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GooD-NTS

General OpenIV Discussion and Announcements

Recommended Posts

P2FX

There was any errors while work or not?

Nope. Edited and saved without any issue. Discovered this one day I was doing some heavy carcols.ymt and carvariations.ymt editing and find multiple openiv.exe instances showing in the task manager after repeatedly saving and closing OpenIV to test the changes I made.

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Redman''
Posted (edited)

 

5 - number only shows up again, when i start a fresh installed game. just uninstalling asi tool has no effect.

Installing OpenIV or anything from ASI Manager does not affect your game files permanently unless you edit something.

 

 

i can't tell you much about it:

 

my system: windows 10 (german). no steam, cd version (social club), current version (social club, game, openIV).

 

i think i got this problem since around september 2017

 

 

i'm installing asi tool on a fresh untouched gta5 installation (no other mod, tool, script aso is there) + start a new game (so i can be sure it has nothing to do with the savegame). emblems missing ingame as soon as asi tool is installed. + why the emblems, what's so different/special to them?

 

someone with the same problem:

zahidr7

 

 

 

@red'' i just updates my game to 1.41 and now all emblems are missing can u help me and yeah ur mod was working perfectly on my older version of game since i updated it... the emblems are missing of all three story models... I thought u might be using the latest patch of the game... did u faced the same problem..

 

using this slot for my mods:

https://de.gta5-mods.com/player/franklin-add-on-miscellaneous-accessories#comments_tab

Edited by Redman''

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Remix1994PL
Posted (edited)

@OpenIV Team

 

Is it possible that you will add a bookmark option and the option to save them? Thanks to this, we could save a few fixed tabs / cards at the top in the program bar so that we can move quickly between them without having to close another place.

This can be found in the Clover 3 program:

 

qiM5f7i.png

 

 

http://en.ejie.me/

 

 

Btw. Is there a chance that such a procedure would be possible? = http://gtaforums.com/topic/804249-vrel-realistic-driving-v/?p=1070140018

Edited by Remix1994PL

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Redman''

no help or any idea?

 

atm i'm the only one creating add-on clothing mods for sp player. it's frustrating to work with this problem.

 

thank you.

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NewtonSandey
Posted (edited)

Is there a safe way to have GTA V (Offline) with mods (mod menu and cars) and GTA Online still works? Like something that disable all mods when you enter GTA Online?

Edited by NewtonSandey

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Jax765
Posted (edited)

@@OpenIV Team Any idea which game files dictate the amount of passengers that a car usually spawns with? For instance, the FIB Buffalo always spawns with 4 peds, cop cars always spawn with 2, etc. In addition, is it possible to randomize the actual peds? Currently, that only seems to be achievable via external scripts. You can't set, for instance, a mixture of male and female cops in a cop car, and the game never seems to use anything beyond the first driver that's set in vehicles.meta.

Edited by Jax765

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kBlaise

...and is it possible to import GTA IV cutscene animation (characters, props and camera) data into e.g. 3DS Max (through openFormats perhaps)?

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OpenIV Team

@@OpenIV Team Any idea which game files dictate the amount of passengers that a car usually spawns with?

No idea, you should ask people who do all those cop related mods.

 

 

 

...and is it possible to import GTA IV cutscene animation (characters, props and camera) data into e.g. 3DS Max (through openFormats perhaps)?

You can import animations and you can import models, so yeah technically, it is possible. You just need do it manually. You can open .cut file and see what models are used in the specific cut scene, import them into 3DS Max and then import animation for that cut scene, something like this.

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Jax765

 

@@OpenIV Team Any idea which game files dictate the amount of passengers that a car usually spawns with?

No idea, you should ask people who do all those cop related mods.

 

 

...and is it possible to import GTA IV cutscene animation (characters, props and camera) data into e.g. 3DS Max (through openFormats perhaps)?

You can import animations and you can import models, so yeah technically, it is possible. You just need do it manually. You can open .cut file and see what models are used in the specific cut scene, import them into 3DS Max and then import animation for that cut scene, something like this.

 

I'm part of one of those teams lol. No one can seem to figure out the specific file, unless it's some sort of game script.

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OpenIV Team

OpenIV 3.0

Today, we are releasing OpenIV 3.0 with some surprising features, please take a look:


Whats new in OpenIV 3.0

PlayStation 4 support
We are happy to announce new platform support for Grand Theft Auto V, please welcome PlayStation 4 (Orbis). We never actually thought this will be possible, but files for PS4 version of GTA V are available, so why not?

00.png

Features. As always in the beginning of the support for new game or platform, not all OpenIV features are available. As for now, we have basic support for Archives, Textures, Models, Collision Bounds, NavMeshes and Audio files. You can open all those files in inbuilt OpenIV tools, but there is no openFormats exporting or editing capabilities. Since PS4 have some specifics in GTA V RAGE Resources please consider this support as BETA and report any issues you may encounter. Please do not expect same level of features support as we have for PC version.

