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General OpenIV Discussion and Announcements


GooD-NTS
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I can confirm that it works well on Windows 10 B10122. Only problem is, that I can't drag files from programs like WinRAR or 7-Zip D:

But I'm fine with that :)

First you must turn on Edit Mode. Just saying.

 

Either you are bad in English or Logic... Or both... I'm not quite sure...

If I can drag normal files inside, EDIT MODE must be already turned on...

Edited by reditec
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CrimsonGunner

I have no mods, I deleted openiv.asi and now it says that I have corrupted data. Before I deleted it it wouldn't let me join friends because it said Incompatible assets.

This is my GTA folder

http://imgur.com/LkMwfU1

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PißWasser

When I open a ydr, with a texture on it, I can see what the name of the texture is, but i can´t actually find it somewhere, would there be a way to retrieve texture locations?

 

For example: GTA V/x64i.rpf/levels/gta5/props/residential/v_bathroom.rpf/prop_toothpaste_01.ydr

 

Where would I find it's texture, the .ytd file?

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TrojanNemo

How are you guys managing to modify the game without this constant fight with the launcher?

You can use "mods" folder and new version of OpenIV.ASI.

 

 

I'm going to have to look more into this. I saw when it went up, but it looked like a test version. I've since tried to check for updates and I get that my version of OpenIV is the latest? Does the installer from your site already download this new version that allows the mod folder?

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Is there an expected date to add support to decode .awc audio files for radio stations?

No, we don't have any dates. I hope we will get audio support somewhen this summer.

 

 

I have no mods, I deleted openiv.asi and now it says that I have corrupted data. Before I deleted it it wouldn't let me join friends because it said Incompatible assets.

This is my GTA folder

http://imgur.com/LkMwfU1

Did you edit any archives? If so, you need to restore the whole archive.

 

 

When I open a ydr, with a texture on it, I can see what the name of the texture is, but i can´t actually find it somewhere, would there be a way to retrieve texture locations?

 

For example: GTA V/x64i.rpf/levels/gta5/props/residential/v_bathroom.rpf/prop_toothpaste_01.ydr

 

Where would I find it's texture, the .ytd file?

This model have embedded textures, that means there is no separate .ytd textures are inside .ydr.

 

 

 

 

How are you guys managing to modify the game without this constant fight with the launcher?

You can use "mods" folder and new version of OpenIV.ASI.

 

I'm going to have to look more into this. I saw when it went up, but it looked like a test version. I've since tried to check for updates and I get that my version of OpenIV is the latest? Does the installer from your site already download this new version that allows the mod folder?

 

No. New asi with "mods" folder support is not included in OpenIV yet.
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Claude_Lib

This model have embedded textures, that means there is no separate .ytd textures are inside .ydr.

Wow. That's new.

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This model have embedded textures, that means there is no separate .ytd textures are inside .ydr.

Wow. That's new.

 

No, it is not. GTA IV also had embedded textures.
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Can we edit those embedded textures?

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Can we edit those embedded textures?

 

i dont think so. atleast not yet.

Edited by jani201
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Can we edit those embedded textures?

In GTAV - currently no.

 

 

OpenIV asi with /mods/ folder doesn't work for me, my game keep crashing :>

Show your OpenIV.log and asiloader.log
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Old Man With No Name

Any news about editing texture with openiv?

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mtakiller1

Damn kids can't read those days... GooD-NTS you must be really tired about them...

 

@GroveStGTAV please read, there are no dates yet to confirm when this is possible. GooD-NTS and hes team are working hard to get the program working, and they wont release it before it works for the full 100%

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TrojanNemo

@GooD-NTS, here's a question/idea for ya.

 

Can you use the same method you're using to override the game's loading of the original RPFs to the /mods/ RPFs to work at the asset level?

The current system works well, but as someone else mentioned before, it is a bit cumbersome and it does present a storage issue, as potentially we can end up with a 120GB game folder - some of us running on a SSD don't have all that space to spare for one game! But if instead of needing to have x64e.rpf in /mods/, if we could have /mods/x64e/[path inside the rpf]/[file to be replaced], we would only need to have doubled the files that are modified, so if I only replace two textures in x64e.rpf, I only have those two textures twice, rather than the whole 2GB archive twice. This would also make it much easier overall as modders can provide the files already in the right /mods/[folder structure]/[filename] structure and it'd just be a matter of copy/paste without the endless navigating through the RPFs we currently have to go through.

 

Does that make sense? Is it possible?

Edited by TrojanNemo
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Is the model viewer when viewing "level" models not showing all the textures? Most of the map models I view have gradient colours instead of some textures - models for buildings, billboards, posters, etc. The missing textures don't seem to be embedded or linked in "using textures". They don't show up in Texture Toolkit either. Is this still being worked on or am I missing something obvious?

