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memphis speedometer


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Calm down wink.gif JoWie is making the picture with all the features, the readme file, etc. But we have our life and don't have much time to spend on the mod, the speedometer is ready that's true, but the other things are important too...relax dude wink.gif

Yes I understand but it can´t take more than 2 weeks to make the readme and pics... cool.gif

hey i have a problem i can't find speed.txd file :s can you tell me please were it is? i only find speed.txt file

 

:NONAME_5368

if or

Actor.DrivingVehicleType($PLAYER_ACTOR, #TAMPA)

Actor.DrivingVehicleType($PLAYER_ACTOR, #PRIMO)

Actor.DrivingVehicleType($PLAYER_ACTOR, #INTRUDER)

Actor.DrivingVehicleType($PLAYER_ACTOR, #HUSTLER)

Actor.DrivingVehicleType($PLAYER_ACTOR, #CLOVER)

Actor.DrivingVehicleType($PLAYER_ACTOR, #VINCENT)

Actor.DrivingVehicleType($PLAYER_ACTOR, #CADRONA)

Actor.DrivingVehicleType($PLAYER_ACTOR, #FORTUNE)

jf @NONAME_5585

03E3: set_texture_to_be_drawn_antialiased 1

038D: draw_texture 41 position 545.0 375.0 size 186.25 210.0 RGBA 255 255 255 255

if

2@ > 180

jf @NONAME_5550

2@ = 180

03E3: set_texture_to_be_drawn_antialiased 0

038D: draw_texture 18 position 545.0 375.0 size 186.25 210.0 RGBA 255 255 255 255

 

....

hey i have a problem i can't find speed.txd file :s can you tell me please were it is? i only find speed.txt file

 

:NONAME_5368

if or

Actor.DrivingVehicleType($PLAYER_ACTOR, #TAMPA)

Actor.DrivingVehicleType($PLAYER_ACTOR, #PRIMO)

Actor.DrivingVehicleType($PLAYER_ACTOR, #INTRUDER)

Actor.DrivingVehicleType($PLAYER_ACTOR, #HUSTLER)

Actor.DrivingVehicleType($PLAYER_ACTOR, #CLOVER)

Actor.DrivingVehicleType($PLAYER_ACTOR, #VINCENT)

Actor.DrivingVehicleType($PLAYER_ACTOR, #CADRONA)

Actor.DrivingVehicleType($PLAYER_ACTOR, #FORTUNE)

jf @NONAME_5585

03E3: set_texture_to_be_drawn_antialiased 1

038D: draw_texture 41 position 545.0 375.0 size 186.25 210.0 RGBA 255 255 255 255

if

2@ > 180

jf @NONAME_5550

2@ = 180

03E3: set_texture_to_be_drawn_antialiased 0

038D: draw_texture 18 position 545.0 375.0 size 186.25 210.0 RGBA 255 255 255 255

 

....

You mean the speed.txd from the zip/winrar archive for the speedometer?

 

You must add the speed.txd in models/txd

There is no speed.txd you need to add the texture

hey i have a problem i can't find speed.txd file :s can you tell me please were it is?  i only find speed.txt file

 

:NONAME_5368

if or

  Actor.DrivingVehicleType($PLAYER_ACTOR, #TAMPA)

  Actor.DrivingVehicleType($PLAYER_ACTOR, #PRIMO)

  Actor.DrivingVehicleType($PLAYER_ACTOR, #INTRUDER)

  Actor.DrivingVehicleType($PLAYER_ACTOR, #HUSTLER)

  Actor.DrivingVehicleType($PLAYER_ACTOR, #CLOVER)

  Actor.DrivingVehicleType($PLAYER_ACTOR, #VINCENT)

  Actor.DrivingVehicleType($PLAYER_ACTOR, #CADRONA)

  Actor.DrivingVehicleType($PLAYER_ACTOR, #FORTUNE)

jf @NONAME_5585

03E3: set_texture_to_be_drawn_antialiased 1

038D: draw_texture 41 position 545.0 375.0 size 186.25 210.0 RGBA 255 255 255 255

if

  2@ > 180

jf @NONAME_5550

2@ = 180

03E3: set_texture_to_be_drawn_antialiased 0

038D: draw_texture 18 position 545.0 375.0 size 186.25 210.0 RGBA 255 255 255 255

 

....

You mean the speed.txd from the zip/winrar archive for the speedometer?

 

You must add the speed.txd in models/txd

There is no speed.txd you need to add the texture

 

 

 

yes but i have add speed.txd to models but i can't open it :s

and add the texture wich texture??? lol :s

 

yes but i have add speed.txd to models but i can't open it :s

 

can you say a date of release it must not be precise

so i know how long i must wait

I will wait a few more days, if I had no response I will release it.

