Muze Posted December 27, 2008 Share Posted December 27, 2008 When I start using orbits to rotate the camera around in the editor, sometimes they just stop working. Even though they are set to on, they cease to work until I readd the marker, basically having to redo each orbit marker from scratch. Anyone else have this problem? Link to comment https://gtaforums.com/topic/387973-orbits-in-editor/ Share on other sites More sharing options...
FanatiKOr Posted December 27, 2008 Share Posted December 27, 2008 Well it needs its time to get used to the orbit and camera rotates. You cannot change from player sight to free sight and make an orbit it wont work. So you should use free sight to free sight and player sight to player sight. One thing i really would like to have improved is the distance of the free view to the character. This would really improve the camera work for me and makes it easier and faster to make action scenes. Link to comment https://gtaforums.com/topic/387973-orbits-in-editor/#findComment-1058814849 Share on other sites More sharing options...
Muze Posted December 27, 2008 Author Share Posted December 27, 2008 Yes I know the orbits have to stay within their own camera mode. I think what happens actually for some reason the angles reset on me, seems to happen when I rewind manually with the cursor. Link to comment https://gtaforums.com/topic/387973-orbits-in-editor/#findComment-1058816276 Share on other sites More sharing options...
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