Edited by wariomona
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Any news about editing texture with openiv?

We are working on it right now. It will be in next version.

Also it will require DirectX 11 support, but I guess you already have it since you can play GTAV.

 

 

 

Damn kids can't read those days... GooD-NTS you must be really tired about them...

You can't even imagine how, same questions every day...

 

 

 

 

Show your OpenIV.log and asiloader.log

http://pastebin.com/wkCx16VZ OpenIV log

http://pastebin.com/vPr6YDpF ASI loader log

(couldn't put it here, post too long)

 

When exactly your game is crash? And what error it shows?

I can't see any suspicious in your log.

 

 

 

@GooD-NTS, here's a question/idea for ya.

 

Can you use the same method you're using to override the game's loading of the original RPFs to the /mods/ RPFs to work at the asset level?

The current system works well, but as someone else mentioned before, it is a bit cumbersome and it does present a storage issue, as potentially we can end up with a 120GB game folder - some of us running on a SSD don't have all that space to spare for one game! But if instead of needing to have x64e.rpf in /mods/, if we could have /mods/x64e/[path inside the rpf]/[file to be replaced], we would only need to have doubled the files that are modified, so if I only replace two textures in x64e.rpf, I only have those two textures twice, rather than the whole 2GB archive twice. This would also make it much easier overall as modders can provide the files already in the right /mods/[folder structure]/[filename] structure and it'd just be a matter of copy/paste without the endless navigating through the RPFs we currently have to go through.

 

Does that make sense? Is it possible?

Yes it make sense. Theoretically it is possible, but requires a lot of code injection into game which leads to instability.

Will we do it? Not in any observable future.

 

 

 

Is the model viewer when viewing "level" models not showing all the textures? Most of the map models I view have gradient colours instead of some/all textures - models for buildings, billboards, posters, etc. The missing textures don't seem to be embedded or linked in "using textures". They don't show up in Texture Toolkit either. Is this still being worked on or am I missing something obvious?

The textures are in external .ytd files, currently OpenIV in GTAV not load all external textures for model because it does not know which exactly files it need to load. You can add missed texture files by your self using "[+] Add texture" link.
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Just a quick question;

 

I remember somewhere here on the forums someone from the OpenIV team "revealed" that you are able to convert Liberty City to GTA V. How's it going with that or am I just being retarded as usual with my memory? :p Sorry If this has been answered before but I couldn't find it (although I really suck at searching for things).

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TrojanNemo

@GooD-NTS, here's a question/idea for ya.

 

Can you use the same method you're using to override the game's loading of the original RPFs to the /mods/ RPFs to work at the asset level?

The current system works well, but as someone else mentioned before, it is a bit cumbersome and it does present a storage issue, as potentially we can end up with a 120GB game folder - some of us running on a SSD don't have all that space to spare for one game! But if instead of needing to have x64e.rpf in /mods/, if we could have /mods/x64e/[path inside the rpf]/[file to be replaced], we would only need to have doubled the files that are modified, so if I only replace two textures in x64e.rpf, I only have those two textures twice, rather than the whole 2GB archive twice. This would also make it much easier overall as modders can provide the files already in the right /mods/[folder structure]/[filename] structure and it'd just be a matter of copy/paste without the endless navigating through the RPFs we currently have to go through.

 

Does that make sense? Is it possible?

Yes it make sense. Theoretically it is possible, but requires a lot of code injection into game which leads to instability.

Will we do it? Not in any observable future.

 

Well that's a shame, we need some way of making this process less cumbersome...at the moment installing 10 textures takes several minutes just in navigating through the many branches of the RPF files, not to mention as I said, the duplicate files will eventually be too large.

 

My mind is constantly thinking of ways to simplify the process because although I'm nowhere near your level, I have created and maintain a few large programs for custom content in Rock Band 3, and I've made everything drag/drop easy...and the cumbersome nature of our current process irks me.

 

Another idea I can think of would be:

 

ship your mod files with a .install or .openiv or whatever file. That file has the file path for each of the mod files inside. User drags/drops that install file to OpenIV, OpenIV automatically navigates to the right folder and replaces the file if it exists, or adds it if it doesn't exist. User never has to navigate through the folders, it's all automated. It's something that I could easily implement if I was on the programming end of OpenIV, so I know you can do that as well.

 

But maybe you are already working on an even better solution. Your call. I am able and willing to assist with making things simpler, just shoot me a PM. I'm full of ideas :-p

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Hi, i am having problems installing it, i go though everything and it then downloads a 11mb file but then the launcher just closes, please help

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I remember somewhere here on the forums someone from the OpenIV team "revealed" that you are able to convert Liberty City to GTA V. How's it going with that or am I just being retarded as usual with my memory? :p Sorry If this has been answered before but I couldn't find it (although I really suck at searching for things).

Yes, we are working on it. But, currently there is nothing to share about it.