 

cheers

Please we have already waited for long time although i never posted here.dontgetit.gif Please release it without those pictures.panic.gif

Just make a small readme explaining the key functions...It will take hardly 20mins...PLEASE! blush.gif

Edited by Sunny^_^
dvb_memphis
Calm down wink.gif JoWie is making the picture with all the features, the readme file, etc. But we have our life and don't have much time to spend on the mod, the speedometer is ready that's true, but the other things are important too...relax dude wink.gif

ok im sorry lol

but i almost can wait the mod looks so cool

if the speedometer on this forrum is already cool

than the new one must be super biggrin.gif

RELEASED

 

http://www.gtaforums.com/index.php?act=ST&...entry1059245349

help! sad.gif

it wont work on my san andreas.

i did like the readme.txt told..

"Extract the .rar content and paste in your SA folder in the exact folders separated as well as it is in the .rar file."

it just wont appear when i enter car in san andreas. confused.gif

can any1 help?

 

i'd like to get anserw to my email: [email protected]

i might forget that i posted that in here. blush.gif

 

sorry if the solution was already posted.. i didn't find it sad.gif

  • 3 weeks later...

 

hallo

Ich bin von Deutschland und ich spreche nicht sehr gut englisch.

so habe ich den text in google übersetzen lassen. der originaltext steht oben,

der englische unten.

 

 

 

 

ich habe das "JoWie and Memphis Speedometer" und ich habe eine liste mit bugs und verbesserungen

 

ich habe auch das "memphis_speedometer_beta_v1.0" und eine menge Bugs und Verbesserungen treffen auch für das zu.

 

 

 

 

 

 

wenn man in einem auto fahrt und es explodiert dann stirbt man.

wenn aber der bildschirm dunkel wird, kurz bevor man an einem Krankenhaus steht, stürzt das spiel ab.

 

Tankfüllung erhöhen. man kann mit einer tankfüllung nicht weit fahren.

 

wenn man in ein auto einsteigt und dabei "VORWÄRTS" drückt, stürzt das spiel ab.

 

man sollte die schadensanzeige den autos anpassen - nicht andersherum. der rhino (zum beispiel) hat mit dem

mod so viel leben wie ein normales auto.

 

mann sollte auch kraftstoff verbrauchen wenn das auto steht oder auch wenn es rollt.

 

man sollte einen turbo gang einbauen, so das man das auto auf sportstellung stellen kann und schneller fährt.

 

man sollte die feuerwehr, krankenwagen und die polizei rufen können, aber NICHT als homies - nur so.

 

man sollte auch kraftstoff verbrauchen, drehzahl sehen wenn man "HANDBREMSE" + "VORWÄRTS" / "VÖRWÄRTS" +

"RÜCKWÄRTS" drückt.

 

man sollte im 5. / 6. Gang schwerer / garnicht anfahren können.

 

mach es mit "HYPER SPEED NOS" Kompatibel. wenn ich diesen cleo mod benutze kann ich nicht über die maximale

mess geschwindigkeit des tachos gehen. Beispiel: der tacho geht bis 200 km/h. dann kann man mit "HYPER SPEED"

nur bis 200 km/h beschleunigen.

 

bring auch eine version OHNE GASOLINE HERAUS. ändere dazu auch den tacho (ohne tank anzeige)

 

mach es kombatibel mit rennen. die automatische gang schaltung funktioniert dann nicht mehr.

 

Anzeige lässt sich umschalten von momentan Kraftstoffverbrauch / durchschnitt Kraftstoffverbrauch.

 

wenn der drehzahlmesser 60 erreicht und die gangschaltung in manual/semi automatik ist, schpringt der zeiger auf

54 zurück, warum?

 

lichte an funktioniert am tag nicht.

 

mach es mit fahrzeug missionen kombatibel. wenn man z. b. in einem taxi "2" drückt stürzt es ab.

eine lösung wäre, dass das speed-o-meter sich ausschaltet wenn man die taste "2" drückt und wenn man sie

loslässt es sich nach 5 sekunden wieder einschaltet.

 

lasse das speed-o-meter erst ca 2 sekunden NACH dem einsteigen erscheinen, dies macht das spiel absturz sicherer.

wenn man in ein auto einsteigt, CJ sich nicht beeilt errscheint das speed-o-meter vorher und das spiel stürzt ab.

 

wenn man langsam fährt, kann man mit der gleichen spritmenge weiter fahren als wenn man schneller fährt. hier

müsste das speed-o-meter unter verwendung von spritmenge, verbrauch und geschwindigkeit. ist das möglich?

 

SCHWERERE & GRÖßERE AUTOS sollten mehr sprit verbrauchen. man könnte es anhand der masse (handling.cfg) berechnen.

warum geht die sprit verbrauchs anzeige bis 100l/h ?

 

 

und noch eine FRAGE!

Kann mir jemand eine automatische Zielfunktion für die Minigun als Cleo Mod geben oder mir eine scripten und senden.

Meine Email adresse ist [email protected]

 

 

 

 

Hello

I'm from Germany and I do not speak very good English.

