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General OpenIV Discussion and Announcements


GooD-NTS
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Download OpenIV (with openFormats)   "Roadmap" | "Change log" | "Frequently Asked Question(s)"   OpenIV is a multi-purpose editor and archive manager for PC version of Grand Theft Auto IV/Episodes f

Okay guys, we know you are excited to see modding in GTA V but upcoming OpenIV release will be lack of editing features. We are do everything we can do release it as soon as possible. Please keep in

Today we are proud to release OpenIV 2.6. It took some time, but now you will be able to edit RPF Archives in PC version of GTA V. Currently we come with temporary solution, which requires ASI plugin

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GooD-NTS

 

user posted image

 

Download OpenIV (with openFormats)

 

"Roadmap" | "Change log" | "Frequently Asked Question(s)"

 

OpenIV is a multi-purpose editor and archive manager for PC version of Grand Theft Auto IV/Episodes from Liberty city and Max Payne 3. OpenIV major features:

 

Grand Theft Auto IV

  • Creating and editing IMG archives (version 3)
  • Creating and editing RPF archives (version 2 and 3)
  • Inbuilt viewers for common GTA IV & EfLC files (text, images etc)
  • Inbuilt player for GTA IV audio files
  • Inbuilt SCO script decompiler (hight livel code generator)
  • Inbuilt WTD Texture editor. (Creating, Editing, properties changes etc)
  • Global search in all game archives and sound files
  • 3D Placement Search
  • 3D Viewer of models files - WDR, WDD, WFT, WPFL
  • 3D Viewer of collision files - WBN, WBD
  • 3D Viewer of NavMesh files - WNV
  • openFormats Import/Export to allow work with GTA IV/EfLC resources in 3D editors (for example, 3Ds Max).
  • Text based format for easy WPL editing.
  • Inbuilt GXT file viewer
Max Payne 3
  • Creating and editing IMG archives (version 4)
  • Global search in all game archives
  • 3D Viewer of collision files - WBN, WBD
  • 3D Viewer of NavMesh files - WNV
  • Inbuilt WTD Texture viewer
  • Inbuilt viewers for common Max Payne 3 files (text, images etc)
  • Inbuilt GXT file viewer
  • Inbuilt player for Max Payne 3 audio files - AWC
History of OpenIV:

2012 Year

2011 Year2010 Year
  • July 2010 - Begin BETA testing of OpenIV 0.9.1
  • June 2010 - The end of a break in development of .black and OpenIV
2009 Year
  • June 2009 - The beginning of a break in development of .black and OpenIV
  • February 2009 - Begin creating techologu for creating RAGE resourcses. birth ideas of openFormats.
  • 31st January 2009 - OpenIV 0.9 (build 202) - Imfomation: http://openiv.com/?p=143
  • 30th January 2009 - OpenIV 0.9 (build 199) - Imfomation: http://openiv.com/?p=135
2008 Year
Pictures of OpenIV

 

user posted image user posted image user posted image user posted image

 

user posted image

 

 

http://OpenIV.com/
Edited by GooD-NTS
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Shadow-Link

Awesome work! I especially like the sco part! But I can't edit the sco files yet?

Edited by Prince-Link
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Nice work! Tried replacing a texture (uppr_diff_016_a_uni.wtd) with a PNG, and it looks like the game doesn't load it. It is the serbian Jacket that you steal from a guy in a mission, I move trough the clothes but it is not there... weird.

 

Anyway, nice organization and all icon14.gif

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Nice work! Tried replacing a texture (uppr_diff_016_a_uni.wtd) with a PNG, and it looks like the game doesn't load it. It is the serbian Jacket that you steal from a guy in a mission, I move trough the clothes but it is not there... weird.

 

Anyway, nice organization and all icon14.gif

I have a problem with replacing textures too, they just don't change ingame.

Sometimes the program crashes and says I can't open some file because it is being used by another procsess (while it's actually not).

And then when I quit it it says that there has been a memory leak.

Cool if you would fix it soon, really looking forward to import my own clothes to the game.

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Nice work! Tried replacing a texture (uppr_diff_016_a_uni.wtd) with a PNG, and it looks like the game doesn't load it. It is the serbian Jacket that you steal from a guy in a mission, I move trough the clothes but it is not there... weird.