As soon as we get something we can show I will provide more information.

 

Another idea I can think of would be:

 

ship your mod files with a .install or .openiv or whatever file. That file has the file path for each of the mod files inside. User drags/drops that install file to OpenIV, OpenIV automatically navigates to the right folder and replaces the file if it exists, or adds it if it doesn't exist. User never has to navigate through the folders, it's all automated. It's something that I could easily implement if I was on the programming end of OpenIV, so I know you can do that as well.

 

But maybe you are already working on an even better solution. Your call. I am able and willing to assist with making things simpler, just shoot me a PM. I'm full of ideas :-p

In OpenIV we have

for easy mod distribution and installation.

Currently it does not support GTAV but the new version of Package Installer will support it and will provide easy way to install mod into "mods" folder or in game folder. Also, I hope it will have some kind of uninstall/backup feature.

 

Hi, i am having problems installing it, i go though everything and it then downloads a 11mb file but then the launcher just closes, please help

Show your setup log file, you can find it here:

"C:\Users[userName]\AppData\Local\Temp\OpenIV_Setup_Install.log"

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TrojanNemo

In OpenIV we have

for easy mod distribution and installation.

Currently it does not support GTAV but the new version of Package Installer will support it and will provide easy way to install mod into "mods" folder or in game folder. Also, I hope it will have some kind of uninstall/backup feature.

 

Sounds great. I knew a project this big had to have thought of something like this. I never got into GTA IV so my first experience with OpenIV is with GTA V. Looking forward to that update.

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I remember somewhere here on the forums someone from the OpenIV team "revealed" that you are able to convert Liberty City to GTA V. How's it going with that or am I just being retarded as usual with my memory? :p Sorry If this has been answered before but I couldn't find it (although I really suck at searching for things).

Yes, we are working on it. But, currently there is nothing to share about it.

As soon as we get something we can show I will provide more information.

 

Another idea I can think of would be:

 

ship your mod files with a .install or .openiv or whatever file. That file has the file path for each of the mod files inside. User drags/drops that install file to OpenIV, OpenIV automatically navigates to the right folder and replaces the file if it exists, or adds it if it doesn't exist. User never has to navigate through the folders, it's all automated. It's something that I could easily implement if I was on the programming end of OpenIV, so I know you can do that as well.

 

But maybe you are already working on an even better solution. Your call. I am able and willing to assist with making things simpler, just shoot me a PM. I'm full of ideas :-p

In OpenIV we have

for easy mod distribution and installation.

Currently it does not support GTAV but the new version of Package Installer will support it and will provide easy way to install mod into "mods" folder or in game folder. Also, I hope it will have some kind of uninstall/backup feature.

 

Hi, i am having problems installing it, i go though everything and it then downloads a 11mb file but then the launcher just closes, please help

Show your setup log file, you can find it here:

"C:\Users[userName]\AppData\Local\Temp\OpenIV_Setup_Install.log"

 

Here it is, sorry for the long post i dont know how to create spoilers

 

 

