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General OpenIV Discussion and Announcements


GooD-NTS
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TheFlareEntercounter

What files does OpenIV need to work with the X360 version of GTA V? I need to extract a texture from an .xtd file and I can't get OpenIV to work with the .iso files of the two discs.

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@up
Use wx360.

  • Like 1

HHnErXC.png


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What files does OpenIV need to work with the X360 version of GTA V? I need to extract a texture from an .xtd file and I can't get OpenIV to work with the .iso files of the two discs.

You need to find GTA IV IMG encryption key for x360 version somewhere on the Internet. Use Google.

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OpenIV 2.6.3 is available for download



Today we are proud to announce a new release of OpenIV is available for download. OpenIV 2.6.3 contains several new features and improvements.

ASI Manager
New tool named ASI Manager allows you to easily install or uninstall ASI loader and our plugins for GTAV.

OpenIV.ASI 1.1
New version of OpenIV.ASI gives you ability to keep original GTAV files safe and put mods into special mods folder. Just put archive (for example, x64a.rpf) you want to mod into mods folder and made changes in that copy. OpenIV.ASI will force game load your archives form mods folder. In addition, if you want to switch back to original files just remove OpenIV.ASI and ASI Loader using ASI Manager.

Texture editor for GTA V
Powerful OpenIV texture editor now have support for GTA V .ytd texture files. You are free to edit any .ytd files using all features we have.


Fragment Models Viewer
Finally, OpenIV fragment models viewer got support of GTA V .yft files. This will allows you to view GTAV vehicles models.

Critical bug fixed
We also have fixed some critical issues in our code. Now you have less chance to corrupt your files.

As always, the full change log is available here.

downloadOIV.png

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MrMateczko

Sweet!

No need for .dds? All image formats works for editing textures?

Will *.ydd and *.ydr editing be done in far (near) future?

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Finally a way to edit textures that doesn't crash the game :) Thanks!

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TheFlareEntercounter

 

What files does OpenIV need to work with the X360 version of GTA V? I need to extract a texture from an .xtd file and I can't get OpenIV to work with the .iso files of the two discs.

You need to find GTA IV IMG encryption key for x360 version somewhere on the Internet. Use Google.

 

That's not my problem. The problem is that OpenIV asks me for a GTA V folder and I'm not sure what to select, as it doesn't accept the folder with the 2 .iso files.

 

Nevermind, I'm a total moron. Thanks for the help!

Edited by TheFlareEntercounter
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Very happy with the texture editor thanks alot !!

 

solved some problems for me, nice and stable now.

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@GooD

Could you improve searching tool by adding searching in texture files? I wanna find stipple textures to fix ugly dithering, plantsmgr.ytd doesn't resolve that issue.

HHnErXC.png


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TurtleeyGTA

Is there a way yet, even with a third-party plugin, to export .ydr files into .odr? Not to import back into the game, just getting them into 3ds max. It was possible in IV with wdr to odr.

 

EDIT: If there isn't, how would I convert .ydr files into .wdr so that I can use the IV export tools? I know it's possible from the V to IV mods.

Edited by TurtleeyGTA
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Regarding the mods folder, what would we do with .rpfs that share names (specifially the DLC.rpf files)? Are they unable to be modified via this method for now?

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BS_BlackScout

@GooD

 

Could you improve searching tool by adding searching in texture files? I wanna find stipple textures to fix ugly dithering, plantsmgr.ytd doesn't resolve that issue.

Isn't it debdensity.ytd?

I tried something and I think it improved a bit, but there was still dithering, so IDK, maybe I did something wrong.

*I left a single dot at corner just like Stipple IV Mod*

 

0551f-a0140a5f-cf7a-476a-8e5a-05d03a1fff0551f-dbf54ca2-f47d-484c-aca9-86a0bbda94

 

Edited by TrustedInstaller
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Which rpf file are the DLC Vehicle models in?

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Frozenflake

@GooD-NTS

Could you fix the link to send translations? My friend need to send a translation.
Also the OpenIV's Bug Tracker page not longer sends the account confirmation link.

