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GTAIV Caught in the Act


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This is not a rant. Hear me out, below I have detailed and explained and demonstrated in empirical terms the utter fallacy of GTAIV Liberty City being a truly "living breathing interactive city with thousands of peds and hundreds of cars" on the streets at once.

 

Go here to read about what I refer to as the "bubble" of GTAIV.

http://www.gtaforums.com/index.php?showtopic=385479&hl=

 

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Video Evidence :

 

http://blip.tv/file/1610101

http://blip.tv/file/1610107

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As it turns out the "bubble" is about a radius of a mere 50 meters or less and is much smaller than what we quality gamers would have expected from such a so called "immersive" and interactive game/ sandbox environment et al. Under this new light, it now makes even less since for us to accept the pathetic excuse that Rockstar has been "future proofing" this game and that its intricate calculations and all that require more system resources and is more taxing on the PC than sayCrysis from Crytek. I have empirically shown that categorically speaking GTAIV is no different (categorically) than any other FPS shooter such as Crysis. As least not in the "immersive, living breathing city" department... It also certainly fares worst in graphics, in framerates, and in raw physics, so what gives??

 

Edit: see my relevant thread titled "Peds & Drivers in Cars have 30 feet draw distance! & all grayed out at 50meters!" at http://www.gtaforums.com/index.php?showtopic=385426

 

* The game (GTAIV) employs an elaborate smokes and mirrors system and is an expert magician at creating the paper thin mere illusion of an illusion of a living breathing city while in practice I have been able to capture on camera its "cheap magic trick, overused spawning, and extensive rubber-banding" behind the scenes trickery and fraud on ironically the games own video editor and replay system. Had the PC version not included this I would never have been able to empirically prove the limited "bubble" radius of this game and thus show the lack of true immersion and all the tricks the game plays on the averagejoe gamer. The game tries very hard to never get "caught in the act" by playing switch-a-roo and bait and switch on us the gamer the moment our camera angle turns away and we are no longer looking at someone/something...

 

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In my two video demos below you can see I am playing the sandbox system and trying to see how many buses in downtown Star Junction area that I can collect at once. Knowing the game has a terrible habit of erasing cars and people just around the corner or when we turn our backs, I was able to collect 3 buses together before the game decided it should undo my changes to the sandbox and erase my sand castle and recycle the buses for more lame same old tricks of spawning "realistic cars and traffic" in its place...

 

 

http://bochen360.blip.tv/#1618568

http://bochen360.blip.tv/#1618574

 

 

Please feel free to share and post comments and your personal observations of the game below..

Edited by johnlee
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