--------------------------------------------------------------------------------
Start: 27/05/2015 19:51:41
ThreadID: 3120
OS: Windows 7 Home Premium (6.1.7601, 64-bit)
Path: C:\Users\User\AppData\Local\Temp\Rar$EX00.270\ovisetup.exe
--------------------------------------------------------------------------------
[27/05/2015 19:51:41] [3120] INFO -> SetupVersion: 28
[27/05/2015 19:51:41] [3120] INFO -> RELEASE MODE
[27/05/2015 19:51:41] [3120] INFO -> AliasForSystemLang: en_GB
[27/05/2015 19:51:41] [3120] INFO -> [CSetup] Main->Start
[27/05/2015 19:51:41] [3120] INFO -> [TMainWindow] FormCreate->Begin
[27/05/2015 19:51:41] [3120] INFO -> [CTranslator] Work { AWindow.Name: "MainWindow", AFileName: "Lang_en_GB", bFromResource: "True" }
[27/05/2015 19:51:41] [3120] INFO -> [TMainWindow] page_Prepare
[27/05/2015 19:51:41] [3120] INFO -> [TMainWindow] Page { ATitle: "", ANextButton: "" }
[27/05/2015 19:51:41] [3120] INFO -> [TMainWindow] FormCreate->Done
[27/05/2015 19:51:41] [3120] INFO -> [CInstallation] Run->Begin
[27/05/2015 19:51:41] [3120] INFO -> [CInstallation] Create
[27/05/2015 19:51:41] [3120] INFO -> [TSource] Create
[27/05/2015 19:51:41] [3120] INFO -> [TSource] Initialized { selfPath: "C:\Users\User\AppData\Local\Temp\Rar$EX00.270\", bUseBetaStream: "False" }
[27/05/2015 19:51:41] [3120] INFO -> [CStringManager] Create { UseBetaMode: "False" }
[27/05/2015 19:51:41] [3120] INFO -> [CInstallation] Main->Begin
[27/05/2015 19:51:41] [3120] INFO -> [CInstallation] GetThreadLocale = 2057 (0x0809)
[27/05/2015 19:51:41] [3120] INFO -> [CInstallation] GetSystemDefaultLangID = 2057
[27/05/2015 19:51:41] [3120] INFO -> [CInstallation] GetSystemDefaultLCID = 2057
[27/05/2015 19:51:41] [3120] INFO -> [CInstallation] SysLocale { DefaultLCID: "2057", PriLangID: "9", SubLangID: "2", FarEast: "True", MiddleEast: "True" }
[27/05/2015 19:51:41] [3120] INFO -> [CInstallation] Loaded DLLs:
================
c:\windows\syswow64\ntdll.dll
c:\windows\syswow64\kernel32.dll
c:\windows\syswow64\kernelbase.dll
c:\windows\syswow64\oleaut32.dll
c:\windows\syswow64\ole32.dll
c:\windows\syswow64\msvcrt.dll
c:\windows\syswow64\gdi32.dll
c:\windows\syswow64\user32.dll
c:\windows\syswow64\advapi32.dll
c:\windows\syswow64\sechost.dll
c:\windows\syswow64\rpcrt4.dll
c:\windows\syswow64\sspicli.dll
c:\windows\syswow64\cryptbase.dll
c:\windows\syswow64\lpk.dll
c:\windows\syswow64\usp10.dll
c:\windows\system32\version.dll
c:\windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18807_none_41e554362bd82458\comctl32.dll
c:\windows\syswow64\shlwapi.dll
c:\windows\syswow64\shell32.dll
c:\windows\syswow64\wininet.dll
c:\windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll
c:\windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll
c:\windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll
c:\windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll
c:\windows\syswow64\normaliz.dll
c:\windows\syswow64\iertutil.dll
c:\windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll
c:\windows\syswow64\userenv.dll
c:\windows\syswow64\profapi.dll
c:\windows\system32\winmm.dll
c:\windows\system32\imm32.dll
c:\windows\syswow64\msctf.dll
c:\progra~1\bullgu~1\bullgu~1\files32\bgagent.dll
c:\windows\system32\bggamingmonitor.dll
c:\windows\system32\uxtheme.dll
c:\program files (x86)\common files\motive\pccontexthook_dsr.dll
c:\program files\bullguard ltd\bullguard\files32\spamfilter\littlehook.dll
c:\windows\system32\dwmapi.dll
c:\windows\system32\wtsapi32.dll
c:\windows\system32\winsta.dll
c:\windows\system32\security.dll
c:\windows\system32\secur32.dll
c:\windows\syswow64\clbcatq.dll
c:\windows\syswow64\psapi.dll
================
[27/05/2015 19:51:41] [3120] INFO -> [CInstallation] Running processes list:
================
System Idle Process
System
smss.exe
csrss.exe
wininit.exe
csrss.exe
winlogon.exe
services.exe
lsass.exe
lsm.exe
svchost.exe
nvvsvc.exe
nvSCPAPISvr.exe
svchost.exe
svchost.exe
svchost.exe
svchost.exe
svchost.exe
audiodg.exe
svchost.exe
svchost.exe
nvxdsync.exe
nvvsvc.exe
spoolsv.exe
svchost.exe
armsvc.exe
apnmcp.exe
dwm.exe
explorer.exe
AppleMobileDeviceService.exe
taskhost.exe
GoogleCrashHandler.exe
GoogleCrashHandler64.exe
mDNSResponder.exe
svchost.exe
BullGuardBhvScanner.exe
svchost.exe
svchost.exe
BullGuardScanner.exe
BullGuardUpdate.exe
MAHostService.exe
svchost.exe
GfExperienceService.exe