01.png

Files. You might also have question, where to get the PS4 game files. We cannot answer this question; this is something you need to figure out by yourself. You need to have game files on your PC. When you got the files, you also need decrypted version of eboot.bin, if you have the files you probably already know where to get it.

Vehicles animations
As our first step in GTA V Animations support, we added new feature for playing vehicles animations. In the model viewer if vehicle has animation you will see controls for playing it. You can play animation forwards and backwards.

02.gif

We will continue our work on GTA V Animations support and you will see features like cutscenes player and openFormats support in the future.

Multichannel audio support
We added very important option into OpenIV settings. You now can configure how OpenIV plays multichannel audio. The new option "Multichannel audio playback" placed in the "Tools" tab and can have one of the following values:
  • Play multichannel audio in mono mode OpenIV will mix all channels into one mono sound.
  • Play multichannel audio in stereo mode OpenIV will mix channels into two channel stereo sound.
  • Play multichannel audio in multichannel mode OpenIV will not mix any channels; this is how it worked before this update. Unfortunately, in most cases you will not hear anything expect for left and right audio channels. You probably will hear all sounds only if your system is capable of playing surround sound.
To provide the best experience for all users option is set to "Play multichannel audio in stereo mode" for default.

03.png

This option only affects audio playback in the OpenIVs tools such as Audio Player and GTA IV Cutscene Player, the export functionality is not changed. OpenIV Audio Player is now also has ability to export multichannel audio in stereo or mono mode.

Grand Theft Auto V
  • We added openFormats support for YVR resources in GTA V. Those files are prerecorded vehicles paths that are used in cut-scenes (and maybe scripts). Its not big or heavily requested format, we added it just because it was easy and took only few minutes to do.
  • We added support for new shaders in openFormats for GTA V models. Those shaders added in the latest game updates.
  • We improved import process of .OXT openFormats for GTA V texts. It was processed keys with spaces incorrectly.
  • We fixed an issue resulting in crash while importing partial carcols.ymt file from META/XML.
  • We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries.
  • We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap/ytyp files in the latest GTA V DLCs.
  • We added many new names for audio tracks in GTA V. Animals, weapons, vehicles, DLCs, all kind of stuff.
Grand Theft Auto IV
  • We fixed an important issue in GTA IV Cutscene player, which was the reason why objects positions not synchronized in the scene.
  • We fixed an issue when GTA IV Cutscene player was not able to animate scene without audio file.
  • We fixed an issue when GTA IV Cutscene player did not load audio files for some episodes cutscenes. Those cutscenes uses audio files form original GTA IV audio archive.
  • We fixed an issue in GTA IV Cutscene player when it was not possible to control free camera while camcorder overlay is shown.
  • We fixed an issue in GTA IV when some audio files mistakenly presented as multichannel sounds.
  • We added many new names for audio tracks in GTA IV. Mostly for Episodes.
Max Payne 3
  • We improved support for .GXT files in Max Payne 3.
  • We added few new names for audio tracks in May Payne 3.
General changes, improvements, and fixes
  • We added new option to start OpenIV with location from the last session. We use this option for a while now, and it pretty useful and amazing. This option is disabled by default, but you should definitely give it a try.
  • We made many changes in main window menus: Edit menu reorganized and all new features from context menu added. Context menu and extended context menu also reorganized. We added extended context menu few versions back, but forgot to mention it here in the news. To invoke extended context menu instead of default one press and hold Shift.
  • We added ability to close folders which opened through "File > Open folder..." feature.
  • We added new option to display confirmation dialog on exit. This option is disabled by default.
  • We fixed an issue resulting in OpenIV crash while importing some DDS files.
  • We fixed an issue resulting in incorrect order of channels in exported multichannel WAV.
  • We added ability to export multichannel audio as stereo or mono WAV.
  • We fixed an issue where OpenIV was not able to open folders if they was drag-n-dropped into game folder using Windows File Explorer.
  • We added ability to change color of edged faces in model viewers.
  • We added context menus for all kind of elements in model viewers.
  • We added search box into OpenIV Texture Editor.
  • We added context menu for images in OpenIV Texture Editor.
  • In OpenIV Texture Editor when image list is focused, you can press char key to navigate to texture with name starting with this char.
  • In OpenIV Text Editor when search box is focused, you can press Enter to search next and Shift + Enter to search previous.
  • You now can drag-n-drop OIV Package into OpenIV main window to install it.
  • We made some changes regarding DirectX11 initialization in OpenIV.
  • We add more debug information to catch some annoying issues.
  • We probably fixed some other bugs but forget to mention them here or in bug-tracked change log.
  • We probably made other improvements or changes but forget to mention them here or in bug-tracker change log.
You can find change log for this version on our bug-tracker here.

Community update
Since last release, we have several changes in our community:

YouTube Community Tab
We now have community tab on our YouTube channel.
YouTube/OpenIV/community

Discord server
We now have Discord server for OpenIV, you can join if you want.
https://discord.gg/UuEaRfy

Patreon
We now have OpenIV Patreon. You can support OpenIV if you want.
04.png

UI Localization
We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide on GitHub. As for existing localizations, you can find list of differences between 2.9.1 and 3.0 here.