 

Anyway, nice organization and all  icon14.gif

I have a problem with replacing textures too, they just don't change ingame.

Sometimes the program crashes and says I can't open some file because it is being used by another procsess (while it's actually not).

And then when I quit it it says that there has been a memory leak.

Cool if you would fix it soon, really looking forward to import my own clothes to the game.

Yeah, just tried replacing Claude's hoody and nothing changes. Now it loads but no change at all, where in openIV I see my new texture correctly dontgetit.gif

 

I'm confused also, I extracted WTD (backup) extracted PNG, edited, with same nickname, went to Edit the WTD in OpenIV, replaced the texture, saved WTD (MSDos windows opens up, Everything 'done', I press enter) I close OpenIV, and go ingame...

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Same problem here, replace texture (png, same size, rebuild archive, ...) but nothing happens in game.

 

I tried with "playerped.rpf" (wich I assume is Niko's clothes and body) with his head and costumes textures.

When I open the edited file with SparkIV 0.5, I can see the new texture I edited... But in-game, there is no change (original texture).

 

Rebuilding "componentpeds.img" don't works (can't reopen the file after rebuild - OpenIV crashes).

 

When I change the textures then rebuild the archive "componentpeds.img", the file I edited loses attributes.

I edited a texture in "f_y_stripperc01.wtd" with the attributes "Resource [version:8]" for the original unedited file.

But when I change the texture and save (not rebuild), the attribute changes for "No".

 

Also, the new rebuild "componentpeds.img" is 1.249.574 kb where the original is 625.046 kb ! (not happened with "playerped.rpf").

When I open it with SparkIV 0.5, I can see the new "f_y_stripperc01.wtd" is 610 mb (almost the size of the original .img itself).

 

 

 

OS : Vista Home 32

 

Ho, and it's cool to see a release of OpenIV finaly !

 

----

 

Edit:

 

With textures on High in the game settings, new textures appears (at least for Niko's face), but only from a near distance from his head :

 

user posted image

from far - from mid - from near

 

Also, the eyes turns to dark, but it must be a mistake by myself, because the textures I created has not the same alpha as the original :

user posted imageuser posted image

Edited by gorgeprofondegta4
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Also tried replacing the texture with OpenIV, exporting the .wtd with OpenIV and then importing it with SparkIV and then saving the .rpf. Still no change.

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I tried to open the playerped.rpf.

 

 

But it failed, "Access violation".

 

 

This is therefore the only .rpf I failed to open. But it's the one i cherish the most lol.

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the hubster

When opening playerped.rpf:

 

Time: "20:15:39"

Type: "EAccessViolation"

Message: "Access violation at address 005B4C53 in module 'OpenIV.exe'. Read of address 00000000"

 

Additional information:

Address: "0x00000000"

Procedure: ""

Unit: "", Line: "0"

 

Using XP, SP3 if that helps.

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Hey GooD-NTS, Great new version of OpenIV wink.gif

I'm sure you fix the texture problem and go to add the models preview tounge.gif

 

I keep an eyes about you on MSN wink.gif

bye !

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Like everybody up, I succeed in replacing the texture by a PNG (same resolution, same name, same type of clothes), the DOS save command works, But I then can't open the file anymore, nor with OpenIV nor with Spark0.5, and I see a "Memory leak" window when quitting OpenIV.

 

In game, it doesn't work either. Changed textures just disappear.

 

 

But Great tool, I'm sure it will be fixed soon. biggrin.gif

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Did what they did, but my IV does not start anymore. Even after putting back original files. (The loadscreens finish, but when it comes to the "Loading - Mission Name" it just keep load without results.

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Who have "Access violation" problems:

try to remove the read-only from the proprieties of GTAIV folder.

No change.

 

 

Still "Access violation"

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Ive managed to replace textures using the " EDIT " Function instead

of using " Replace " Function, once textures are imported i rebuilt the

.RPF which worked See HERE >> Texture Imported Successfully <<

 

Although once in game there are no changes..

Same as you I succeeded to replace Roman's face with Brucie's.

 

 

But in game, no change.

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