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angle


xnotoriousss
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im trying to create explosion in the angle the camera is pointing at but i cant seem to find an opcode that does it, cant find store camera angle or something... maybe u could make it shoot an object and the object explodes o.o i dunno

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068E: get_camera_target_point_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 

 

 

It gets the way the camera is facing I think. Don't yell at me if it doesn't work

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I could it only do with

068D: get_camera_position_to [email protected] [email protected] [email protected]

and

0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected]

 

its not easy and it works only by default camera (moveable with mouse)

 

important:

0604: get_Z_angle give the z angle of the 2 parameters ([email protected] [email protected]) in relation to the game center 0.0 0.0

 

so it needs to bring the player position and the camera position also in relation to the game center with calculation

its hard to explain, look to the script

 

04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset  0.0  0.0 0.0068D: get_camera_position_to [email protected] [email protected] [email protected] 0087: [email protected] = [email protected]  // floating-point values only0087: [email protected] = [email protected]  // floating-point values only0087: [email protected] = [email protected]  // floating-point values only0063: [email protected] -= [email protected]  // floating-point values0063: [email protected] -= [email protected]  // floating-point values0063: [email protected] -= [email protected]  // floating-point values0013: [email protected] *=  -2.0  // floating-point values0013: [email protected] *=  -2.0  // floating-point values0013: [email protected] *=  -2.0  // floating-point values005B: [email protected] += [email protected]  // floating-point values 005B: [email protected] += [email protected]  // floating-point values005B: [email protected] += [email protected]  // floating-point values0063: [email protected] -= [email protected]  // floating-point values0063: [email protected] -= [email protected]  // floating-point values0063: [email protected] -= [email protected]  // floating-point values0013: [email protected] *=  5.0  // floating-point values0013: [email protected] *=  5.0  // floating-point values0013: [email protected] *=  5.0  // floating-point values0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected] 0173: set_actor $PLAYER_ACTOR Z_angle_to [email protected]

 

 

BTW. I used it in mods like in Flying carpet for steering in air

and for the missile gun in PimpmyCar(alpha)

http://zazmahall.de/CLEO.htm

Edited by ZAZ
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