node.exe
conhost.exe
HeciServer.exe
Jhi_service.exe
LMIGuardianSvc.exe
RAVCpl64.exe
NvNetworkService.exe
BullGuard.exe
nvstreamsvc.exe
C:\Program Files (x86)\NVIDIA Corporation\Update Core\NvBackend.exe
pcCMService.exe
pcCMService.exe
PnkBstrA.exe
NvStreamNetworkService.exe
conhost.exe
nvstreamsvc.exe
conhost.exe
WTSrv.exe
WLIDSVC.EXE
svchost.exe
C:\Program Files\BullGuard Ltd\BullGuard\files32\spamfilter\LittleHook.exe
iTunesHelper.exe
nvspcaps64.exe
BTHelpNotifier.exe
hamachi-2.exe
C:\Program Files (x86)\Origin\Origin.exe
WLIDSVCM.EXE
nvtray.exe
C:\Users\User\AppData\Local\Akamai\netsession_win.exe
C:\Program Files (x86)\Common Files\Motive\pcContextHookShim.exe
SSScheduler.exe
C:\Users\User\AppData\Local\Akamai\netsession_win.exe
C:\Program Files (x86)\OpenOffice.org 3\program\soffice.exe
C:\Program Files (x86)\OpenOffice.org 3\program\soffice.bin
C:\Program Files (x86)\LogMeIn Hamachi\hamachi-2-ui.exe
C:\Program Files (x86)\AskPartnerNetwork\Toolbar\Updater\TBNotifier.exe
iPodService.exe
SearchIndexer.exe
svchost.exe
svchost.exe
wmpnetwk.exe
WUDFHost.exe
svchost.exe
PrivacyIconClient.exe
LMS.exe
UNS.exe
C:\Program Files (x86)\BT Broadband Desktop Help\btbb\BTHelpBrowser.exe
pcControlHost.exe
TrustedInstaller.exe
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
OSPPSVC.EXE
SearchProtocolHost.exe
SearchFilterHost.exe
C:\Program Files (x86)\WinRAR\WinRAR.exe
C:\Users\User\AppData\Local\Temp\Rar$EX00.270\ovisetup.exe
================
[27/05/2015 19:51:41] [3120] INFO -> [CInstallation] GetLangFromUser
[27/05/2015 19:51:41] [3120] INFO -> [TMainWindow] HidePage
[27/05/2015 19:51:41] [3120] INFO -> [TMainWindow] page_SelectLang
[27/05/2015 19:51:41] [3120] INFO -> [TMainWindow] Page { ATitle: "Choose your language", ANextButton: "Continue" }
[27/05/2015 19:51:41] [3120] INFO -> [TMainWindow] createLangOptions
[27/05/2015 19:51:41] [3120] INFO -> [TMainWindow] btnLangChange
[27/05/2015 19:51:41] [3120] INFO -> [CSetupCore] WaitForUserAction
[27/05/2015 19:51:43] [3120] INFO -> [TMainWindow] btnNextClick_Langs
[27/05/2015 19:51:43] [3120] INFO -> [TMainWindow] HidePage
[27/05/2015 19:51:43] [3120] INFO -> [TMainWindow] page_Prepare
[27/05/2015 19:51:43] [3120] INFO -> [TMainWindow] Page { ATitle: "", ANextButton: "" }
[27/05/2015 19:51:43] [3120] INFO -> [CInstallation] GetLangFromUser { Result: "en_GB" }
[27/05/2015 19:51:43] [3120] INFO -> [CTranslator] Work { AWindow.Name: "MainWindow", AFileName: "Lang_en_GB", bFromResource: "True" }
[27/05/2015 19:51:43] [3120] INFO -> [TMainWindow] page_Prepare
[27/05/2015 19:51:43] [3120] INFO -> [TMainWindow] Page { ATitle: "", ANextButton: "" }
[27/05/2015 19:51:43] [3120] INFO -> [CInstallation] Proxy is not configured.
[27/05/2015 19:51:43] [3120] INFO -> [CInstallation] CountAtBitLy
[27/05/2015 19:51:43] [3120] INFO -> [CInstallation] DoTestBetaLimits
[27/05/2015 19:51:43] [3120] INFO -> [CInstallation] DownloadSystemInformation
[27/05/2015 19:51:43] [3120] INFO -> [CInstallation] AsyncRequest { fName: "system.xml" }
[27/05/2015 19:51:43] [6428] INFO -> [TSource] Request { fName: "system.xml", $baseURL: "" }
[27/05/2015 19:51:43] [6428] INFO -> [TSource] { $RealSource: "stUnknown" }
[27/05/2015 19:51:43] [6428] INFO -> [TSource] Request { fName: "system.xml", $baseURL: "http://ntscorp.ru/ovi/setup/"}
[27/05/2015 19:51:43] [6428] INFO -> [TSource] { $RealSource: "stWebServer" }
[27/05/2015 19:51:43] [648] INFO -> [CNetworkClass] Get { Url: "http://bit.ly/RFqfeM"}
[27/05/2015 19:51:43] [6428] INFO -> [CNetworkClass] Download { Url: "http://ntscorp.ru/ovi/setup/system.xml?RequestId=27052015195143"}
[27/05/2015 19:51:43] [6428] INFO -> [CNetworkClass] Download { Url: "http://ntscorp.ru/ovi/setup/system.xml?RequestId=27052015195143",Result: "True" }
[27/05/2015 19:51:43] [6428] INFO -> [TSourceStorage] AddFile { fileName: "system.xml", fileSize: "401" }
================
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<release name="OpenIV" developer="New Technology Studio" dateTimeStamp="13_05_2015_20_54_51_54">
<version tag="setup">28</version>
<size tag="package" fileCount="474" bytes="11641063" hash="5CD930D999EDAC453EAD6128D4535D46">11.1</size>
<number>146</number>
<FailedInstallationsReport>True</FailedInstallationsReport>
</release>
================
[27/05/2015 19:51:43] [6428] INFO -> [TSource] Request { fName: "system.xml", Result: "True" }
