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General OpenIV Discussion and Announcements


GooD-NTS
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Seem to have texture import working by following these steps

 

Backed up ""playerped.rpf""

Opened ""playerped.rpf""

Selected ""uppr_diff_009_a_uni.wtd""

Right Click "EDIT""

Imported Custom Texture ""uppr_diff_009_a_uni.png""

Rebuilt ""playerped.rpf""

 

Note to see Custom textures you must have your graphics ""Texture Settings"" set to ""High""

I tried ""Medium Texture Settings"" but this yields no results..

 

See Image >> Working Texture Import <<

 

OS Vista Ultimate X64 SP 2 Build 6002

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That's maybe because OpenIV doesnt generate the mipmaps for the new textures. Mipmaps used by lower settings ingame.

 

Though I'm not sure 100% since I did not test this tool yet.

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That's maybe because OpenIV doesnt generate the mipmaps for the new textures. Mipmaps used by lower settings ingame.

 

Though I'm not sure 100% since I did not test this tool yet.

I think your %100 Correct Once OpenIV has .DDS support MipMaps should make

textures visible on lower Texture Settings..

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i cannot get this to open the playerped.rpf for love nor money.

Here is the error code I get.

user posted image

 

Sorted, it didn't like opening a file I had previously modded using Spark. Replaced playerped.rpf with copy of origonal and it now opens okay. smile.gif

Edited by pinky
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I can import textures but they show up strange... Like the game is trying to put textures on at the same time... and by that I mean the one that came with the game and the one that I changed it to...

 

Do the pngs have to be made/saved/changed in anyway apart from the way it came out of open iv?

 

I have my game running on High..

 

EDIT: Here are two pics explaining

 

user posted image user posted image

 

As you can see I can import and view in the game... its just using both somehow... even tho I replaced the exported png with a modified one... The Jacket I used was "upper_diff_011_a_uni.wtd"

 

Here is my new png:

user posted image

 

Any help would be greatly appreciated

Edited by Rich246
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Thanks for the info, R3verse. It now works, shame I can't run correctly the game on High. Waiting for those Mipmaps or whatever it is smile.gif

 

Edit: it looks like mipmaps, yep:

 

user posted image

Edited by Jost_Vice
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I succeeded to change the Niko's ugly army cap by a more beautiful ped cap.

 

 

But same as Rich246, the game is superimposing the new texture with the original. I don't know where it finds the original though it is supposed to be changed/deleted.

 

 

user posted image

Edited by BeatFK
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@ Rich246 I will try and import your Texture to see if it yields the same result for me.

@ Rich246 Same issue for me >> Texture Issue

Edited by R3verse
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So once I would like to thank the tools would make this great work until now.

 

Now to me

 

I have a test done both with the maximum set as well with the lowest ratings ..

 

Both tests were successful.

 

when it goes with the substitute, but whom phonixboy running my image disappears again directly

 

they are trying the building, it was the lowest setting made

 

user posted image

user posted image

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Works now, still need those mipmaps desperately though to get any sort of quality mod out there.

user posted image

Any further away and the helmet goes to the lower res mipmap and it is the original star one that appears, the jacket changes back to the original Albanian one too on full view distance setting while driving.

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I hear you Pinky, so I wanted to copy the original playerped... Until I realized I had no backup.

 

 

Can you (or someone else) zip me a proper original playerped.rpf so that I can start using OpenIV ?

 

 

Thanks tounge.gif

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I know you're kind of new here, so I'll make mention of it now.

 

NO.

 

We (modders and moderators) do not support transferring of original game files. Reinstall, then back up what you're going to mod please. smile.gif

 

EDIT: And BTW, nice job on the tool Good!

Edited by ceedj
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back up what you're going to mod

that would be Rule #1 in modding right there. wink.gif

 

it's good to finally see this tool released, great work smile.gif

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Going back and forth between OpenIV and SparkIV I was able able to do this...

http://gamerzworldnetwork.net/pics/GTAIV/M...1228-194354.png

http://gamerzworldnetwork.net/pics/GTAIV/M...1228-194401.png

http://gamerzworldnetwork.net/pics/GTAIV/M...1228-194410.png

 

I'm am also having the same problem with mipmaps.

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so to be able to view any texture changes, you need to run the game with High textures? damn, new graphics card for me then! lol, great tool nontheless

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so to be able to view any texture changes, you need to run the game with High textures? damn, new graphics card for me then! lol, great tool nontheless

You can do the command line trick, -norestrictions.

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Texture on High, view 1 and detail 100 :

user posted image

 

So it means each texture of the game haves at least 2 "layers" of level of detail ?

I hope there will be a way to edit both the low and high textures in one hit.

 

(PS : yes, the joke sucks).

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You can do the command line trick, -norestrictions.

running it with high textures still kills my fps though confused.gif

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You can do the command line trick, -norestrictions.

running it with high textures still kills my fps though confused.gif

Yeah but at least you can see if your edits worked or not. tounge.gif

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Okay I tried to modify the Bus texture files with no luck until I tried R3verse 's advice and set my texture settings to HIGH. And it worked, well sort of:

 

1

user posted image

2

user posted image

3

user posted image

 

 

As you can see the new textures show up (Pictures 1 & 2), but when I change the camera angle (Picture 3) the old textures are still there.

 

Any ideas?

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I reinstalled with a proper playerped.rpf and it actually works, I put Badman clothes on Niko, and then edited an original player clothes myself for test.

 

 

But like everybody else though, the original texture stays superimposed in a certain distance. When the camera approaches Niko, it's the new texture, and when it backs off, It's the former one.

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The lower mipmaps stay in the img even if you overwrite the highest level mipmap. Thats why it switches at distance.

And did someone succeed in editing the lower mipmaps ? Is it doable for the moment ?

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@BeatFK MipMaps are impossible with-out support for .DDS Textures Heres how a .DDS Texture use's MipMaps Example And from what i understand MipMaps are just plain impossible with .PNG you can find .DDS Utilities Here in the "Texturing" Category

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@BeatFK MipMaps are impossible with-out support for .DDS Textures Heres how a .DDS Texture use's MipMaps Example And from what i understand MipMaps are just plain impossible with .PNG you can find .DDS Utilities Here in the "Texturing" Category

I checked out your link, it's very interesting, thanks. icon14.gif

 

But as far we can only export in PNG format, so basicaly we can't use this DDS tool.

 

so I assume We have to wait to see an OpenIV supporting lower mipmaps right ?

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@BeatFK at this point in time yes. Unless anyone can find away of converting .DDS to .WTD

 

"Quote" so I assume We have to wait to see an OpenIV supporting lower mipmaps right ?

It's not that the lower Resolution MipMap's are not supported but OpenIV only Replaces the Highest Resolution MipMap

In the .DDS file Where as With Support of .DDS Importing All Maps would be replaced in turn yielding results for all

Graphics Settings

 

The quest continues suicidal.gifsuicidal.gif

Edited by R3verse
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Ok, thanks for you comments and beta testing.

I had read all comments and now update for OpenIV is available.

 

Update changes:

  • fixed bug with read-only files
  • fixed critical bug occurring when working with IMG and RPF archives
  • fixed some minor errors in the OpenIV interface
  • added debug information for the correct displaying of exception messages.
Download OpenIV 0.8 (build 159)

 

And now I thinking how support changes for all textures resolutions. Aslo you need to know the *.wtd files does not contain any mipmaps.

 

Keep testing, and we fix this bugs.

p.s: Don't forgot tested OpenIV with this (Grand Theft Auto IV\pc\textures) textures and GTA IV web sites (Grand Theft Auto IV\pc\html).

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