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GooD-NTS

General OpenIV Discussion and Announcements

Recommended Posts

Jax765
19 hours ago, OpenIV Team said:

Can you provide more information? What files? Where do you import them, etc... Also can you show a screen show of how its looks.

Not sure how to recreate it exactly. But I've only encountered it so far while editing a custom dlc.rpf archive. After importing a few .meta files (vehicles.meta, carvariations.meta, etc) into it, I checked setup2.xml, and it was just blank. Restarted OpenIV, and it appeared fine again.

 

Also, I sometimes get this error after importing a file, which goes away after restarting OpenIV.

9e261a4fcb.png

 

Another problem, editing carvariations.ymt isn't working correctly. Edited the sirensetting for the sheriff vehicle to 643, refused to import. Tried editing with OpenIV's text editor, again refused to keep the changes.

97da974d85.png

9fc81b2e70.png

Edited by Jax765

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OpenIV Team

Maintenance update is available for OpenIV 3.1 (Build 1031)

 

06.png

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OpenIV Team
15 hours ago, Jax765 said:

Not sure how to recreate it exactly. But I've only encountered it so far while editing a custom dlc.rpf archive. After importing a few .meta files (vehicles.meta, carvariations.meta, etc) into it, I checked setup2.xml, and it was just blank. Restarted OpenIV, and it appeared fine again.

 

Also, I sometimes get this error after importing a file, which goes away after restarting OpenIV.

Hopefully, this issue was fixed in the maintenance update. But if you already have corrupted data it will not fix it, sorry but in that case you need to redone stuff.

 

 

15 hours ago, Jax765 said:

Another problem, editing carvariations.ymt isn't working correctly. Edited the sirensetting for the sheriff vehicle to 643, refused to import. Tried editing with OpenIV's text editor, again refused to keep the changes.

Send me your xml file.

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Jax765
2 hours ago, OpenIV Team said:

Hopefully, this issue was fixed in the maintenance update. But if you already have corrupted data it will not fix it, sorry but in that case you need to redone stuff.

 

 

Send me your xml file.

https://puu.sh/CoKKd/6f6813f358.7z

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Jax765
5 hours ago, OpenIV Team said:

This value cannot be more than 255:

09.png

I've got a carcols.meta file that makes use of a sirensetting with an id of 7714. The carvariations file has no issue there with it being assigned to a vehicle. Does this 255 limit only apply to the ymt version specifically?

Edited by Jax765

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OpenIV Team

Maintenance update is available for OpenIV 3.1 (Build 1032)

10.png

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Jax765

With regards to YMT files, would you be able to provide support for popgroups.ymt and physicstasks.ymt for the next version? IIRC, the only current way to modify them is by editing the last-gen versions.

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OpenIV Team

00.png

 

Welcome to 2019! Happy new year everyone. Share your ideas and thoughts what we should do in OpenIV in 2019. What you want to see? 

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Remix1994PL
25 minutes ago, OpenIV Team said:

Welcome to 2019! Happy new year everyone. Share your ideas and thoughts what we should do in OpenIV in 2019. What you want to see? 

#GTAV

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Headshots_Ops
Posted (edited)
21 hours ago, OpenIV Team said:

Welcome to 2019! Happy new year everyone. Share your ideas and thoughts what we should do in OpenIV in 2019. What you want to see? 

I'd really like distantlights.dat to be reversed, so we can make far LOD traffic. And also fragments if 3Doomer is still interested in updating GIMS  :)
Oh and there is also this thing that when changing a name that has capital letters in it, you cannot change it to the same name without capital letters. It will just reverse back to capital letters

Edited by Headshots_Ops

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OpenIV Team
On 12/29/2018 at 10:41 PM, Jax765 said:

I've got a carcols.meta file that makes use of a sirensetting with an id of 7714. The carvariations file has no issue there with it being assigned to a vehicle. Does this 255 limit only apply to the ymt version specifically?

By my knowledge Id for siren settings in both carvariations and carcols files is one byte value, meaning it can't be more than 255. This is what we see in schema inside PSO/YMT files and I belive the same is in the game code.

The fact that you can put any value inside an META/XML version is just because the game probably do not validate those values while reading.

 

3 hours ago, Headshots_Ops said:

Oh and there is also this thing that when changing a name that has capital letters in it, you cannot change it to the same name without capital letters. It will just reverse back to capital letters

Because it is the same name.

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Jax765
Posted (edited)

Latest version of OpenIV seems to take considerably longer to boot up. Tried uninstalling and reinstalling, no change.

 

EDIT: NVM, seems it was due to Acronis True Image's active protection module. Turning it off fixed the long loading times.

Edited by Jax765

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NewtonSandey

Hi, my gaming is crashing in the loading screen due the openiv.asi:  https://puu.sh/Crsey/217336c566.png

The error message says: "Insufficient game memory. Please reboot the system and then the game." 
*I conclude that openiv.asi is the problem by testing file by file. When I delete it, the game loaded normally. 
**Already played in the past with all mods I have at this moment and worked, but now...

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OpenIV Team
Posted (edited)
8 hours ago, NewtonSandey said:

Hi, my gaming is crashing in the loading screen due the openiv.asi:  https://puu.sh/Crsey/217336c566.png

The error message says: "Insufficient game memory. Please reboot the system and then the game." 
*I conclude that openiv.asi is the problem by testing file by file. When I delete it, the game loaded normally. 
**Already played in the past with all mods I have at this moment and worked, but now...

When you removes OpenIV.ASI the game will not load "mods" folder. Your game crashes because of the files you have in "mods" folder.

Edited by OpenIV Team

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D T

Any updates you guys can share with us? Looking forward to pretty much anything new.

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OpenIV Team
On 2/11/2019 at 10:37 PM, D T said:

Any updates you guys can share with us? Looking forward to pretty much anything new.

Here is the current version of roadmap for OpenIV 3.2 - http://openiv.com/bugs/roadmap_page.php?version_id=39

(It is not finished, few more items will be added)

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