 

:colgate: You've noticed that the Russians guys are who develops the greatest tools and mods for GTA? :colgate:

Edited by Frozenflake
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I have an issue opening OPENIV. I installed it, verified the install, got the right game folder and when I open it, I get this:

http://i.imgur.com/ZepFbug.png

 

I cant figure out why it shuts down all the time... BTW I got this from OpenIV.com site...if that is not your Mr. Blade, I would complain.. if it is.. I dont know what im doing wrong..

 

 

 

this is correct section

 

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AventadorGT3

Which rpf file are the DLC Vehicle models in?

You can find DLC cars data here \x64w.rpf\dlcpacks, For example, Duke O' Death is located in \x64w.rpf\dlcpacks\spupgrade\dlc.rpf\x64\levels\gta5\vehicles\upgradevehicles.rpf\

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Do you guys have anything to weigh in as to why GTA V doesn't load the Heist Map Updates in Single Player?

 

I'm trying to get all the Heist Map Updates working with no luck. They include:

-Updated High End Apartment exterior (updated lobby, see through garage door, garage entrance)

-Police Station interior with basement. (Jail Cells, etc...)

-Updated High End Apartment interiors and garages.

-Heist Yacht (with interior)

-Aircraft Carrier.

-Some other map change that I don't know about.

 

There are two ways to go about updating the map.

1. Not sure if this is even possible, but an asi which makes the game load the heist map updates as if it were going Online. Though, we aught to be careful with this one. We wouldn't want to loose the props that are missing in GTA Online.

2. Modify the map so they load as part of the normal map. I bet this will break GTA Online if installed which doesn't matter. It would be a big download as you may have to upload modified RPF's containing the heist map updates with in the regular map for that area.

 

Edit: In the map files, what do the following files do?

-(file name).ytyp

-_mainfest.ymf

-(file name).ymap

 

After looking into it more, it is a lot like IV and EFLC. The map updates are being loaded on top of the normal map. Without editing tools to edit map definition files and map placement files, I won't be able to bring the heist map updates to single player. I could bring some basic models which are being loaded in place of old models as they are altered, but not any new objects. There has got to be a way to get the game to load the map the way it does in MP. It is able to load out of the heists dlc file. It does load updates to the MP character, weapons, vehicles, etc... Just not the map. Not sure, but it may not be just the heist update. I have a feeling that the Christmas Trees from the Christmas update, and the High End Apartment interior from the High Life Update may be the same way. Only seem to load in Online.

 

I was trying to replace the original police station interior with the heist one. Both RPF's have the whole interior in them.

-v_int_20.rpf is the original one.

-dlc_heist_police.rpf is the updated heist one.

 

I tried changing the whole RPF of v_int_20 to contain all of the heist version's files. However, no such luck. When I put it in game, I saw the lods to the interior, and I would fall under the map. If it is like the EFLC Map Updates, I will need convert the updated map over for the area around the police station. Judging by the ymf and ytyp file sizes, I would need tools to edit those as the heist ones are significantly smaller. This obviously means that the heist ones only contain data for the new models. Kinda like how the ide's and wpl's in EFLC's map updates only contained info for the new models. This means that I will need tools to combine them so they load correctly.

Edited by nkjellman
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People how have language translations for OpenIV.

Please update your translations as soon as possible.

You can use this file http://openiv.com/tmp/Ver263.patch to see what was changed in translation.

Use Notepad++ to open it.

 

 

 

 

No need for .dds? All image formats works for editing textures?

Yes, you can use all formats supported by OpenIV - PNG, TGA, DDS, JPG, BMP.

 

 

 

Will *.ydd and *.ydr editing be done in far (near) future?

Not in near future.

 

 

 

Could you improve searching tool by adding searching in texture files?

Yes, one day in future.

 

 

 

Is there a way yet, even with a third-party plugin, to export .ydr files into .odr? Not to import back into the game, just getting them into 3ds max. It was possible in IV with wdr to odr.

 

EDIT: If there isn't, how would I convert .ydr files into .wdr so that I can use the IV export tools? I know it's possible from the V to IV mods.

You can convert this with tool http://gtaforums.com/topic/706908-wftxft-to-dff/

 

 

 

Regarding the mods folder, what would we do with .rpfs that share names (specifially the DLC.rpf files)? Are they unable to be modified via this method for now?