I have the text into google translate. the original text is above

English below.

 

 

 

 

I have the "JoWie Speedometer and Memphis" and I have a list of bugs and enhancements

 

I also have the "memphis_speedometer_beta_v1.0" and a lot of bugs and make improvements for the also.

 

 

 

 

 

 

if you ride in a car and it exploded then it dies.

but if the screen is dark, shortly before reaching a hospital is the game from crashing.

 

Tankful increase. you can use a tank does not go far.

 

when you're in a car einsteigt and "FORWARD" expresses, from the game crashes.

 

it should hurt the anzeige autos adapt - not the other way. the rhino (for example) has the

mod so much to live like a normal car.

 

man should also consume more fuel when the car is or even if it rolls.

 

you should have a turbo fitted gang, so is the car position on sport and can provide faster drives.

 

you should have the fire department, ambulance and the police call, but NOT as Homies - just like that.

 

you should also consume more fuel, speed when you see "handbrake" + "forward" / "VÖRWÄRTS" +

"REVERSE" expresses.

 

you should be in the 5th / 6 Monitoring of heavy / garnicht can start.

 

do it with "HYPER SPEED NOS" Works. If I use these cleo mod, I can not have the maximum

measured speed of the speedometer go. Example: the speedometer goes to 200 km / h. then you can use "HYPER SPEED"

only up to 200 km / h speed.

 

bring a version WITHOUT GASOLINE ISSUED. also change the tacho (without tank anzeige)

 

kombatibel do it with running. the automatic input switching will not work anymore.

 

Display can be switched from current fuel consumption / average fuel consumption.

 

when the speed reaches 60 meters and the transmission in manual / semi automatic is schpringt the pointer on

54 Back, why?

 

clearance is working at a day not.

 

do it with vehicle emissions kombatibel. if one such b. in a taxi "2" pushes it from crashing.

a solution would be that the speed-o-meter turns off when the key "2" is expressed and if they

released it after 5 seconds again.

 

let the speed-o-meter only about 2 seconds after embarking appear, this makes the game crash safer.

when you're in a car, since CJ is not errscheint hastens the speed-o-meter before, and the game crashes.

 

if one goes slowly, it is possible with the same sprit as volume go if you drive faster. here

so, the speed-o-meter using sprit quantity, consumption and speed. is that possible?

 

SERIOUS & BIGGER CARS should be more fuel consumption. you could be the basis of mass (handling.cfg) calculated.

why does the fuel consumption display to 100l / h?

 

 

and another question!

Can I get an auto aim for the Minigun as Cleo Mod or give me a script and send.

My email address is [email protected]

Edited by KillKill
  • 1 month later...
  • 3 weeks later...
  • 1 month later...
  • 2 weeks later...

hey ive got a drag racer and if i do burnout it makes fire (thats normal) but normaly the car wont burn off and can u give me the speedometer only not that with gasoline and the fire i think the lights and the car control are okey if you want to give me that youre the best here are 10 cookies cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

hey ive got a drag racer and if i do burnout it makes fire (thats normal) but normaly the car wont burn off and can u give me the speedometer only not that with gasoline and the fire i think the lights and the car control are okey if you want to give me that youre the best here are 10 cookies cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

Explain yourself better please.

 

BTW, the speedometer is disable when you enter a car, F11 will activate it. If gas infos do not apear is because there is no fuel, so do not activate the gas =D, I made it yesterday...

 

My speedometer is pretty much done, just need to test on mission and insert the parameters for all original cars....or I could release like that and you all change it.

 

I want to do more....but I need one clear explanation of what you want...no drastic code changing please...

 

cheers.

  • 1 month later...

I tried your speedometer v2, its excellent.

 

Here are my suggestions for V3 smile.gif

 

1. If you can, put turbine sound (you can hear it in Turbo Diesel motors, above 2000 rpm-especially in Audi)

2. Put on turbine scale, not just form 0-1.

3. Increase fuel tank.

4. In help document put more detailed description of all functions.

5. Try to put special function with engine duration. For example if you are in Manual gearbox mode, if you push pedal to 12 000 rpm for longer time, engine blows in fire.

 

Greetings, [email protected]

  • 1 month later...

your speedometer is very good icon14.gif

 

yet i have found one error:

the sound of the cars when they change gear it's not synchronized with your speedometer...

 

i've found one speedometer that has a gear indicator synchronized with the sound that the cars make when they change gear (it's a speedometer made by Spookie). maybe you can borrow some of the coding from Spookie speedometer to your speedometer.

also, another thing:

 

if you could make your speedometer not to crash the game when on mission, that would be great moto_whistle.gif

 

i have found that hassanT speedometer and Spookie speedometer don't crash the game on mission... i don't understand nothing of coding, but like i said before, maybe you can borrow some of they're coding to your speedometer.

 

anyways, your speedometer is the best of all. keep up the good work biggrin.gif

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