[27/05/2015 19:51:43] [6428] INFO -> [TSource] Request { fName: "system.xml", Result: "True" }
[27/05/2015 19:51:43] [3120] INFO -> [CInstallation] AsyncRequest { fName: "system.xml", Result: "True" }
[27/05/2015 19:51:43] [3120] INFO -> [CInstallation] IsValidSystemInformation
[27/05/2015 19:51:43] [3120] INFO -> [CInstallation] IsValidSystemInformation { Result: "True" }
[27/05/2015 19:51:43] [3120] INFO -> [CInstallation] VerifyInstallation
[27/05/2015 19:51:43] [3120] INFO -> [CInstallation] CheckSetupVersion
[27/05/2015 19:51:43] [3120] INFO -> [CInstallation] CheckSetupVersion { xmlVersion: "28", SetupVersion: "28", Result: "False" }
[27/05/2015 19:51:43] [3120] INFO -> [TSource] RequestResource { fName: "EULA_en_GB" }
[27/05/2015 19:51:43] [3120] INFO -> [TSourceStorage] AddFile { fileName: "EULA_en_GB", fileSize: "6670" }
================
{\rtf1\ansi\ansicpg1251\deff0\nouicompat\deflang1049{\fonttbl{\f0\froman\fcharset0 Times New Roman;}{\f1\fnil\fcharset0 Calibri;}{\f2\fnil\fcharset2 Symbol;}}
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{\*\generator Riched20 6.3.9600}\viewkind4\uc1
\pard\keepn\sb100\sa100\qc\kerning36\b\f0\fs48\lang1033 End User License Agreement\par
\pard\keepn\sb100\sa100\kerning0\fs36 OpenIV\par
\pard\sb100\sa100\b0\fs24 Thank you for choosing OpenIV (hereinafter named as \ldblquote Software\rdblquote ). This is a license agreement between you (hereinafter named as \ldblquote User\rdblquote ) and the OpenIV development team (hereinafter named as \ldblquote Developer\rdblquote ). \par
This agreement describes the User rights to use this Software. By accepting this agreement or using the Software, the User agrees to all of these terms and consent to the transmission of certain information during installation and for internet-based features of this Software. If the User do not accept or fulfil these terms, the User may not use the Software.\par
\pard\keepn\sb100\sa100\b\fs28 1. LICENSE RIGHTS\par
\pard\sb100\sa100\b0\fs24 Under this agreement the Developer grants the User the right to install and run unlimited number of copies of the Software for free if the User comply with all the terms of this agreement. Sublicensing is not allowed.\par
The agreement is valid while the User comply with all of its terms.\par
Using of the Software by any means except as expressly provided in clause 1 of this agreement is forbidden and will be treated as significant violation of the agreement.\par
The Developer grants the User no rights to own the Software, and this agreement does not accompanying or providing sale or any assignment of rights to the Software from the Developer to the User.\par
Restrictions:\par
\pard{\pntext\f2\'B7\tab}{\*\pn\pnlvlblt\pnf2\pnindent360{\pntxtb\'B7}}\fi-360\li720\sb100\sa100 this license agreement does not grant the User the right to distribute the Software or a copy of the Software for a fee to any third party; \par
{\pntext\f2\'B7\tab}this license agreement does not grant the User the right to modify, in any way change the Software or any of its components except as expressly provided; \par
{\pntext\f2\'B7\tab}the User is not allowed to decompile, reverse-engineered or disassemble the Software; \par
{\pntext\f2\'B7\tab}the User may not change or delete any legal notices from the Software.\par
\pard\sb100\sa100 Terms and conditions not specified in this agreement, shall be governed in accordance with the current law of the Russian Federation.\par
\pard\keepn\sb100\sa100\b\fs28 2. RIGHTS AND OBLIGATIONS OF THE USER\par
\pard\sb100\sa100\b0\fs24 2.1. The User has the right to use the Software if and only if comply with the terms of this Agreement.\par
2.2. The User is obliged:\par
\pard{\pntext\f2\'B7\tab}{\*\pn\pnlvlblt\pnf2\pnindent360{\pntxtb\'B7}}\fi-360\li720\sb100\sa100 to comply with the terms of this agreement without any exceptions; \par
{\pntext\f2\'B7\tab}to download and install the Software updates issued by the Developer; \par
{\pntext\f2\'B7\tab}The User confirms that have all necessary rights to enter into this agreement. If the User has not reached the legal age, the User is obliged to obtain the necessary permission from the User's parents or legal representatives.\par
\pard\sb100\sa100 2.3. The User understands, accepts and agrees that under no circumstances will not use the Software or any of its components for commercial purposes.\par
