Games for Windows Live.

 

It just refuses to open textures from the DLC files. Like it doesn't even recognise them.

The G4W DLC files are encrypted with SecuRom's SDFA.

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This encryption removes with one of latest patches, as I know...

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gamerzworld
This encryption removes with one of latest patches, as I know...

Nope, that's only EFLC. The DLC versions of TLAD and TBOGT have SDFA regardless of patches.

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Well that sucks, I support their damn service (and to save me an extra 15GB from installing EFLC) and I get treated with security locked files.

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This encryption removes with one of latest patches, as I know...

Nope, that's only EFLC. The DLC versions of TLAD and TBOGT have SDFA regardless of patches.

That sounds stupid, are you sure about that? after patch 1.1.1.0 EFLC still had the encrypted files but after patch 1.1.2.0 everything was decrypted. Would R* really take extra space for a script for DLCs? that sounds retarted.

 

Ash_735, what patch version do you have exactly?

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This encryption removes with one of latest patches, as I know...

Nope, that's only EFLC. The DLC versions of TLAD and TBOGT have SDFA regardless of patches.

That sounds stupid, are you sure about that? after patch 1.1.1.0 EFLC still had the encrypted files but after patch 1.1.2.0 everything was decrypted. Would R* really take extra space for a script for DLCs? that sounds retarted.

 

Ash_735, what patch version do you have exactly?

The latest GTA IV patch, it's the DLC files, so they are apart of GTA IV not EFLC. OpenIV can read GTA IV's files fine, and can even read the audio from the DLC, but when it comes to opening things like textures from the DLC, it's just not working, to which I've been told is because the DLC is security locked.

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EncryptedReality

Yeah and best try on April Fools jokes tounge.gif

 

God i wish it were real

Edited by GTARandom
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New GIMS with auto - update ready!

 

Changelog:

 

4.2.2011 14:39 GMT:

+Script's compatible with 3D MAX 9 SP1 or newer version

+Script auto-updater

+Changelog's now located in "scripts\startup\GIMS\ChangeLog.log"

+Col material properties loss fix

+IDE/IPL scanner for names database

+IDE/WPL type dummies renamed: "base"/"detail"/"map"

+Imported WPL cars rotation fix

+WPL cars color selector

+WDR skeleton import

+LOD IDs're separated from WPL parameters

+LOD manager fix

+Removed LOD generator

 

DOWNLOAD

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nice updater. changign extension of files is nice idea ;D

 

but there is an error on it i think:

 

GIMS::All files're up-to-date.

GIMS::Successfuly loaded.

-- Error occurred in gimsupdate(); filename: D:\Program Files (x86)\Autodesk\3ds Max 2010\scripts\startup\GIMS\GIMS_Updater.mse; position: 3198; line: 22

--  Defined in encrypted script

--   called in anonymous codeblock; filename: D:\Program Files (x86)\Autodesk\3ds Max 2010\scripts\startup\GIMS\00_GIMS.ms; position: 664; line: 23

--  Frame:

-- Error occurred during fileIn in <File:D:\Program Files (x86)\Autodesk\3ds Max 2010\scripts\startup\GIMS\00_GIMS.ms>

>> MAXScript Auto-load Script Error - D:\Program Files (x86)\Autodesk\3ds Max 2010\scripts\startup\GIMS\00_GIMS.ms Exception: -- Unable to convert: undefined to type: Integer <<

 

as i can read it's for changing extension of files, all downloaded gims-files are with edning gmod (is that is correct??)

Edited by _Charger_
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extension's changed only for including(maxscript cannot include not ".mse" files), and then back to the ".gmod" to avoid auto-loading on MAX startup

 

try to remove all previous versions of GIMS, I can't find the source of the problem o_O

Edited by 3Doomer
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extension's changed only for including(maxscript cannot include not ".mse" files), and then back to the ".gmod" to avoid auto-loading on MAX startup

 

try to remove all previous versions of GIMS, I can't find the source of the problem o_O

max show error: --unable to convert: undefined to type: integer

 

and now allways on startup gims open some bat/cmd and check, while 3ds doesn't react for 5-10seconds.

Edited by _Charger_
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there's NO integers in the 00_GIMS.ms, which's shown in the error...

I know about update process, it'll improve in a time)))

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Smth like an updater fix >HERE< , but 3D MAX will fall into a loop without an internet connection!

Edited by 3Doomer
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I've made a version with manual updater

 

DOWNLOAD

 

===

 

04.04.2011 13:14 UTC:

+Added car helper

 

04.04.2011 2:17 UTC:

+LOD manager fix

+Updater fix

+Corrected WPL section names

+IDE names scanner supports both IV and old GTA

+Added automatic LOD searcher

+Fixed WPL creation without "base" type

Edited by 3Doomer
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TheChopShop

installed new set smile.gif

 

user posted image

 

then decided to manually update to test the process bored.gif

 

user posted image user posted image

 

then shut down Max and restarted confused.gif

 

user posted image

 

but I'll reinstall the original non updated version and test the exports.. tbc

 

EDIT-

 

is there no longer a need for a wpl file other than the strbig0? O.o because I didn't get one on export, only the strbig0 file was generated - and the game is CTD as per norm dozingoff.gif

 

 

--------------------

Edited by TheChopShop
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The external WPL's needed...I thought that I've fixed this bug today.

 

It's better to use stream WPL, because strbig makes some bad magic with objects and doesn't support LODs

 

The updater's very unstable...BTW, all updates're included to the archive.

Edited by 3Doomer
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TheChopShop

yeah, I grabbd the files yesterday and didn't realize you had updated them - external wpl file is being exported again

 

but I'm still gettn a CTD on initial game load.. did you not do a test using my scene? ..altho I'm testing my alternate scene with the chunks split down to smaller than 400

 

so.. is there any plans for a working version in the near future? xD (I'm playn lmao)

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im exporting nearly 20 scenes a day, and all of them work properly...try to find another problem source xDDD

 

may be,the WDRs are broken? or wrong hierarchy?

russian users also havent got CTDs xD

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3Dommer: Just wondering, the ODR(open format) of WDR exporter/importer....is it comming anytime soon?

i cant wait to start modding with it, i just cant find a day to can trust shadows one T.T

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minimum a month.

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TheChopShop
im exporting nearly 20 scenes a day, and all of them work properly...try to find another problem source xDDD

 

may be,the WDRs are broken? or wrong hierarchy?

russian users also havent got CTDs xD

yet I'm sure none of them are nearly as large as mine - and since you have some odd difficultly answering questions, I take it that's a 'no' to testing it

 

plus, you have my scene, you've seen my hierarchy- unless you've changed the needed hierarchy set up in this latest version, you already know it's fine

 

and you already know I've eliminated the wdr's as a possible cause - so should I be looking at OIV as a cause? ..maybe it's creating corrupted images then? dozingoff.gif

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For an example, my "Tri City Bay" project takes place on the south of the LC, and there's not much space left free biggrin.gif

Also,objects and collisions're bigger than the limits, but all works properly.

size doesn't matter

 

ok,i'll test your scene today

Edited by 3Doomer
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hey about updater, yo're right, it start an endless loop. for me it allways open cmd and "acces denied", only information for you biggrin.gif

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