The path to RPF in "mods" must be the same as in real GTAV folder, here is some examples:

[table]

 

Grand Theft Auto V - Original archive pathPath in "mods" folder

 

GTAV\update\update.rpfGTAV\mods\update\update.rpf

 

GTAV\common.rpfGTAV\mods\common.rpf

 

GTAV\x64\audio\sfx\SCRIPT.rpfGTAV\mods\x64\audio\sfx\SCRIPT.rpf

 

GTAV\update\x64\dlcpacks\mpheist\dlc.rpfGTAV\mods\update\x64\dlcpacks\mpheist\dlc.rpf

 

GTAV\x64e.rpfGTAV\mods\x64e.rpf

[/table]

 

 

 

Also the OpenIV's Bug Tracker page not longer sends the account confirmation link.

I will check it.

 

 

 

I have an issue opening OPENIV. I installed it, verified the install, got the right game folder and when I open it, I get this:

http://i.imgur.com/ZepFbug.png

That's odd. Did it crash every time?

 

 

 

Edit: In the map files, what do the following files do?

-(file name).ytyp

-_mainfest.ymf

-(file name).ymap

.ytyp - IDE

.ymap - IPL/WPL

_mainfest.ymf - Don't know.

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I know this is probably annoying but if you were to guess when .ymt support would be available in like terms of months, years even. That'd be amazing.

 

Really want at that dispatchtuning.ymt hahaa

Edited by xCamoLegend
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OT: I'm working on a OpenIV - XML Editor to edit the translations more easy than opening all .XML files with Excel.

But this will take some time.

Maybe you can include it later, if I publish the source on GitHub :)

(Will be C#)

 

Have a nice day all!

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I want edit texture but when i replace texture and launch the game then launcher download x64.xxx.rpf again

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I want edit texture but when i replace texture and launch the game then launcher download x64.xxx.rpf again

But you are sure that you run the most current version of OpenIV?

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I know this is probably annoying but if you were to guess when .ymt support would be available in like terms of months, years even.

Few months I guess.

 

 

 

OT: I'm working on a OpenIV - XML Editor to edit the translations more easy than opening all .XML files with Excel.

But this will take some time.

Maybe you can include it later, if I publish the source on GitHub :)

(Will be C#)

Nice, we will see what you do.

 

 

I want edit texture but when i replace texture and launch the game then launcher download x64.xxx.rpf again

Try to use "mods" folder.

Copy your archive into "mods" like this:

 

GTAV\x64e.rpf >>> "GTAV\mods\x64e.rpf"

 

In OpenIV now you need to edit copy from "mods" folder. OpenIV.ASI will force game to load files from this folder.

Edited by GooD-NTS
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PhillBellic

GooD-NTS, how much closer are we to Vehicle Editing, now that we can edit textures?

 

Spasiba (Thank you).

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Claude_Lib

That's problem of the game, not the tool. Just use the "mods" folder, ffs. So the launcher will see that all files are genuine and the game will use the modded ones.

Edit: ninja'd

Edited by Claude Liberty
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Yes. I have 2.6.3

You have to copy your original gamefiles to the mods folder and edit those files.

NOT THE ORIGINAL ONES.

OpenIV.asi will load those files instead of the original gamefiles.

Please look at Good-NTS post a few hours ago (the one with the table).

GooD-NTS, how much closer are we to Vehicle Editing, now that we can edit textures?

 

Spasiba (Thank you).

We could edit them before too, but now it's more stable :p

Fragments (vehicles) can be viewed now, but I don't know if they can be edited yet (I guess not).

Simply wait a few months. ;)

Edited by reditec
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PhillBellic

 

GooD-NTS, how much closer are we to Vehicle Editing, now that we can edit textures?

 

Spasiba (Thank you).

We could edit them before too, but now it's more stable :p

Fragments (vehicles) can be viewed now, but I don't know if they can be edited yet (I guess not).

Simply wait a few months. ;)

 

I'm speaking about actually adding new cars into the game. Say replacing the Vapid CEPI, with a Ford CVPI. :)

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