2.4. The User agrees to use the Software under the effective law.\par
2.5. This agreement may not be interpreted as an assignment of any rights on the Software or any of its components from the Developer to the User.\par
\pard\keepn\sb100\sa100\b\fs28 3. RIGHTS AND OBLIGATIONS OF THE DEVELOPER\par
\pard\sb100\sa100\b0\fs24 3.1. The Developer may occasionally change the terms of this agreement or publish new versions of it. By installing or updating the Software containing the updated version of the agreement, the User agrees with any changes made to the agreement.\par
3.2. The Developer is allowed to track and collect the User's computer configuration and information on how the User interact with the Software.\par
3.3. If an error occurs in the Software, the error data including information about the User's actions may be automatically transferred to the Developer's server.\par
3.4. The Developer guarantees that any information obtained by automatic methods will not be used by the Developer in any order, except for fixing and/or improving the Software.\par
3.5. The User is provided with the information about the Software features once after installing or updating the Software. Occasionally the Software may provide the non-commercial information to the User by opening a web page in the User's browser.\par
3.6. The developer shall have the right to alter, enhance or modify the Software or any of its components at any time, without any prior notice to the User.\par
\pard\keepn\sb100\sa100\b\fs28 4. TERMINATION OF THE LICENSE AGREEMENT\par
\pard\sb100\sa100\b0\fs24 This license agreement is valid until one of the parties terminates it. The User may terminate the agreement at any time by removing the Software from the User's personal computer. The Developer may terminate the agreement if the User violates the terms of this agreement; in this case, the User shall immediately uninstall the Software.\par
The invalidity of one or more provisions of this agreement, due to the priority of the User's domestic law, does not lead to the invalidity of the agreement as a whole. If one or more provisions of this agreement is recognized to be invalid, the parties agree to fulfill the undertaken obligations closest to the implied.\par
\pard\keepn\sb100\sa100\b\fs28 5. LIMITATION OF LIABILITY\par
\pard\sb100\sa100\b0\fs24 5.1. The Developer has no liability for any actions of the User.\par
5.2. The Developer is not affiliated with Rockstar Games, Inc. or Take-Two Interactive Software, Inc. and is not responsible for any actions of these companies in relation to the User.\par
5.3. The Developer is not obliged to provide the User with any proofs of violation of the agreement by the User.\par
5.4. The software is provided with ABSOLUTELY NO warranty of ANY kind. The User accepts all risks and consequences, whether direct or indirect, when using the Software.\par
\par
\'a9 2008-2015 OpenIV team.\par
\pard\sa200\sl276\slmult1\f1\fs22\lang9\par
}
================
[27/05/2015 19:51:43] [3120] INFO -> [CInstallation] ShowEULAtoUSER
[27/05/2015 19:51:43] [3120] INFO -> [TMainWindow] HidePage
[27/05/2015 19:51:43] [3120] INFO -> [TMainWindow] page_EULA
[27/05/2015 19:51:43] [3120] INFO -> [TMainWindow] Page { ATitle: "Read the Software License Terms", ANextButton: "Continue" }
[27/05/2015 19:51:43] [3120] INFO -> [CSetupCore] WaitForUserAction
[27/05/2015 19:51:43] [648] INFO -> [CNetworkClass] Get { Url: "http://bit.ly/RFqfeM",ResponseStreamSize: "0" }
[27/05/2015 19:51:45] [3120] INFO -> [TMainWindow] cbAcceptEULAChange
[27/05/2015 19:51:45] [3120] INFO -> [TMainWindow] btnNextClick_EULA
[27/05/2015 19:51:45] [3120] INFO -> [TMainWindow] HidePage
[27/05/2015 19:51:45] [3120] INFO -> [TMainWindow] page_Prepare
[27/05/2015 19:51:45] [3120] INFO -> [TMainWindow] Page { ATitle: "", ANextButton: "" }
[27/05/2015 19:51:45] [3120] INFO -> [CInstallation] CheckDirectX
[27/05/2015 19:51:45] [3120] INFO -> [CInstallation] CheckDirectX { DirectX (d3dx9_33.dll) is found }
[27/05/2015 19:51:45] [3120] INFO -> [TMainWindow] HidePage
[27/05/2015 19:51:45] [3120] INFO -> [TMainWindow] page_FirstChoose
[27/05/2015 19:51:45] [3120] INFO -> [TMainWindow] Page { ATitle: "Choose the installation you want", ANextButton: "Next" }
[27/05/2015 19:51:45] [3120] INFO -> [CSetupCore] WaitForUserAction