Special thanks to our supporters
We want to say thank you to all our supporters on Patreon and other platforms.
This release is supported by:
  • MXKiN
Thank you.

Download
If you already have OpenIV, it will ask you for update next time you run it. If you still do not have OpenIV, you can use the link below to download it right now.

downloadOIV.png

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OpenIV Team

00.png


Maintenance update is available for OpenIV 3.0 (Build 1001).

Changelog:
  • Liveries rendering fixed
  • Fixed Package Installer "Select Content" dialog
OpenIV Team.

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Remix1994PL
Posted (edited)

Can you add the possibility:

"We added new option to start OpenIV with location from the last session"

but also bypassing the choice of the game?

I would like OpenIV to open to me in the place where I was last and I would not have to show the game and the platform anew.

I only play and use OpenIV for GTA V for PC.

The window "select game and platform" which I still see and I have to choose is very unnecessary for me.

Please, Regards.

Edited by Remix1994PL

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rollschuh2282

Can you add the possibility:

 

"We added new option to start OpenIV with location from the last session"

 

but also bypassing the choice of the game?

 

I would like OpenIV to open to me in the place where I was last and I would not have to show the game and the platform anew.

 

I only play and use OpenIV for GTA V for PC.

 

The window "select game and platform" which I still see and I have to choose is very unnecessary for me.

 

Please, Regards.

 

you can do that.

just make a shortcut to the openiv.exe and put this at the end of the path: -core.game:Five

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Remix1994PL

you can do that.

just make a shortcut to the openiv.exe and put this at the end of the path: -core.game:Five

 

 

Thank you, I did not know that way ;)

 

It would be nice, however, to put such a selection option in the middle of the program ;)

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Zolika1351

Will the bug where OpenIV closes if GTAIV.exe is running ever be fixed? It only happens with IV, EFLC doesn't close it, and it even happens if I have MP3 or GTA V files open in OpenIV

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TomilovSenya
Posted (edited)

Well, this is interesting. Take a look at these spectrograms of a Score track's stem. The Xbox 360 one is quite similar to PS4's, however, PC's shows the compression artifacts. As for quality, PC's is better despite having the artifacts. And I hoped PS4 had the same quality as PC but without these annoying arts.

Edited by TomilovSenya

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BlackScout
Posted (edited)

Having a high cutoff doesn't mean quality. ADPCM is terrible and generate lots of noise.

Edited by BlackScout

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TomilovSenya

Yeah, that's what I'm talking about. Also, OpenIV seems to currently cut some freqs (I'm sure R* wouldn't rape the music so much).

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OpenIV Team

but also bypassing the choice of the game?

I would like OpenIV to open to me in the place where I was last and I would not have to show the game and the platform anew.

I only play and use OpenIV for GTA V for PC.

The window "select game and platform" which I still see and I have to choose is very unnecessary for me.

Yeah, it will be possible in one of the next versions.

 

 

Will the bug where OpenIV closes if GTAIV.exe is running ever be fixed? It only happens with IV, EFLC doesn't close it, and it even happens if I have MP3 or GTA V files open in OpenIV

We are looking in this issue.

 

 

Well, this is interesting. Take a look at these spectrograms of a Score track's stem. The Xbox 360 one is quite similar to PS4's, however, PC's shows the compression artifacts. As for quality, PC's is better despite having the artifacts. And I hoped PS4 had the same quality as PC but without these annoying arts.

Having a high cutoff doesn't mean quality. ADPCM is terrible and generate lots of noise.

Yeah, that's what I'm talking about. Also, OpenIV seems to currently cut some freqs (I'm sure R* wouldn't rape the music so much).

We don't do anything with audio besides converting it from mp3 to wav. We will add feature to export audio to native format (mp3 in ps4) so you will be able to see actual files from game.

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OpenIV Team

01.png


Maintenance update is available for OpenIV 3.0 (Build 1002).

Changelog:
  • Updated languages: German, French
  • Fixed GTA IV lights export (openFormats)
  • Fixed incorrect tracks in Audio Player
  • Some crashes fixed from auto reports
OpenIV Team.

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D T

We will continue our work on GTA V Animations support and you will see features like cutscenes player and openFormats support in the future.

I strongly appreciate this. I've been looking forward to animation editing for years. Thanks dude.

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OpenIV Team
Posted (edited)

03.png


Maintenance update is available for OpenIV 3.0 (Build 1004).

Changelog:
  • New language added: Italian
  • Updated languages: Greek, Spanish (partially), Turkish (partially)
  • Create DX Device error message extended
  • GTA IV Animation bug fixed
  • Probably fixed some crashes from automation reports
OpenIV Team. Edited by OpenIV Team

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OpenIV Team

04.png


May of 2008, the development of OpenIV started 10 years ago.

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