 

Edited by TJGM
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Added a spoiler to your post above. If you want to add spoilers to your text then do the following:


insert your text here

Edited by TJGM
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I am able and willing to assist with making things simpler, just shoot me a PM. I'm full of ideas :-p

You can share your ideas here.

 

 

Here it is, sorry for the long post i dont know how to create spoilers

Are you sure this is full log? It desn't look like.

And btw, you can just upload your log here http://pastebin.com/

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I am able and willing to assist with making things simpler, just shoot me a PM. I'm full of ideas :-p

You can share your ideas here.

 

Here it is, sorry for the long post i dont know how to create spoilers

Are you sure this is full log? It desn't look like.

And btw, you can just upload your log here http://pastebin.com/

 

 

That was it

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Dilapidated

@GooD-NTS

I've been following your work for quite awhile now. You probably get told this a lot and hopefully its not something you get tired of hearing but thank you for all your hard work.

 

The question I wanted to ask is more of a roadmap type of question... What are your hopes/ambitions as far as new OpenIV features/support within the next 6 months to a year from now. I know texture support, audio support, and eventually .ytd model support is in the works but what other GTAV features/support are you excited about exploring with OpenIV?

 

This would probably take a year or so but personally I think a mission creator/editor would be awesome to incorporate in OpenIV.

Unrelated to OpenIV, it would be super cool to see Rockstar adding DirectX 12 support as well.

Edited by Dilapidation
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Hi, i am having problems installing it, i go though everything and it then downloads a 11mb file but then the launcher just closes, please help

Here it is, sorry for the long post i dont know how to create spoilers

You said it downloads 11 MB but log you posted have no words about downloading package.

Can you please try to install it again and show your log via http://pastebin.com/

 

 

@GooD-NTS

I've been following your work for quite awhile now. You probably get told this a lot and hopefully its not something you get tired of hearing but thank you for all your hard work.

 

The question I wanted to ask is more of a roadmap type of question... What are your hopes/ambitions as far as new OpenIV features/support within the next 6 months to a year from now. I know texture support, audio support, and eventually .ytd model support is in the works but what other GTAV features/support are you excited about exploring with OpenIV?

 

This would probably take a year or so but personally I think a mission creator/editor would be awesome to incorporate in OpenIV.

Unrelated to OpenIV, it would be super cool to see Rockstar adding DirectX 12 support as well.

Yes, we have many items in our ultimate plan for GTA V. Not sure if we will be able to do all things we want.

I think to make a detailed post about our plans in coming weeks.

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Any news about editing texture with openiv?

We are working on it right now. It will be in next version.

Also it will require DirectX 11 support, but I guess you already have it since you can play GTAV.

 

 

Damn kids can't read those days... GooD-NTS you must be really tired about them...

You can't even imagine how, same questions every day...

 

 

 

Show your OpenIV.log and asiloader.log

http://pastebin.com/wkCx16VZ OpenIV log

http://pastebin.com/vPr6YDpF ASI loader log

(couldn't put it here, post too long)

 

When exactly your game is crash? And what error it shows?

I can't see any suspicious in your log.

 

 

@GooD-NTS, here's a question/idea for ya.

 

Can you use the same method you're using to override the game's loading of the original RPFs to the /mods/ RPFs to work at the asset level?

The current system works well, but as someone else mentioned before, it is a bit cumbersome and it does present a storage issue, as potentially we can end up with a 120GB game folder - some of us running on a SSD don't have all that space to spare for one game! But if instead of needing to have x64e.rpf in /mods/, if we could have /mods/x64e/[path inside the rpf]/[file to be replaced], we would only need to have doubled the files that are modified, so if I only replace two textures in x64e.rpf, I only have those two textures twice, rather than the whole 2GB archive twice. This would also make it much easier overall as modders can provide the files already in the right /mods/[folder structure]/[filename] structure and it'd just be a matter of copy/paste without the endless navigating through the RPFs we currently have to go through.

 

Does that make sense? Is it possible?

Yes it make sense. Theoretically it is possible, but requires a lot of code injection into game which leads to instability.

Will we do it? Not in any observable future.

 

 

Is the model viewer when viewing "level" models not showing all the textures? Most of the map models I view have gradient colours instead of some/all textures - models for buildings, billboards, posters, etc. The missing textures don't seem to be embedded or linked in "using textures". They don't show up in Texture Toolkit either. Is this still being worked on or am I missing something obvious?

The textures are in external .ytd files, currently OpenIV in GTAV not load all external textures for model because it does not know which exactly files it need to load. You can add missed texture files by your self using "[+] Add texture" link.

 

 

After loading It crash. "GTA stops responding"

Edited by Celthium
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Could you maybe implement some kind of option to export models from the viewer into some basic format like .obj or .fbx or something? I imagine openFormats for GTAV might take a while, so until then, I'm sure a lot of people would appreciate being able to get the models out in the most basic form with just the mesh, no bones or rigging or cloth physics or anything like that.

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